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vgstation13/code/modules/power/antimatter/containment_jar.dm
2015-07-20 16:04:48 -05:00

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/obj/item/weapon/am_containment
name = "antimatter containment jar"
desc = "Holds antimatter."
icon = 'icons/obj/machines/antimatter.dmi'
icon_state = "jar"
density = 0
anchored = 0
force = 8
throwforce = 10
throw_speed = 1
throw_range = 2
var/fuel = 1000 // WAS ORIGINALLY 10000
var/fuel_max = 1000//Lets try this for now
var/stability = 100//TODO: add all the stability things to this so its not very safe if you keep hitting in on things
var/exploded = 0
/obj/item/weapon/am_containment/proc/boom()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/item/weapon/am_containment/proc/boom() called tick#: [world.time]")
var/percent = 0
if(fuel)
percent = (fuel / fuel_max) * 100
if(!exploded && percent >= 10)
explosion(get_turf(src), 1, 2, 3, 5)//Should likely be larger but this works fine for now I guess
exploded=1
if(src) qdel(src)
/obj/item/weapon/am_containment/ex_act(severity)
switch(severity)
if(1.0)
boom()
if(2.0)
if(prob((fuel/10)-stability))
boom()
stability -= 40
if(3.0)
stability -= 20
//check_stability()
return
/obj/item/weapon/am_containment/proc/usefuel(var/wanted)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/item/weapon/am_containment/proc/usefuel() called tick#: [world.time]")
if(fuel < wanted)
wanted = fuel
fuel -= wanted
return wanted