mirror of
https://github.com/vgstation-coders/vgstation13.git
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128 lines
2.7 KiB
Plaintext
128 lines
2.7 KiB
Plaintext
/*
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* Experimental procs by ESwordTheCat.
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*/
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/*
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* Get index of last char occurence to string.
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*
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* @args
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* A, string to be search
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* B, char used for search
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*
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* @return
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* >0, index of char at string
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* 0, char not found
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* -1, parameter B is not a char
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* -2, parameter A is not a string
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*/
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/proc/EgijkAeN(const/A, const/B)
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if (istext(A) == 0 || length(A) < 1)
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return -2
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if (istext(B) == 0 || length(B) > 1)
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return -1
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var/i = findtext(A, B)
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if (0 == i)
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return 0
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while (i)
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. = i
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i = findtext(A, B, i + 1)
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/**
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* Object pooling.
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*
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* If this file is named experimental,
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* well treat this implementation as experimental experimental (redundancy intended).
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*
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* REMINDER TO MYSELF: Ignore fireaxe deletion for now.
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*/
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#define DEBUG_OBJECT_POOL 1
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#define STARTING_OBJECT_POOL_COUNT 20
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var/list/masterPool
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/proc/setupPool()
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world << "\red \b Creating Object Pool..."
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masterPool = new /list()
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var/list/shardPool = new /list()
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var/list/plasmaShardPool = new /list()
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var/list/grillePool = new /list()
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for (var/i = 1 to STARTING_OBJECT_POOL_COUNT)
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shardPool = shardPool + new /obj/item/weapon/shard()
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plasmaShardPool = plasmaShardPool + new /obj/item/weapon/shard/plasma()
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grillePool = grillePool + new /obj/structure/grille()
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masterPool[/obj/item/weapon/shard] = shardPool
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masterPool[/obj/item/weapon/shard/plasma] = plasmaShardPool
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masterPool[/obj/structure/grille] = grillePool
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world << "\red \b Object Pool Creation Complete!"
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#undef STARTING_OBJECT_POOL_COUNT
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/*
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* @args
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* A, type not object instance
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* B, loc
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*
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* Example call: getFromPool(/obj/item/weapon/shard, loc)
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*/
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/proc/getFromPool(A, B)
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if (isnull(masterPool[A]))
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#if DEBUG_OBJECT_POOL
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world << "DEBUG_OBJECT_POOL: new proc has been called ([A])."
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#endif
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return new A(B)
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var /atom/movable/Object = masterPool[A][1]
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masterPool[A] = masterPool[A] - Object
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Object.loc = B
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. = Object
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#if DEBUG_OBJECT_POOL
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world << "DEBUG_OBJECT_POOL: getFromPool([A]) [length(masterPool[A])]"
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#endif
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if (0 == length(masterPool[A]))
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masterPool[A] = null
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/*
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* @args
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* A, object instance not type
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*
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* Example call: returnToPool(src)
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*/
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/proc/returnToPool(atom/movable/A)
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if (isnull(masterPool[A.type]))
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#if DEBUG_OBJECT_POOL
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world << "DEBUG_OBJECT_POOL: [A.type] pool is empty, recreating list."
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#endif
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masterPool[A.type] = new /list()
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var /atom/movable/Object = A
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Object.loc = null
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Object.resetVariables()
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masterPool[A.type] = masterPool[A.type] + Object
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#if DEBUG_OBJECT_POOL
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world << "DEBUG_OBJECT_POOL: returnToPool([A]) [length(masterPool[A])]"
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#endif
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#undef DEBUG_OBJECT_POOL
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/*
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* Override this if the object variables needed to reset.
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*
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* Example: see, code\game\objects\structures\grille.dm
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*/
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/atom/movable/proc/resetVariables()
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