Files
vgstation13/code/modules/spells/targeted/mind_transfer.dm
Sprok0 5b091dca77 Wizard apprentices made their own thing (#11939)
* seperates wizard apprentices from traitors

* revision 1

* why did I think this was needed

* conflicts

* seperates wizard apprentices from traitors

* revision 1

* why did I think this was needed

* conflicts?
2016-09-30 12:11:24 -05:00

83 lines
3.2 KiB
Plaintext

/spell/targeted/mind_transfer
name = "Mind Transfer"
desc = "Switch bodies with somebody adjacent to you. Both you and your target regain your mind and knowledge of spells."
abbreviation = "MT"
school = "transmutation"
charge_max = 600
spell_flags = 0
invocation = "GIN'YU CAPAN"
invocation_type = SpI_WHISPER
max_targets = 1
mind_affecting = 1
range = 1
cooldown_min = 200 //100 deciseconds reduction per rank
compatible_mobs = list(/mob/living/carbon/human,/mob/living/carbon/monkey) //which types of mobs are affected by the spell. NOTE: change at your own risk
var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
var/msg_wait = 500 //how long in deciseconds it waits before telling that body doesn't feel right or mind swap robbed of a spell
amt_paralysis = 20 //how much the victim is paralysed for after the spell
hud_state = "wiz_mindswap"
/spell/targeted/mind_transfer/cast(list/targets, mob/user)
..()
for(var/mob/living/target in targets)
if(target.stat == DEAD)
to_chat(user, "You didn't study necromancy back at the Space Wizard Federation academy.")
continue
else if(!target.key || !target.mind)
to_chat(user, "They appear to be catatonic. Not even magic can affect their vacant mind.")
continue
else if(target.mind.special_role in protected_roles)
to_chat(user, "Their mind is resisting your spell.")
continue
else
var/mob/living/victim = target//The target of the spell whos body will be transferred to.
var/mob/living/caster = user//The wizard/whomever doing the body transferring.
//MIND TRANSFER BEGIN
if(caster.mind.special_verbs.len)//If the caster had any special verbs, remove them from the mob verb list.
for(var/V in caster.mind.special_verbs)//Since the caster is using an object spell system, this is mostly moot.
caster.verbs -= V//But a safety nontheless.
if(victim.mind.special_verbs.len)//Now remove all of the victim's verbs.
for(var/V in victim.mind.special_verbs)
victim.verbs -= V
var/list/victim_spells = victim.spell_list.Copy()
var/list/caster_spells = caster.spell_list.Copy()
for(var/spell/S in caster_spells)
caster.remove_spell(S)
for(var/spell/S in victim_spells)
victim.remove_spell(S)
var/mob/living/dummy = new(caster.loc)
caster.mind.transfer_to(dummy)
victim.mind.transfer_to(caster)
dummy.mind.transfer_to(victim)
qdel(dummy)
for(var/spell/S in caster_spells)
victim.add_spell(S)
for(var/spell/S in victim_spells)
caster.add_spell(S)
if(victim.mind.special_verbs.len)//To add all the special verbs for the original caster.
for(var/V in caster.mind.special_verbs)//Not too important but could come into play.
caster.verbs += V
if(caster.mind.special_verbs.len)//If they had any special verbs, we add them here.
for(var/V in caster.mind.special_verbs)
victim.verbs += V
ticker.mode.update_all_wizard_icons()
//MIND TRANSFER END
//Target is handled in ..(), so we handle the caster here
caster.Paralyse(amt_paralysis)
//After a certain amount of time the victim gets a message about being in a different body.
spawn(msg_wait)
to_chat(caster, "<span class='danger'>You feel woozy and lightheaded. Your body doesn't seem like your own.</span>")