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- Sprites are now functional outside of on_hand sprites which for some reason still show the default gun skin - Functionality is about the same, but a nasty bug has been witnessed with spawned RPGs in some cases, handle with precaution - RPGs will be added to the map once I manage to stop the gun from dropping casings and make sure the gun itself doesn't have serious glitches
15 lines
266 B
Plaintext
15 lines
266 B
Plaintext
/obj/item/projectile/rocket
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name = "rocket"
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icon_state = "rpground"
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damage = 50
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stun = 5
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weaken = 5
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damage_type = BRUTE
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nodamage = 0
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flag = "bullet"
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var/embed = 1
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/obj/item/projectile/rocket/Bump(var/atom/rocket)
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explosion(rocket, -1, 1, 4, 8)
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qdel(src)
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