Files
vgstation13/code/modules/projectiles/projectile/rocket.dm
dylanstrategie e16106d6d8 Further work on RPG
- Sprites are now functional outside of on_hand sprites which for some
reason still show the default gun skin
- Functionality is about the same, but a nasty bug has been witnessed
with spawned RPGs in some cases, handle with precaution
- RPGs will be added to the map once I manage to stop the gun from
dropping casings and make sure the gun itself doesn't have serious
glitches
2014-08-07 19:59:10 +02:00

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/obj/item/projectile/rocket
name = "rocket"
icon_state = "rpground"
damage = 50
stun = 5
weaken = 5
damage_type = BRUTE
nodamage = 0
flag = "bullet"
var/embed = 1
/obj/item/projectile/rocket/Bump(var/atom/rocket)
explosion(rocket, -1, 1, 4, 8)
qdel(src)