Files
vgstation13/code/__HELPERS/mobs.dm
Kurfursten 4d588773ec Alcatraz Revisited (#26476)
* Alcatraz Revisited

* Damian's Due

* more flex
2020-05-18 23:18:27 +02:00

321 lines
8.5 KiB
Plaintext

/proc/random_hair_style(gender, species = "Human")
var/h_style = "Bald"
var/list/valid_hairstyles = valid_sprite_accessories(hair_styles_list, gender, species, HAIRSTYLE_CANTRIP)
if(valid_hairstyles.len)
h_style = pick(valid_hairstyles)
return h_style
/proc/GetOppositeDir(var/dir)
switch(dir)
if(NORTH)
return SOUTH
if(SOUTH)
return NORTH
if(EAST)
return WEST
if(WEST)
return EAST
if(SOUTHWEST)
return NORTHEAST
if(NORTHWEST)
return SOUTHEAST
if(NORTHEAST)
return SOUTHWEST
if(SOUTHEAST)
return NORTHWEST
return 0
/proc/random_facial_hair_style(gender, species = "Human")
var/f_style = "Shaved"
var/list/valid_facialhairstyles = valid_sprite_accessories(facial_hair_styles_list, gender, species)
if(valid_facialhairstyles.len)
f_style = pick(valid_facialhairstyles)
return f_style
proc/random_name(gender, speciesName = "Human")
var/datum/species/S = all_species[speciesName]
if(S)
return S.makeName(gender)
else
var/datum/species/human/H = new
return H.makeName(gender)
proc/random_skin_tone(species = "Human")
if(species == "Human")
switch(pick(60;"caucasian", 15;"afroamerican", 10;"african", 10;"latino", 5;"albino"))
if("caucasian")
. = -10
if("afroamerican")
. = -115
if("african")
. = -165
if("latino")
. = -55
if("albino")
. = 34
else
. = rand(-185,34)
return min(max( .+rand(-25, 25), -185),34)
else if(species == "Vox")
. = rand(1,6)
return .
else if(species == "Grey")
. = rand(1,4)
return .
else if(species == "Tajaran")
return 1
else
return 0
proc/skintone2racedescription(tone, species = "Human")
if(species == "Human")
switch (tone)
if(30 to INFINITY)
return "albino"
if(20 to 30)
return "pale"
if(5 to 15)
return "light skinned"
if(-10 to 5)
return "white"
if(-25 to -10)
return "tan"
if(-45 to -25)
return "darker skinned"
if(-65 to -45)
return "brown"
if(-INFINITY to -65)
return "black"
else
return "unknown"
else if(species == "Vox")
switch(tone)
if(VOXEMERALD)
return "emerald"
if(VOXAZURE)
return "azure"
if(VOXLGREEN)
return "light green"
if(VOXBROWN)
return "brown"
if(VOXGRAY)
return "gray"
else
return "green"
else if(species == "Grey")
switch(tone)
if(GREYLIGHT)
return "light gray"
if(GREYGREEN)
return "green"
if(GREYBLUE)
return "blue"
else
return "gray"
else if(species == "Tajaran")
switch(tone)
if(CATBEASTBLACK)
return "black"
else
return "brown"
else
return "unknown"
proc/age2agedescription(age)
switch(age)
if(0 to 1)
return "infant"
if(1 to 3)
return "toddler"
if(3 to 13)
return "child"
if(13 to 19)
return "teenager"
if(19 to 30)
return "young adult"
if(30 to 45)
return "adult"
if(45 to 60)
return "middle-aged"
if(60 to 70)
return "aging"
if(70 to INFINITY)
return "elderly"
else
return "unknown"
proc/RoundHealth(health)
switch(health)
if(100 to INFINITY)
return "health100"
if(70 to 100)
return "health80"
if(50 to 70)
return "health60"
if(30 to 50)
return "health40"
if(18 to 30)
return "health25"
if(5 to 18)
return "health10"
if(1 to 5)
return "health1"
if(-99 to 0)
return "health0"
else
return "health-100"
/proc/cyborg_health_to_icon_state(var/health_ratio)
switch(health_ratio)
if(1.00 to INFINITY)
return "huddiagmax"
if(0.80 to 1.00)
return "huddiaggood"
if(0.60 to 0.80)
return "huddiaghigh"
if(0.40 to 0.60)
return "huddiagmed"
if(0.20 to 0.40)
return "huddiaglow"
if(0.00 to 0.20)
return "huddiagcrit"
if(-100.0 to 0.00)
return "huddiagdead"
return "huddiagmax"
/proc/power_cell_charge_to_icon_state(var/charge_ratio)
switch(charge_ratio)
if(0.95 to INFINITY)
return "hudbattmax"
if(0.80 to 0.95)
return "hudbattgood"
if(0.60 to 0.80)
return "hudbatthigh"
if(0.40 to 0.60)
return "hudbattmed"
if(0.20 to 0.40)
return "hudbattlow"
if(0.10 to 0.20)
return "hudbattcrit"
return "hudbattdead"
/*
Proc for attack log creation, because really why not
1 argument is the actor
2 argument is the target of action
3 is the description of action(like punched, throwed, or any other verb)
4 should it make adminlog note or not
5 is the tool with which the action was made(usually item) 5 and 6 are very similar(5 have "by " before it, that it) and are separated just to keep things in a bit more in order
6 is additional information, anything that needs to be added
*/
proc/add_logs(mob/user, mob/target, what_done, var/admin=1, var/object=null, var/addition=null)
if(user && ismob(user))
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Has [what_done] [target ? "[target.name][(ismob(target) && target.ckey) ? "([target.ckey])" : ""]" : "NON-EXISTANT SUBJECT"][object ? " with [object]" : " "]. [addition]</font>")
if(target && ismob(target))
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [what_done] by [user ? "[user.name][(ismob(user) && user.ckey) ? "([user.ckey])" : ""]" : "NON-EXISTANT SUBJECT"][object ? " with [object]" : " "]. [addition]</font>")
if(!iscarbon(user))
target.LAssailant = null
else
target.LAssailant = user
if(admin)
log_attack("<font color='red'>[user ? "[user.name][(ismob(user) && user.ckey) ? "([user.ckey])" : ""]" : "NON-EXISTANT SUBJECT"] [what_done] [target ? "[target.name][(ismob(target) && target.ckey)? "([target.ckey])" : ""]" : "NON-EXISTANT SUBJECT"][object ? " with [object]" : " "]. [addition]</font>")
proc/add_ghostlogs(var/mob/user, var/obj/target, var/what_done, var/admin=1, var/addition=null)
var/target_text = "NON-EXISTENT TARGET"
var/subject_text = "NON-EXISTENT SUBJECT"
if(target)
target_text=target.name
if(ismob(target))
var/mob/M=target
if(M.ckey)
target_text += "([M.ckey])"
if(user)
subject_text=user.name
if(ismob(user))
var/mob/M=user
if(M.ckey)
subject_text += "([M.ckey])"
if(user && ismob(user))
user.attack_log += "\[[time_stamp()]\] GHOST: <font color='red'>Has [what_done] [target_text] [addition]</font>"
if(target && ismob(target))
var/mob/M=target
M.attack_log += "\[[time_stamp()]\] GHOST: <font color='orange'>Has been [what_done] by [subject_text] [addition]</font>"
if(admin)
//message_admins("GHOST: [subject_text] [what_done] [target_text] [addition]")
if(isAdminGhost(user))
log_adminghost("[subject_text] [what_done] [target_text] [addition]")
else
log_ghost("[subject_text] [what_done] [target_text] [addition]")
/mob/proc/isVentCrawling()
return (istype(loc, /obj/machinery/atmospherics)) // Crude but no other situation would put them inside of this
/proc/random_blood_type()
return pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+")
//https://en.wikipedia.org/wiki/Blood_type_distribution_by_country
/*return pick(\
41.9; "O+",\
31.2; "A+",\
15.4; "B+",\
4.8; "AB+",\
2.9; "O-",\
2.7; "A-",\
0.8; "B-",\
0.3; "AB-")*/
//Returns list of organs that are affected by items worn in the slot. For example, calling get_organ_by_slot(slot_belt) will return list(groin)
//If H is null, a list of organ names is returned: list(LIMB_LEFT_ARM, LIMB_LEFT_HAND)
//If H isn't null, a list of organ objects from H is returned: list(H.get_organ(LIMB_LEFT_ARM), H.get_organ(LIMB_LEFT_HAND))
/proc/get_organs_by_slot(input_slot, mob/living/carbon/human/H = null)
var/list/L
switch(input_slot)
if(slot_wear_suit) //Exosuit
L = list(LIMB_CHEST, LIMB_GROIN, LIMB_LEFT_ARM, LIMB_LEFT_HAND, LIMB_RIGHT_ARM, LIMB_RIGHT_HAND, LIMB_LEFT_LEG, LIMB_LEFT_FOOT, LIMB_RIGHT_LEG, LIMB_RIGHT_FOOT)
if(slot_w_uniform) //Uniform
L = list(LIMB_CHEST, LIMB_GROIN, LIMB_LEFT_ARM, LIMB_RIGHT_ARM, LIMB_LEFT_LEG, LIMB_RIGHT_LEG)
if(slot_gloves, slot_handcuffed) //Gloves
L = list(LIMB_LEFT_HAND, LIMB_RIGHT_HAND)
if(slot_wear_mask, slot_ears, slot_glasses, slot_head)
L = list(LIMB_HEAD)
if(slot_shoes)
L = list(LIMB_LEFT_FOOT, LIMB_RIGHT_FOOT)
if(slot_belt)
L = list(LIMB_GROIN)
if(slot_back, slot_wear_id)
L = list(LIMB_CHEST)
if(slot_legs, slot_legcuffed)
L = list(LIMB_LEFT_LEG, LIMB_RIGHT_LEG)
if(H)
for(var/organ in L)
L |= (H.get_organ(organ))
L.Remove(organ)
return L
/proc/adjacent_atoms(atom/center)
var/list/L = list()
for(var/atom/A in range(1, center))
if(center.Adjacent(A))
L.Add(A)
return L
//not to be confused with is_loyalty_implanted in human/human.dm L290
/mob/proc/is_implanted(var/type)
for(var/obj/item/weapon/implant/I in src)
if(I.implanted && istype(I,type))
return TRUE
return FALSE