Files
vgstation13/code/modules/assembly/assembly.dm
Exxion 641009059e Removes Unicode stuff (#26670)
* Removes Unicode stuff

* Fixes capitalize() and examine

* Not important but how did this happen

* No more emoji in say or HTML in me

* Clarifies comment

* Better HTML sanitization

* Rebuilds dll

* Fixes some browser windows

* Fixes telecomms scripts (lazily)
This is the easy way out, but could probably be made faster by doing the byte counting ourselves
2020-06-28 14:22:42 +02:00

307 lines
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#define VALUE_VARIABLE_NAME 1 //See var/list/accessible_values below!
#define VALUE_VARIABLE_TYPE 2
#define VALUE_VARIABLE_MIN 3 //Minimum possible number value
#define VALUE_VARIABLE_MAX 4 //Maximum possible number value
#define VT_NUMBER "number" //Number values, for example 1, 4, -15
#define VT_TEXT "text" //Text values, for example "hello", "help"
#define VT_POINTER "pointer" //Pointers to other assemblies - the value is dynamic. If the variable contains an assembly, returns the assembly's position in the assembly frame. Writing to them is possible
#define VALUE_IS_NUMBER(value_parameters) (value_parameters[VALUE_VARIABLE_TYPE] == VT_NUMBER || value_parameters[VALUE_VARIABLE_TYPE] == VT_POINTER)
#define VALUE_IS_POINTER(value_parameters)(value_parameters[VALUE_VARIABLE_TYPE] == VT_POINTER)
#define MAX_TEXT_VALUE_LEN 200
var/global/list/assembly_short_name_to_type = list() //Please, I beg you, don't give two different types of assembly the same short_name
/obj/item/device/assembly
name = "assembly"
var/short_name //Short name of the assembly. If the name is "remote signalling device", short_name must be something like "signaler"
desc = "A small electronic device that should never exist."
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = ""
flags = FPRINT
siemens_coefficient = 1
w_class = W_CLASS_SMALL
starting_materials = list(MAT_IRON = 100)
w_type = RECYK_ELECTRONIC
throwforce = 2
throw_speed = 3
throw_range = 10
origin_tech = Tc_MAGNETS + "=1"
var/show_status = 1 //in order to prevent the signaler button in signaler.dm from saying "... is ready!" when examined
var/secured = 1
var/list/attached_overlays = list()
var/obj/item/device/assembly_holder/holder = null
var/cooldown = 0//To prevent spam
var/wires = WIRE_RECEIVE | WIRE_PULSE
var/const/WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate()
var/const/WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder
var/const/WIRE_PULSE_SPECIAL = 4 //Allows Pulse(0) to act on the holders special assembly
var/const/WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate()
var/const/WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message
var/connection_text = "sending signals to" //For assembly frames
var/list/accessible_values = list()
// List of variables that can be READ / WRITTEN TO by other assemblies.
// Format of the list:
//
// accessible_values = list("Time" = "time;number",\
// "Frequency" = "freq;number",\
// "Code" = "code;number")
//
// "Time" - name of this value. Can be anything
// "time;number" - parameters. Convert this to a list using params2list, and access them by doing either list[VALUE_VARIABLE_NAME] or list[VALUE_VARIABLE_TYPE]
//The example above allows any assembly (connected to an assembly frame) to access this assembly's time, frequency and code, e.g. a math circuit can READ this assembly's time, multiply it by 90 and SET this assembly's time to the result
/obj/item/device/assembly/New()
..()
if(!short_name)
short_name = name
/obj/item/device/assembly/proc/activate() //What the device does when turned on
return
/obj/item/device/assembly/proc/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
return
/obj/item/device/assembly/proc/pulse(var/radio = 0) //Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
return
/obj/item/device/assembly/proc/toggle_secure() //Code that has to happen when the assembly is un\secured goes here
return
/obj/item/device/assembly/proc/attach_assembly(var/obj/A, var/mob/user) //Called when an assembly is attacked by another
return
/obj/item/device/assembly/proc/process_cooldown() //Called via spawn(10) to have it count down the cooldown var
return
/obj/item/device/assembly/proc/holder_movement() //Called when the holder is moved
return
/obj/item/device/assembly/interact(mob/user as mob) //Called when attack_self is called
return
/obj/item/device/assembly/proc/describe() // Called by grenades to describe the state of the trigger (time left, etc)
return "The trigger assembly looks broken!"
/obj/item/device/assembly/proc/send_pulses_to_list(var/list/L) //Send pulse to all assemblies in list.
if(!L || !L.len)
return
for(var/obj/item/device/assembly/A in L)
A.pulsed()
/obj/item/device/assembly/proc/get_value(var/value) //Get the assembly's value (to be used with various circuits). value = an element from the accessible_values list!
if(!accessible_values.Find(value))
return
var/list/L = params2list(accessible_values[value])
var/var_to_grab = L[VALUE_VARIABLE_NAME]
if(VALUE_IS_POINTER(L))
//Pointers return the refered assembly's index
var/obj/item/device/assembly/AS = vars[var_to_grab]
if(istype(AS))
var/obj/item/device/assembly_frame/AF = loc
if(!istype(AF))
return
return AF.assemblies.Find(AS)
return vars[var_to_grab]
/obj/item/device/assembly/proc/write_to_value(var/value, var/new_value) //Attempt to write to assembly's value. This handles value's type (num/text), whether writing is possible, etc.
set waitfor = 0
if(!accessible_values.Find(value))
return
var/list/L = params2list(accessible_values[value])
var/var_to_change = L[VALUE_VARIABLE_NAME]
if(var_to_change == "null")
return
if(L[VALUE_VARIABLE_TYPE] == VT_NUMBER)
if(!isnum(new_value)) //Attempted to write a non-number to a number var - abort!
return
if(L.len >= VALUE_VARIABLE_MAX)
new_value = clamp(new_value, text2num(L[VALUE_VARIABLE_MIN]), text2num(L[VALUE_VARIABLE_MAX]))
else if(L[VALUE_VARIABLE_TYPE] == VT_POINTER)
//When importing assembly frames, assemblies can't connect to stuff with a higher index (because it's not loaded yet)
//The sleep below ensures that pointers are handled after everything is loaded
sleep()
//POINTERS
//Variables that refer to other assemblies in the assembly frame
//They contain the assembly's index (as a number)
//Writing another number to them causes the reference to update
//Writing 0 causes the currently connected assembly to disconnect
if(!isnum(new_value)) //Pointers are numbers
return
var/obj/item/device/assembly_frame/AF = loc
if(!istype(AF))
return
if(AF.assemblies.len < new_value)
return
var/obj/item/device/assembly/AS = null //New assembly to connect. If it's null, disconnect the old assembly without connecting anything new
if(new_value != 0)
AS = AF.assemblies[new_value]
if(!istype(AS))
return
if(AS == src)
return
var/obj/item/device/assembly/current = vars[var_to_change]
if(current)
AF.disconnect_assembly_from(src, current)
if(AS)
AF.start_new_connection(src, AS)
new_value = AS
else //Text
if(!istext(new_value)) //Attempted to write a non-string to a string var - convert the non-string into a string and continue
new_value = "[new_value]"
new_value = strip_html(new_value, MAX_TEXT_VALUE_LEN)
//text values can accept either numbers or text, so don't check for that
set_value(var_to_change, new_value)
return
/obj/item/device/assembly/proc/set_value(var/var_name, var/new_value) //Actually change the assembly's var. No sanity or anything
vars[var_name] = new_value
/obj/item/device/assembly/proc/connected(var/obj/item/device/assembly/A, in_frame = 0) //Called when assembly is connected to another assembly. in_frame is 1 if the connection occured in an assembly frame
return
/obj/item/device/assembly/proc/disconnected(var/obj/item/device/assembly/A, in_frame = 0) //Called when assembly is disconnected from another assembly
return
/obj/item/device/assembly/process_cooldown()
cooldown--
if(cooldown <= 0)
return 0
spawn(10)
process_cooldown()
return 1
/obj/item/device/assembly/Destroy()
if(istype(src.loc, /obj/item/device/assembly_holder) || istype(holder))
var/obj/item/device/assembly_holder/A = src.loc
if(A.a_left == src)
A.a_left = null
else if(A.a_right == src)
A.a_right = null
src.holder = null
else if(istype(src.loc, /obj/item/device/assembly_frame))
var/obj/item/device/assembly_frame/AF = src.loc
AF.eject_assembly(src)
..()
/obj/item/device/assembly/pulsed(var/radio = 0)
if(holder && (wires & WIRE_RECEIVE))
activate()
if(radio && (wires & WIRE_RADIO_RECEIVE))
activate()
return 1
/obj/item/device/assembly/pulse(var/radio = 0)
if(istype(holder, /obj/item/device/assembly_frame))
var/obj/item/device/assembly_frame/AB = holder
AB.receive_pulse(src)
else
if(holder && (wires & WIRE_PULSE))
holder.process_activation(src, 1, 0)
if(holder && (wires & WIRE_PULSE_SPECIAL))
holder.process_activation(src, 0, 1)
if(istype(loc,/obj/item/weapon/grenade)) // This is a hack. Todo: Manage this better -Sayu
var/obj/item/weapon/grenade/G = loc
G.prime() // Adios, muchachos
// if(radio && (wires & WIRE_RADIO_PULSE))
//Not sure what goes here quite yet send signal?
return 1
/obj/item/device/assembly/activate()
if(!secured || (cooldown > 0))
return 0
cooldown = 2
spawn(10)
process_cooldown()
return 1
/obj/item/device/assembly/toggle_secure()
secured = !secured
update_icon()
return secured
/obj/item/device/assembly/attach_assembly(var/obj/item/device/assembly/A, var/mob/user)
holder = new/obj/item/device/assembly_holder(get_turf(src))
if(holder.attach(A,src,user))
to_chat(user, "<span class='notice'>You attach \the [A] to \the [src]!</span>")
return 1
return 0
/obj/item/device/assembly/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(isassembly(W))
var/obj/item/device/assembly/A = W
if((!A.secured) && (!secured))
attach_assembly(A,user)
return
if(W.is_screwdriver(user))
if(toggle_secure())
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
else
to_chat(user, "<span class='notice'>\The [src] can now be attached!</span>")
return
..()
return
/obj/item/device/assembly/process()
processing_objects.Remove(src)
return
/obj/item/device/assembly/examine(mob/user)
..()
if(show_status)
if(secured)
to_chat(user, "<span class='info'>\The [src] is ready!</span>")
else
to_chat(user, "<span class='info'>\The [src] can be attached!</span>")
/obj/item/device/assembly/attack_self(mob/user as mob)
if(!user)
return 0
user.set_machine(src)
interact(user)
return 1