Files
vgstation13/code/modules/assembly/holder.dm
2020-06-05 01:55:12 +02:00

314 lines
8.8 KiB
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/obj/item/device/assembly_holder
name = "Assembly"
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "holder"
item_state = "assembly"
flags = FPRINT | PROXMOVE
siemens_coefficient = 1
throwforce = 5
w_class = W_CLASS_SMALL
throw_speed = 3
throw_range = 10
var/secured = 0
var/obj/item/device/assembly/a_left = null
var/obj/item/device/assembly/a_right = null
var/obj/special_assembly = null
toolsounds = list('sound/items/Screwdriver.ogg')
/obj/item/device/assembly_holder/proc/attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
return
/obj/item/device/assembly_holder/proc/attach_special(var/obj/O, var/mob/user)
return
/obj/item/device/assembly_holder/proc/process_activation(var/obj/item/device/D)
return
/obj/item/device/assembly_holder/proc/detached()
return
/obj/item/device/assembly_holder/IsAssemblyHolder()
return 1
/obj/item/device/assembly_holder/Destroy()
if(a_left)
a_left.holder = null
a_left.disconnected(a_right)
if(a_right)
a_right.holder = null
a_right.disconnected(a_left)
..()
/obj/item/device/assembly_holder/attach(var/obj/item/device/assembly/D, var/obj/item/device/assembly/D2, var/mob/user)
if((!D)||(!D2))
return 0
if((!isassembly(D))||(!isassembly(D2)))
return 0
if((D.secured)||(D2.secured))
return 0
if(user)
user.remove_from_mob(D)
user.remove_from_mob(D2)
D.holder = src
D2.holder = src
D.forceMove(src)
D2.forceMove(src)
D.connected(D2)
D2.connected(D)
a_left = D
a_right = D2
name = "[D.name]-[D2.name] assembly"
update_icon()
usr.put_in_hands(src)
return 1
/obj/item/device/assembly_holder/attach_special(var/obj/O, var/mob/user)
if(!O)
return
if(!O.IsSpecialAssembly())
return 0
/* if(O:Attach_Holder())
special_assembly = O
update_icon()
src.name = "[a_left.name] [a_right.name] [special_assembly.name] assembly"
*/
return
/obj/item/device/assembly_holder/update_icon()
overlays.len = 0
if(a_left)
overlays += image(icon = icon, icon_state = "[a_left.icon_state]_left")
for(var/O in a_left.attached_overlays)
var/image/I = a_left.attached_overlays[O]
var/image/J = image(icon = I.icon, icon_state = "[I.icon_state]_r", dir = I.dir)
J.layer = I.layer
J.plane = I.plane
overlays += J
if(a_right)
src.overlays += image(icon = icon, icon_state = "[a_right.icon_state]_right")
for(var/O in a_right.attached_overlays)
var/image/I = a_right.attached_overlays[O]
var/image/J = image(icon = I.icon, icon_state = "[I.icon_state]_r", dir = I.dir)
J.layer = I.layer
J.plane = I.plane
overlays += J
if(master)
master.update_icon()
/* if(special_assembly)
special_assembly.update_icon()
if(special_assembly:small_icon_state)
src.overlays += special_assembly:small_icon_state
for(var/O in special_assembly:small_icon_state_overlays)
src.overlays += O
*/
/obj/item/device/assembly_holder/examine(mob/user)
..()
if (secured)
to_chat(user, "<span class='info'>\The [src] is ready!</span>")
else
to_chat(user, "<span class='info'>\The [src] can be attached!</span>")
/obj/item/device/assembly_holder/HasProximity(atom/movable/AM as mob|obj)
if(a_left)
a_left.HasProximity(AM)
if(a_right)
a_right.HasProximity(AM)
if(special_assembly)
special_assembly.HasProximity(AM)
/obj/item/device/assembly_holder/Crossed(atom/movable/AM as mob|obj)
if(a_left)
a_left.Crossed(AM)
if(a_right)
a_right.Crossed(AM)
if(special_assembly)
special_assembly.Crossed(AM)
/obj/item/device/assembly_holder/on_found(mob/wearer, mob/finder as mob)
if(a_left)
a_left.on_found(wearer, finder)
if(a_right)
a_right.on_found(wearer, finder)
if(special_assembly)
if(istype(special_assembly, /obj/item))
var/obj/item/S = special_assembly
S.on_found(wearer, finder)
/obj/item/device/assembly_holder/Move(NewLoc, Dir = 0, step_x = 0, step_y = 0, glide_size_override = 0)
..()
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
// if(special_assembly)
// special_assembly:holder_movement()
return
/obj/item/device/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
// if(special_assembly)
// special_assembly:Holder_Movement()
..()
return
/obj/item/device/assembly_holder/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(W.is_screwdriver(user))
if(!a_left || !a_right)
to_chat(user, "<span class='warning'>BUG:Assembly part missing, please report this!</span>")
return
a_left.toggle_secure()
a_right.toggle_secure()
secured = !secured
if(secured)
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
else
to_chat(user, "<span class='notice'>\The [src] can now be taken apart!</span>")
update_icon()
return
else if(W.IsSpecialAssembly())
attach_special(W, user)
else if(iswelder(W))
if(!a_left || !a_right)
to_chat(user, "<span class='warning'>BUG:Assembly part missing, please report this!</span>")
return
if(!isigniter(a_left) && !isigniter(a_right))
to_chat(user, "<span class='warning'>You can't make an igniter without an igniting component!</span>")
return
var/obj/item/weapon/weldingtool/WT = W
to_chat(user, "<span class='notice'>You begin to weld \the [src] to the floor...</span>")
if (WT.do_weld(user, src, 40, 0))
var/obj/machinery/igniter/igniter=new(src.loc)
igniter.assembly=src
src.forceMove(igniter)
to_chat(user, "<span class='notice'>You attach the assembly to the floor with a few spot welds.</span>")
return
..()
/obj/item/device/assembly_holder/attack_self(mob/user as mob)
src.add_fingerprint(user)
if(src.secured)
if(!a_left || !a_right)
to_chat(user, "<span class='warning'>Assembly part missing!</span>")
return
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
switch(alert("Which side would you like to use?",,"Left","Right"))
if("Left")
a_left.attack_self(user)
if("Right")
a_right.attack_self(user)
return
else
if(!istype(a_left,/obj/item/device/assembly/igniter))
a_left.attack_self(user)
if(!istype(a_right,/obj/item/device/assembly/igniter))
a_right.attack_self(user)
else
var/turf/T = get_turf(src)
if(!T)
return 0
if(a_left)
a_left:holder = null
a_left.forceMove(T)
a_left.disconnected(a_right)
if(a_right)
a_right:holder = null
a_right.forceMove(T)
a_right.disconnected(a_left)
spawn(0)
qdel(src)
return
/obj/item/device/assembly_holder/process_activation(var/obj/D, var/normal = 1, var/special = 1)
if(!D)
return 0
if(!secured)
visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
if((normal) && (a_right) && (a_left))
if(istype(src.loc, /obj/machinery/igniter))
src.loc:toggle_state()
else
if(a_right != D)
a_right.pulsed(0)
if(a_left != D)
a_left.pulsed(0)
if(master)
master.receive_signal()
// if(special && special_assembly)
// if(!special_assembly == D)
// special_assembly.dothings()
return 1
/obj/item/device/assembly_holder/timer_igniter
name = "timer-igniter assembly"
/obj/item/device/assembly_holder/timer_igniter/New()
..()
var/obj/item/device/assembly/igniter/ign = new(src)
ign.secured = 1
ign.holder = src
var/obj/item/device/assembly/timer/tmr = new(src)
tmr.time=5
tmr.secured = 1
tmr.holder = src
processing_objects.Add(tmr)
a_left = tmr
a_right = ign
secured = 1
update_icon()
name = initial(name) + " ([tmr.time] secs)"
loc.verbs += /obj/item/device/assembly_holder/timer_igniter/verb/configure
/obj/item/device/assembly_holder/timer_igniter/detached()
loc.verbs -= /obj/item/device/assembly_holder/timer_igniter/verb/configure
..()
/obj/item/device/assembly_holder/timer_igniter/verb/configure()
set name = "Set Timer"
set category = "Object"
set src in usr
if ( !(usr.isUnconscious() || usr.restrained()) )
var/obj/item/device/assembly_holder/holder
if(istype(src,/obj/item/weapon/grenade/chem_grenade))
var/obj/item/weapon/grenade/chem_grenade/gren = src
holder=gren.detonator
var/obj/item/device/assembly/timer/tmr = holder.a_left
if(!istype(tmr,/obj/item/device/assembly/timer))
tmr = holder.a_right
if(!istype(tmr,/obj/item/device/assembly/timer))
to_chat(usr, "<span class='notice'>This detonator has no timer.</span>")
return
if(tmr.timing)
to_chat(usr, "<span class='notice'>Clock is ticking already.</span>")
else
var/ntime = input("Enter desired time in seconds", "Time", "5") as num
if (ntime>0 && ntime<1000)
tmr.time = ntime
name = initial(name) + "([tmr.time] secs)"
to_chat(usr, "<span class='notice'>Timer set to [tmr.time] seconds.</span>")
else
to_chat(usr, "<span class='notice'>Timer can't be [ntime<=0?"negative":"more than 1000 seconds"].</span>")
else
to_chat(usr, "<span class='notice'>You cannot do this while [usr.stat?"unconscious/dead":"restrained"].</span>")