mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 02:16:05 +00:00
754 lines
29 KiB
Plaintext
754 lines
29 KiB
Plaintext
/*
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* Here defined the boxes contained in the trader vending machine.
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* Feel free to add stuff. Don't forget to add them to the vmachine afterwards.
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*/
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/obj/item/weapon/coin/trader
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material=MAT_GOLD
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name = "trader coin"
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icon_state = "coin_mythril"
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/obj/item/weapon/storage/trader_marauder
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name = "box of Marauder circuits"
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desc = "All in one box!"
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icon = 'icons/obj/storage/smallboxes.dmi'
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/boxes_and_storage.dmi', "right_hand" = 'icons/mob/in-hand/right/boxes_and_storage.dmi')
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icon_state = "box_of_doom"
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item_state = "box_of_doom"
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/obj/item/weapon/storage/trader_marauder/New() //Because we're good jews, they won't be able to finish the marauder. The box is missing a circuit.
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..()
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new /obj/item/weapon/circuitboard/mecha/marauder(src)
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new /obj/item/weapon/circuitboard/mecha/marauder/peripherals(src)
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//new /obj/item/weapon/circuitboard/mecha/marauder/targeting(src)
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new /obj/item/weapon/circuitboard/mecha/marauder/main(src)
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/obj/item/weapon/storage/trader_chemistry
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name = "chemist's pallet"
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desc = "Everything you need to make art."
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icon = 'icons/obj/storage/smallboxes.dmi'
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/boxes_and_storage.dmi', "right_hand" = 'icons/mob/in-hand/right/boxes_and_storage.dmi')
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icon_state = "box_of_doom"
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item_state = "box_of_doom"
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/obj/item/weapon/storage/trader_chemistry/New()
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..()
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new /obj/item/weapon/reagent_containers/glass/bottle/peridaxon(src)
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new /obj/item/weapon/reagent_containers/glass/bottle/rezadone(src)
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new /obj/item/weapon/reagent_containers/glass/bottle/nanobotssmall(src)
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/obj/item/weapon/storage/bluespace_crystal
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name = "natural bluespace crystals box"
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desc = "Hmmm... it smells like tomato."
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icon = 'icons/obj/storage/smallboxes.dmi'
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/boxes_and_storage.dmi', "right_hand" = 'icons/mob/in-hand/right/boxes_and_storage.dmi')
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icon_state = "box_of_doom"
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item_state = "box_of_doom"
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/obj/item/weapon/storage/bluespace_crystal/New()
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..()
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for(var/amount = 1 to 6)
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new /obj/item/bluespace_crystal(src)
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new /obj/item/weapon/reagent_containers/food/snacks/grown/bluespacetomato(src)
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/obj/structure/closet/secure_closet/wonderful
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name = "wonderful wardrobe"
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desc = "Stolen from Space Narnia."
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req_access = list(access_trade)
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icon_state = "cabinetdetective_locked"
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icon_closed = "cabinetdetective"
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icon_locked = "cabinetdetective_locked"
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icon_opened = "cabinetdetective_open"
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icon_broken = "cabinetdetective_broken"
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icon_off = "cabinetdetective_broken"
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var/wonder_whitelist = list(
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/obj/item/clothing/mask/morphing/corgi,
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/obj/item/clothing/under/rank/vice,
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/obj/item/clothing/shoes/clown_shoes/advanced,
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list(/obj/item/clothing/suit/space/clown, /obj/item/clothing/head/helmet/space/clown),
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/obj/item/clothing/shoes/magboots/magnificent,
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list(/obj/item/clothing/suit/space/plasmaman/bee, /obj/item/clothing/head/helmet/space/plasmaman/bee),
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list(/obj/item/clothing/head/wizard/lich, /obj/item/clothing/suit/wizrobe/lich, /obj/item/clothing/suit/wizrobe/skelelich),
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list(/obj/item/clothing/suit/space/plasmaman/cultist, /obj/item/clothing/head/helmet/space/plasmaman/cultist),
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list(/obj/item/clothing/head/helmet/space/plasmaman/security/captain, /obj/item/clothing/suit/space/plasmaman/security/captain),
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/obj/item/clothing/under/skelesuit,
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list(/obj/item/clothing/suit/storage/wintercoat/engineering/ce, /obj/item/clothing/suit/storage/wintercoat/medical/cmo, /obj/item/clothing/suit/storage/wintercoat/security/hos, /obj/item/clothing/suit/storage/wintercoat/hop, /obj/item/clothing/suit/storage/wintercoat/security/captain, /obj/item/clothing/suit/storage/wintercoat/clown, /obj/item/clothing/suit/storage/wintercoat/slimecoat),
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list(/obj/item/clothing/head/helmet/space/rig/wizard, /obj/item/clothing/suit/space/rig/wizard, /obj/item/clothing/gloves/purple/wizard, /obj/item/clothing/shoes/sandal),
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list(/obj/item/clothing/head/helmet/space/rig/knight, /obj/item/clothing/head/helmet/space/rig/knight),
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list(/obj/item/clothing/suit/space/ancient, /obj/item/clothing/suit/space/ancient),
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list(/obj/item/clothing/shoes/clockwork_boots, /obj/item/clothing/head/clockwork_hood, /obj/item/clothing/suit/clockwork_robes),
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/obj/item/clothing/mask/necklace/xeno_claw,
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/obj/item/clothing/under/newclothes
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)
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/obj/structure/closet/secure_closet/wonderful/spawn_contents()
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..()
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for(var/amount = 1 to 10)
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var/wonder_clothing = pick_n_take(wonder_whitelist)
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if(islist(wonder_clothing))
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for(var/i in wonder_clothing)
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new i(src)
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else
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new wonder_clothing(src)
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/*/obj/structure/cage/with_random_slime
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..()
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add_mob
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/mob/living/carbon/slime/proc/randomSlime()
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*/
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/area/vault/mecha_graveyard
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/obj/item/weapon/disk/shuttle_coords/vault/mecha_graveyard
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name = "Coordinates to the Mecha Graveyard"
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desc = "Here lay the dead steel of lost mechas, so says some gypsy."
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destination = /obj/docking_port/destination/vault/mecha_graveyard
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/obj/docking_port/destination/vault/mecha_graveyard
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areaname = "mecha graveyard"
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/datum/map_element/dungeon/mecha_graveyard
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file_path = "maps/randomvaults/dungeons/mecha_graveyard.dmm"
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unique = TRUE
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/obj/effect/decal/mecha_wreckage/graveyard_ripley
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name = "Ripley wreckage"
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desc = "Surprisingly well preserved."
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icon_state = "ripley-broken"
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/obj/effect/decal/mecha_wreckage/graveyard_ripley/New()
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..()
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var/list/parts = list(/obj/item/mecha_parts/part/ripley_torso,
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/obj/item/mecha_parts/part/ripley_left_arm,
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/obj/item/mecha_parts/part/ripley_right_arm,
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/obj/item/mecha_parts/part/ripley_left_leg,
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/obj/item/mecha_parts/part/ripley_right_leg)
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welder_salvage += parts
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if(prob(80))
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add_salvagable_equipment(new /obj/item/mecha_parts/mecha_equipment/tool/drill,100)
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else
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add_salvagable_equipment(new /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill,100)
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add_salvagable_equipment(new /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp,100)
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add_salvagable_equipment(new /obj/item/mecha_parts/mecha_equipment/jetpack,100)
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/obj/effect/decal/mecha_wreckage/graveyard_clarke
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name = "Clarke wreckage"
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desc = "Surprisingly well preserved."
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icon_state = "clarke-broken"
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/obj/effect/decal/mecha_wreckage/graveyard_clarke/New()
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..()
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var/list/parts = list(
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/obj/item/mecha_parts/part/clarke_torso,
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/obj/item/mecha_parts/part/clarke_head,
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/obj/item/mecha_parts/part/clarke_left_arm,
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/obj/item/mecha_parts/part/clarke_right_arm,
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/obj/item/mecha_parts/part/clarke_left_tread,
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/obj/item/mecha_parts/part/clarke_right_tread)
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welder_salvage += parts
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add_salvagable_equipment(new /obj/item/mecha_parts/mecha_equipment/tool/collector,100)
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add_salvagable_equipment(new /obj/item/mecha_parts/mecha_equipment/tool/tiler,100)
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add_salvagable_equipment(new /obj/item/mecha_parts/mecha_equipment/tool/switchtool,100)
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/obj/item/crackerbox
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name = "crackerbox"
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desc = "The greatest invention known to birdkind. Converts unwanted, unneeded cash, into useful, beautiful crackers!"
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icon = 'icons/obj/toy.dmi'
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icon_state = "fingerbox"
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var/status //if true, is in use.
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/obj/item/crackerbox/examine(mob/user)
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..()
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to_chat(user, "<span class = 'notice'>Currently the conversion rate reads at [get_cash2cracker_rate()] per cracker.</span>")
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/obj/item/crackerbox/proc/get_cash2cracker_rate()
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return round(10, nanocoins_rates)
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/obj/item/crackerbox/attackby(obj/item/I, mob/user)
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if(!status && istype(I, /obj/item/weapon/spacecash) && user.drop_item(I, src))
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status = TRUE
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var/obj/item/weapon/spacecash/S = I
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var/crackers_to_dispense = round((S.worth*S.amount)/get_cash2cracker_rate())
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playsound(loc, 'sound/items/polaroid2.ogg', 50, 1)
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if(!crackers_to_dispense)
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say("Not enough! Never enough!")
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spawn(3 SECONDS)
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say("That is enough for [crackers_to_dispense] crackers!")
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if(crackers_to_dispense > 100)
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visible_message("<span class = 'warning'>\The [src]'s matter fabrication unit overloads!</span>")
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explosion(loc, 0, prob(15), 2, 0)
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qdel(src)
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return
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for(var/x = 1 to crackers_to_dispense)
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var/obj/II = new /obj/item/weapon/reagent_containers/food/snacks/cracker(get_turf(src))
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II.throw_at(get_turf(pick(orange(7,src))), 1*crackers_to_dispense, 1*crackers_to_dispense)
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sleep(1)
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status = FALSE
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qdel(S)
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return
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..()
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/obj/structure/closet/crate/chest/alcatraz
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name = "Alcatraz IV security crate"
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desc = "It came from Alcatraz IV!"
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/obj/structure/closet/crate/chest/alcatraz/New()
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..()
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new /obj/item/clothing/head/helmet/donutgiver(src)
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new /obj/item/clothing/under/securityskirt/elite(src)
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new /obj/item/clothing/accessory/bangerboy(src)
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new /obj/item/weapon/autocuffer(src)
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/obj/item/clothing/accessory/bangerboy
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name = "\improper Banger Boy Advance"
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desc = "The beloved sequel to the Banger Boy Color. Tap it or the clothing item it is attached to with grenades to easily configure their onboard timers. Straps nicely onto security armor."
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icon_state = "bangerboy"
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origin_tech = Tc_COMBAT + "=2"
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var/obj/item/weapon/screwdriver/S
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/obj/item/clothing/accessory/bangerboy/New()
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..()
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S = new(src)
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/obj/item/clothing/accessory/bangerboy/Destroy()
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qdel(S)
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S = null
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..()
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/obj/item/clothing/accessory/bangerboy/attackby(obj/item/W, mob/user)
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if(istype(W,/obj/item/weapon/grenade))
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W.attackby(S,user)
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else
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..()
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/obj/item/clothing/accessory/bangerboy/can_attach_to(obj/item/clothing/C)
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return istype(C, /obj/item/clothing/suit/armor/vest)
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/obj/item/clothing/head/helmet/donutgiver
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name = "donutgiver"
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desc = "The Donutgiver III. A twenty-five sprinkle headgear with mission-variable voice-programmed confections. It has the words SPRINKLE, JELLY, CHAOS and FAVORITE etched onto its sides."
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icon_state = "helmet_sec"
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item_state = "helmet"
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flags = HEAR | FPRINT
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var/dna_profile = null
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var/last_donut = 0
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/obj/item/clothing/head/helmet/donutgiver/GetVoice()
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var/the_name = "The [name]"
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return the_name
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/obj/item/clothing/head/helmet/donutgiver/mob_can_equip(mob/M, slot, disable_warning = 0, automatic = 0)
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if(!..())
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return CANNOT_EQUIP
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if(!isjusthuman(M))
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to_chat(usr, "<span class='warning'>Your nonhuman DNA is rejected by \the [src].</span>")
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return CANNOT_EQUIP
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if(!dna_profile)
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to_chat(usr, "<span class='warning'>There is no stored DNA profile.</span>")
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return CANNOT_EQUIP
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var/mob/living/carbon/human/H = M
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if(!(dna_profile == H.dna.unique_enzymes))
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to_chat(usr, "<span class='warning'>Your DNA does not match the stored DNA sample.</span>")
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return CANNOT_EQUIP
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else
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if(!H.head)
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return CAN_EQUIP
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if(H.head.canremove)
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return CAN_EQUIP_BUT_SLOT_TAKEN
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return CAN_EQUIP
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/obj/item/clothing/head/helmet/donutgiver/verb/submit_DNA_sample()
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set name = "Submit DNA sample"
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set category = "Object"
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set src in usr
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if(!ishuman(loc))
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return
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var/mob/living/carbon/human/H = loc
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if(!isjusthuman(H))
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to_chat(usr, "<span class='warning'>Your nonhuman DNA is rejected by \the [src].</span>")
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return 0
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if(!dna_profile)
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dna_profile = H.dna.unique_enzymes
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to_chat(usr, "<span class='notice'>You submit a DNA sample to \the [src].</span>")
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verbs += /obj/item/clothing/head/helmet/donutgiver/verb/erase_DNA_sample
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verbs -= /obj/item/clothing/head/helmet/donutgiver/verb/submit_DNA_sample
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update_icon()
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return 1
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/obj/item/clothing/head/helmet/donutgiver/AltClick()
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if(submit_DNA_sample())
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return
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return ..()
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/obj/item/clothing/head/helmet/donutgiver/verb/erase_DNA_sample()
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set name = "Erase DNA sample"
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set category = "Object"
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set src in usr
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if(!ishuman(loc))
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return
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var/mob/living/carbon/human/H = loc
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if(dna_profile)
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if(dna_profile == H.dna.unique_enzymes)
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dna_profile = null
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to_chat(usr, "<span class='notice'>You erase the DNA profile from \the [src].</span>")
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verbs += /obj/item/clothing/head/helmet/donutgiver/verb/submit_DNA_sample
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verbs -= /obj/item/clothing/head/helmet/donutgiver/verb/erase_DNA_sample
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update_icon()
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else
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self_destruct(H)
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/obj/item/clothing/head/helmet/donutgiver/proc/self_destruct(mob/user)
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var/req_access = list(access_security)
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if(can_access(user.GetAccess(),req_access))
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say("ERROR: DNA PROFILE DOES NOT MATCH.")
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return
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say("UNAUTHORIZED ACCESS DETECTED.")
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var/datum/organ/external/active_hand = user.get_active_hand_organ()
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if(active_hand)
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active_hand.explode()
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explosion(user, -1, 0, 2)
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qdel(src)
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/obj/item/clothing/head/helmet/donutgiver/Hear(var/datum/speech/speech, var/rendered_speech="")
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set waitfor = FALSE // speak AFTER the user
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if(world.timeofday < last_donut+300)
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return
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if(!ishuman(speech.speaker))
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return
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var/dispense_path
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if(speech.speaker == loc && !speech.frequency && dna_profile)
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var/mob/living/carbon/human/H = loc
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if(dna_profile == H.dna.unique_enzymes)
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if(findtext(speech.message, "standard") || findtext(speech.message, "sprinkle") || findtext(speech.message, "traditional"))
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dispense_path = /obj/item/weapon/reagent_containers/food/snacks/donut/normal
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sleep(3)
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say("SPRINKLE.")
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else if(findtext(speech.message, "jelly") || findtext(speech.message, "berry") || findtext(speech.message, "juicy"))
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dispense_path = /obj/item/weapon/reagent_containers/food/snacks/donut/jelly
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sleep(3)
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say("JELLY.")
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else if(findtext(speech.message, "chaos") || findtext(speech.message, "gump") || findtext(speech.message, "two-face"))
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dispense_path = /obj/item/weapon/reagent_containers/food/snacks/donut/chaos
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sleep(3)
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say("CHAOS.")
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else if(findtext(speech.message, "favorite") || findtext(speech.message, "4Kids") || findtext(speech.message, "rice"))
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dispense_path = /obj/item/weapon/reagent_containers/food/snacks/riceball
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sleep(3)
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say("FAVORITE.")
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if(dispense_path)
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var/obj/item/I = new dispense_path(get_turf(src))
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H.put_in_hands(I)
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last_donut = world.timeofday
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//Security Skirt spritework is coutesy of TG, CC BY-SA 3.0 license
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/obj/item/clothing/under/securityskirt/elite
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name = "elite security skirt"
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desc = "For demonstrating who is in charge."
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icon_state = "secskirt"
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item_state = "r_suit"
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_color = "secskirt"
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origin_tech = Tc_COMBAT + "=2"
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armor = list(melee = 10, bullet = 10, laser = 10,energy = 0, bomb = 0, bio = 0, rad = 0)
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clothing_flags = ONESIZEFITSALL
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siemens_coefficient = 0.9
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species_fit = list(GREY_SHAPED) //Unlike normal skirts this is not VOX_SHAPED
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body_parts_covered = FULL_TORSO|ARMS
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/obj/item/clothing/under/securityskirt/elite/equipped(var/mob/user, var/slot)
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..()
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processing_objects += src
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/obj/item/clothing/under/securityskirt/elite/unequipped(mob/user, var/from_slot = null)
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processing_objects -= src
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..()
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/obj/item/clothing/under/securityskirt/elite/process()
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if(ishuman(loc) && prob(1)) //Processing only happens when equipped anyway
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var/mob/living/carbon/human/H = loc
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if(!(H.wear_suit && H.wear_suit.body_parts_covered & LEGS)) //It doesn't make sense to swish about if it's covered under something
|
|
H.visible_message("<span class='warning'>[H]'s [src.name] swishes threateningly.</span>",
|
|
"\The [src] fills you with confidence.",
|
|
"Something cracks like a whip.")
|
|
H.reagents.add_reagent(PARACETAMOL,1)
|
|
|
|
/obj/item/weapon/ram_kit
|
|
name = "battering ram drop-leaf kit"
|
|
desc = "A device so ingenius there is no way the Vox invented it. Exploits volt-induced superposition to allow battering ram to fold into itself."
|
|
icon = 'icons/obj/device.dmi'
|
|
icon_state = "modkit"
|
|
flags = FPRINT
|
|
siemens_coefficient = 0
|
|
w_class = W_CLASS_SMALL
|
|
origin_tech = Tc_COMBAT + "=5"
|
|
|
|
/obj/structure/largecrate/secure
|
|
name = "security livestock crate"
|
|
desc = "An access-locked crate containing a security wolf. Handlers are responsible for obedience: wolves require regular meat or they will lash out at small animals and, if desperate, humans."
|
|
req_access = list(access_brig)
|
|
icon = 'icons/obj/cage.dmi'
|
|
icon_state = "cage_secure"
|
|
var/mob_path = /mob/living/simple_animal/hostile/wolf
|
|
var/bonus_path = /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh
|
|
|
|
/obj/structure/largecrate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if(!allowed(user))
|
|
to_chat(user,"<span class='warning'>\The [src]'s secure bolting system flashes hostily.</span>")
|
|
//Not using elseif here because we want it to continue to attack_hand
|
|
if(iscrowbar(W) && allowed(user))
|
|
new /obj/item/stack/sheet/metal(src)
|
|
var/turf/T = get_turf(src)
|
|
if(bonus_path)
|
|
for(var/i = 1 to 4)
|
|
new bonus_path(T)
|
|
if(mob_path)
|
|
new mob_path(T)
|
|
user.visible_message("<span class='notice'>[user] pries \the [src] open.</span>", \
|
|
"<span class='notice'>You pry open \the [src].</span>", \
|
|
"<span class='notice'>You hear creaking metal.</span>")
|
|
qdel(src)
|
|
else
|
|
attack_hand(user)
|
|
|
|
/obj/structure/largecrate/secure/magmaw
|
|
name = "engineering livestock crate"
|
|
desc = "An access-locked crate containing a magmaw. Handlers are advised to stand back when administering plasma to the animal."
|
|
req_access = list(access_engine)
|
|
mob_path = /mob/living/simple_animal/hostile/asteroid/magmaw
|
|
bonus_path = null //originally was /obj/item/stack/sheet/mineral/plasma resulting in immediate FIRE
|
|
|
|
/obj/structure/largecrate/secure/frankenstein
|
|
name = "medical livestock crate"
|
|
desc = "An access-locked crate containing medical horrors. Handlers are advised to scream 'It's alive!' repeatedly."
|
|
req_access = list(access_surgery)
|
|
mob_path = null
|
|
bonus_path = /mob/living/carbon/human/frankenstein
|
|
|
|
/*/obj/item/device/law_planner Scapped, but maybe in the future
|
|
name = "law planning frame"
|
|
desc = "A large data pad with buttons for crimes. Used for planning a brig sentence."
|
|
w_class = W_CLASS_SMALL
|
|
origin_tech = Tc_PROGRAMMING + "=6"
|
|
icon = 'icons/obj/pda.dmi'
|
|
icon_state = "aicard"
|
|
item_state = "electronic"
|
|
req_access = list(access_brig)
|
|
var/announce = 1 //0 = Off, 1 = On select, 2 = On upload
|
|
var/start_timer = FALSE //If true, automatically start the timer on upload
|
|
var/datum/data/record/upload_crimes = null //If has DNA, will look for an associated datacore file and upload crimes
|
|
var/list/rapsheet = list()
|
|
var/total_time = 0
|
|
|
|
var/list/minor_crimes = list(
|
|
"RESISTING ARREST"=2,
|
|
"PETTY CRIME"=3,
|
|
"DRUGGING"=4,
|
|
"POSSESSION"=5,
|
|
"MANHUNT"=5,
|
|
"ESCAPE"=5,
|
|
"FRAMING"=5,
|
|
"WORKPLACE HAZARD"=5,
|
|
"ASSAULT"=6,
|
|
"POSS. WEAPON"=7,
|
|
"POSS. EXPLOSIVE"=8)
|
|
var/list/major_crimes = list(
|
|
"B&E RESTRICTED"=10,
|
|
"INTERFERENCE"=10,
|
|
"UNLAWFUL UPLOAD"=10,
|
|
"ABUSE OF POWER"=10,
|
|
"ASSAULT ON SEC"=10,
|
|
"MAJOR TRESPASS"=10,
|
|
"MAJOR B&E"=15,
|
|
"GRAND THEFT"=15)
|
|
|
|
/obj/item/device/law_planner/proc/announce()
|
|
say(english_list(rapsheet))
|
|
say("[total_time] minutes.")
|
|
|
|
/obj/item/device/law_planner/afterattack(var/atom/A, var/mob/user, var/proximity_flag)
|
|
if(!proximity_flag)
|
|
to_chat(user, "<span class='warning'>You can't seem to reach \the [A].</span>")
|
|
return 0
|
|
if(!allowed)
|
|
to_chat(user, "<span class='warning'>You must wear your ID!</span>")
|
|
return 0
|
|
if(ishuman(A)&&!(A==user))
|
|
for(var/datum/data/record/E in data_core.security)
|
|
if(E.fields["name"] == A.name)
|
|
say("Verified. Found record match for [A].")
|
|
upload_crimes = E
|
|
if(istype(A,/obj/machinery/door_timer))
|
|
if(announce==2)
|
|
announce()
|
|
if(upload_crimes)
|
|
upload_crimes.fields["criminal"] = "Incarcerated"
|
|
var/counter = 1
|
|
while(upload_crimes.fields["com_[counter]"])
|
|
counter++
|
|
upload_crimes.fields["com_[counter]"] = text("Made by [user] (Automated) on [time2text(world.realtime, "DDD MMM DD")]<BR>[english_list(rapsheet)]")
|
|
var/obj/machinery/door_timer/D = A
|
|
if(D.timeleft())
|
|
//We're adding time
|
|
D.releasetime += total_time*60
|
|
else
|
|
//Setting time
|
|
D.timeset(total_time*60)
|
|
if(start_timer && !D.timing)
|
|
D.timer_start()
|
|
upload_crimes = null
|
|
rapsheet = null
|
|
total_time = null
|
|
else
|
|
..()*/
|
|
|
|
|
|
/obj/item/weapon/boxofsnow
|
|
name = "box of winter"
|
|
desc = "It has a single red button on top. Probably want to be careful where you open this."
|
|
icon = 'icons/obj/storage/smallboxes.dmi'
|
|
inhand_states = list("left_hand" = 'icons/mob/in-hand/left/boxes_and_storage.dmi', "right_hand" = 'icons/mob/in-hand/right/boxes_and_storage.dmi')
|
|
icon_state = "box_of_doom"
|
|
item_state = "box_of_doom"
|
|
|
|
/obj/item/weapon/boxofsnow/attack_self(mob/user)
|
|
var/turf/center = get_turf(loc)
|
|
for(var/i = 1 to rand(8,24))
|
|
new /obj/item/stack/sheet/snow(center)
|
|
for(var/turf/simulated/T in circleview(user,5))
|
|
if(istype(T,/turf/simulated/floor))
|
|
new /obj/structure/snow(T) //Floors get snow
|
|
if(istype(T,/turf/simulated/wall))
|
|
new /obj/machinery/xmas_light(T) //Walls get lights
|
|
if(prob(66)) //Snowman or St. Corgi
|
|
new /mob/living/simple_animal/hostile/retaliate/snowman(center)
|
|
else
|
|
new /mob/living/simple_animal/corgi/saint(center)
|
|
visible_message("<span class='danger'>[user] lets loose \the [src]!</span>")
|
|
qdel(src)
|
|
|
|
/obj/item/key/security/spare
|
|
name = "warden's spare secway key"
|
|
desc = "It has a tag that reads:"
|
|
var/home_map
|
|
|
|
/obj/item/key/security/spare/New()
|
|
..()
|
|
var/list/map_names = list("Defficiency","Bagelstation","Meta Club","Packed Station","Asteroid Station","Box Station")
|
|
map_names -= map.nameLong
|
|
home_map = pick(map_names)
|
|
|
|
/obj/item/key/security/spare/examine(mob/user)
|
|
..()
|
|
to_chat(user, "<span class='info'>If found, please return to [home_map].")
|
|
|
|
/obj/item/weapon/depocket_wand
|
|
name = "depocket wand"
|
|
desc = "Depocketers were invented by thieves to read pocket contents and identify marks, then force them to drop those items for muggings. This one has been permanently peace-bonded so that it can only check pocket contents."
|
|
icon_state = "telebaton_1"
|
|
item_state = "telebaton_1"
|
|
|
|
/obj/item/weapon/depocket_wand/attack(mob/living/M as mob, mob/living/user as mob)
|
|
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/H = M
|
|
if(H.handcuffed)
|
|
playsound(user, 'sound/items/healthanalyzer.ogg', 50, 1)
|
|
to_chat(user,"<span class='info'>Pocket Scan Results:<BR>Left: [H.l_store ? H.l_store : "empty"]<BR>Right: [H.r_store ? H.r_store : "empty"]</span>")
|
|
else
|
|
to_chat(user,"<span class='warning'>The subject must be handcuffed.</span>")
|
|
else
|
|
..()
|
|
|
|
#define VAMP_FLASH_CD 50
|
|
|
|
/obj/item/device/vampirehead
|
|
name = "shrunken vampire head"
|
|
desc = "The head of an immortal lord of the night. If only he had the right straight man partner, he'd make a good half of a crime fighting duo."
|
|
w_class = W_CLASS_TINY
|
|
icon_state = "vamphead0"
|
|
flags = HEAR | FPRINT
|
|
var/obj/effect/decal/cleanable/blood/located_blood
|
|
var/last_used = 0
|
|
|
|
/obj/item/device/vampirehead/New()
|
|
..()
|
|
processing_objects += src
|
|
|
|
/obj/item/device/vampirehead/Destroy()
|
|
processing_objects -= src
|
|
..()
|
|
|
|
/obj/item/device/vampirehead/process()
|
|
if(located_blood && get_dist(located_blood,get_turf(src))<=5)
|
|
return //Don't process further, we still smell our old blood
|
|
located_blood = null
|
|
if(genecheck(loc,prob(97))) //Annoy unqualified bearers with messages about 3% of the time, contains sanity in proc
|
|
find_blood()
|
|
update_icon()
|
|
|
|
/obj/item/device/vampirehead/dropped()
|
|
..()
|
|
located_blood = null
|
|
|
|
/obj/item/device/vampirehead/update_icon()
|
|
icon_state = "vamphead[located_blood ? "1" : "0"]"
|
|
|
|
/obj/item/device/vampirehead/proc/find_blood()
|
|
if(!ishuman(loc))
|
|
return
|
|
for(var/obj/effect/decal/cleanable/C in range(5,loc))
|
|
if(C.counts_as_blood)
|
|
located_blood = C
|
|
/*var/list/blood_phrases = list("Can you smell it?",
|
|
"Ah, sweet blood...",
|
|
"So close, yet so far...",
|
|
"Sanquine. Delicious.",
|
|
"There. The blood is close...",
|
|
"Do you hear its call?")
|
|
to_chat(loc,"<B>[src]</B> [pick("murmurs","shrieks","hisses","groans","complains")], \"<span class='sinister'>[pick(blood_phrases)]</span>\"")*/
|
|
update_icon()
|
|
return
|
|
update_icon()
|
|
|
|
/obj/item/device/vampirehead/on_enter_storage(obj/item/weapon/storage/S)
|
|
..()
|
|
var/mob/living/carbon/human/H = get_holder_of_type(src, /mob/living/carbon/human)
|
|
if(H && genecheck(H,TRUE)) //If we've been stashed by a valid user. Don't send normal reject messages.
|
|
var/list/reject_phrases = list("Don't put me in there, I can't see!",
|
|
"Miserable churl! Un[S.name] me at once!",
|
|
"I hope you realize the view inside here is terribly boring.",
|
|
"What do you want of me? To curate the inside of this [S.name]?",
|
|
"Miserable. Sealed inside \a [S].",
|
|
"Can't make it! Can't make it! [capitalize(S.name)] stuck! Please, I beg you!",
|
|
"This is really no substitute for a coffin.",
|
|
"What, pray tell, am I supposed to be doing inside here?")
|
|
to_chat(H,"<B>[src]</B> [pick("murmurs","shrieks","hisses","groans","complains")], \"<span class='sinister'>[pick(reject_phrases)]</span>\"")
|
|
|
|
/obj/item/device/vampirehead/proc/genecheck(mob/user,silent=FALSE)
|
|
if(!ishuman(user))
|
|
|
|
return FALSE
|
|
if(M_SOBER in user.mutations)
|
|
return TRUE
|
|
else
|
|
if(!silent)
|
|
var/list/reject_phrases = list("Blah! I'd never work with someone who can't hold their drink.",
|
|
"You are not meant for this line of work, featherweight.",
|
|
"Try again when you can relate to the intoxicating taste of blood.",
|
|
"What is a man? A miserable little pile of soft drinks.",
|
|
"You mortals all look underage to me. Pray tell, can you even manage a bottle?",
|
|
"Bah. You mock Le Confrérie des Chevaliers du Tastevin with your plebian visage.",
|
|
"I will not associate with any less than an iron liver.",
|
|
"You dare ask my service when you cannot even hold your liquor?")
|
|
to_chat(user,"<B>[src]</B> [pick("murmurs","insults","mocks","groans","complains")], \"<span class='sinister'>[pick(reject_phrases)]</span>\"")
|
|
return FALSE
|
|
|
|
/obj/item/device/vampirehead/attack(mob/living/M as mob, mob/user as mob)
|
|
if(!user || !M) //sanity
|
|
return
|
|
|
|
if(!genecheck(user))
|
|
return
|
|
|
|
if(last_used + VAMP_FLASH_CD > world.timeofday)
|
|
var/list/reject_phrases = list("Bah. You can't be serious.",
|
|
"Again? You work me harder than I beat my slaves.",
|
|
"Enough. I must recover, first.",
|
|
"Cease your incessant squeezing, mortal.",
|
|
"I am not a flash, you blithering idiot."
|
|
)
|
|
to_chat(user,"<B>[src]</B> [pick("murmurs","insults","mocks","groans","complains")], \"<span class='sinister'>[pick(reject_phrases)]</span>\"")
|
|
return
|
|
|
|
M.attack_log += "\[[time_stamp()]\] <font color='orange'>Has been flashed (attempt) with [name] by [key_name(user)]</font>"
|
|
user.attack_log += "\[[time_stamp()]\] <font color='red'>Used the [name] to flash [key_name(M)]</font>"
|
|
|
|
log_attack("<font color='red'>[key_name(user)] Used the [name] to flash [key_name(M)]</font>")
|
|
|
|
if(!iscarbon(user))
|
|
M.LAssailant = null
|
|
else
|
|
M.LAssailant = user
|
|
|
|
if(!iscarbon(M))
|
|
return
|
|
var/mob/living/carbon/Subject = M
|
|
|
|
if(Subject.eyecheck() > 0)
|
|
return
|
|
Subject.Knockdown(Subject.eyecheck() * 5 * -1 +10)
|
|
|
|
visible_message("<span class='danger'>The eyes of [user]'s [name] emit a blinding flash toward [M]!</span>")
|
|
last_used = world.timeofday
|
|
|
|
/obj/item/device/vampirehead/afterattack(atom/A, mob/user)
|
|
..()
|
|
if(isobj(A))
|
|
var/list/impact_phrases = list("Oof.",
|
|
"Ow.",
|
|
"Ack.",
|
|
"JUST.",
|
|
"Eugh.")
|
|
to_chat(user,"<B>[src]</B> [pick("moans","chokes","groans","complains")], \"<span class='sinister'>[pick(impact_phrases)]</span>\"")
|
|
|
|
//Autocuffer is like a cyborg handcuff dispenser for carbons
|
|
/obj/item/weapon/autocuffer
|
|
name = "autocuffer"
|
|
desc = "An experimental prototype handcuff dispenser that mysteriously went missing from a research facility on Alcatraz VI."
|
|
icon = 'icons/obj/bureaucracy.dmi'
|
|
icon_state = "labeler0"
|
|
siemens_coefficient = 0
|
|
slot_flags = SLOT_BELT
|
|
w_class = W_CLASS_SMALL
|
|
origin_tech = Tc_COMBAT + "=4"
|
|
restraint_resist_time = TRUE //This doesn't actually matter as long as it is nonzero
|
|
req_access = list(access_brig) //Brig timers
|
|
var/obj/item/weapon/handcuffs/cyborg/stored
|
|
|
|
/obj/item/weapon/autocuffer/Destroy()
|
|
if(stored)
|
|
qdel(stored)
|
|
stored = null
|
|
..()
|
|
|
|
/obj/item/weapon/autocuffer/restraint_apply_intent_check(mob/user)
|
|
return TRUE
|
|
|
|
/obj/item/weapon/autocuffer/attempt_apply_restraints(mob/M, mob/user)
|
|
if(!allowed(user))
|
|
to_chat(user, "<span class='warning'>The access light on \the [src] blinks red.</span>")
|
|
return FALSE
|
|
if(!stored) //No cuffs primed. Let's generate new ones.
|
|
stored = new(src)
|
|
if(stored.attempt_apply_restraints(M,user))
|
|
stored = null //We applied these, so next time make new ones.
|
|
return TRUE
|
|
else
|
|
return FALSE
|
|
|
|
/obj/item/weapon/card/id/vox/extra
|
|
name = "Spare trader ID"
|
|
desc = "A worn looking ID with access to the tradepost, able to be set once for aspiring traders."
|
|
assignment = "Trader"
|
|
var/canSet = TRUE
|
|
|
|
/obj/item/weapon/card/id/vox/extra/attack_self(mob/user as mob)
|
|
if(canSet)
|
|
var t = reject_bad_name(input(user, "What name would you like to put on this card?", "Trader ID Card Name", ishuman(user) ? user.real_name : user.name))
|
|
if(!t) //Same as mob/new_player/prefrences.dm
|
|
alert("Invalid name.")
|
|
return
|
|
src.registered_name = t
|
|
canSet = FALSE
|
|
name = "[t]'s ID card ([assignment])"
|
|
else
|
|
return
|