Files
vgstation13/code/game/objects/items/trader.dm
RealestEstate 64d3474a84 Skeleton suit for humans as well as voxes (#24494)
* skeleton suits for all races

* removes useless comment
2019-10-19 22:43:13 -05:00

754 lines
29 KiB
Plaintext

/*
* Here defined the boxes contained in the trader vending machine.
* Feel free to add stuff. Don't forget to add them to the vmachine afterwards.
*/
/obj/item/weapon/coin/trader
material=MAT_GOLD
name = "trader coin"
icon_state = "coin_mythril"
/obj/item/weapon/storage/trader_marauder
name = "box of Marauder circuits"
desc = "All in one box!"
icon = 'icons/obj/storage/smallboxes.dmi'
inhand_states = list("left_hand" = 'icons/mob/in-hand/left/boxes_and_storage.dmi', "right_hand" = 'icons/mob/in-hand/right/boxes_and_storage.dmi')
icon_state = "box_of_doom"
item_state = "box_of_doom"
/obj/item/weapon/storage/trader_marauder/New() //Because we're good jews, they won't be able to finish the marauder. The box is missing a circuit.
..()
new /obj/item/weapon/circuitboard/mecha/marauder(src)
new /obj/item/weapon/circuitboard/mecha/marauder/peripherals(src)
//new /obj/item/weapon/circuitboard/mecha/marauder/targeting(src)
new /obj/item/weapon/circuitboard/mecha/marauder/main(src)
/obj/item/weapon/storage/trader_chemistry
name = "chemist's pallet"
desc = "Everything you need to make art."
icon = 'icons/obj/storage/smallboxes.dmi'
inhand_states = list("left_hand" = 'icons/mob/in-hand/left/boxes_and_storage.dmi', "right_hand" = 'icons/mob/in-hand/right/boxes_and_storage.dmi')
icon_state = "box_of_doom"
item_state = "box_of_doom"
/obj/item/weapon/storage/trader_chemistry/New()
..()
new /obj/item/weapon/reagent_containers/glass/bottle/peridaxon(src)
new /obj/item/weapon/reagent_containers/glass/bottle/rezadone(src)
new /obj/item/weapon/reagent_containers/glass/bottle/nanobotssmall(src)
/obj/item/weapon/storage/bluespace_crystal
name = "natural bluespace crystals box"
desc = "Hmmm... it smells like tomato."
icon = 'icons/obj/storage/smallboxes.dmi'
inhand_states = list("left_hand" = 'icons/mob/in-hand/left/boxes_and_storage.dmi', "right_hand" = 'icons/mob/in-hand/right/boxes_and_storage.dmi')
icon_state = "box_of_doom"
item_state = "box_of_doom"
/obj/item/weapon/storage/bluespace_crystal/New()
..()
for(var/amount = 1 to 6)
new /obj/item/bluespace_crystal(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/bluespacetomato(src)
/obj/structure/closet/secure_closet/wonderful
name = "wonderful wardrobe"
desc = "Stolen from Space Narnia."
req_access = list(access_trade)
icon_state = "cabinetdetective_locked"
icon_closed = "cabinetdetective"
icon_locked = "cabinetdetective_locked"
icon_opened = "cabinetdetective_open"
icon_broken = "cabinetdetective_broken"
icon_off = "cabinetdetective_broken"
var/wonder_whitelist = list(
/obj/item/clothing/mask/morphing/corgi,
/obj/item/clothing/under/rank/vice,
/obj/item/clothing/shoes/clown_shoes/advanced,
list(/obj/item/clothing/suit/space/clown, /obj/item/clothing/head/helmet/space/clown),
/obj/item/clothing/shoes/magboots/magnificent,
list(/obj/item/clothing/suit/space/plasmaman/bee, /obj/item/clothing/head/helmet/space/plasmaman/bee),
list(/obj/item/clothing/head/wizard/lich, /obj/item/clothing/suit/wizrobe/lich, /obj/item/clothing/suit/wizrobe/skelelich),
list(/obj/item/clothing/suit/space/plasmaman/cultist, /obj/item/clothing/head/helmet/space/plasmaman/cultist),
list(/obj/item/clothing/head/helmet/space/plasmaman/security/captain, /obj/item/clothing/suit/space/plasmaman/security/captain),
/obj/item/clothing/under/skelesuit,
list(/obj/item/clothing/suit/storage/wintercoat/engineering/ce, /obj/item/clothing/suit/storage/wintercoat/medical/cmo, /obj/item/clothing/suit/storage/wintercoat/security/hos, /obj/item/clothing/suit/storage/wintercoat/hop, /obj/item/clothing/suit/storage/wintercoat/security/captain, /obj/item/clothing/suit/storage/wintercoat/clown, /obj/item/clothing/suit/storage/wintercoat/slimecoat),
list(/obj/item/clothing/head/helmet/space/rig/wizard, /obj/item/clothing/suit/space/rig/wizard, /obj/item/clothing/gloves/purple/wizard, /obj/item/clothing/shoes/sandal),
list(/obj/item/clothing/head/helmet/space/rig/knight, /obj/item/clothing/head/helmet/space/rig/knight),
list(/obj/item/clothing/suit/space/ancient, /obj/item/clothing/suit/space/ancient),
list(/obj/item/clothing/shoes/clockwork_boots, /obj/item/clothing/head/clockwork_hood, /obj/item/clothing/suit/clockwork_robes),
/obj/item/clothing/mask/necklace/xeno_claw,
/obj/item/clothing/under/newclothes
)
/obj/structure/closet/secure_closet/wonderful/spawn_contents()
..()
for(var/amount = 1 to 10)
var/wonder_clothing = pick_n_take(wonder_whitelist)
if(islist(wonder_clothing))
for(var/i in wonder_clothing)
new i(src)
else
new wonder_clothing(src)
/*/obj/structure/cage/with_random_slime
..()
add_mob
/mob/living/carbon/slime/proc/randomSlime()
*/
/area/vault/mecha_graveyard
/obj/item/weapon/disk/shuttle_coords/vault/mecha_graveyard
name = "Coordinates to the Mecha Graveyard"
desc = "Here lay the dead steel of lost mechas, so says some gypsy."
destination = /obj/docking_port/destination/vault/mecha_graveyard
/obj/docking_port/destination/vault/mecha_graveyard
areaname = "mecha graveyard"
/datum/map_element/dungeon/mecha_graveyard
file_path = "maps/randomvaults/dungeons/mecha_graveyard.dmm"
unique = TRUE
/obj/effect/decal/mecha_wreckage/graveyard_ripley
name = "Ripley wreckage"
desc = "Surprisingly well preserved."
icon_state = "ripley-broken"
/obj/effect/decal/mecha_wreckage/graveyard_ripley/New()
..()
var/list/parts = list(/obj/item/mecha_parts/part/ripley_torso,
/obj/item/mecha_parts/part/ripley_left_arm,
/obj/item/mecha_parts/part/ripley_right_arm,
/obj/item/mecha_parts/part/ripley_left_leg,
/obj/item/mecha_parts/part/ripley_right_leg)
welder_salvage += parts
if(prob(80))
add_salvagable_equipment(new /obj/item/mecha_parts/mecha_equipment/tool/drill,100)
else
add_salvagable_equipment(new /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill,100)
add_salvagable_equipment(new /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp,100)
add_salvagable_equipment(new /obj/item/mecha_parts/mecha_equipment/jetpack,100)
/obj/effect/decal/mecha_wreckage/graveyard_clarke
name = "Clarke wreckage"
desc = "Surprisingly well preserved."
icon_state = "clarke-broken"
/obj/effect/decal/mecha_wreckage/graveyard_clarke/New()
..()
var/list/parts = list(
/obj/item/mecha_parts/part/clarke_torso,
/obj/item/mecha_parts/part/clarke_head,
/obj/item/mecha_parts/part/clarke_left_arm,
/obj/item/mecha_parts/part/clarke_right_arm,
/obj/item/mecha_parts/part/clarke_left_tread,
/obj/item/mecha_parts/part/clarke_right_tread)
welder_salvage += parts
add_salvagable_equipment(new /obj/item/mecha_parts/mecha_equipment/tool/collector,100)
add_salvagable_equipment(new /obj/item/mecha_parts/mecha_equipment/tool/tiler,100)
add_salvagable_equipment(new /obj/item/mecha_parts/mecha_equipment/tool/switchtool,100)
/obj/item/crackerbox
name = "crackerbox"
desc = "The greatest invention known to birdkind. Converts unwanted, unneeded cash, into useful, beautiful crackers!"
icon = 'icons/obj/toy.dmi'
icon_state = "fingerbox"
var/status //if true, is in use.
/obj/item/crackerbox/examine(mob/user)
..()
to_chat(user, "<span class = 'notice'>Currently the conversion rate reads at [get_cash2cracker_rate()] per cracker.</span>")
/obj/item/crackerbox/proc/get_cash2cracker_rate()
return round(10, nanocoins_rates)
/obj/item/crackerbox/attackby(obj/item/I, mob/user)
if(!status && istype(I, /obj/item/weapon/spacecash) && user.drop_item(I, src))
status = TRUE
var/obj/item/weapon/spacecash/S = I
var/crackers_to_dispense = round((S.worth*S.amount)/get_cash2cracker_rate())
playsound(loc, 'sound/items/polaroid2.ogg', 50, 1)
if(!crackers_to_dispense)
say("Not enough! Never enough!")
spawn(3 SECONDS)
say("That is enough for [crackers_to_dispense] crackers!")
if(crackers_to_dispense > 100)
visible_message("<span class = 'warning'>\The [src]'s matter fabrication unit overloads!</span>")
explosion(loc, 0, prob(15), 2, 0)
qdel(src)
return
for(var/x = 1 to crackers_to_dispense)
var/obj/II = new /obj/item/weapon/reagent_containers/food/snacks/cracker(get_turf(src))
II.throw_at(get_turf(pick(orange(7,src))), 1*crackers_to_dispense, 1*crackers_to_dispense)
sleep(1)
status = FALSE
qdel(S)
return
..()
/obj/structure/closet/crate/chest/alcatraz
name = "Alcatraz IV security crate"
desc = "It came from Alcatraz IV!"
/obj/structure/closet/crate/chest/alcatraz/New()
..()
new /obj/item/clothing/head/helmet/donutgiver(src)
new /obj/item/clothing/under/securityskirt/elite(src)
new /obj/item/clothing/accessory/bangerboy(src)
new /obj/item/weapon/autocuffer(src)
/obj/item/clothing/accessory/bangerboy
name = "\improper Banger Boy Advance"
desc = "The beloved sequel to the Banger Boy Color. Tap it or the clothing item it is attached to with grenades to easily configure their onboard timers. Straps nicely onto security armor."
icon_state = "bangerboy"
origin_tech = Tc_COMBAT + "=2"
var/obj/item/weapon/screwdriver/S
/obj/item/clothing/accessory/bangerboy/New()
..()
S = new(src)
/obj/item/clothing/accessory/bangerboy/Destroy()
qdel(S)
S = null
..()
/obj/item/clothing/accessory/bangerboy/attackby(obj/item/W, mob/user)
if(istype(W,/obj/item/weapon/grenade))
W.attackby(S,user)
else
..()
/obj/item/clothing/accessory/bangerboy/can_attach_to(obj/item/clothing/C)
return istype(C, /obj/item/clothing/suit/armor/vest)
/obj/item/clothing/head/helmet/donutgiver
name = "donutgiver"
desc = "The Donutgiver III. A twenty-five sprinkle headgear with mission-variable voice-programmed confections. It has the words SPRINKLE, JELLY, CHAOS and FAVORITE etched onto its sides."
icon_state = "helmet_sec"
item_state = "helmet"
flags = HEAR | FPRINT
var/dna_profile = null
var/last_donut = 0
/obj/item/clothing/head/helmet/donutgiver/GetVoice()
var/the_name = "The [name]"
return the_name
/obj/item/clothing/head/helmet/donutgiver/mob_can_equip(mob/M, slot, disable_warning = 0, automatic = 0)
if(!..())
return CANNOT_EQUIP
if(!isjusthuman(M))
to_chat(usr, "<span class='warning'>Your nonhuman DNA is rejected by \the [src].</span>")
return CANNOT_EQUIP
if(!dna_profile)
to_chat(usr, "<span class='warning'>There is no stored DNA profile.</span>")
return CANNOT_EQUIP
var/mob/living/carbon/human/H = M
if(!(dna_profile == H.dna.unique_enzymes))
to_chat(usr, "<span class='warning'>Your DNA does not match the stored DNA sample.</span>")
return CANNOT_EQUIP
else
if(!H.head)
return CAN_EQUIP
if(H.head.canremove)
return CAN_EQUIP_BUT_SLOT_TAKEN
return CAN_EQUIP
/obj/item/clothing/head/helmet/donutgiver/verb/submit_DNA_sample()
set name = "Submit DNA sample"
set category = "Object"
set src in usr
if(!ishuman(loc))
return
var/mob/living/carbon/human/H = loc
if(!isjusthuman(H))
to_chat(usr, "<span class='warning'>Your nonhuman DNA is rejected by \the [src].</span>")
return 0
if(!dna_profile)
dna_profile = H.dna.unique_enzymes
to_chat(usr, "<span class='notice'>You submit a DNA sample to \the [src].</span>")
verbs += /obj/item/clothing/head/helmet/donutgiver/verb/erase_DNA_sample
verbs -= /obj/item/clothing/head/helmet/donutgiver/verb/submit_DNA_sample
update_icon()
return 1
/obj/item/clothing/head/helmet/donutgiver/AltClick()
if(submit_DNA_sample())
return
return ..()
/obj/item/clothing/head/helmet/donutgiver/verb/erase_DNA_sample()
set name = "Erase DNA sample"
set category = "Object"
set src in usr
if(!ishuman(loc))
return
var/mob/living/carbon/human/H = loc
if(dna_profile)
if(dna_profile == H.dna.unique_enzymes)
dna_profile = null
to_chat(usr, "<span class='notice'>You erase the DNA profile from \the [src].</span>")
verbs += /obj/item/clothing/head/helmet/donutgiver/verb/submit_DNA_sample
verbs -= /obj/item/clothing/head/helmet/donutgiver/verb/erase_DNA_sample
update_icon()
else
self_destruct(H)
/obj/item/clothing/head/helmet/donutgiver/proc/self_destruct(mob/user)
var/req_access = list(access_security)
if(can_access(user.GetAccess(),req_access))
say("ERROR: DNA PROFILE DOES NOT MATCH.")
return
say("UNAUTHORIZED ACCESS DETECTED.")
var/datum/organ/external/active_hand = user.get_active_hand_organ()
if(active_hand)
active_hand.explode()
explosion(user, -1, 0, 2)
qdel(src)
/obj/item/clothing/head/helmet/donutgiver/Hear(var/datum/speech/speech, var/rendered_speech="")
set waitfor = FALSE // speak AFTER the user
if(world.timeofday < last_donut+300)
return
if(!ishuman(speech.speaker))
return
var/dispense_path
if(speech.speaker == loc && !speech.frequency && dna_profile)
var/mob/living/carbon/human/H = loc
if(dna_profile == H.dna.unique_enzymes)
if(findtext(speech.message, "standard") || findtext(speech.message, "sprinkle") || findtext(speech.message, "traditional"))
dispense_path = /obj/item/weapon/reagent_containers/food/snacks/donut/normal
sleep(3)
say("SPRINKLE.")
else if(findtext(speech.message, "jelly") || findtext(speech.message, "berry") || findtext(speech.message, "juicy"))
dispense_path = /obj/item/weapon/reagent_containers/food/snacks/donut/jelly
sleep(3)
say("JELLY.")
else if(findtext(speech.message, "chaos") || findtext(speech.message, "gump") || findtext(speech.message, "two-face"))
dispense_path = /obj/item/weapon/reagent_containers/food/snacks/donut/chaos
sleep(3)
say("CHAOS.")
else if(findtext(speech.message, "favorite") || findtext(speech.message, "4Kids") || findtext(speech.message, "rice"))
dispense_path = /obj/item/weapon/reagent_containers/food/snacks/riceball
sleep(3)
say("FAVORITE.")
if(dispense_path)
var/obj/item/I = new dispense_path(get_turf(src))
H.put_in_hands(I)
last_donut = world.timeofday
//Security Skirt spritework is coutesy of TG, CC BY-SA 3.0 license
/obj/item/clothing/under/securityskirt/elite
name = "elite security skirt"
desc = "For demonstrating who is in charge."
icon_state = "secskirt"
item_state = "r_suit"
_color = "secskirt"
origin_tech = Tc_COMBAT + "=2"
armor = list(melee = 10, bullet = 10, laser = 10,energy = 0, bomb = 0, bio = 0, rad = 0)
clothing_flags = ONESIZEFITSALL
siemens_coefficient = 0.9
species_fit = list(GREY_SHAPED) //Unlike normal skirts this is not VOX_SHAPED
body_parts_covered = FULL_TORSO|ARMS
/obj/item/clothing/under/securityskirt/elite/equipped(var/mob/user, var/slot)
..()
processing_objects += src
/obj/item/clothing/under/securityskirt/elite/unequipped(mob/user, var/from_slot = null)
processing_objects -= src
..()
/obj/item/clothing/under/securityskirt/elite/process()
if(ishuman(loc) && prob(1)) //Processing only happens when equipped anyway
var/mob/living/carbon/human/H = loc
if(!(H.wear_suit && H.wear_suit.body_parts_covered & LEGS)) //It doesn't make sense to swish about if it's covered under something
H.visible_message("<span class='warning'>[H]'s [src.name] swishes threateningly.</span>",
"\The [src] fills you with confidence.",
"Something cracks like a whip.")
H.reagents.add_reagent(PARACETAMOL,1)
/obj/item/weapon/ram_kit
name = "battering ram drop-leaf kit"
desc = "A device so ingenius there is no way the Vox invented it. Exploits volt-induced superposition to allow battering ram to fold into itself."
icon = 'icons/obj/device.dmi'
icon_state = "modkit"
flags = FPRINT
siemens_coefficient = 0
w_class = W_CLASS_SMALL
origin_tech = Tc_COMBAT + "=5"
/obj/structure/largecrate/secure
name = "security livestock crate"
desc = "An access-locked crate containing a security wolf. Handlers are responsible for obedience: wolves require regular meat or they will lash out at small animals and, if desperate, humans."
req_access = list(access_brig)
icon = 'icons/obj/cage.dmi'
icon_state = "cage_secure"
var/mob_path = /mob/living/simple_animal/hostile/wolf
var/bonus_path = /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh
/obj/structure/largecrate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(!allowed(user))
to_chat(user,"<span class='warning'>\The [src]'s secure bolting system flashes hostily.</span>")
//Not using elseif here because we want it to continue to attack_hand
if(iscrowbar(W) && allowed(user))
new /obj/item/stack/sheet/metal(src)
var/turf/T = get_turf(src)
if(bonus_path)
for(var/i = 1 to 4)
new bonus_path(T)
if(mob_path)
new mob_path(T)
user.visible_message("<span class='notice'>[user] pries \the [src] open.</span>", \
"<span class='notice'>You pry open \the [src].</span>", \
"<span class='notice'>You hear creaking metal.</span>")
qdel(src)
else
attack_hand(user)
/obj/structure/largecrate/secure/magmaw
name = "engineering livestock crate"
desc = "An access-locked crate containing a magmaw. Handlers are advised to stand back when administering plasma to the animal."
req_access = list(access_engine)
mob_path = /mob/living/simple_animal/hostile/asteroid/magmaw
bonus_path = null //originally was /obj/item/stack/sheet/mineral/plasma resulting in immediate FIRE
/obj/structure/largecrate/secure/frankenstein
name = "medical livestock crate"
desc = "An access-locked crate containing medical horrors. Handlers are advised to scream 'It's alive!' repeatedly."
req_access = list(access_surgery)
mob_path = null
bonus_path = /mob/living/carbon/human/frankenstein
/*/obj/item/device/law_planner Scapped, but maybe in the future
name = "law planning frame"
desc = "A large data pad with buttons for crimes. Used for planning a brig sentence."
w_class = W_CLASS_SMALL
origin_tech = Tc_PROGRAMMING + "=6"
icon = 'icons/obj/pda.dmi'
icon_state = "aicard"
item_state = "electronic"
req_access = list(access_brig)
var/announce = 1 //0 = Off, 1 = On select, 2 = On upload
var/start_timer = FALSE //If true, automatically start the timer on upload
var/datum/data/record/upload_crimes = null //If has DNA, will look for an associated datacore file and upload crimes
var/list/rapsheet = list()
var/total_time = 0
var/list/minor_crimes = list(
"RESISTING ARREST"=2,
"PETTY CRIME"=3,
"DRUGGING"=4,
"POSSESSION"=5,
"MANHUNT"=5,
"ESCAPE"=5,
"FRAMING"=5,
"WORKPLACE HAZARD"=5,
"ASSAULT"=6,
"POSS. WEAPON"=7,
"POSS. EXPLOSIVE"=8)
var/list/major_crimes = list(
"B&E RESTRICTED"=10,
"INTERFERENCE"=10,
"UNLAWFUL UPLOAD"=10,
"ABUSE OF POWER"=10,
"ASSAULT ON SEC"=10,
"MAJOR TRESPASS"=10,
"MAJOR B&E"=15,
"GRAND THEFT"=15)
/obj/item/device/law_planner/proc/announce()
say(english_list(rapsheet))
say("[total_time] minutes.")
/obj/item/device/law_planner/afterattack(var/atom/A, var/mob/user, var/proximity_flag)
if(!proximity_flag)
to_chat(user, "<span class='warning'>You can't seem to reach \the [A].</span>")
return 0
if(!allowed)
to_chat(user, "<span class='warning'>You must wear your ID!</span>")
return 0
if(ishuman(A)&&!(A==user))
for(var/datum/data/record/E in data_core.security)
if(E.fields["name"] == A.name)
say("Verified. Found record match for [A].")
upload_crimes = E
if(istype(A,/obj/machinery/door_timer))
if(announce==2)
announce()
if(upload_crimes)
upload_crimes.fields["criminal"] = "Incarcerated"
var/counter = 1
while(upload_crimes.fields["com_[counter]"])
counter++
upload_crimes.fields["com_[counter]"] = text("Made by [user] (Automated) on [time2text(world.realtime, "DDD MMM DD")]<BR>[english_list(rapsheet)]")
var/obj/machinery/door_timer/D = A
if(D.timeleft())
//We're adding time
D.releasetime += total_time*60
else
//Setting time
D.timeset(total_time*60)
if(start_timer && !D.timing)
D.timer_start()
upload_crimes = null
rapsheet = null
total_time = null
else
..()*/
/obj/item/weapon/boxofsnow
name = "box of winter"
desc = "It has a single red button on top. Probably want to be careful where you open this."
icon = 'icons/obj/storage/smallboxes.dmi'
inhand_states = list("left_hand" = 'icons/mob/in-hand/left/boxes_and_storage.dmi', "right_hand" = 'icons/mob/in-hand/right/boxes_and_storage.dmi')
icon_state = "box_of_doom"
item_state = "box_of_doom"
/obj/item/weapon/boxofsnow/attack_self(mob/user)
var/turf/center = get_turf(loc)
for(var/i = 1 to rand(8,24))
new /obj/item/stack/sheet/snow(center)
for(var/turf/simulated/T in circleview(user,5))
if(istype(T,/turf/simulated/floor))
new /obj/structure/snow(T) //Floors get snow
if(istype(T,/turf/simulated/wall))
new /obj/machinery/xmas_light(T) //Walls get lights
if(prob(66)) //Snowman or St. Corgi
new /mob/living/simple_animal/hostile/retaliate/snowman(center)
else
new /mob/living/simple_animal/corgi/saint(center)
visible_message("<span class='danger'>[user] lets loose \the [src]!</span>")
qdel(src)
/obj/item/key/security/spare
name = "warden's spare secway key"
desc = "It has a tag that reads:"
var/home_map
/obj/item/key/security/spare/New()
..()
var/list/map_names = list("Defficiency","Bagelstation","Meta Club","Packed Station","Asteroid Station","Box Station")
map_names -= map.nameLong
home_map = pick(map_names)
/obj/item/key/security/spare/examine(mob/user)
..()
to_chat(user, "<span class='info'>If found, please return to [home_map].")
/obj/item/weapon/depocket_wand
name = "depocket wand"
desc = "Depocketers were invented by thieves to read pocket contents and identify marks, then force them to drop those items for muggings. This one has been permanently peace-bonded so that it can only check pocket contents."
icon_state = "telebaton_1"
item_state = "telebaton_1"
/obj/item/weapon/depocket_wand/attack(mob/living/M as mob, mob/living/user as mob)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.handcuffed)
playsound(user, 'sound/items/healthanalyzer.ogg', 50, 1)
to_chat(user,"<span class='info'>Pocket Scan Results:<BR>Left: [H.l_store ? H.l_store : "empty"]<BR>Right: [H.r_store ? H.r_store : "empty"]</span>")
else
to_chat(user,"<span class='warning'>The subject must be handcuffed.</span>")
else
..()
#define VAMP_FLASH_CD 50
/obj/item/device/vampirehead
name = "shrunken vampire head"
desc = "The head of an immortal lord of the night. If only he had the right straight man partner, he'd make a good half of a crime fighting duo."
w_class = W_CLASS_TINY
icon_state = "vamphead0"
flags = HEAR | FPRINT
var/obj/effect/decal/cleanable/blood/located_blood
var/last_used = 0
/obj/item/device/vampirehead/New()
..()
processing_objects += src
/obj/item/device/vampirehead/Destroy()
processing_objects -= src
..()
/obj/item/device/vampirehead/process()
if(located_blood && get_dist(located_blood,get_turf(src))<=5)
return //Don't process further, we still smell our old blood
located_blood = null
if(genecheck(loc,prob(97))) //Annoy unqualified bearers with messages about 3% of the time, contains sanity in proc
find_blood()
update_icon()
/obj/item/device/vampirehead/dropped()
..()
located_blood = null
/obj/item/device/vampirehead/update_icon()
icon_state = "vamphead[located_blood ? "1" : "0"]"
/obj/item/device/vampirehead/proc/find_blood()
if(!ishuman(loc))
return
for(var/obj/effect/decal/cleanable/C in range(5,loc))
if(C.counts_as_blood)
located_blood = C
/*var/list/blood_phrases = list("Can you smell it?",
"Ah, sweet blood...",
"So close, yet so far...",
"Sanquine. Delicious.",
"There. The blood is close...",
"Do you hear its call?")
to_chat(loc,"<B>[src]</B> [pick("murmurs","shrieks","hisses","groans","complains")], \"<span class='sinister'>[pick(blood_phrases)]</span>\"")*/
update_icon()
return
update_icon()
/obj/item/device/vampirehead/on_enter_storage(obj/item/weapon/storage/S)
..()
var/mob/living/carbon/human/H = get_holder_of_type(src, /mob/living/carbon/human)
if(H && genecheck(H,TRUE)) //If we've been stashed by a valid user. Don't send normal reject messages.
var/list/reject_phrases = list("Don't put me in there, I can't see!",
"Miserable churl! Un[S.name] me at once!",
"I hope you realize the view inside here is terribly boring.",
"What do you want of me? To curate the inside of this [S.name]?",
"Miserable. Sealed inside \a [S].",
"Can't make it! Can't make it! [capitalize(S.name)] stuck! Please, I beg you!",
"This is really no substitute for a coffin.",
"What, pray tell, am I supposed to be doing inside here?")
to_chat(H,"<B>[src]</B> [pick("murmurs","shrieks","hisses","groans","complains")], \"<span class='sinister'>[pick(reject_phrases)]</span>\"")
/obj/item/device/vampirehead/proc/genecheck(mob/user,silent=FALSE)
if(!ishuman(user))
return FALSE
if(M_SOBER in user.mutations)
return TRUE
else
if(!silent)
var/list/reject_phrases = list("Blah! I'd never work with someone who can't hold their drink.",
"You are not meant for this line of work, featherweight.",
"Try again when you can relate to the intoxicating taste of blood.",
"What is a man? A miserable little pile of soft drinks.",
"You mortals all look underage to me. Pray tell, can you even manage a bottle?",
"Bah. You mock Le Confrérie des Chevaliers du Tastevin with your plebian visage.",
"I will not associate with any less than an iron liver.",
"You dare ask my service when you cannot even hold your liquor?")
to_chat(user,"<B>[src]</B> [pick("murmurs","insults","mocks","groans","complains")], \"<span class='sinister'>[pick(reject_phrases)]</span>\"")
return FALSE
/obj/item/device/vampirehead/attack(mob/living/M as mob, mob/user as mob)
if(!user || !M) //sanity
return
if(!genecheck(user))
return
if(last_used + VAMP_FLASH_CD > world.timeofday)
var/list/reject_phrases = list("Bah. You can't be serious.",
"Again? You work me harder than I beat my slaves.",
"Enough. I must recover, first.",
"Cease your incessant squeezing, mortal.",
"I am not a flash, you blithering idiot."
)
to_chat(user,"<B>[src]</B> [pick("murmurs","insults","mocks","groans","complains")], \"<span class='sinister'>[pick(reject_phrases)]</span>\"")
return
M.attack_log += "\[[time_stamp()]\] <font color='orange'>Has been flashed (attempt) with [name] by [key_name(user)]</font>"
user.attack_log += "\[[time_stamp()]\] <font color='red'>Used the [name] to flash [key_name(M)]</font>"
log_attack("<font color='red'>[key_name(user)] Used the [name] to flash [key_name(M)]</font>")
if(!iscarbon(user))
M.LAssailant = null
else
M.LAssailant = user
if(!iscarbon(M))
return
var/mob/living/carbon/Subject = M
if(Subject.eyecheck() > 0)
return
Subject.Knockdown(Subject.eyecheck() * 5 * -1 +10)
visible_message("<span class='danger'>The eyes of [user]'s [name] emit a blinding flash toward [M]!</span>")
last_used = world.timeofday
/obj/item/device/vampirehead/afterattack(atom/A, mob/user)
..()
if(isobj(A))
var/list/impact_phrases = list("Oof.",
"Ow.",
"Ack.",
"JUST.",
"Eugh.")
to_chat(user,"<B>[src]</B> [pick("moans","chokes","groans","complains")], \"<span class='sinister'>[pick(impact_phrases)]</span>\"")
//Autocuffer is like a cyborg handcuff dispenser for carbons
/obj/item/weapon/autocuffer
name = "autocuffer"
desc = "An experimental prototype handcuff dispenser that mysteriously went missing from a research facility on Alcatraz VI."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler0"
siemens_coefficient = 0
slot_flags = SLOT_BELT
w_class = W_CLASS_SMALL
origin_tech = Tc_COMBAT + "=4"
restraint_resist_time = TRUE //This doesn't actually matter as long as it is nonzero
req_access = list(access_brig) //Brig timers
var/obj/item/weapon/handcuffs/cyborg/stored
/obj/item/weapon/autocuffer/Destroy()
if(stored)
qdel(stored)
stored = null
..()
/obj/item/weapon/autocuffer/restraint_apply_intent_check(mob/user)
return TRUE
/obj/item/weapon/autocuffer/attempt_apply_restraints(mob/M, mob/user)
if(!allowed(user))
to_chat(user, "<span class='warning'>The access light on \the [src] blinks red.</span>")
return FALSE
if(!stored) //No cuffs primed. Let's generate new ones.
stored = new(src)
if(stored.attempt_apply_restraints(M,user))
stored = null //We applied these, so next time make new ones.
return TRUE
else
return FALSE
/obj/item/weapon/card/id/vox/extra
name = "Spare trader ID"
desc = "A worn looking ID with access to the tradepost, able to be set once for aspiring traders."
assignment = "Trader"
var/canSet = TRUE
/obj/item/weapon/card/id/vox/extra/attack_self(mob/user as mob)
if(canSet)
var t = reject_bad_name(input(user, "What name would you like to put on this card?", "Trader ID Card Name", ishuman(user) ? user.real_name : user.name))
if(!t) //Same as mob/new_player/prefrences.dm
alert("Invalid name.")
return
src.registered_name = t
canSet = FALSE
name = "[t]'s ID card ([assignment])"
else
return