mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 02:16:05 +00:00
519 lines
20 KiB
Plaintext
519 lines
20 KiB
Plaintext
/obj/abstract/loadout
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var/list/items_to_spawn = list()
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/obj/abstract/loadout/New(turf/T, var/mob/M, var/unequip_current = TRUE)
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..(T)
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if(istype(M))
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if(unequip_current)
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M.unequip_everything() //unequip everything before equipping loadout
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equip_items(M)
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spawn(10) //to allow its items to be manually spawned and accessed, for the purposes of obtaining references
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if(!gcDestroyed)
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get_items()
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qdel(src)
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/obj/abstract/loadout/proc/get_items()
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. = spawn_items()
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qdel(src)
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/obj/abstract/loadout/proc/equip_items(var/mob/M)
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var/list/spawned_items = spawn_items()
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alter_items(spawned_items, M)
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M.recursive_list_equip(spawned_items)
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qdel(src)
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/obj/abstract/loadout/proc/spawn_items()
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var/list/to_return = list()
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for(var/T in items_to_spawn)
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if(ispath(T, /obj/item))
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var/obj/item/I = new T(loc)
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to_return.Add(I)
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return to_return
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/obj/abstract/loadout/proc/alter_items(var/list/items, var/mob/M)
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/obj/abstract/loadout/gemsuit
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items_to_spawn = list(/obj/item/clothing/head/helmet/space/rig/wizard,
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/obj/item/clothing/suit/space/rig/wizard,
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/obj/item/clothing/gloves/purple,
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/obj/item/clothing/shoes/sandal)
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/obj/abstract/loadout/nazi_rigsuit
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items_to_spawn = list(/obj/item/clothing/head/helmet/space/rig/nazi,
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/obj/item/clothing/suit/space/rig/nazi)
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/obj/abstract/loadout/soviet_rigsuit
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items_to_spawn = list(/obj/item/clothing/head/helmet/space/rig/soviet,
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/obj/item/clothing/suit/space/rig/soviet)
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/obj/abstract/loadout/dredd_gear
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items_to_spawn = list(/obj/item/clothing/under/darkred,
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/obj/item/clothing/suit/armor/xcomsquaddie/dredd,
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/obj/item/clothing/glasses/hud/security,
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/obj/item/clothing/mask/gas/swat,
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/obj/item/clothing/head/helmet/dredd,
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/obj/item/clothing/gloves/combat,
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/obj/item/clothing/shoes/combat,
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/obj/item/weapon/storage/belt/security,
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/obj/item/weapon/gun/lawgiver)
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/obj/abstract/loadout/standard_space_gear
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items_to_spawn = list(/obj/item/clothing/shoes/black,
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/obj/item/clothing/under/color/grey,
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/obj/item/clothing/suit/space,
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/obj/item/clothing/head/helmet/space,
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/obj/item/weapon/tank/jetpack/oxygen,
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/obj/item/clothing/mask/breath)
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/obj/abstract/loadout/engineer_RIG
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items_to_spawn = list(/obj/item/clothing/suit/space/rig,
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/obj/item/clothing/head/helmet/space/rig,
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/obj/item/weapon/tank/jetpack/oxygen,
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/obj/item/clothing/mask/breath)
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/obj/abstract/loadout/CE_RIG
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items_to_spawn = list(/obj/item/clothing/suit/space/rig/elite,
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/obj/item/clothing/head/helmet/space/rig/elite,
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/obj/item/weapon/tank/jetpack/oxygen,
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/obj/item/clothing/mask/breath)
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/obj/abstract/loadout/mining_RIG
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items_to_spawn = list(/obj/item/clothing/suit/space/rig/mining,
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/obj/item/clothing/head/helmet/space/rig/mining,
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/obj/item/weapon/tank/jetpack/oxygen,
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/obj/item/clothing/mask/breath)
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/obj/abstract/loadout/syndi_RIG
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items_to_spawn = list(/obj/item/clothing/suit/space/rig/syndi,
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/obj/item/clothing/head/helmet/space/rig/syndi,
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/obj/item/weapon/tank/jetpack/oxygen,
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/obj/item/clothing/mask/breath)
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/obj/abstract/loadout/wizard_RIG
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items_to_spawn = list(/obj/item/clothing/suit/space/rig/wizard,
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/obj/item/clothing/head/helmet/space/rig/wizard,
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/obj/item/weapon/tank/jetpack/oxygen,
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/obj/item/clothing/mask/breath)
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/obj/abstract/loadout/medical_RIG
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items_to_spawn = list(/obj/item/clothing/suit/space/rig/medical,
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/obj/item/clothing/head/helmet/space/rig/medical,
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/obj/item/weapon/tank/jetpack/oxygen,
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/obj/item/clothing/mask/breath)
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/obj/abstract/loadout/atmos_RIG
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items_to_spawn = list(/obj/item/clothing/suit/space/rig/atmos,
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/obj/item/clothing/head/helmet/space/rig/atmos,
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/obj/item/weapon/tank/jetpack/oxygen,
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/obj/item/clothing/mask/breath)
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/obj/abstract/loadout/tournament_standard_red
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items_to_spawn = list(/obj/item/clothing/under/color/red,
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/obj/item/clothing/shoes/black,
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/obj/item/clothing/suit/armor/vest,
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/obj/item/clothing/head/helmet/thunderdome,
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/obj/item/weapon/gun/energy/pulse_rifle/destroyer,
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/obj/item/weapon/kitchen/utensil/knife/large,
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/obj/item/weapon/grenade/smokebomb)
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/obj/abstract/loadout/tournament_standard_green
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items_to_spawn = list(/obj/item/clothing/under/color/green,
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/obj/item/clothing/shoes/black,
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/obj/item/clothing/suit/armor/vest,
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/obj/item/clothing/head/helmet/thunderdome,
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/obj/item/weapon/gun/energy/pulse_rifle/destroyer,
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/obj/item/weapon/kitchen/utensil/knife/large,
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/obj/item/weapon/grenade/smokebomb)
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/obj/abstract/loadout/tournament_gangster
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items_to_spawn = list(/obj/item/clothing/under/det,
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/obj/item/clothing/shoes/black,
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/obj/item/clothing/suit/storage/det_suit,
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/obj/item/clothing/glasses/thermal/monocle,
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/obj/item/clothing/head/det_hat,
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/obj/item/weapon/cloaking_device,
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/obj/item/weapon/gun/projectile,
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/obj/item/ammo_storage/box/a357)
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/obj/abstract/loadout/tournament_chef
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items_to_spawn = list(/obj/item/clothing/under/rank/chef,
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/obj/item/clothing/suit/chef,
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/obj/item/clothing/shoes/black,
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/obj/item/clothing/head/chefhat,
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/obj/item/weapon/kitchen/rollingpin,
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/obj/item/weapon/kitchen/utensil/knife/large,
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/obj/item/weapon/kitchen/utensil/knife/large,
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/obj/item/weapon/kitchen/utensil/knife/large)
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/obj/abstract/loadout/tournament_janitor
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items_to_spawn = list(/obj/item/clothing/under/rank/janitor,
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/obj/item/clothing/shoes/black,
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/obj/item/weapon/storage/backpack,
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/obj/item/weapon/mop,
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/obj/item/weapon/reagent_containers/glass/bucket/water_filled,
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/obj/item/weapon/grenade/chem_grenade/cleaner,
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/obj/item/weapon/grenade/chem_grenade/cleaner,
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/obj/item/stack/tile/plasteel,
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/obj/item/stack/tile/plasteel,
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/obj/item/stack/tile/plasteel,
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/obj/item/stack/tile/plasteel,
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/obj/item/stack/tile/plasteel,
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/obj/item/stack/tile/plasteel,
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/obj/item/stack/tile/plasteel)
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/obj/abstract/loadout/pirate
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items_to_spawn = list(/obj/item/clothing/under/pirate,
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/obj/item/clothing/shoes/brown,
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/obj/item/clothing/head/bandana,
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/obj/item/clothing/glasses/eyepatch,
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/obj/item/weapon/melee/energy/sword/pirate)
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/obj/abstract/loadout/space_pirate
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items_to_spawn = list(/obj/item/clothing/under/pirate,
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/obj/item/clothing/shoes/brown,
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/obj/item/clothing/suit/space/pirate,
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/obj/item/clothing/head/helmet/space/pirate,
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/obj/item/clothing/glasses/eyepatch,
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/obj/item/weapon/melee/energy/sword/pirate)
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/obj/abstract/loadout/soviet_soldier
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items_to_spawn = list(/obj/item/clothing/under/soviet,
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/obj/item/clothing/shoes/black,
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/obj/item/clothing/head/ushanka)
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/obj/abstract/loadout/tunnel_clown
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items_to_spawn = list(/obj/item/clothing/under/rank/clown,
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/obj/item/clothing/shoes/clown_shoes,
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/obj/item/clothing/gloves/black,
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/obj/item/clothing/mask/gas/clown_hat,
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/obj/item/clothing/head/chaplain_hood,
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/obj/item/device/radio/headset,
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/obj/item/clothing/glasses/thermal/monocle,
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/obj/item/clothing/suit/chaplain_hoodie,
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/obj/item/weapon/reagent_containers/food/snacks/grown/banana,
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/obj/item/weapon/bikehorn,
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/obj/item/weapon/card/id/tunnel_clown,
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/obj/item/weapon/fireaxe)
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/obj/abstract/loadout/tunnel_clown/alter_items(var/list/items, var/mob/M)
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for(var/obj/item/weapon/card/id/I in items)
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I.name = "[M.real_name]'s ID Card"
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I.registered_name = M.real_name
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/obj/abstract/loadout/masked_killer
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items_to_spawn = list(/obj/item/clothing/under/overalls,
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/obj/item/clothing/shoes/white,
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/obj/item/clothing/gloves/latex,
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/obj/item/clothing/mask/surgical,
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/obj/item/clothing/head/welding,
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/obj/item/device/radio/headset,
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/obj/item/clothing/glasses/thermal/monocle,
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/obj/item/clothing/suit/apron,
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/obj/item/weapon/kitchen/utensil/knife/large,
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/obj/item/weapon/scalpel,
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/obj/item/weapon/fireaxe)
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/obj/abstract/loadout/masked_killer/alter_items(var/list/items, var/mob/M)
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for(var/obj/item/I in items)
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I.add_blood(M)
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/obj/abstract/loadout/assassin
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items_to_spawn = list(/obj/item/clothing/under/suit_jacket,
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/obj/item/clothing/shoes/black,
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/obj/item/clothing/gloves/black,
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/obj/item/device/radio/headset,
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/obj/item/clothing/glasses/sunglasses,
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/obj/item/clothing/suit/wcoat,
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/obj/item/weapon/melee/energy/sword,
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/obj/item/weapon/cloaking_device,
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/obj/item/weapon/storage/secure/briefcase/assassin,
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/obj/item/device/pda/heads/assassin,
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/obj/item/weapon/card/id/syndicate/assassin)
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/obj/abstract/loadout/assassin/alter_items(var/list/items, var/mob/M)
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for(var/obj/item/weapon/card/id/I in items)
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I.name = "[M.real_name]'s ID Card"
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I.registered_name = M.real_name
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for(var/obj/item/device/pda/P in items)
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P.owner = M.real_name
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P.name = "PDA-[M.real_name] ([P.ownjob])"
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/obj/abstract/loadout/death_commando
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items_to_spawn = list(/obj/item/device/radio/headset/deathsquad,
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/obj/item/clothing/under/deathsquad,
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/obj/item/weapon/melee/energy/sword,
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/obj/item/weapon/gun/projectile/mateba,
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/obj/item/clothing/shoes/magboots/deathsquad,
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/obj/item/clothing/gloves/combat,
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/obj/item/clothing/glasses/thermal,
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/obj/item/clothing/head/helmet/space/rig/deathsquad,
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/obj/item/clothing/mask/gas/swat,
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/obj/item/clothing/suit/space/rig/deathsquad,
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/obj/item/weapon/tank/emergency_oxygen/double,
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/obj/item/weapon/storage/backpack/security,
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/obj/item/weapon/storage/box,
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/obj/item/ammo_storage/box/a357,
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/obj/item/weapon/storage/firstaid/regular,
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/obj/item/weapon/pinpointer,
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/obj/item/weapon/shield/energy,
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/obj/item/weapon/plastique,
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/obj/item/weapon/gun/energy/pulse_rifle,
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/obj/item/weapon/card/id/death_commando)
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/obj/abstract/loadout/death_commando/alter_items(var/list/items, var/mob/M)
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for(var/obj/item/weapon/card/id/I in items)
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I.name = "[M.real_name]'s ID Card"
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I.registered_name = M.real_name
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/obj/abstract/loadout/death_commando/equip_items(var/mob/M)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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H.equip_death_commando()
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else
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var/list/spawned_items = spawn_items()
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alter_items(spawned_items, M)
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M.recursive_list_equip(spawned_items)
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qdel(src)
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/obj/abstract/loadout/syndicate_commando
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items_to_spawn = list(/obj/item/device/radio/headset/syndicate/commando,
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/obj/item/clothing/under/syndicate/commando,
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/obj/item/weapon/melee/energy/sword,
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/obj/item/weapon/grenade/empgrenade,
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/obj/item/weapon/gun/projectile/silenced,
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/obj/item/clothing/shoes/swat,
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/obj/item/clothing/gloves/swat,
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/obj/item/clothing/glasses/thermal,
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/obj/item/clothing/mask/gas/syndicate,
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/obj/item/clothing/head/helmet/space/syndicate/black,
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/obj/item/clothing/suit/space/syndicate/black,
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/obj/item/weapon/tank/emergency_oxygen,
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/obj/item/weapon/storage/backpack/security,
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/obj/item/weapon/storage/box,
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/obj/item/ammo_storage/box/c45,
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/obj/item/weapon/storage/firstaid/regular,
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/obj/item/weapon/plastique,
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/obj/item/osipr_core,
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/obj/item/weapon/plastique,
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/obj/item/energy_magazine/osipr,
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/obj/item/weapon/gun/osipr,
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/obj/item/weapon/card/id/syndicate/commando)
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/obj/abstract/loadout/syndicate_commando/alter_items(var/list/items, var/mob/M)
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for(var/obj/item/weapon/card/id/I in items)
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I.name = "[M.real_name]'s ID Card"
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I.registered_name = M.real_name
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/obj/abstract/loadout/syndicate_commando/equip_items(var/mob/M)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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H.equip_syndicate_commando()
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else
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var/list/spawned_items = spawn_items()
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alter_items(spawned_items, M)
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M.recursive_list_equip(spawned_items)
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qdel(src)
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/obj/abstract/loadout/nanotrasen_representative
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items_to_spawn = list(/obj/item/clothing/under/rank/centcom/representative,
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/obj/item/clothing/shoes/centcom,
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/obj/item/clothing/gloves/white,
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/obj/item/device/radio/headset/heads/hop,
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/obj/item/device/pda/heads/nt_rep,
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/obj/item/clothing/glasses/sunglasses,
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/obj/item/weapon/storage/bag/clipboard,
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/obj/item/weapon/card/id/nt_rep)
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/obj/abstract/loadout/nanotrasen_representative/alter_items(var/list/items, var/mob/M)
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for(var/obj/item/weapon/card/id/I in items)
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I.name = "[M.real_name]'s ID Card"
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I.registered_name = M.real_name
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for(var/obj/item/device/pda/P in items)
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P.owner = M.real_name
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P.name = "PDA-[M.real_name] ([P.ownjob])"
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/obj/abstract/loadout/nanotrasen_officer
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items_to_spawn = list(/obj/item/clothing/under/rank/centcom/officer,
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/obj/item/clothing/shoes/centcom,
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/obj/item/clothing/gloves/white,
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/obj/item/device/radio/headset/heads/captain,
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/obj/item/clothing/head/beret/centcom/officer,
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/obj/item/device/pda/heads/nt_officer,
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/obj/item/clothing/glasses/sunglasses,
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/obj/item/weapon/gun/energy,
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/obj/item/weapon/card/id/centcom/nt_officer)
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/obj/abstract/loadout/nanotrasen_officer/alter_items(var/list/items, var/mob/M)
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for(var/obj/item/weapon/card/id/I in items)
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I.name = "[M.real_name]'s ID Card"
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I.registered_name = M.real_name
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for(var/obj/item/device/pda/P in items)
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P.owner = M.real_name
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P.name = "PDA-[M.real_name] ([P.ownjob])"
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/obj/abstract/loadout/nanotrasen_captain
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items_to_spawn = list(/obj/item/clothing/under/rank/centcom/captain,
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/obj/item/clothing/shoes/centcom,
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/obj/item/clothing/gloves/white,
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/obj/item/device/radio/headset/heads/captain,
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/obj/item/clothing/head/beret/centcom/captain,
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/obj/item/device/pda/heads/nt_captain,
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/obj/item/clothing/glasses/sunglasses,
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/obj/item/weapon/gun/energy,
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/obj/item/weapon/card/id/centcom/nt_officer)
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/obj/abstract/loadout/nanotrasen_captain/alter_items(var/list/items, var/mob/M)
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for(var/obj/item/weapon/card/id/I in items)
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I.name = "[M.real_name]'s ID Card"
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I.registered_name = M.real_name
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for(var/obj/item/device/pda/P in items)
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P.owner = M.real_name
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P.name = "PDA-[M.real_name] ([P.ownjob])"
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/obj/abstract/loadout/nanotrasen_supreme_commander
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items_to_spawn = list(/obj/item/clothing/under/rank/centcom/captain,
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/obj/item/clothing/shoes/centcom,
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/obj/item/clothing/gloves/centcom,
|
|
/obj/item/device/radio/headset/heads/captain,
|
|
/obj/item/clothing/head/centhat,
|
|
/obj/item/clothing/suit/armor/centcomm,
|
|
/obj/item/clothing/glasses/sunglasses,
|
|
/obj/item/weapon/gun/energy/laser/captain,
|
|
/obj/item/device/pda/heads/nt_supreme,
|
|
/obj/item/weapon/card/id/admin/nt_supreme)
|
|
|
|
/obj/abstract/loadout/nanotrasen_supreme_commander/alter_items(var/list/items, var/mob/M)
|
|
for(var/obj/item/weapon/card/id/I in items)
|
|
I.name = "[M.real_name]'s ID Card"
|
|
I.registered_name = M.real_name
|
|
for(var/obj/item/device/pda/P in items)
|
|
P.owner = M.real_name
|
|
P.name = "PDA-[M.real_name] ([P.ownjob])"
|
|
|
|
/obj/abstract/loadout/emergency_response_team
|
|
items_to_spawn = list(/obj/item/device/radio/headset/ert,
|
|
/obj/item/clothing/under/ert,
|
|
/obj/item/device/flashlight,
|
|
/obj/item/weapon/gun/energy/gun,
|
|
/obj/item/clothing/glasses/sunglasses/sechud,
|
|
/obj/item/clothing/shoes/swat,
|
|
/obj/item/clothing/gloves/swat,
|
|
/obj/item/weapon/storage/backpack/security,
|
|
/obj/item/weapon/storage/box/survival/ert,
|
|
/obj/item/weapon/storage/firstaid/regular,
|
|
/obj/item/weapon/card/id/emergency_responder)
|
|
|
|
/obj/abstract/loadout/emergency_response_team/alter_items(var/list/items, var/mob/M)
|
|
for(var/obj/item/weapon/card/id/I in items)
|
|
I.name = "[M.real_name]'s ID Card"
|
|
I.registered_name = M.real_name
|
|
|
|
/obj/abstract/loadout/emergency_response_team/equip_items(var/mob/M)
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/H = M
|
|
H.equip_response_team()
|
|
else
|
|
var/list/spawned_items = spawn_items()
|
|
alter_items(spawned_items, M)
|
|
M.recursive_list_equip(spawned_items)
|
|
qdel(src)
|
|
|
|
/obj/abstract/loadout/special_ops_officer
|
|
items_to_spawn = list(/obj/item/clothing/under/syndicate/combat,
|
|
/obj/item/clothing/suit/armor/swat/officer,
|
|
/obj/item/clothing/shoes/combat,
|
|
/obj/item/clothing/gloves/combat,
|
|
/obj/item/device/radio/headset/heads/captain,
|
|
/obj/item/clothing/glasses/thermal/eyepatch,
|
|
/obj/item/clothing/mask/cigarette/cigar/havana,
|
|
/obj/item/clothing/head/beret/centcom,
|
|
/obj/item/weapon/gun/energy/pulse_rifle/M1911,
|
|
/obj/item/weapon/lighter/zippo,
|
|
/obj/item/weapon/storage/backpack/satchel,
|
|
/obj/item/weapon/card/id/special_operations)
|
|
|
|
/obj/abstract/loadout/special_ops_officer/alter_items(var/list/items, var/mob/M)
|
|
for(var/obj/item/weapon/card/id/I in items)
|
|
I.name = "[M.real_name]'s ID Card"
|
|
I.registered_name = M.real_name
|
|
|
|
/obj/abstract/loadout/blue_wizard
|
|
items_to_spawn = list(/obj/item/clothing/under/lightpurple,
|
|
/obj/item/clothing/suit/wizrobe,
|
|
/obj/item/clothing/shoes/sandal,
|
|
/obj/item/device/radio/headset,
|
|
/obj/item/clothing/head/wizard,
|
|
/obj/item/weapon/storage/backpack,
|
|
/obj/item/weapon/storage/box,
|
|
/obj/item/weapon/teleportation_scroll,
|
|
/obj/item/weapon/spellbook,
|
|
/obj/item/weapon/staff)
|
|
|
|
/obj/abstract/loadout/red_wizard
|
|
items_to_spawn = list(/obj/item/clothing/under/lightpurple,
|
|
/obj/item/clothing/suit/wizrobe/red,
|
|
/obj/item/clothing/shoes/sandal,
|
|
/obj/item/device/radio/headset,
|
|
/obj/item/clothing/head/wizard/red,
|
|
/obj/item/weapon/storage/backpack,
|
|
/obj/item/weapon/storage/box,
|
|
/obj/item/weapon/teleportation_scroll,
|
|
/obj/item/weapon/spellbook,
|
|
/obj/item/weapon/staff)
|
|
|
|
/obj/abstract/loadout/marisa_wizard
|
|
items_to_spawn = list(/obj/item/clothing/under/lightpurple,
|
|
/obj/item/clothing/suit/wizrobe/marisa,
|
|
/obj/item/clothing/shoes/sandal/marisa,
|
|
/obj/item/device/radio/headset,
|
|
/obj/item/clothing/head/wizard/marisa,
|
|
/obj/item/weapon/storage/backpack,
|
|
/obj/item/weapon/storage/box,
|
|
/obj/item/weapon/teleportation_scroll,
|
|
/obj/item/weapon/spellbook,
|
|
/obj/item/weapon/staff)
|
|
|
|
/obj/abstract/loadout/soviet_admiral
|
|
items_to_spawn = list(/obj/item/clothing/head/hgpiratecap,
|
|
/obj/item/clothing/shoes/combat,
|
|
/obj/item/clothing/gloves/combat,
|
|
/obj/item/device/radio/headset/heads/captain,
|
|
/obj/item/clothing/glasses/thermal/eyepatch,
|
|
/obj/item/clothing/suit/hgpirate,
|
|
/obj/item/weapon/storage/backpack/satchel,
|
|
/obj/item/weapon/gun/projectile/mateba,
|
|
/obj/item/clothing/under/soviet,
|
|
/obj/item/weapon/card/id/soviet_admiral)
|
|
|
|
/obj/abstract/loadout/soviet_admiral/alter_items(var/list/items, var/mob/M)
|
|
for(var/obj/item/weapon/card/id/I in items)
|
|
I.name = "[M.real_name]'s ID Card"
|
|
I.registered_name = M.real_name
|
|
|
|
/obj/abstract/loadout/bomberman
|
|
items_to_spawn = list(/obj/item/clothing/under/darkblue,
|
|
/obj/item/clothing/shoes/purple,
|
|
/obj/item/clothing/head/helmet/space/bomberman,
|
|
/obj/item/clothing/suit/space/bomberman,
|
|
/obj/item/clothing/gloves/purple,
|
|
/obj/item/weapon/bomberman)
|
|
|
|
/obj/abstract/loadout/arena_bomberman
|
|
items_to_spawn = list(/obj/item/clothing/under/darkblue,
|
|
/obj/item/clothing/shoes/purple,
|
|
/obj/item/clothing/head/helmet/space/bomberman,
|
|
/obj/item/clothing/suit/space/bomberman,
|
|
/obj/item/clothing/gloves/purple,
|
|
/obj/item/weapon/bomberman)
|
|
|
|
/obj/abstract/loadout/arena_bomberman/alter_items(var/list/items, var/mob/M)
|
|
for(var/obj/item/clothing/C in items)
|
|
C.canremove = 0
|
|
if(istype(C, /obj/item/clothing/suit/space/bomberman))
|
|
var/obj/item/clothing/suit/space/bomberman/B = C
|
|
B.slowdown = HARDSUIT_SLOWDOWN_LOW
|
|
var/list/randomhexes = list("7","8","9","a","b","c","d","e","f",)
|
|
M.color = "#[pick(randomhexes)][pick(randomhexes)][pick(randomhexes)][pick(randomhexes)][pick(randomhexes)][pick(randomhexes)]"
|
|
M.name = "Bomberman #[rand(1,999)]"
|
|
M.mind.special_role = BOMBERMAN // NEEDED FOR CHEAT CHECKS!
|