Files
vgstation13/code/modules/research/destructive_analyzer.dm
jknpj f6aae72618 Tool Sound/Speed (#25529)
* Initial work on tool sounds

* Crowbars

* playtoolsound()

* aaaaaaaaaaaaaaaaaaaa

* HERE WE GO AGAIN

* Wrench

* Screwdriver.ogg REDUX, Cuffs

* drilling tools toolspeed is now a multiplier too

* Wirecutter
2020-02-08 09:07:00 -06:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
/*
Destructive Analyzer
It is used to destroy hand-held objects and advance technological research. Controls are in the linked R&D console.
Note: Must be placed within 3 tiles of the R&D Console
*/
/obj/machinery/r_n_d/destructive_analyzer
name = "Destructive Analyzer"
icon_state = "d_analyzer"
var/obj/item/weapon/loaded_item = null
var/decon_mod = 1
research_flags = CONSOLECONTROL
/obj/machinery/r_n_d/destructive_analyzer/New()
. = ..()
component_parts = newlist(
/obj/item/weapon/circuitboard/destructive_analyzer,
/obj/item/weapon/stock_parts/scanning_module,
/obj/item/weapon/stock_parts/manipulator,
/obj/item/weapon/stock_parts/micro_laser
)
RefreshParts()
/obj/machinery/r_n_d/destructive_analyzer/Destroy()
if(linked_console && linked_console.linked_destroy == src)
linked_console.linked_destroy = null
. = ..()
/obj/machinery/r_n_d/destructive_analyzer/RefreshParts()
var/T = 0
for(var/obj/item/weapon/stock_parts/S in component_parts)
T += S.rating * 0.1
T = clamp(T, 0, 1)
decon_mod = T
/obj/machinery/r_n_d/destructive_analyzer/proc/ConvertReqString2List(var/list/source_list)
var/list/temp_list = params2list(source_list)
for(var/O in temp_list)
temp_list[O] = text2num(temp_list[O])
return temp_list
/obj/machinery/r_n_d/destructive_analyzer/togglePanelOpen(var/obj/toggleitem, mob/user)
if(loaded_item)
to_chat(user, "<span class='rose'>You can't open the maintenance panel while an item is loaded!</span>")
return -1
return ..()
/obj/machinery/r_n_d/destructive_analyzer/crowbarDestroy(mob/user, obj/item/weapon/crowbar/I)
if(..())
if(loaded_item)
loaded_item.forceMove(loc)
return TRUE
return FALSE
/obj/machinery/r_n_d/destructive_analyzer/attackby(var/obj/O as obj, var/mob/user as mob)
if(..())
return 1
if (istype(O, /obj/item) && !loaded_item && !panel_open)
if(isrobot(user)) //Don't put your module items in there!
if(isMoMMI(user))
var/mob/living/silicon/robot/mommi/mommi = user
if(mommi.is_in_modules(O,permit_sheets=1))
to_chat(user, "<span class='warning'>You cannot insert something that is part of you.</span>")
return
else
return
if(!O.origin_tech)
to_chat(user, "<span class='warning'>This doesn't seem to have a tech origin!</span>")
return
var/list/temp_tech = ConvertReqString2List(O.origin_tech)
if (temp_tech.len == 0)
to_chat(user, "<span class='warning'>You cannot deconstruct this item!</span>")
return
/*if(O.reliability < 90 && O.crit_fail == 0)
to_chat(usr, "<span class='warning'>Item is neither reliable enough or broken enough to learn from.</span>")
return*/
if(user.drop_item(O, src))
busy = 1
loaded_item = O
to_chat(user, "<span class='notice'>You add the [O.name] to the machine!</span>")
flick("d_analyzer_la", src)
spawn(10)
icon_state = "d_analyzer_l"
busy = 0
if(linked_console)
linked_console.updateUsrDialog()
return 1
/obj/machinery/r_n_d/destructive_analyzer/attack_hand(mob/user as mob)
if (..(user))
return
if (loaded_item && !panel_open && !busy)
to_chat(user, "<span class='notice'>You remove the [loaded_item.name] from the [src].</span>")
loaded_item.forceMove(src.loc)
loaded_item = null
icon_state = "d_analyzer"
/obj/machinery/r_n_d/destructive_analyzer/attack_ghost(mob/user)
return
/obj/machinery/r_n_d/destructive_analyzer/npc_tamper_act(mob/living/L)
//Put a random nearby item inside.
var/list/pickable_items = list()
for(var/obj/item/I in range(1, L))
var/list/temp_tech = ConvertReqString2List(I.origin_tech)
if(temp_tech.len)
pickable_items.Add(I)
if(!pickable_items.len)
return
var/obj/item/I = pick(pickable_items)
if(L.Adjacent(I))
visible_message("<span class='danger'>\The [L] stuffs \the [I] into \the [src]!</span>")
attackby(I, L)
/obj/machinery/r_n_d/destructive_analyzer/kick_act(mob/living/carbon/human/H)
..()
if(linked_console)
linked_console.deconstruct_item(H)
//For testing purposes only.
/*/obj/item/weapon/deconstruction_test
name = "Test Item"
desc = "WTF?"
icon = 'icons/obj/weapons.dmi'
icon_state = "d20"
g_amt = 5000
m_amt = 5000
origin_tech = Tc_MATERIALS + "=5;" + Tc_PLASMATECH + "=5;" + Tc_SYNDICATE + "=5;" + Tc_PROGRAMMING + "=9"*/