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vgstation13/code/modules/research/mechanic/reverse_engine.dm
MadmanMartian 599712325c Properly fixes the fabricator problem (#20587)
* Properly fixes the fabricator problem

 - Moves research's tech level stuff to a list by reference. Reference being the ID. All this so you don't need to loop through EVERY.FREAKING.RESEARCH.OBJECT to find the one you want.
 - Actually fixes the issue where syncing research and updating the internal components were using different math.

* switch those two out
2018-11-07 15:37:52 +01:00

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#define REV_ENG_HEIGHT 400
#define REV_ENG_WIDTH 1200
#define REV_ENG_RESEARCHBASE 150
/obj/machinery/r_n_d/reverse_engine
name = "Reverse Engine"
desc = ""
icon = 'icons/obj/machines/mechanic.dmi'
icon_state = "reverse-engine"
var/list/datum/design/research_queue = list()//all the designs we are waiting to research
var/list/datum/design/ready_queue = list()//all the designs we HAVE researched, and are ready to print
var/max_queue_len = 0 //maximum number of items in the research queue
var/scan_rating = 1 //the scanner rating
var/cap_rating = 1 //the capacitor rating
research_flags = NANOTOUCH
/obj/machinery/r_n_d/reverse_engine/New()
..()
component_parts = newlist(
/obj/item/weapon/circuitboard/reverse_engine,
/obj/item/weapon/stock_parts/scanning_module,
/obj/item/weapon/stock_parts/scanning_module,
/obj/item/weapon/stock_parts/capacitor,
/obj/item/weapon/stock_parts/capacitor,
/obj/item/weapon/stock_parts/manipulator,
/obj/item/weapon/stock_parts/console_screen
)
RefreshParts()
/obj/machinery/r_n_d/reverse_engine/RefreshParts()
var/i = 0
for(var/obj/item/weapon/stock_parts/scanning_module/S in component_parts)
i++
scan_rating += S.rating //sum
scan_rating = scan_rating / i //average
i = 0
for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
i++
cap_rating += C.rating
cap_rating = cap_rating / i
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
max_queue_len = 10 * M.rating
/obj/machinery/r_n_d/reverse_engine/attackby(var/obj/O as obj, var/mob/user as mob)
if(..())
return 1
if(busy)
to_chat(user, "<span class='notice'>The [src] is currently busy, please wait until the current operation is finished.</span>")
return
if(istype(O, /obj/item/device/device_analyser))
var/obj/item/device/device_analyser/DA = O
if(DA.loaded_designs && DA.loaded_designs.len)
if(DA.loadone)
var/list/name_list = list()
for(var/datum/design/thisdesign in DA.loaded_designs)
name_list[thisdesign.name] = thisdesign
var/design_name = input(user, "Select a design to load", "Select Design", "") as null|anything in name_list
var/datum/design/chosen_design = name_list[design_name]
AddDesign(chosen_design, DA.loaded_designs, user)
return 1
else
var/i = 0
for(var/datum/design/loop_design in DA.loaded_designs)
if(!AddDesign(loop_design, DA.loaded_designs, user))
break
i++
to_chat(user, "Successfully transferred [i] design\s.")
return 1
return
if(istype(O, /obj/item/device/pda))
var/obj/item/device/pda/PDA = O
if(PDA.dev_analys)
var/obj/item/device/device_analyser/DA = PDA.dev_analys
for(var/datum/design/loop_design in DA.loaded_designs)
AddDesign(loop_design, DA.loaded_designs, user)
return 1
return 0
//Loads a design from a list onto the machine to be researched
//Pretty simple, just checks if the design is already present and then adds it and removes it from the parent list
/obj/machinery/r_n_d/reverse_engine/proc/AddDesign(var/datum/design/design, var/list/design_list, var/mob/user)
if(!istype(design))
design_list -= design //lets just brush that under the rug
return
for(var/datum/design/MD in research_queue)
if(MD.build_path == design.build_path)
design_list -= design
to_chat(user, "<span class='notice'>The [design.name] is already loaded onto \the [src]!</span>")
return
for(var/datum/design/MD in ready_queue)
if(MD.build_path == design.build_path)
design_list -= design
to_chat(user, "<span class='notice'>The [design.name] has already been researched by \the [src]!</span>")
return
if(research_queue.len >= max_queue_len)
to_chat(user, "<span class='notice'>The [src]'s research queue is full. Research some designs first before adding more.</span>")
return
if(design in design_list) //let's make sure, here
research_queue += design
design_list -= design
to_chat(user, "<span class='notice'>The [design.name] was successfully loaded onto the [src].</span>")
return 1
return
//proc used to determine how quickly a design is researched.
//given a design, it checks to see the difference between the tech levels of the design and of the rd console it is linked to.
//returns the number of levels difference between the design and the console, if any at all ( no negatives )
/obj/machinery/r_n_d/reverse_engine/proc/Tech_Difference(var/datum/design/design)
var/list/techlist = design.req_tech
var/techdifference = 0
if(techlist.len && linked_console)
//message_admins("We have a techlist and a linked_console")
for(var/checktech in techlist)
//message_admins("Looking at [checktech] with value of [techlist[checktech]]")
for(var/ID in tech_list) //if we find that technology
var/datum/tech/pointed_tech = tech_list[ID]
if(pointed_tech.id == checktech)
if(techlist[checktech] > pointed_tech.level) //if the machine board's research level is higher than the one on the console
//message_admins("Found a difference of [techlist[checktech] - pointed_tech.level]")
techdifference += techlist[checktech] - pointed_tech.level //then add this to the tech difference
else if(techlist.len)
//message_admins("We only have a techlist")
for(var/checktech in techlist) //we have no console, so this is the worst case scenario
techdifference += techlist[checktech] - 1 //maximum time possible
//message_admins("Techdifference before adjust is [techdifference]")
if(techdifference < 0) //I'm not sure how this could happen, but just for sanity
techdifference = 0
return techdifference
/obj/machinery/r_n_d/reverse_engine/proc/researchQueue()
if(!research_queue.len)
return
while(research_queue[1])
if(stat&(NOPOWER|BROKEN))
return 0
var/datum/design/current_design = research_queue[1]
if(!researchDesign(current_design))
break
if(!research_queue.len)
break
else
current_design = research_queue[1]
if(!research_queue.len)
src.visible_message("<span class='notice'>[bicon(src)] \The [src] beeps: 'Successfully researched all designs.'</span>")
/obj/machinery/r_n_d/reverse_engine/proc/researchDesign(var/datum/design/design)
//message_admins("This researchDesign got called with the [design.design_name].")
if(busy)
return
if(!istype(design) || !(design in research_queue)) //sanity checking, always good
return
if(design in ready_queue)
src.visible_message("<span class='notice'>[bicon(src)] \The [src] beeps:'The [design.name] is already researched.'</span>")
research_queue -= design
return
var/researchtime = ( (REV_ENG_RESEARCHBASE * Tech_Difference(design)) / (scan_rating + cap_rating) )
busy = 1
overlays += image(icon = icon, icon_state = "[base_state]_ani")
sleep(researchtime) //we use sleep instead of spawn because code like the queue code has to hang on this proc
research_queue -= design
busy = 0
overlays -= image(icon = icon, icon_state = "[base_state]_ani")
if(!(design in ready_queue))
ready_queue += design
src.visible_message("<span class='notice'>[bicon(src)] \The [src] beeps: 'Successfully researched \the [design.name].'</span>")
return 1
return
//finds a printer connected to the console, and use it to print our design
/obj/machinery/r_n_d/reverse_engine/proc/PrintDesign(var/datum/design/design, var/use_nano = 0)
if(linked_console)
//message_admins("Looking for machines...")
for(var/obj/machinery/r_n_d/M in linked_console.linked_machines)
if(istype(M, /obj/machinery/r_n_d/blueprinter))
var/obj/machinery/r_n_d/blueprinter/BP = M
//message_admins("Found the blueprinter!")
BP.PrintDesign(design, use_nano)
return 1
else
src.visible_message("You need to link this machine to a research console first!")
/obj/machinery/r_n_d/reverse_engine/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open=NANOUI_FOCUS)
if(src.stat & (BROKEN|NOPOWER))
return
if((user.stat && !isobserver(user)) || user.restrained() || !allowed(user) || !Adjacent(user))
return
var/data[0]
var/list/todo_queue = list()
var/list/done_queue = list()
for(var/i=1;i<=research_queue.len;i++)
var/datum/design/research_item = research_queue[i]
if(istype(research_item, /datum/design/))
todo_queue.Add(list(list("name" = research_item.name, "command1" = list("research" = i), "command2" = list("remove_tosearch" = i))))
for(var/i=1;i<=ready_queue.len;i++)
var/datum/design/ready_item = ready_queue[i]
if(istype(ready_item,/datum/design/))
done_queue.Add(list(list("name" = ready_item.name, "command1" = list("print_design" = i), "command2" = list("nanoprint_design" = i), "command3" = list("remove_researched" = i))))
data["research_queue"] = todo_queue
data["ready_queue"] = done_queue
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "rev-engine.tmpl", name, REV_ENG_WIDTH, REV_ENG_HEIGHT)
ui.set_initial_data(data)
ui.open()
/obj/machinery/r_n_d/reverse_engine/Topic(href, href_list)
if(..())
return
if(href_list["close"])
if(usr.machine == src)
usr.unset_machine()
return 1
if(href_list["remove_tosearch"])
var/datum/design/design = research_queue[text2num(href_list["remove_tosearch"])]
if(design)
research_queue -= design
qdel(design)
design = null
ui_interact(usr)
return 1
if(href_list["remove_researched"])
var/datum/design/design = ready_queue[text2num(href_list["remove_researched"])]
if(design)
ready_queue -= design
qdel(design)
design = null
ui_interact(usr)
return 1
if(href_list["research"])
var/datum/design/design = research_queue[text2num(href_list["research"])]
if(design)
researchDesign(design)
ui_interact(usr)
return 1
if(href_list["research_all"])
researchQueue()
ui_interact(usr)
return 1
if(href_list["print_design"])
var/datum/design/design = ready_queue[text2num(href_list["print_design"])]
if(design)
PrintDesign(design, 0)
return 1
if(href_list["nanoprint_design"])
var/datum/design/design = ready_queue[text2num(href_list["nanoprint_design"])]
if(design)
PrintDesign(design, 1)
return 1