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Started work on beesease. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@324 316c924e-a436-60f5-8080-3fe189b3f50e
184 lines
5.6 KiB
Plaintext
184 lines
5.6 KiB
Plaintext
/datum/disease
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var/name = "No disease"
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var/stage = 1 //all diseases start at stage 1
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var/max_stages = 0.0
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var/cure = null
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var/cure_id = null// reagent.id or list containing them
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var/cure_chance = 8//chance for the cure to do its job
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var/spread = null
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var/list/affected_species = list()
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var/mob/affected_mob = null
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var/carrier = 0.0 //there will be a small chance that the person will be a carrier
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var/curable = 1 //can this disease be cured? (By itself...)
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var/list/strain_data = list() //This is passed on to infectees
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var/stage_prob = 5 // probability of advancing to next stage, default 5% per check
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var/agent = "some microbes"//name of the disease agent
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var/permeability_mod = 0//permeability modifier. Positive gives better chance, negative - worse.
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/datum/disease/proc/stage_act()
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var/cure_present = has_cure()
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//world << "[cure_present]"
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if(carrier&&!cure_present)
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//world << "[affected_mob] is carrier"
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return
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spread = (cure_present?"Remissive":initial(spread))
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if(stage > max_stages)
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stage = max_stages
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if(prob(stage_prob) && stage != max_stages && !cure_present) //now the disease shouldn't get back up to stage 4 in no time
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stage++
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if(stage != 1 && (prob(1) || (cure_present && prob(cure_chance))))
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stage--
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else if(stage == 1 && ((prob(1) && affected_mob.virus.curable) || (cure_present && prob(cure_chance))))
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affected_mob.resistances += affected_mob.virus.type
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affected_mob.virus = null
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return
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return
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/datum/disease/proc/has_cure()
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if(!cure_id) return 0
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var/result = 1
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if(istype(cure_id, /list))
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for(var/C_id in cure_id)
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if(!affected_mob.reagents.has_reagent(C_id))
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result = 0
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else if(!affected_mob.reagents.has_reagent(cure_id))
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result = 0
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return result
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/mob/proc/contract_disease(var/datum/disease/virus, var/skip_this = 0)
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if(src.resistances.Find(virus.type))
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if(prob(99)) return
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src.resistances.Remove(virus.type)//the resistance is futile
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//For alien egg and stuff
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if(skip_this == 1)
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src.virus = virus
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src.virus.affected_mob = src
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if(prob(5))
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src.virus.carrier = 1
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return
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/*
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var/list/clothing_areas = list()
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var/list/covers = list(UPPER_TORSO,LOWER_TORSO,LEGS,FEET,ARMS,HANDS)
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for(var/Covers in covers)
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clothing_areas[Covers] = list()
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for(var/obj/item/clothing/Clothing in src)
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if(Clothing)
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for(var/Covers in covers)
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if(Clothing&Covers)
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clothing_areas[Covers] += Clothing
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*/
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if(prob(15)) return
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var/obj/item/clothing/Cl = null
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var/passed = 1
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var/target_zone = pick(1,2,50;3,50;4)//1 - head, 2 - body, 3 - hands, 4- feet
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if(istype(src, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = src
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switch(target_zone)
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if(1)
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if(H.head)
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Cl = H.head
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passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
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//world << "Head pass [passed]"
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if(passed && H.wear_mask)
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Cl = H.wear_mask
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passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
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//world << "Mask pass [passed]"
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if(2)//arms and legs included
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if(H.wear_suit)
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Cl = H.wear_suit
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passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
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//world << "Suit pass [passed]"
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if(passed && H.slot_w_uniform)
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Cl = H.slot_w_uniform
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passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
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//world << "Uniform pass [passed]"
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if(3)
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if(H.wear_suit && H.wear_suit.body_parts_covered&HANDS)
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Cl = H.wear_suit
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passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
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if(passed && H.gloves)
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Cl = H.gloves
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passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
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//world << "Gloves pass [passed]"
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if(4)
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if(H.wear_suit && H.wear_suit.body_parts_covered&FEET)
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Cl = H.wear_suit
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passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
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if(passed && H.shoes)
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Cl = H.shoes
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passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
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//world << "Shoes pass [passed]"
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else
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src << "Something strange's going on, something's wrong."
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/*if("feet")
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if(H.shoes && istype(H.shoes, /obj/item/clothing/))
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Cl = H.shoes
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passed = prob(Cl.permeability_coefficient*100)
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//
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world << "Shoes pass [passed]"
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*/ //
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else if(istype(src, /mob/living/carbon/monkey))
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var/mob/living/carbon/monkey/M = src
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switch(target_zone)
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if(1)
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if(M.wear_mask)
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Cl = M.wear_mask
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passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
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//world << "Mask pass [passed]"
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if(passed && virus.spread=="Airborne" && src.internals)
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passed = prob(60)
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if(passed)
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// world << "Infection in the mob [src]. YAY"
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/*
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var/score = 0
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if(istype(src, /mob/living/carbon/human))
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if(src:gloves) score += 5
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if(istype(src:wear_suit, /obj/item/clothing/suit/space)) score += 10
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if(istype(src:wear_suit, /obj/item/clothing/suit/bio_suit)) score += 10
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if(istype(src:head, /obj/item/clothing/head/helmet/space)) score += 5
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if(istype(src:head, /obj/item/clothing/head/bio_hood)) score += 5
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if(src.wear_mask)
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score += 5
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if((istype(src:wear_mask, /obj/item/clothing/mask) || istype(src:wear_mask, /obj/item/clothing/mask/surgical)) && !src.internal)
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score += 5
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if(src.internal)
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score += 5
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if(score > 20)
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return
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else if(score == 20 && prob(95))
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return
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else if(score >= 15 && prob(75))
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return
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else if(score >= 10 && prob(55))
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return
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else if(score >= 5 && prob(35))
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return
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else if(prob(15))
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return
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else*/
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src.virus = virus
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src.virus.affected_mob = src
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if(prob(5))
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src.virus.carrier = 1
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return
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return
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