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cyberpresidentvanellope/vgstation13
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6a2d78bc9488b67415a96d4f473faba8d0fccccf
vgstation13/code/__HELPERS
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giacomand@gmail.com 6a2d78bc94 -Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00
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files.dm
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game.dm
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global_lists.dm
Changed some global_list stuff:
2012-10-24 20:11:39 +00:00
icons.dm
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lists.dm
…
logging.dm
…
names.dm
…
text.dm
…
time.dm
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type2type.dm
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unsorted.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00
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