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* Generalize breakability to obj. Standardize health and maxHealth for objs. Make flashlights, cameras, beakers, and wall-mounted lanterns breakable. * Moved breakable.dm. * Fix metaclub beepsky's maxhealth to maxHealth. * Attempted to fix named argument error. * Attempt to fix take_damage() derived proc named argument error. * Attempt to fixed named argument error. * Fragments can be obj not just item. * Remove debug. * . * Fixed conflicting proc definitions. * Attempt to fix runtime. * Partly dissolve existing implementations of object health into general framework. * Declare parent args in take_damage() proc overrides. * Typo fix. * Comment change. * Change destroy to qdel. * Update breakable.dm Check for null teeth. * Teeth check. * . * Gum check. * Bugfixes and general object kicking. * . * fix kicking * . * . * Kicking small items around. * Throwing something at an object to break the latter. * Fix storage inconsistencies. * Nicer kick damage calculation. * You don't need teeth to bite properly with a beak. * Items can take damage landing in disposals. * Undo that.. there's bug potential.