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vgstation13/code/modules/customitems/item_spawning.dm

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//switch this out to use a database at some point
//list of ckey/ real_name and item paths
//gives item to specific people when they join if it can
//for multiple items just add mutliple entries, unless i change it to be a listlistlist
//yes, it has to be an item, you can't pick up nonitems
/proc/EquipCustomItems(mob/living/carbon/human/M)
// load lines
var/file = file2text("config/custom_items.txt")
var/lines = text2list(file, "\n")
for(var/line in lines)
// split & clean up
var/list/Entry = text2list(line, ":")
for(var/i = 1 to Entry.len)
Entry[i] = trim(Entry[i])
if(Entry.len < 3)
continue;
if(Entry[1] == M.ckey && Entry[2] == M.real_name)
var/list/Paths = text2list(Entry[3], ",")
for(var/P in Paths)
var/ok = 0 // 1 if the item was placed successfully
P = trim(P)
var/path = text2path(P)
var/obj/item/Item = new path()
if(istype(Item,/obj/item/weapon/card/id))
//id card needs to replace the original ID
if(M.ckey == "nerezza" && M.real_name == "Asher Spock" && M.mind.role_alt_title && M.mind.role_alt_title != "Emergency Physician")
//only spawn ID if asher is joining as an emergency physician
ok = 1
del(Item)
goto skip
var/obj/item/weapon/card/id/I = Item
for(var/obj/item/weapon/card/id/C in M)
//default settings
I.name = "[M.real_name]'s ID Card ([M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role])"
I.registered_name = M.real_name
I.access = C.access
I.assignment = C.assignment
I.blood_type = C.blood_type
I.dna_hash = C.dna_hash
I.fingerprint_hash = C.fingerprint_hash
//I.pin = C.pin
//custom stuff
if(M.ckey == "fastler" && M.real_name == "Fastler Greay") //This is a Lifetime ID
I.name = "[M.real_name]'s Lifetime ID Card ([M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role])"
else if(M.ckey == "nerezza" && M.real_name == "Asher Spock") //This is an Odysseus Specialist ID
I.name = "[M.real_name]'s Odysseus Specialist ID Card ([M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role])"
I.access += list(access_robotics) //Station-based mecha pilots need this to access the recharge bay.
else if(M.ckey == "roaper" && M.real_name == "Ian Colm") //This is a Technician ID
I.name = "[M.real_name]'s Technician ID ([M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role])"
//replace old ID
del(C)
ok = M.equip_if_possible(I, slot_wear_id, 0) //if 1, last argument deletes on fail
break
else if(istype(M.back,/obj/item/weapon/storage) && M.back:contents.len < M.back:storage_slots) // Try to place it in something on the mob's back
Item.loc = M.back
ok = 1
else
for(var/obj/item/weapon/storage/S in M.contents) // Try to place it in any item that can store stuff, on the mob.
if (S.contents.len < S.storage_slots)
Item.loc = S
ok = 1
break
skip:
if (ok == 0) // Finally, since everything else failed, place it on the ground
Item.loc = get_turf(M.loc)