Files
vgstation13/code/game/gamemodes/blob/blobs/node.dm
Wizardcrying 6ea0489065 Spelling/grammar/wording/etc fixes (#12993)
* mainly standardized the vending machine descriptions with exceptions

* oops

* more

* this time i changed a proc name but there was only one use of it

* everything gets changed!

* this commit sponsored by low-quality forum posting

* buisness

* i broke it

* but is it really robust?

* why didn't this commit

* finally, spent a lot of my morning for this

* colour

* sure it's not atomic, celt
2016-12-23 06:01:09 -05:00

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/obj/effect/blob/node
name = "blob node"
icon_state = "node"
desc = "A part of a blob."
health = 100
maxhealth = 100
fire_resist = 2
custom_process=1
layer = BLOB_NODE_LAYER
spawning = 0
destroy_sound = "sound/effects/blobsplatspecial.ogg"
icon_new = "node"
icon_classic = "blob_node"
/obj/effect/blob/node/New(loc,newlook = "new",no_morph = 0)
blob_nodes += src
processing_objects.Add(src)
..(loc, newlook)
if((icon_size == 64) && !no_morph)
flick("morph_node",src)
/obj/effect/blob/node/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
/obj/effect/blob/node/Destroy()
blob_nodes -= src
if(!manual_remove && overmind)
to_chat(overmind,"<span class='warning'>A node blob that you had created has been destroyed.</span> <b><a href='?src=\ref[overmind];blobjump=\ref[loc]'>(JUMP)</a></b>")
overmind.special_blobs -= src
overmind.update_specialblobs()
if(overmind)
overmind.max_blob_points -= BLOBNDPOINTINC
processing_objects.Remove(src)
..()
/obj/effect/blob/node/Life()
if(timestopped)
return 0 //under effects of time magick
if(icon_size == 64)
// anim(target = loc, a_icon = icon, flick_anim = "nodepulse", sleeptime = 15, lay = 12, offX = -16, offY = -16, alph = 150)
for(var/mob/M in viewers(src))
M.playsound_local(loc, adminblob_beat, 50, 0, null, FALLOFF_SOUNDS, 0)
for(var/i = 1; i < 8; i += i)
Pulse(5, i)
if(health < maxhealth)
health = min(maxhealth, health + 1)
update_icon()
/obj/effect/blob/node/run_action()
return 0
/obj/effect/blob/node/update_icon(var/spawnend = 0)
if(icon_size == 64)
spawn(1)
overlays.len = 0
underlays.len = 0
underlays += image(icon,"roots")
if(!spawning)
for(var/obj/effect/blob/B in orange(src,1))
overlays += image(icon,"nodeconnect",dir = get_dir(src,B))
if(spawnend)
spawn(10)
update_icon()
..()