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* mainly standardized the vending machine descriptions with exceptions * oops * more * this time i changed a proc name but there was only one use of it * everything gets changed! * this commit sponsored by low-quality forum posting * buisness * i broke it * but is it really robust? * why didn't this commit * finally, spent a lot of my morning for this * colour * sure it's not atomic, celt
76 lines
1.9 KiB
Plaintext
76 lines
1.9 KiB
Plaintext
/obj/effect/blob/resource
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name = "resource blob"
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icon_state = "resource"
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desc = "A part of a blob. It makes a slow, deep breathing sound."
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health = 30
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maxhealth = 30
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fire_resist = 2
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var/resource_delay = 0
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spawning = 0
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layer = BLOB_RESOURCE_LAYER
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destroy_sound = "sound/effects/blobsplatspecial.ogg"
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icon_new = "resource"
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icon_classic = "blob_resource"
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/obj/effect/blob/resource/New(loc,newlook = "new")
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..()
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blob_resources += src
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if(icon_size == 64)
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flick("morph_resource",src)
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/obj/effect/blob/resource/Destroy()
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blob_resources -= src
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if(!manual_remove && overmind)
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to_chat(overmind,"<span class='warning'>You lost a resource blob.</span> <b><a href='?src=\ref[overmind];blobjump=\ref[loc]'>(JUMP)</a></b>")
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overmind.special_blobs -= src
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overmind.update_specialblobs()
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..()
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/obj/effect/blob/resource/Pulse(var/pulse = 0, var/origin_dir = 0)
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if(!overmind)
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var/mob/camera/blob/B = (locate() in range(src,1))
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if(B)
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to_chat(B,"<span class='notice'>You take control of the resource blob.</span>")
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overmind = B
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B.special_blobs += src
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B.update_specialblobs()
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update_icon()
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..()
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/obj/effect/blob/resource/run_action()
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if(resource_delay > world.time)
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return 0
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resource_delay = world.time + (4 SECONDS)
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if(overmind)
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/* if(blob_looks[looks] == 64)
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anim(target = loc, a_icon = icon, flick_anim = "resourcepulse", sleeptime = 15, lay = 7.2, offX = -16, offY = -16, alph = 220)*/
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overmind.add_points(1)
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return 1
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/obj/effect/blob/resource/update_icon(var/spawnend = 0)
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spawn(1)
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if(overmind)
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color = null
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else
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color = "#888888"
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if(icon_size == 64)
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spawn(1)
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overlays.len = 0
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underlays.len = 0
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underlays += image(icon,"roots")
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if(!spawning)
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for(var/obj/effect/blob/B in orange(src,1))
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overlays += image(icon,"resourceconnect",dir = get_dir(src,B))
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if(spawnend)
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spawn(10)
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update_icon()
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..()
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