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* mainly standardized the vending machine descriptions with exceptions * oops * more * this time i changed a proc name but there was only one use of it * everything gets changed! * this commit sponsored by low-quality forum posting * buisness * i broke it * but is it really robust? * why didn't this commit * finally, spent a lot of my morning for this * colour * sure it's not atomic, celt
575 lines
16 KiB
Plaintext
575 lines
16 KiB
Plaintext
/datum/map_element/dungeon/holodeck
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name = "holodeck"
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file_path = "maps/misc/holodeck.dmm"
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/obj/machinery/computer/HolodeckControl
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name = "Holodeck Control Computer"
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desc = "A computer used to control a nearby holodeck."
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icon_state = "holocontrol"
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var/area/linkedholodeck = null
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var/area/target = null
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var/active = 0
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var/list/holographic_items = list()
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var/damaged = 0
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var/last_change = 0
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light_color = LIGHT_COLOR_CYAN
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/obj/machinery/computer/HolodeckControl/attack_ai(var/mob/user as mob)
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add_hiddenprint(user)
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return attack_hand(user)
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/obj/machinery/computer/HolodeckControl/attack_paw(var/mob/user as mob)
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return
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/obj/machinery/computer/HolodeckControl/attack_hand(var/mob/user as mob)
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if(..())
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return
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user.set_machine(src)
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var/dat
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dat += {"<B>Holodeck Control System</B><BR>
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<HR>Current Loaded Programs:<BR>
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<A href='?src=\ref[src];emptycourt=1'>((Empty Court)</font>)</A><BR>
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<A href='?src=\ref[src];boxingcourt=1'>((Boxing Court)</font>)</A><BR>
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<A href='?src=\ref[src];basketball=1'>((Basketball Court)</font>)</A><BR>
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<A href='?src=\ref[src];thunderdomecourt=1'>((Thunderdome Court)</font>)</A><BR>
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<A href='?src=\ref[src];beach=1'>((Beach)</font>)</A><BR>
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<A href='?src=\ref[src];desert=1'>((Desert)</font>)</A><BR>
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<A href='?src=\ref[src];space=1'>((Space)</font>)</A><BR>
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<A href='?src=\ref[src];picnicarea=1'>((Picnic Area)</font>)</A><BR>
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<A href='?src=\ref[src];snowfield=1'>((Snow Field)</font>)</A><BR>
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<A href='?src=\ref[src];theatre=1'>((Theatre)</font>)</A><BR>
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<A href='?src=\ref[src];meetinghall=1'>((Meeting Hall)</font>)</A><BR>"}
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// dat += "<A href='?src=\ref[src];turnoff=1'>((Shutdown System)</font>)</A><BR>"
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dat += "Please ensure that only holographic weapons are used in the holodeck if a combat simulation has been loaded.<BR>"
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if(emagged)
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dat += {"<A href='?src=\ref[src];burntest=1'>(<font color=red>Begin Atmospheric Burn Simulation</font>)</A><BR>
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Ensure the holodeck is empty before testing.<BR>
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<BR>
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<A href='?src=\ref[src];wildlifecarp=1'>(<font color=red>Begin Wildlife Simulation</font>)</A><BR>
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Ensure the holodeck is empty before testing.<BR>
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<BR>"}
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if(issilicon(user))
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dat += "<A href='?src=\ref[src];AIoverride=1'>(<font color=green>Re-Enable Safety Protocols?</font>)</A><BR>"
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dat += "Safety Protocols are <font color=red> DISABLED </font><BR>"
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else
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if(issilicon(user))
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dat += "<A href='?src=\ref[src];AIoverride=1'>(<font color=red>Override Safety Protocols?</font>)</A><BR>"
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dat += {"<BR>
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Safety Protocols are <font color=green> ENABLED </font><BR>"}
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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/obj/machinery/computer/HolodeckControl/Topic(href, href_list)
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if(..())
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return 1
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else
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usr.set_machine(src)
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if(href_list["emptycourt"])
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target = locate(/area/holodeck/source_emptycourt)
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if(target)
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loadProgram(target)
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else if(href_list["boxingcourt"])
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target = locate(/area/holodeck/source_boxingcourt)
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if(target)
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loadProgram(target)
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else if(href_list["basketball"])
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target = locate(/area/holodeck/source_basketball)
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if(target)
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loadProgram(target)
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else if(href_list["thunderdomecourt"])
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target = locate(/area/holodeck/source_thunderdomecourt)
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if(target)
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loadProgram(target)
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else if(href_list["beach"])
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target = locate(/area/holodeck/source_beach)
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if(target)
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loadProgram(target)
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else if(href_list["desert"])
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target = locate(/area/holodeck/source_desert)
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if(target)
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loadProgram(target)
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else if(href_list["space"])
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target = locate(/area/holodeck/source_space)
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if(target)
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loadProgram(target)
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else if(href_list["picnicarea"])
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target = locate(/area/holodeck/source_picnicarea)
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if(target)
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loadProgram(target)
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else if(href_list["snowfield"])
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target = locate(/area/holodeck/source_snowfield)
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if(target)
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loadProgram(target)
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else if(href_list["theatre"])
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target = locate(/area/holodeck/source_theatre)
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if(target)
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loadProgram(target)
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else if(href_list["meetinghall"])
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target = locate(/area/holodeck/source_meetinghall)
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if(target)
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loadProgram(target)
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else if(href_list["turnoff"])
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target = locate(/area/holodeck/source_plating)
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if(target)
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loadProgram(target)
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else if(href_list["burntest"])
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if(!emagged)
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return
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target = locate(/area/holodeck/source_burntest)
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if(target)
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loadProgram(target)
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else if(href_list["wildlifecarp"])
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if(!emagged)
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return
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target = locate(/area/holodeck/source_wildlife)
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if(target)
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loadProgram(target)
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else if(href_list["AIoverride"])
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if(!issilicon(usr))
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return
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emagged = !emagged
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if(emagged)
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message_admins("[key_name_admin(usr)] overrode the holodeck's safeties")
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log_game("[key_name(usr)] overrode the holodeck's safeties")
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visible_message("<span class='warning'>Warning: Holodeck safeties overriden. Please contact Nanotrasen maintenance and cease all operation if you are not source of that command.</span>")
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else
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message_admins("[key_name_admin(usr)] restored the holodeck's safeties")
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log_game("[key_name(usr)] restored the holodeck's safeties")
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visible_message("<span class='notice'>Holodeck safeties have been restored. Simulation programs are now safe to use again.</span>")
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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/obj/machinery/computer/HolodeckControl/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
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..() //This still allows items to unrez even if the computer is deconstructed
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return
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/obj/machinery/computer/HolodeckControl/emag(mob/user as mob)
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playsound(get_turf(src), 'sound/effects/sparks4.ogg', 75, 1)
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if(emagged)
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return //No spamming
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emagged = 1
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visible_message("<span class='warning'>[user] swipes a card into the holodeck reader.</span>","<span class='notice'>You swipe the electromagnetic card into the holocard reader.</span>")
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visible_message("<span class='warning'>Warning: Power surge detected. Automatic shutoff and derezing protocols have been corrupted. Please contact Nanotrasen maintenance and cease all operation immediately.</span>")
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log_game("[key_name(usr)] emagged the Holodeck Control Computer")
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src.updateUsrDialog()
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/obj/machinery/computer/HolodeckControl/New()
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..()
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linkedholodeck = locate(/area/holodeck/alphadeck)
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//This could all be done better, but it works for now.
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/obj/machinery/computer/HolodeckControl/Destroy()
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/emp_act(severity)
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/ex_act(severity)
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/blob_act()
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/process()
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//Note : This was moved BEFORE the process() parent that deals with power and co. to avoid item cheesing from cutting off equipment power !
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for(var/item in holographic_items)
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if(!(get_turf(item) in linkedholodeck))
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derez(item, 0)
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if(!..())
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return
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if(active)
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if(!checkInteg(linkedholodeck))
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damaged = 1
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target = locate(/area/holodeck/source_plating)
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if(target)
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loadProgram(target)
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active = 0
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for(var/mob/M in range(10,src))
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M.show_message("The holodeck overloads!")
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for(var/turf/T in linkedholodeck)
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if(prob(30))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(2, 1, T)
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s.start()
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T.ex_act(3)
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T.hotspot_expose(1000,500,1,surfaces=1)
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/obj/machinery/computer/HolodeckControl/proc/derez(var/obj/obj , var/silent = 1)
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holographic_items.Remove(obj)
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if(obj == null)
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return
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if(isobj(obj))
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var/mob/M = obj.loc
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if(ismob(M))
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M.u_equip(obj, 0)
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M.update_icons() //so their overlays update
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if(!silent)
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var/obj/oldobj = obj
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visible_message("The [oldobj.name] fades away!")
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qdel(obj)
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/obj/machinery/computer/HolodeckControl/proc/checkInteg(var/area/A)
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for(var/turf/T in A)
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if(istype(T, /turf/space))
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return 0
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return 1
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/obj/machinery/computer/HolodeckControl/proc/togglePower(var/toggleOn = 0)
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if(toggleOn)
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var/area/targetsource = locate(/area/holodeck/source_emptycourt)
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holographic_items = targetsource.copy_contents_to(linkedholodeck)
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spawn(30)
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for(var/obj/effect/landmark/L in linkedholodeck)
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if(L.name=="Atmospheric Test Start")
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spawn(20)
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var/turf/T = get_turf(L)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(2, 1, T)
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s.start()
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if(T)
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T.temperature = 5000
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T.hotspot_expose(50000,50000,1,surfaces=1)
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active = 1
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else
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for(var/item in holographic_items)
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derez(item)
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var/area/targetsource = locate(/area/holodeck/source_plating)
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targetsource.copy_contents_to(linkedholodeck , 1)
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active = 0
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/obj/machinery/computer/HolodeckControl/proc/loadProgram(var/area/A)
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if(world.time < (last_change + 25))
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if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve
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return
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for(var/mob/M in range(3,src))
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M.show_message("<B>ERROR. Recalibrating projetion apparatus.</B>")
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last_change = world.time
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return
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last_change = world.time
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active = 1
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for(var/item in holographic_items)
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derez(item)
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for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck)
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returnToPool(B)
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for(var/mob/living/simple_animal/hostile/carp/holocarp/holocarp in linkedholodeck)
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qdel(holocarp)
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holographic_items = A.copy_contents_to(linkedholodeck , 1)
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if(emagged)
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for(var/obj/item/weapon/holo/esword/H in linkedholodeck)
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H.damtype = BRUTE
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spawn(30)
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for(var/obj/effect/landmark/L in linkedholodeck)
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if(L.name=="Atmospheric Test Start")
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spawn(20)
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var/turf/T = get_turf(L)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(2, 1, T)
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s.start()
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if(T)
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T.temperature = 5000
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T.hotspot_expose(50000,50000,1,surfaces=1)
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if(L.name=="Holocarp Spawn")
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new /mob/living/simple_animal/hostile/carp/holocarp(L.loc)
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/obj/machinery/computer/HolodeckControl/proc/emergencyShutdown()
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//Get rid of any items
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for(var/item in holographic_items)
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derez(item)
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//Turn it back to the regular non-holographic room
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target = locate(/area/holodeck/source_plating)
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if(target)
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loadProgram(target)
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var/area/targetsource = locate(/area/holodeck/source_plating)
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targetsource.copy_contents_to(linkedholodeck , 1)
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active = 0
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// Holographic Items!
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/turf/simulated/floor/holofloor/
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thermal_conductivity = 0
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/turf/simulated/floor/holofloor/grass
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name = "Lush Grass"
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icon_state = "grass1"
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floor_tile = new/obj/item/stack/tile/grass
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New()
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floor_tile.New() //I guess New() isn't run on objects spawned without the definition of a turf to house them, ah well.
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icon_state = "grass[pick("1","2","3","4")]"
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..()
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spawn(4)
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update_icon()
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for(var/direction in cardinal)
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if(istype(get_step(src,direction),/turf/simulated/floor))
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var/turf/simulated/floor/FF = get_step(src,direction)
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FF.update_icon() //so siding get updated properly
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/turf/simulated/floor/holofloor/attackby(obj/item/weapon/W as obj, mob/user as mob)
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return
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// HOLOFLOOR DOES NOT GIVE A FUCK
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/obj/structure/table/holotable
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parts = null
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/obj/structure/table/holotable/can_disassemble()
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return FALSE
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/obj/structure/table/holotable/wood
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name = "table"
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desc = "A square piece of wood standing on four wooden legs. It cannot move."
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icon = 'icons/obj/structures.dmi'
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icon_state = "woodtable"
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/obj/item/clothing/gloves/boxing/hologlove
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name = "boxing gloves"
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desc = "Because you really needed another excuse to punch your crewmates."
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icon_state = "boxing"
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item_state = "boxing"
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/obj/structure/window/reinforced/holo/spawnBrokenPieces()
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return
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/obj/structure/window/reinforced/holo/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(isscrewdriver(W))
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to_chat(user, "It's a holowindow! It has no frame!")
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return
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return ..()
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/obj/structure/window/reinforced/holo/spawnBrokenPieces()
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return
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/obj/structure/rack/holo
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parts = null
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/obj/structure/rack/holo/can_disassemble()
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return FALSE
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/obj/item/weapon/holo
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damtype = HALLOSS
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/obj/item/weapon/holo/esword
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name = "energy sword"
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desc = "May the force be within you. Sorta"
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icon_state = "sword0"
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force = 3.0
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throw_speed = 1
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throw_range = 5
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throwforce = 0
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w_class = W_CLASS_SMALL
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flags = FPRINT | NOBLOODY
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var/active = 0
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/obj/item/weapon/holo/esword/green
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New()
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..()
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_color = "green"
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/obj/item/weapon/holo/esword/red
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New()
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..()
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_color = "red"
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/obj/item/weapon/holo/esword/IsShield()
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if(active)
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return 1
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return 0
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/obj/item/weapon/holo/esword/New()
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AddToProfiler()
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_color = pick("red","blue","green","purple")
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/obj/item/weapon/holo/esword/attack_self(mob/living/user as mob)
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active = !active
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if(active)
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force = 30
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icon_state = "sword[_color]"
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w_class = W_CLASS_LARGE
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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to_chat(user, "<span class='notice'>[src] is now active.</span>")
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else
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force = 3
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icon_state = "sword0"
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w_class = W_CLASS_SMALL
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
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add_fingerprint(user)
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return
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//BASKETBALL OBJECTS
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/obj/item/weapon/beach_ball/holoball
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icon = 'icons/obj/basketball.dmi'
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icon_state = "basketball"
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name = "basketball"
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item_state = "basketball"
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desc = "Here's your chance, do your dance at the Space Jam."
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w_class = W_CLASS_LARGE //Stops people from hiding it in their bags/pockets
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/obj/structure/holohoop
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name = "basketball hoop"
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desc = "Boom, Shakalaka!"
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icon = 'icons/obj/basketball.dmi'
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icon_state = "hoop"
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anchored = 1
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density = 1
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throwpass = 1
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/obj/structure/holohoop/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
|
|
var/obj/item/weapon/grab/G = W
|
|
if(G.state<GRAB_AGGRESSIVE)
|
|
to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
|
|
return
|
|
|
|
G.affecting.forceMove(src.loc)
|
|
G.affecting.Knockdown(5)
|
|
visible_message("<span class='warning'>[G.assailant] dunks [G.affecting] into the [src]!</span>")
|
|
qdel(W)
|
|
return
|
|
else if (istype(W, /obj/item) && get_dist(src,user)<2)
|
|
if(user.drop_item(W, src.loc))
|
|
visible_message("<span class='notice'>[user] dunks [W] into the [src]!</span>")
|
|
return
|
|
|
|
/obj/structure/holohoop/Cross(atom/movable/mover, turf/target, height=1.5, air_group = 0)
|
|
if(istype(mover,/obj/item) && mover.throwing)
|
|
var/obj/item/I = mover
|
|
if(istype(I, /obj/item/weapon/dummy) || istype(I, /obj/item/projectile))
|
|
return
|
|
if(prob(50))
|
|
I.forceMove(src.loc)
|
|
visible_message("<span class='notice'>Swish! \the [I] lands in \the [src].</span>")
|
|
else
|
|
visible_message("<span class='warning'>\The [I] bounces off of \the [src]'s rim!</span>")
|
|
return 0
|
|
else
|
|
return ..(mover, target, height, air_group)
|
|
|
|
|
|
/obj/machinery/readybutton
|
|
name = "Ready Declaration Device"
|
|
desc = "This device is used to declare ready. If all devices in an area are ready, the event will begin!"
|
|
icon = 'icons/obj/monitors.dmi'
|
|
icon_state = "auth_off"
|
|
var/ready = 0
|
|
var/area/currentarea = null
|
|
var/eventstarted = 0
|
|
|
|
anchored = 1.0
|
|
use_power = 1
|
|
idle_power_usage = 2
|
|
active_power_usage = 6
|
|
power_channel = ENVIRON
|
|
ghost_read = 0
|
|
|
|
/obj/machinery/readybutton/attack_ai(mob/user as mob)
|
|
if(issilicon(user))
|
|
to_chat(user, "<span='warning'>The station's silicons are not to interact with these devices.</span>")
|
|
return
|
|
..()
|
|
|
|
/obj/machinery/readybutton/attack_paw(mob/user as mob)
|
|
to_chat(user, "<span='warning'>You are too primitive to use this device.</span>")
|
|
|
|
/obj/machinery/readybutton/New()
|
|
..()
|
|
|
|
/obj/machinery/readybutton/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
to_chat(user, "<span='warning'>The device is a solid button, there's nothing you can do with it!</span>")
|
|
|
|
/obj/machinery/readybutton/attack_hand(mob/user as mob)
|
|
if(..())
|
|
return
|
|
|
|
currentarea = get_area(src.loc)
|
|
if(!currentarea)
|
|
qdel(src)
|
|
|
|
if(eventstarted)
|
|
to_chat(usr, "<span='notice'>The event has already begun!</span>")
|
|
return
|
|
|
|
ready = !ready
|
|
update_icon()
|
|
|
|
var/numbuttons = 0
|
|
var/numready = 0
|
|
for(var/obj/machinery/readybutton/button in currentarea)
|
|
numbuttons++
|
|
if (button.ready)
|
|
numready++
|
|
|
|
if(numbuttons == numready)
|
|
begin_event()
|
|
|
|
/obj/machinery/readybutton/update_icon()
|
|
if(ready)
|
|
icon_state = "auth_on"
|
|
else
|
|
icon_state = "auth_off"
|
|
|
|
/obj/machinery/readybutton/proc/begin_event()
|
|
|
|
|
|
eventstarted = 1
|
|
|
|
for(var/obj/structure/window/reinforced/holo/W in currentarea)
|
|
qdel(W)
|
|
|
|
for(var/mob/M in currentarea)
|
|
to_chat(M, "FIGHT!")
|