Files
vgstation13/code/game/objects/items/devices/radio/headset.dm
Wizardcrying 6ea0489065 Spelling/grammar/wording/etc fixes (#12993)
* mainly standardized the vending machine descriptions with exceptions

* oops

* more

* this time i changed a proc name but there was only one use of it

* everything gets changed!

* this commit sponsored by low-quality forum posting

* buisness

* i broke it

* but is it really robust?

* why didn't this commit

* finally, spent a lot of my morning for this

* colour

* sure it's not atomic, celt
2016-12-23 06:01:09 -05:00

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/obj/item/device/radio/headset
name = "radio headset"
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
icon_state = "headset"
item_state = "headset"
starting_materials = list(MAT_IRON = 75)
w_type = RECYK_ELECTRONIC
melt_temperature = MELTPOINT_PLASTIC
subspace_transmission = 1
canhear_range = 0 // can't hear headsets from very far away
slot_flags = SLOT_EARS
var/translate_binary = 0
var/translate_hive = 0
var/obj/item/device/encryptionkey/keyslot1 = null
var/obj/item/device/encryptionkey/keyslot2 = null
maxf = 1489
/obj/item/device/radio/headset/New()
..()
keyslot1 = new /obj/item/device/encryptionkey/
recalculateChannels()
/obj/item/device/radio/headset/receive_range(freq, level)
if(ishuman(src.loc))
var/mob/living/carbon/human/H = src.loc
if(H.ears == src)
return ..(freq, level)
return -1
/obj/item/device/radio/headset/syndicate
origin_tech = Tc_SYNDICATE + "=3"
/obj/item/device/radio/headset/syndicate/New()
..()
qdel(keyslot1)
keyslot1 = new /obj/item/device/encryptionkey/syndicate
syndie = 1
recalculateChannels()
/obj/item/device/radio/headset/binary
origin_tech = Tc_SYNDICATE + "=3"
/obj/item/device/radio/headset/binary/New()
..()
qdel(keyslot1)
keyslot1 = new /obj/item/device/encryptionkey/binary
recalculateChannels()
/obj/item/device/radio/headset/headset_sec
name = "security radio headset"
desc = "This is used by your elite security force. To access the security channel, use :s."
icon_state = "sec_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/headset_sec(src)
..()
/obj/item/device/radio/headset/headset_eng
name = "engineering radio headset"
desc = "When the engineers wish to chat like girls. To access the engineering channel, use :e. "
icon_state = "eng_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/headset_eng
..()
/obj/item/device/radio/headset/headset_rob
name = "robotics radio headset"
desc = "Made specifically for the roboticists who cannot decide between departments. To access the engineering channel, use :e. For research, use :n."
icon_state = "rob_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/headset_rob
..()
/obj/item/device/radio/headset/headset_med
name = "medical radio headset"
desc = "A headset for the trained staff of the medbay. To access the medical channel, use :m."
icon_state = "med_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/headset_med
..()
/obj/item/device/radio/headset/headset_sci
name = "science radio headset"
desc = "A sciency headset. Like usual. To access the science channel, use :n."
icon_state = "com_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/headset_sci
..()
/obj/item/device/radio/headset/headset_medsci
name = "medical research radio headset"
desc = "A headset that is a result of the mating between medical and science. To access the medical channel, use :m. For science, use :n."
icon_state = "med_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/headset_medsci
..()
/obj/item/device/radio/headset/headset_com
name = "command radio headset"
desc = "A headset with a commanding channel. To access the command channel, use :c."
icon_state = "com_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/headset_com
..()
/obj/item/device/radio/headset/heads/captain
name = "captain's headset"
desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :d - service, :m - medical, :n - science."
icon_state = "com_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/heads/captain
..()
/obj/item/device/radio/headset/heads/rd
name = "Research Director's headset"
desc = "Headset of the researching God. To access the science channel, use :n. For command, use :c."
icon_state = "com_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/heads/rd
..()
/obj/item/device/radio/headset/heads/hos
name = "head of security's headset"
desc = "The headset of the man who protects your worthless lifes. To access the security channel, use :s. For command, use :c."
icon_state = "com_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/heads/hos
..()
/obj/item/device/radio/headset/heads/ce
name = "chief engineer's headset"
desc = "The headset of the guy who is in charge of morons. To access the engineering channel, use :e. For command, use :c."
icon_state = "com_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/heads/ce
..()
/obj/item/device/radio/headset/heads/cmo
name = "chief medical officer's headset"
desc = "The headset of the highly trained medical chief. To access the medical channel, use :m. For command, use :c."
icon_state = "com_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/heads/cmo
..()
/obj/item/device/radio/headset/heads/hop
name = "head of personnel's headset"
desc = "The headset of the guy who will one day be captain. Channels are as follows: :u - supply, :d - service, :c - command, :s - security"
icon_state = "com_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/heads/hop
..()
/obj/item/device/radio/headset/headset_cargo
name = "supply radio headset"
desc = "A headset used by the QM and his slaves. To access the supply channel, use :u."
icon_state = "cargo_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/headset_cargo
..()
/obj/item/device/radio/headset/headset_mining
name = "supply radio headset"
desc = "A headset used by the shaft miners to be yelled at from the QM and R&D at the same time. Channels are as follows: :u - supply, :n - science"
icon_state = "mine_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/headset_mining
..()
/obj/item/device/radio/headset/headset_service
name = "service radio headset"
desc = "A headset used by the chef, the bartender and the botanists to plan their poisoning of the entire crew. To access the service channel, use :d."
icon_state = "service_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/headset_service
..()
/obj/item/device/radio/headset/headset_engsci
name = "research engineering radio headset"
desc = "A headset used to gossip about engineering to the science crew, and about science to the engineering crew. To access the engineering channel, use :e. For science, use :n."
icon_state = "eng_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/headset_engsci
..()
/obj/item/device/radio/headset/headset_servsci
name = "research service radio headset"
desc = "A headset used to talk to botanists and scientists. To access the science channel, use :n. For service, use :d."
icon_state = "com_headset"
item_state = "headset"
New()
keyslot2 = new /obj/item/device/encryptionkey/headset_servsci
..()
/obj/item/device/radio/headset/headset_earmuffs
name = "headset earmuffs"
desc = "Protective earmuffs for sound technicians that allow one to speak on radio channels."
icon = 'icons/obj/items.dmi'
icon_state = "headset_earmuffs"
item_state = "earmuffs"
New()
//keyslot2 = new /obj/item/device/encryptionkey/headset_serveng
..()
/obj/item/device/radio/headset/deathsquad
name = "Deathsquad headset"
desc = "A headset used by the dark side of Nanotrasen's Spec Ops. Channels are as follows: :0 - Deathsquad :c - command, :s - security, :e - engineering, :d - mining, :q - cargo, :m - medical, :n - science."
icon_state = "deathsquad_headset"
item_state = "headset"
freerange = 1
New()
keyslot2 = new /obj/item/device/encryptionkey/deathsquad
..()
/obj/item/device/radio/headset/ert
name = "CentCom Response Team headset"
desc = "The headset of the boss's boss. Channels are as follows: :r - Response Team :c - command, :s - security, :e - engineering, :d - mining, :q - cargo, :m - medical, :n - science."
icon_state = "ert_headset"
item_state = "headset"
freerange = 1
New()
keyslot2 = new /obj/item/device/encryptionkey/ert
..()
/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
// ..()
user.set_machine(src)
if (!( isscrewdriver(W) || (istype(W, /obj/item/device/encryptionkey/ ))))
return
if(isscrewdriver(W))
if(keyslot1 || keyslot2)
for(var/ch_name in channels)
radio_controller.remove_object(src, radiochannels[ch_name])
secure_radio_connections[ch_name] = null
if(keyslot1)
var/turf/T = get_turf(user)
if(T)
keyslot1.forceMove(T)
keyslot1 = null
if(keyslot2)
var/turf/T = get_turf(user)
if(T)
keyslot2.forceMove(T)
keyslot2 = null
recalculateChannels()
to_chat(user, "You pop out the encryption keys in the headset!")
else
to_chat(user, "This headset doesn't have any encryption keys! How useless...")
if(istype(W, /obj/item/device/encryptionkey/))
if(keyslot1 && keyslot2)
to_chat(user, "The headset can't hold another key!")
return
if(!keyslot1)
if(user.drop_item(W, src))
keyslot1 = W
else
if(user.drop_item(W, src))
keyslot2 = W
recalculateChannels()
return
/obj/item/device/radio/headset/proc/recalculateChannels()
src.channels = list()
src.translate_binary = 0
src.translate_hive = 0
src.syndie = 0
if(keyslot1)
for(var/ch_name in keyslot1.channels)
if(ch_name in src.channels)
continue
src.channels += ch_name
src.channels[ch_name] = keyslot1.channels[ch_name]
if(keyslot1.translate_binary)
src.translate_binary = 1
if(keyslot1.translate_hive)
src.translate_hive = 1
if(keyslot1.syndie)
src.syndie = 1
if(keyslot2)
for(var/ch_name in keyslot2.channels)
if(ch_name in src.channels)
continue
src.channels += ch_name
src.channels[ch_name] = keyslot2.channels[ch_name]
if(keyslot2.translate_binary)
src.translate_binary = 1
if(keyslot2.translate_hive)
src.translate_hive = 1
if(keyslot2.syndie)
src.syndie = 1
for (var/ch_name in channels)
//this is the most hilarious piece of code i have seen this week, so im not going to remove it
/*
if(!radio_controller)
sleep(30) // Waiting for the radio_controller to be created.
if(!radio_controller)
src.name = "broken radio headset"
return
*/
secure_radio_connections[ch_name] = add_radio(src, radiochannels[ch_name])
return