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* mainly standardized the vending machine descriptions with exceptions * oops * more * this time i changed a proc name but there was only one use of it * everything gets changed! * this commit sponsored by low-quality forum posting * buisness * i broke it * but is it really robust? * why didn't this commit * finally, spent a lot of my morning for this * colour * sure it's not atomic, celt
130 lines
4.5 KiB
Plaintext
130 lines
4.5 KiB
Plaintext
/*
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* Contains:
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* Security
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* Detective
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* Head of Security
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*/
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/*
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* Security
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*/
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/obj/item/clothing/under/rank/warden
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desc = "A jumpsuit made of strong material, providing robust protection. It has the word \"WARDEN\" written on the shoulders."
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name = "warden's jumpsuit"
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icon_state = "warden"
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item_state = "r_suit"
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_color = "warden"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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clothing_flags = ONESIZEFITSALL
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siemens_coefficient = 0.9
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species_fit = list(VOX_SHAPED, GREY_SHAPED)
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/obj/item/clothing/under/rank/security
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name = "security officer's jumpsuit"
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desc = "A jumpsuit made of strong material, providing robust protection."
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icon_state = "security"
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item_state = "r_suit"
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_color = "secred"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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clothing_flags = ONESIZEFITSALL
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siemens_coefficient = 0.9
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species_fit = list(VOX_SHAPED, GREY_SHAPED)
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/obj/item/clothing/under/rank/security/sneaksuit
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name = "sneaking suit"
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desc = "It's made of a strong material developed by the Soviet Union centuries ago which provides robust protection."
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icon_state = "sneakingsuit"
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item_state = "sneakingsuit"
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_color = "sneakingsuit"
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/metalgear.dmi', "right_hand" = 'icons/mob/in-hand/right/metalgear.dmi')
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species_fit = list(VOX_SHAPED, GREY_SHAPED)
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/obj/item/clothing/under/rank/dispatch
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name = "dispatcher's uniform"
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desc = "A dress shirt and khakis with a security patch sewn on."
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icon_state = "dispatch"
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item_state = "dispatch"
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_color = "dispatch"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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clothing_flags = ONESIZEFITSALL
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siemens_coefficient = 0.9
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/obj/item/clothing/under/rank/security2
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name = "security officer's uniform"
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desc = "A jumpsuit made of strong material, providing robust protection."
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icon_state = "redshirt2"
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item_state = "r_suit"
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_color = "redshirt2"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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clothing_flags = ONESIZEFITSALL
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siemens_coefficient = 0.9
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species_fit = list(GREY_SHAPED)
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/*
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* Detective
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*/
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/obj/item/clothing/under/det
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name = "hard-worn suit"
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desc = "Someone who wears this means business."
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icon_state = "detective"
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item_state = "det"
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_color = "detective"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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clothing_flags = ONESIZEFITSALL
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siemens_coefficient = 0.9
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species_fit = list(VOX_SHAPED, GREY_SHAPED)
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/obj/item/clothing/head/det_hat
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name = "hat"
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desc = "Someone who wears this will look very smart."
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icon_state = "detective"
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allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
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armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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species_fit = list(VOX_SHAPED)
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/obj/item/clothing/head/det_hat/noir
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desc = "This hat's been with you for some time now. It was a gift from your ex, and you wore it during the war. Thinking back on it, the war was prettier."
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icon_state = "detective_noir"
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item_state = "detective_noir"
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/*
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* Head of Security
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*/
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/obj/item/clothing/under/rank/head_of_security
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desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
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name = "head of security's jumpsuit"
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icon_state = "hos"
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item_state = "r_suit"
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_color = "hosred"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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clothing_flags = ONESIZEFITSALL
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siemens_coefficient = 0.8
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species_fit = list(VOX_SHAPED, GREY_SHAPED)
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/obj/item/clothing/suit/armor/hos
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name = "armored coat"
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desc = "A greatcoat enhanced with a special alloy for protection and style."
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icon_state = "hos"
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item_state = "hos"
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body_parts_covered = ARMS|LEGS|FULL_TORSO|IGNORE_INV
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armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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siemens_coefficient = 0.6
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//Jensen cosplay gear
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/obj/item/clothing/under/rank/head_of_security/jensen
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desc = "You never asked for anything that stylish."
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name = "head of security's jumpsuit"
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icon_state = "jensen"
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item_state = "jensensuit"
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_color = "jensen"
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siemens_coefficient = 0.6
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species_fit = list(GREY_SHAPED)
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/obj/item/clothing/suit/armor/hos/jensen
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name = "armored trenchcoat"
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desc = "A trenchcoat augmented with a special alloy for protection and style."
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icon_state = "jensencoat"
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item_state = "jensencoat"
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siemens_coefficient = 0.6
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