Files
vgstation13/code/game/objects/effects/decals/Cleanable/misc.dm
clusterfack 6edf0208ac 64x64 Sprites (#11214)
* Move DMI files over to 64x64

* Lighting overlay + world.icon_size.

* Change 32 to world icon size

* Adds pixel shift multiplier

* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion

* Fixes lighting properly

* Fix spacepods bounds

* Redo all icons with BYONDTools bug fixed

* Update ALL the map files dear god

* Double crayon font size

* Update all screen locs

* Fix contextual clicks

Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces

* Fixes maptext size and the final touch ups on antag screen locs

* Runs optipng on the DMI files in last commit.

Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.

* Reduces parallax size a bit for 64x64 map sizes

* Fix lobby screens

* Fix DME
2016-08-05 02:07:02 +02:00

226 lines
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/obj/effect/decal/cleanable/generic
name = "clutter"
desc = "Someone should clean that up."
gender = PLURAL
density = 0
anchored = 1
icon = 'icons/obj/objects.dmi'
icon_state = "shards"
/obj/effect/decal/cleanable/ash
name = "ashes"
desc = "Ashes to ashes, dust to dust, and into space."
gender = PLURAL
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
anchored = 1
/obj/effect/decal/cleanable/ash/attack_hand(mob/user as mob)
user.visible_message("<span class='notice'>[user] wipes away \the [src].</span>")
qdel(src)
/obj/effect/decal/cleanable/dirt
name = "dirt"
desc = "Someone should clean that up."
gender = PLURAL
density = 0
anchored = 1
icon = 'icons/effects/effects.dmi'
icon_state = "dirt"
/obj/effect/decal/cleanable/flour
name = "flour"
desc = "It's still good. Four second rule!"
gender = PLURAL
density = 0
anchored = 1
icon = 'icons/effects/effects.dmi'
icon_state = "flour"
/obj/effect/decal/cleanable/greenglow
name = "glowing goo"
desc = "Jeez. I hope that's not for lunch."
gender = PLURAL
density = 0
anchored = 1
luminosity = 1
icon = 'icons/effects/effects.dmi'
icon_state = "greenglow"
/obj/effect/decal/cleanable/cobweb
name = "cobweb"
desc = "Somebody should remove that."
density = 0
anchored = 1
plane = ABOVE_HUMAN_PLANE
icon = 'icons/effects/effects.dmi'
icon_state = "cobweb1"
/obj/effect/decal/cleanable/molten_item
name = "gooey grey mass"
desc = "It looks like a melted... something."
density = 0
anchored = 1
layer = OBJ_LAYER
plane = OBJ_PLANE
icon = 'icons/obj/chemical.dmi'
icon_state = "molten"
/obj/effect/decal/cleanable/cobweb2
name = "cobweb"
desc = "Somebody should remove that."
density = 0
anchored = 1
plane = ABOVE_HUMAN_PLANE
icon = 'icons/effects/effects.dmi'
icon_state = "cobweb2"
//Vomit (sorry)
/obj/effect/decal/cleanable/vomit
name = "vomit"
desc = "Gosh, how unpleasant."
gender = PLURAL
density = 0
anchored = 1
icon = 'icons/effects/blood.dmi'
icon_state = "vomit_1"
basecolor="#FFFF99"
amount = 2
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
transfers_dna = 1
/obj/effect/decal/cleanable/vomit/active
desc = "A small pool of vomit. Gosh, how unpleasant."
mouse_opacity = 1
flags = OPENCONTAINER
var/dry_state = 40 //Decreases by 1. When it reaches 0, the vomit becomes dry
/obj/effect/decal/cleanable/vomit/active/New()
..()
dry_state = rand(50,80)
create_reagents(10)
reagents.add_reagent(VOMIT, rand(2,5))
processing_objects.Add(src)
/obj/effect/decal/cleanable/vomit/active/Destroy()
..()
processing_objects.Remove(src)
/obj/effect/decal/cleanable/vomit/active/process()
if(--dry_state <= 0) //Decrease dry_state by 1. Check if it's equal to zero
processing_objects.Remove(src)
qdel(reagents)
reagents = null
name = "dry vomit"
desc = "Gosh, how unpleasant."
mouse_opacity = 0
icon_state = "vomit_[rand(1,4)]_dry"
amount = 0
/obj/effect/decal/cleanable/tomato_smudge
name = "tomato smudge"
desc = "It's red."
density = 0
anchored = 1
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
/obj/effect/decal/cleanable/fruit_smudge
name = "smudge"
desc = "Some kind of fruit smear."
density = 0
anchored = 1
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("fruit_smudge1", "fruit_smudge2", "fruit_smudge3")
icon_state = "fruit_smudge1"
/obj/effect/decal/cleanable/egg_smudge
name = "smashed egg"
desc = "Seems like this one won't hatch."
density = 0
anchored = 1
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
/obj/effect/decal/cleanable/pie_smudge //honk
name = "smashed pie"
desc = "It's pie cream from a cream pie."
density = 0
anchored = 1
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_pie")
/obj/effect/decal/cleanable/scattered_sand
name = "scattered sand"
desc = "Now how are you gonna sweep it back up, smartass?"
density = 0
anchored = 1
icon = 'icons/effects/effects.dmi'
icon_state = "sand"
gender = PLURAL
/obj/effect/decal/cleanable/campfire
name = "burnt out campfire"
icon_state = "campfire"
desc = "This burnt-out campfire reminds you of someone."
anchored = 1
density = 0
icon = 'icons/obj/atmos.dmi'
icon_state = "campfire_burnt"
/obj/effect/decal/cleanable/clay_fragments
name = "clay fragments"
desc = "pieces from a broken clay pot"
gender = PLURAL
icon = 'icons/effects/tomatodecal.dmi'
icon_state = "clay_fragments"
anchored = 0
/obj/effect/decal/cleanable/clay_fragments/New()
..()
pixel_x = rand (-3,3) * PIXEL_MULTIPLIER
pixel_y = rand (-3,3) * PIXEL_MULTIPLIER
/obj/effect/decal/cleanable/soot
name = "soot"
desc = "One hell of a party..."
gender = PLURAL
icon = 'icons/effects/tile_effects.dmi'
icon_state = "tile_soot"
anchored = 1
mouse_opacity = 0
/obj/effect/decal/cleanable/soot/New()
..()
dir = pick(cardinal)
/obj/effect/decal/cleanable/lspaceclutter
name = "clutter"
gender = PLURAL
density = 0
anchored = 1
icon = 'icons/effects/effects.dmi'
icon_state = "lspaceclutter"
/obj/effect/decal/cleanable/cockroach_remains
name = "cockroach remains"
desc = "A disgusting mess."
icon = 'icons/mob/animal.dmi'
icon_state = "cockroach_remains1"
/obj/effect/decal/cleanable/cockroach_remains/New()
..()
icon_state = "cockroach_remains[rand(1,2)]"
/obj/effect/decal/cleanable/wizrune
name = "rune"
desc = "Looks unfinished."
icon = 'icons/obj/wizard.dmi'
icon_state = "wizrune"