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* Move DMI files over to 64x64 * Lighting overlay + world.icon_size. * Change 32 to world icon size * Adds pixel shift multiplier * Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion * Fixes lighting properly * Fix spacepods bounds * Redo all icons with BYONDTools bug fixed * Update ALL the map files dear god * Double crayon font size * Update all screen locs * Fix contextual clicks Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces * Fixes maptext size and the final touch ups on antag screen locs * Runs optipng on the DMI files in last commit. Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that. * Reduces parallax size a bit for 64x64 map sizes * Fix lobby screens * Fix DME
219 lines
6.9 KiB
Plaintext
219 lines
6.9 KiB
Plaintext
//List of all drawable graffitis. Their icon states are associated with icon states (so for example "Chaos Undivided" = "chaos")
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var/global/list/all_graffitis = list(
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"Left arrow"="left",
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"Right arrow"="right",
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"Up arrow"="up",
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"Down arrow"="down",
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"Heart"="heart",
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"Lambda"="lambda",
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"50 blessings"="50bless",
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"Engineer"="engie",
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"Guy"="guy",
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"The end is nigh"="end",
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"Amy + Jon"="amyjon",
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"Matt was here"="matt",
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"Revolution"="revolution",
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"Face"="face",
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"Dwarf"="dwarf",
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"Uboa"="uboa",
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"Rogue cyborgs"="borgsrogue",
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"Shitcurity"="shitcurity",
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"Catbeast here"="catbeast",
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"Vox are pox"="voxpox",
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"Hieroglyphs 1"="hieroglyphs1",
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"Hieroglyphs 2"="hieroglyphs2",
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"Hieroglyphs 3"="hieroglyphs3",
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"Securites eunt domus"="security",
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"Nanotrasen logo"="nanotrasen",
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"Syndicate logo 1"="syndicate1",
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"Syndicate logo 2"="syndicate2",
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"Don't believe these lies"="lie",
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"Chaos Undivided"="chaos"
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)
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/obj/item/toy/crayon/red
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icon_state = "crayonred"
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colour = "#DA0000"
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shadeColour = "#810C0C"
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colourName = "red"
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/obj/item/toy/crayon/orange
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icon_state = "crayonorange"
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colour = "#FF9300"
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shadeColour = "#A55403"
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colourName = "orange"
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/obj/item/toy/crayon/yellow
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icon_state = "crayonyellow"
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colour = "#FFF200"
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shadeColour = "#886422"
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colourName = "yellow"
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/obj/item/toy/crayon/green
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icon_state = "crayongreen"
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colour = "#A8E61D"
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shadeColour = "#61840F"
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colourName = "green"
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/obj/item/toy/crayon/blue
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icon_state = "crayonblue"
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colour = "#00B7EF"
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shadeColour = "#0082A8"
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colourName = "blue"
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/obj/item/toy/crayon/purple
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icon_state = "crayonpurple"
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colour = "#DA00FF"
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shadeColour = "#810CFF"
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colourName = "purple"
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/obj/item/toy/crayon/mime
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icon_state = "crayonmime"
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desc = "A very sad-looking crayon."
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colour = "#FFFFFF"
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shadeColour = "#000000"
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colourName = "mime"
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uses = 0
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/obj/item/toy/crayon/mime/attack_self(mob/living/user as mob) //inversion
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if(colour != "#FFFFFF" && shadeColour != "#000000")
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colour = "#FFFFFF"
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shadeColour = "#000000"
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to_chat(user, "You will now draw in white and black with this crayon.")
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else
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colour = "#000000"
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shadeColour = "#FFFFFF"
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to_chat(user, "You will now draw in black and white with this crayon.")
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return
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/obj/item/toy/crayon/rainbow
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icon_state = "crayonrainbow"
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colour = "#FFF000"
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shadeColour = "#000FFF"
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colourName = "rainbow"
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uses = 0
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/obj/item/toy/crayon/rainbow/attack_self(mob/living/user as mob)
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colour = input(user, "Please select the main colour.", "Crayon colour") as color
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shadeColour = input(user, "Please select the shade colour.", "Crayon colour") as color
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return
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#define FONT_SIZE "12pt"
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#define FONT_NAME "Comic Sans MS"
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/obj/item/toy/crayon/afterattack(atom/target, mob/user as mob, proximity)
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if(!proximity) return
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if(istype(target, /turf/simulated))
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var/drawtype = input("Choose what you'd like to draw.", "Crayon scribbles") in list("graffiti","rune","letter","text")
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var/preference
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var/alignment = "center" //For text
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var/drawtime = 50
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switch(drawtype)
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if("letter")
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drawtype = input("Choose the letter.", "Crayon scribbles") in list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
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to_chat(user, "You start drawing a letter on the [target.name].")
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if("graffiti")
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var/list/graffitis = list("Random" = "graffiti") + all_graffitis
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/M=user
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if(M.getBrainLoss() >= 60)
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graffitis = list(
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"Cancel"="cancel",
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"Dick"="dick[rand(1,3)]",
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"Valids"="valid"
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)
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preference = input("Choose the graffiti.", "Crayon scribbles") as null|anything in graffitis
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if(!preference) return
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drawtype=graffitis[preference]
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to_chat(user, "You start drawing graffiti on \the [target].")
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if("rune")
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to_chat(user, "You start drawing a rune on \the [target].")
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if("text")
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#define MAX_LETTERS 15
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preference = input("Write some text here (maximum [MAX_LETTERS] letters).", "Crayon scribbles") as null|text
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preference = copytext(preference, 1, MAX_LETTERS)
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#undef MAX_LETTERS
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var/letter_amount = length(replacetext(preference, " ", ""))
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if(!letter_amount) //If there is no text
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return
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drawtime = 4 * letter_amount //10 letters = 4 seconds
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alignment = input("Select vertical text alignment (your text is \"[preference]\")", "Crayon scribbles") as null|anything in list("middle", "bottom", "top")
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if(!alignment) return
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if(user.client)
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var/image/I = image(icon = null) //Create an empty image. You can't just do "image()" for some reason, at least one argument is needed
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I.maptext = {"<span style="color:[colour];font-size:[FONT_SIZE];font-family:'[FONT_NAME]';" valign="[alignment]">[preference]</span>"}
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I.loc = get_turf(target)
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animate(I, alpha = 100, 10, -1)
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animate(alpha = 255, 10, -1)
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user.client.images.Add(I)
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var/continue_drawing = alert(user, "This is how your drawing will look. Continue?", "Crayon scribbles", "Yes", "Cancel")
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user.client.images.Remove(I)
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animate(I) //Cancel the animation so that the image gets garbage collected
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I.loc = null
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I = null
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if(continue_drawing != "Yes")
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return
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to_chat(user, "You start writing \"[preference]\" on \the [target].")
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if(!user.Adjacent(target)) return
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if(target.density && !cardinal.Find(get_dir(user, target))) //Drawing on a wall and not standing in a cardinal direction - don't draw
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to_chat(user, "<span class='warning'>You can't reach \the [target] from here!</span>")
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return
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if(instant || do_after(user,target, drawtime))
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var/obj/effect/decal/cleanable/C
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if(drawtype == "text")
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C = new /obj/effect/decal/cleanable(target)
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C.name = "written text"
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C.desc = "\"[preference]\", written in crayon."
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var/maptext_start = {"<span style="color:[colour];font-size:[FONT_SIZE];font-family:'[FONT_NAME]';" valign="[alignment]">"}
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var/maptext_end = "</span>"
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C.maptext = "[maptext_start][preference][maptext_end]"
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else
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C = new /obj/effect/decal/cleanable/crayon(target,colour,shadeColour,drawtype)
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if(target.density && (C.loc != get_turf(user))) //Drawn on a wall (while standing on a floor)
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C.forceMove(get_turf(user))
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var/angle = dir2angle_t(get_dir(C, target))
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C.pixel_x = WORLD_ICON_SIZE * cos(angle)
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C.pixel_y = WORLD_ICON_SIZE * sin(angle) //Offset the graffiti to make it appear on the wall
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C.on_wall = target
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to_chat(user, "You finish drawing.")
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target.add_fingerprint(user) // Adds their fingerprints to the floor the crayon is drawn on.
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if(uses)
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uses--
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if(!uses)
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to_chat(user, "<span class='warning'>You used up your crayon!</span>")
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qdel(src)
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return
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#undef FONT_SIZE
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#undef FONT_NAME
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/obj/item/toy/crayon/attack(mob/M as mob, mob/user as mob)
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if(M == user)
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to_chat(user, "You take a bite of the crayon. Delicious!")
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user.nutrition += 5
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if(uses)
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uses -= 5
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if(uses <= 0)
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to_chat(user, "<span class='warning'>You ate your crayon!</span>")
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qdel(src)
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else
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..()
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