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* Move DMI files over to 64x64 * Lighting overlay + world.icon_size. * Change 32 to world icon size * Adds pixel shift multiplier * Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion * Fixes lighting properly * Fix spacepods bounds * Redo all icons with BYONDTools bug fixed * Update ALL the map files dear god * Double crayon font size * Update all screen locs * Fix contextual clicks Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces * Fixes maptext size and the final touch ups on antag screen locs * Runs optipng on the DMI files in last commit. Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that. * Reduces parallax size a bit for 64x64 map sizes * Fix lobby screens * Fix DME
33 lines
980 B
Plaintext
33 lines
980 B
Plaintext
/obj/item/stack/sheet
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name = "sheet"
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flags = FPRINT
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w_class = W_CLASS_MEDIUM
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force = 5
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throwforce = 5
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max_amount = 50
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throw_speed = 3
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throw_range = 3
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attack_verb = list("bashes", "batters", "bludgeons", "thrashes", "smashes")
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perunit=3750
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var/sheettype = null //this is used for girders in the creation of walls/false walls
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mech_flags = MECH_SCAN_FAIL
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/obj/item/stack/sheet/New(var/newloc, var/amount = null)
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pixel_x = (rand(0,4)-4) * PIXEL_MULTIPLIER
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pixel_y = (rand(0,4)-4) * PIXEL_MULTIPLIER
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..()
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// Since the sheetsnatcher was consolidated into weapon/storage/bag we now use
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// item/attackby() properly, making this unnecessary
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/*/obj/item/stack/sheet/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/storage/bag/sheetsnatcher))
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var/obj/item/weapon/storage/bag/sheetsnatcher/S = W
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if(!S.mode)
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S.add(src,user)
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else
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for (var/obj/item/stack/sheet/stack in locate(src.x,src.y,src.z))
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S.add(stack,user)
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..()*/ |