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vgstation13/code/game/objects/items/stacks/sheets/sheets.dm
clusterfack 6edf0208ac 64x64 Sprites (#11214)
* Move DMI files over to 64x64

* Lighting overlay + world.icon_size.

* Change 32 to world icon size

* Adds pixel shift multiplier

* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion

* Fixes lighting properly

* Fix spacepods bounds

* Redo all icons with BYONDTools bug fixed

* Update ALL the map files dear god

* Double crayon font size

* Update all screen locs

* Fix contextual clicks

Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces

* Fixes maptext size and the final touch ups on antag screen locs

* Runs optipng on the DMI files in last commit.

Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.

* Reduces parallax size a bit for 64x64 map sizes

* Fix lobby screens

* Fix DME
2016-08-05 02:07:02 +02:00

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/obj/item/stack/sheet
name = "sheet"
flags = FPRINT
w_class = W_CLASS_MEDIUM
force = 5
throwforce = 5
max_amount = 50
throw_speed = 3
throw_range = 3
attack_verb = list("bashes", "batters", "bludgeons", "thrashes", "smashes")
perunit=3750
var/sheettype = null //this is used for girders in the creation of walls/false walls
mech_flags = MECH_SCAN_FAIL
/obj/item/stack/sheet/New(var/newloc, var/amount = null)
pixel_x = (rand(0,4)-4) * PIXEL_MULTIPLIER
pixel_y = (rand(0,4)-4) * PIXEL_MULTIPLIER
..()
// Since the sheetsnatcher was consolidated into weapon/storage/bag we now use
// item/attackby() properly, making this unnecessary
/*/obj/item/stack/sheet/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/storage/bag/sheetsnatcher))
var/obj/item/weapon/storage/bag/sheetsnatcher/S = W
if(!S.mode)
S.add(src,user)
else
for (var/obj/item/stack/sheet/stack in locate(src.x,src.y,src.z))
S.add(stack,user)
..()*/