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vgstation13/code/modules/assembly/igniter.dm
2016-03-23 06:51:03 -07:00

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/obj/item/device/assembly/igniter
name = "igniter"
desc = "A small electronic device able to ignite combustable substances."
icon_state = "igniter"
starting_materials = list(MAT_IRON = 500, MAT_GLASS = 50)
w_type = RECYK_ELECTRONIC
origin_tech = "magnets=1"
secured = 1
wires = WIRE_RECEIVE
/obj/item/device/assembly/igniter/activate()
if(!..()) return 0//Cooldown check
if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
grenade.prime()
else
var/turf/location = get_turf(loc)
if(location)
location.hotspot_expose(1000,1000,surfaces=istype(loc,/turf))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
if (istype(src.loc,/obj/item/device/assembly_holder))
if (istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/))
var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc
if (tank && tank.modded)
tank.explode()
return 1
/obj/item/device/assembly/igniter/attack_self(mob/user as mob)
activate()
add_fingerprint(user)
return