Files
vgstation13/code/modules/assembly/signaler.dm
clusterfack 6edf0208ac 64x64 Sprites (#11214)
* Move DMI files over to 64x64

* Lighting overlay + world.icon_size.

* Change 32 to world icon size

* Adds pixel shift multiplier

* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion

* Fixes lighting properly

* Fix spacepods bounds

* Redo all icons with BYONDTools bug fixed

* Update ALL the map files dear god

* Double crayon font size

* Update all screen locs

* Fix contextual clicks

Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces

* Fixes maptext size and the final touch ups on antag screen locs

* Runs optipng on the DMI files in last commit.

Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.

* Reduces parallax size a bit for 64x64 map sizes

* Fix lobby screens

* Fix DME
2016-08-05 02:07:02 +02:00

279 lines
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/obj/item/device/assembly/signaler
name = "remote signaling device"
short_name = "signaler"
desc = "Used to remotely activate devices."
icon_state = "signaller"
item_state = "signaler"
starting_materials = list(MAT_IRON = 1000, MAT_GLASS = 200)
w_type = RECYK_ELECTRONIC
origin_tech = "magnets=1"
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
secured = 1
var/code = 30
var/frequency = 1457
var/delay = 0
var/datum/wires/connected = null
var/datum/radio_frequency/radio_connection
var/deadman = 0
accessible_values = list("Code (1 to 100)" = "code;number;1;100",\
"Frequency" = "frequency;number")
/obj/item/device/assembly/signaler/New()
..()
spawn(40)//delay so the radio_controller has time to initialize
set_frequency(frequency)
return
/obj/item/device/assembly/signaler/attackby(obj/item/weapon/W, mob/user)
..()
if(istype(W, /obj/item/stack/rods))
var/obj/item/stack/rods/R = W
if(R.amount >= 1)
R.use(1)
new /obj/machinery/conveyor_switch(get_turf(src.loc))
user.u_equip(src,0)
qdel(src)
if(istype(W, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/R = W
if(R.amount >= 1)
R.use(1)
var/obj/item/mounted/frame/driver_button/signaler_button/I = new (get_turf(src.loc))
I.code = src.code
I.frequency = src.frequency
user.u_equip(src,0)
qdel(src)
/obj/item/device/assembly/signaler/activate()
if(cooldown > 0) return 0
cooldown = 2
spawn(10)
process_cooldown()
signal()
return 1
/obj/item/device/assembly/signaler/update_icon()
if(holder)
holder.update_icon()
return
/obj/item/device/assembly/signaler/interact(mob/user as mob, flag1)
var/t1 = "-------"
// if ((src.b_stat && !( flag1 )))
// t1 = text("-------<BR>\nGreen Wire: []<BR>\nRed Wire: []<BR>\nBlue Wire: []<BR>\n", (src.wires & 4 ? text("<A href='?src=\ref[];wires=4'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=4'>Mend Wire</A>", src)), (src.wires & 2 ? text("<A href='?src=\ref[];wires=2'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=2'>Mend Wire</A>", src)), (src.wires & 1 ? text("<A href='?src=\ref[];wires=1'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=1'>Mend Wire</A>", src)))
// else
// t1 = "-------" Speaker: [src.listening ? "<A href='byond://?src=\ref[src];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];listen=1'>Disengaged</A>"]<BR>
var/dat = {"
<TT>
<A href='byond://?src=\ref[src];send=1'>Send Signal</A><BR>
<B>Frequency/Code</B> for signaler:<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A>
[format_frequency(src.frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
Code:
<A href='byond://?src=\ref[src];code=-5'>-</A>
<A href='byond://?src=\ref[src];code=-1'>-</A>
[src.code]
<A href='byond://?src=\ref[src];code=1'>+</A>
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
[t1]
</TT>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
/obj/item/device/assembly/signaler/Topic(href, href_list)
..()
if(usr.stat || usr.restrained() || !in_range(loc, usr) || (!usr.canmove && !usr.locked_to))
//If the user is handcuffed or out of range, or if they're unable to move,
//but NOT if they're unable to move as a result of being buckled into something, they're unable to use the device.
usr << browse(null, "window=radio")
onclose(usr, "radio")
return
if(href_list["freq"])
var/new_frequency = (frequency + text2num(href_list["freq"]))
if(new_frequency < MINIMUM_FREQUENCY || new_frequency > MAXIMUM_FREQUENCY)
new_frequency = sanitize_frequency(new_frequency)
set_frequency(new_frequency)
if(href_list["code"])
src.code += text2num(href_list["code"])
src.code = round(src.code)
src.code = min(100, src.code)
src.code = max(1, src.code)
if(href_list["send"])
spawn( 0 )
signal()
if(usr)
attack_self(usr)
/obj/item/device/assembly/signaler/proc/signal()
if(!radio_connection) return
if(!(frequency in (MINIMUM_FREQUENCY to MAXIMUM_FREQUENCY))) return
if(!code in (1 to 100)) return
var/datum/signal/signal = getFromPool(/datum/signal)
signal.source = src
signal.encryption = code
signal.data["message"] = "ACTIVATE"
radio_connection.post_signal(src, signal)
var/time = time2text(world.realtime,"hh:mm:ss")
var/turf/T = get_turf(src)
if(usr)
var/mob/user = usr
if(user)
lastsignalers.Add("[time] <B>:</B> [user.key] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]")
else
lastsignalers.Add("[time] <B>:</B> (<span class='danger'>NO USER FOUND</span>) used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]")
return
/*
for(var/obj/item/device/assembly/signaler/S in world)
if(!S) continue
if(S == src) continue
if((S.frequency == src.frequency) && (S.code == src.code))
spawn(0)
if(S) S.pulse(0)
return 0*/
/obj/item/device/assembly/signaler/pulse(var/radio = 0)
if(src.connected && src.wires)
connected.Pulse(src)
else
return ..(radio)
/obj/item/device/assembly/signaler/receive_signal(datum/signal/signal)
if(!signal) return 0
if(signal.encryption != code) return 0
if(!(src.wires & WIRE_RADIO_RECEIVE)) return 0
pulse(1)
if(!holder)
for(var/mob/O in hearers(1, src.loc))
O.show_message("[bicon(src)] *beep* *beep*", 1, "*beep* *beep*", 2)
return
/obj/item/device/assembly/signaler/proc/set_frequency(new_frequency)
if(!radio_controller)
spawn(20)
if(!radio_controller)
visible_message("Cannot initialize the radio_controller, this is a bug, tell a coder")
return
else
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
else
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
return
/obj/item/device/assembly/signaler/process()
if(loc)
var/atom/A = loc
if(A.timestopped) return
if(!deadman)
processing_objects.Remove(src)
var/mob/M = src.loc
if(!M || !ismob(M))
if(prob(5))
signal()
deadman = 0
processing_objects.Remove(src)
else if(prob(5))
M.visible_message("[M]'s finger twitches a bit over [src]'s signal button!")
return
/obj/item/device/assembly/signaler/verb/deadman_it()
set src in usr
set name = "Threaten to push the button!"
set desc = "BOOOOM!"
if(usr)
var/mob/user = usr
deadman = 1
processing_objects.Add(src)
user.visible_message("<span class='warning'>[user] moves their finger over [src]'s signal button...</span>")
///Mounted Signaler Button///
/obj/item/device/assembly/signaler/signaler_button
name = "signaler button"
icon = 'icons/obj/objects.dmi'
icon_state = "launcherbtt"
desc = "Can be used to send signals to various frequencies."
var/id_tag = "default"
var/active = 0
anchored = 1.0
show_status = 0
var/activated = 0
ghost_read = 0 // Deactivate ghost touching.
ghost_write = 0
/obj/item/device/assembly/signaler/signaler_button/New(turf/loc, var/w_dir=null)
..()
switch(w_dir)
if(NORTH)
pixel_y = 25 * PIXEL_MULTIPLIER
if(SOUTH)
pixel_y = -25 * PIXEL_MULTIPLIER
if(EAST)
pixel_x = 25 * PIXEL_MULTIPLIER
if(WEST)
pixel_x = -25 * PIXEL_MULTIPLIER
/obj/item/device/assembly/signaler/signaler_button/attack_hand(mob/user)
if(!activated)
activated = 1
icon_state = "launcheract"
activate()
sleep(20)
icon_state = "launcherbtt"
activated = 0
/obj/item/device/assembly/signaler/signaler_button/attackby(obj/item/weapon/W, mob/user)
if(istype(W,/obj/item/weapon/pen)) //Naming the button without having to use a labeler
var/n_name = copytext(sanitize(input(user, "What would you like to name this button?", "Button Labeling", null) as text|null), 1, MAX_NAME_LEN*3)
if(n_name && Adjacent(user) && !user.stat)
name = "[n_name]"
return
if(iscrowbar(W))
to_chat(user, "You begin prying \the [src] off the wall.")
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, src,10))
to_chat(user, "<span class='notice'>You pry the button off of the wall.</span>")
var/obj/item/mounted/frame/driver_button/signaler_button/I = new (get_turf(user))
I.code = src.code
I.frequency = src.frequency
qdel(src)
return
if(istype(W, /obj/item/device/multitool))
interact(user, null)
return
/obj/item/device/assembly/signaler/set_value(var/var_name, var/new_value)
if(var_name == "frequency")
new_value = sanitize_frequency(new_value)
return ..(var_name, new_value)