mirror of
https://github.com/vgstation-coders/vgstation13.git
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237 lines
6.4 KiB
Plaintext
237 lines
6.4 KiB
Plaintext
var/list/gateways = list() //List containing all gateway parts
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var/list/gateway_centers_station = list() //List containing the gateways on the station
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var/list/gateway_centers_away = list() //List containing the gateways on away missions
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/obj/machinery/gateway
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name = "gateway"
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desc = "A mysterious gateway built by unknown hands, it allows for faster than light travel to far-flung locations."
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icon = 'icons/obj/machines/gateway.dmi'
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icon_state = "off"
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density = 1
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anchored = 1
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pixel_x = -WORLD_ICON_SIZE
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bound_x = -WORLD_ICON_SIZE
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bound_y = WORLD_ICON_SIZE
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bound_width = 3 * WORLD_ICON_SIZE
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bound_height = 2 * WORLD_ICON_SIZE
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var/active = 0
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var/centertype = /obj/machinery/gateway/center
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var/obj/machinery/gateway/center/thecenter = null
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/obj/machinery/gateway/New()
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..()
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gateways.Add(src)
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/obj/machinery/gateway/Destroy()
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gateways.Remove(src)
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detect()
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if(thecenter)
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thecenter.linked = null
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qdel(thecenter)
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..()
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/obj/machinery/gateway/initialize()
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update_icon()
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/obj/machinery/gateway/update_icon()
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if(active)
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icon_state = "on"
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else
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icon_state = "off"
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/obj/machinery/gateway/map_element_rotate()
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return
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/obj/machinery/gateway/proc/detect()
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var/turf/T= get_step(loc, NORTH)
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thecenter = locate(centertype) in T
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if(!thecenter)
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thecenter = new centertype(T)
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/obj/machinery/gateway/away
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centertype = /obj/machinery/gateway/center/away
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//this is da important part wot makes things go
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/obj/machinery/gateway/center
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icon = 'icons/obj/machines/gatewaycenter.dmi'
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icon_state = "off"
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use_power = MACHINE_POWER_USE_IDLE
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pixel_x = 0
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bound_x = 0
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bound_y = 0
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bound_width = WORLD_ICON_SIZE
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bound_height = WORLD_ICON_SIZE
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flow_flags = ON_BORDER // So collision even works
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//warping vars
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var/obj/machinery/gateway/linked = null
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var/wait = 0 //this just grabs world.time at world start
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/obj/machinery/gateway/center/New()
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..()
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gateway_centers_station.Add(src)
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/obj/machinery/gateway/center/Destroy()
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gateway_centers_station.Remove(src)
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if(linked)
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linked.detect()
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..()
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/obj/machinery/gateway/center/proc/admin_active(mob/user)
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detect()
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update_icon()
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wait = 0
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toggleon(user)
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/obj/machinery/gateway/center/initialize()
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..()
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wait = world.time + config.gateway_delay //+ thirty minutes default
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/obj/machinery/gateway/center/process()
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if(stat & (NOPOWER|FORCEDISABLE))
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if(active)
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toggleoff()
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return
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if(active)
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use_power(5000)
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/obj/machinery/gateway/center/detect()
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linked = null //clear this
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var/turf/T= get_step(loc, SOUTH)
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var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
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if(G)
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linked = G
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linked.detect()
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else
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//this is only done if we fail to find a part
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toggleoff()
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/obj/machinery/gateway/center/proc/toggleon(mob/user as mob)
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if(!linked)
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return
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if(!powered())
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return
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if(!gateway_centers_away.len)
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to_chat(user, "<span class='warning'>Error: No destination found.</span>")
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return
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if(world.time < wait)
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to_chat(user, "<span class='warning'>Error: Warpspace triangulation in progress. Estimated time to completion: [round(((wait - world.time) / 10) / 60)] minutes.</span>")
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return
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linked.active = 1
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linked.update_icon()
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active = 1
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update_icon()
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/obj/machinery/gateway/center/proc/toggleoff()
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if(linked)
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linked.active = 0
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linked.update_icon()
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active = 0
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update_icon()
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/obj/machinery/gateway/center/attack_hand(mob/user as mob)
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if(!linked)
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detect()
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return
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if(!active)
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toggleon(user)
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return
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toggleoff()
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//okay, here's the good teleporting stuff
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/obj/machinery/gateway/center/Bumped(atom/movable/M as mob|obj)
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if(!linked)
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return
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if(!active)
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return
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if(!gateway_centers_away.len)
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return
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var/obj/machinery/gateway/center/away/dest = pick(gateway_centers_away) //Pick a random gateway from an away mission
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if(dest.calibrated) //If it's calibrated, move to it
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M.forceMove(get_step(dest.loc, SOUTH))
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M.dir = SOUTH
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else //Otherwise teleport to a landmark on the same z-level
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var/list/good_landmarks = list()
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for(var/obj/effect/landmark/L in awaydestinations)
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if(L.z == dest.z)
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good_landmarks.Add(L)
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if(!good_landmarks.len)
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return
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var/obj/effect/landmark/L_dest = pick(good_landmarks)
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M.forceMove(get_turf(L_dest))
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M.dir = SOUTH
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use_power(5000)
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if(ismob(M))
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var/datum/map_element/away_mission/AM = get_mission_by_z(dest.z)
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AM.onArrive(M)
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/obj/machinery/gateway/center/attackby(obj/item/device/W as obj, mob/user as mob)
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if(istype(W,/obj/item/device/multitool))
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to_chat(user, "<span class='warning'>The gate is already calibrated, there is no work for you to do here.</span>")
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return
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/////////////////////////////////////Away////////////////////////
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/obj/machinery/gateway/center/away
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use_power = MACHINE_POWER_USE_NONE
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var/calibrated = 1
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/obj/machinery/gateway/center/away/New()
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..()
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gateway_centers_station.Remove(src)
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gateway_centers_away.Add(src)
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/obj/machinery/gateway/center/away/Destroy()
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gateway_centers_away.Remove(src)
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..()
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/obj/machinery/gateway/center/away/toggleon(mob/user as mob)
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if(!linked)
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return
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if(!gateway_centers_station.len)
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to_chat(user, "<span class='notice'>Error: No destination found.</span>")
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return
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linked.active = 1
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linked.update_icon()
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active = 1
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update_icon()
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/obj/machinery/gateway/center/away/Bumped(atom/movable/M as mob|obj)
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if(!linked)
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return
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if(!active)
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return
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if(istype(M, /mob/living/carbon))
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for(var/obj/item/weapon/implant/exile/E in M)//Checking that there is an exile implant in the contents
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if(E.imp_in == M)//Checking that it's actually implanted vs just in their pocket
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to_chat(M, "<span class='warning'>The station gate has detected your exile implant and is blocking your entry.</span>")
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return
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if(gateway_centers_station.len)
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var/obj/machinery/gateway/center/dest = pick(gateway_centers_station) //Pick a random gateway from the station
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if(dest)
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M.forceMove(get_step(dest.loc, SOUTH))
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M.dir = SOUTH
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/obj/machinery/gateway/center/away/attackby(obj/item/device/W as obj, mob/user as mob)
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if(istype(W,/obj/item/device/multitool))
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if(calibrated)
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to_chat(user, "<span class='warning'>The gate is already calibrated, there is no work for you to do here.</span>")
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return
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else
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to_chat(user, "<span class='notice'>Recalibration successful: This gate's systems have been fine tuned. Travel to this gate will now be on target.</span>")
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calibrated = 1
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return
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/obj/machinery/gateway/center/attack_ghost(mob/user)
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if (isAdminGhost(user) && existing_away_missions.len && !active)
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admin_active(user)
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return
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return src.Bumped(user)
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