Files
vgstation13/code/modules/randomMaps
SECBATON GRIFFON 0501600463 Fast food vault (#33966)
* One way window fixes

* makes these work with thermals a bit nicer

* now mimics proper meson effect

* reducing some calls of view()

* another unnecessary extra call eliminated

* another one down

* another one down

* Revert "another one down"

This reverts commit 2b5c35789d.

* hotfix

* hotfix

* removing unnecessary var

* not necessary

* iterates over windows and not view()

* moves this check here

* cleanup

* Adds some support for one way windows from the other side

* Revert "Adds some support for one way windows from the other side"

This reverts commit f351f0b7c1.

* Now for a working method that does NOT call view() at all!

* making this more approximate

* Fast food outlet vault

* Fast food outlet vault

* Fast food outlet vault

* Fast food outlet vault

* removing stuff from other PR by mistake

* removing stuff from other PR by mistake

* makes these not smash the crates up

* better areas

* better areas

* better areas

* better areas

* better areas

* better areas

* touchups

* piping fixes

* this system might work more

* on by default

* ordering now works

* remapping a bit

* remapping a bit

* remapping a bit

* remapping a bit

* possible fix?

* payment now finally works

* payment now finally works

* smaller again

* forgot this bit of piping

* basis for something later

* basis for something later

* maybe not cutting out gives better results more often

* so only the bot can hear this one

* air alarms and proper map size

* trespass detection

* trespass detection

* trespass detection

* trespass detection

* trespass detection

* trespass detection

* trespass detection

* trespass detection

* fix

* now more of a reason to make this its own area again

* multi ordering is now doable

* multi ordering is now doable

* multi ordering is now doable

* multi ordering is now doable

* multi ordering is now doable

* multi ordering is now doable

* multi ordering is now doable

* this should be a better airshield

* this is better

* runtime fixes

* reformat

* undefines this

* proper death visuals, removing airshield altogether, spiderling too, making area enter stuff work again

* removing last few spiderlings, hiding this door behind falsewall properly

* fixing this

* map window, floor and area fixes

* unused

* FINALLY found the root of this problem

* beginning of filter function that removes duplicates in orders

* beginning of filter function that removes duplicates in orders

* finally works now

* finally works now

* use later maybe

* use later maybe

* adding this kind too

* adding this kind too

* adding this kind too

* for another PR maybe

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Co-authored-by: SECBATON GRIFFON <sage>
2023-04-24 21:53:12 -05:00
..
2022-07-10 11:50:59 -05:00
2023-04-24 21:53:12 -05:00