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* Add a new P-Ray Scanner, grant to CE, T-Ray is now a Protolathe item * Improper stuff * t. BYOND * Remove whitespace * Fixes, move P-Ray to CE locker'
225 lines
7.0 KiB
Plaintext
225 lines
7.0 KiB
Plaintext
/obj/structure/closet/secure_closet/engineering_chief
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name = "Chief Engineer's Locker"
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req_access = list(access_ce)
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icon_state = "securece1"
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icon_closed = "securece"
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icon_locked = "securece1"
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icon_opened = "secureceopen"
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icon_broken = "securecebroken"
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icon_off = "secureceoff"
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New()
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..()
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sleep(2)
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if(prob(50))
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new /obj/item/weapon/storage/backpack/industrial(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_eng(src)
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new /obj/item/blueprints(src)
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new /obj/item/clothing/under/rank/chief_engineer(src)
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new /obj/item/clothing/head/hardhat/white(src)
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new /obj/item/clothing/head/welding(src)
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new /obj/item/clothing/gloves/yellow(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/weapon/cartridge/ce(src)
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new /obj/item/device/radio/headset/heads/ce(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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new /obj/item/device/t_scanner/advanced(src)
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new /obj/item/device/device_analyser/advanced(src)
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new /obj/item/clothing/suit/storage/hazardvest(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/gps/engineering(src)
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new /obj/item/weapon/storage/belt/utility/chief(src)
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new /obj/item/clothing/glasses/scanner/material(src)
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return
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/obj/structure/closet/secure_closet/engineering_electrical
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name = "Electrical Supplies"
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req_access = list(access_engine_equip)
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icon_state = "secureengelec1"
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icon_closed = "secureengelec"
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icon_locked = "secureengelec1"
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icon_opened = "toolclosetopen"
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icon_broken = "secureengelecbroken"
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icon_off = "secureengelecoff"
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New()
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..()
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sleep(2)
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new /obj/item/weapon/storage/toolbox/electrical(src)
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new /obj/item/weapon/storage/toolbox/electrical(src)
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new /obj/item/weapon/storage/toolbox/electrical(src)
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new /obj/item/weapon/rcl(src)
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new /obj/item/weapon/circuitboard/power_control(src)
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new /obj/item/weapon/circuitboard/power_control(src)
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new /obj/item/weapon/circuitboard/power_control(src)
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new /obj/item/clothing/gloves/yellow(src)
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new /obj/item/clothing/gloves/yellow(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/multitool(src)
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return
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/obj/structure/closet/secure_closet/engineering_welding
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name = "Welding Supplies"
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req_access = list(access_engine_equip)
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icon_state = "secureengweld1"
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icon_closed = "secureengweld"
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icon_locked = "secureengweld1"
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icon_opened = "toolclosetopen"
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icon_broken = "secureengweldbroken"
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icon_off = "secureengweldoff"
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New()
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..()
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sleep(2)
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new /obj/item/clothing/head/welding(src)
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new /obj/item/clothing/head/welding(src)
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new /obj/item/clothing/head/welding(src)
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new /obj/item/weapon/weldingtool/largetank(src)
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new /obj/item/weapon/weldingtool/largetank(src)
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new /obj/item/weapon/weldingtool/largetank(src)
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return
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/obj/structure/closet/secure_closet/engineering_personal
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name = "Engineer's Locker"
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req_access = list(access_engine_equip)
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icon_state = "secureeng1"
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icon_closed = "secureeng"
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icon_locked = "secureeng1"
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icon_opened = "secureengopen"
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icon_broken = "secureengbroken"
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icon_off = "secureengoff"
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New()
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..()
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sleep(2)
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if(prob(50))
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new /obj/item/weapon/storage/backpack/industrial(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_eng(src)
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new /obj/item/clothing/under/rank/engineer(src)
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new /obj/item/clothing/shoes/orange(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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// new /obj/item/weapon/cartridge/engineering(src)
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new /obj/item/device/radio/headset/headset_eng(src)
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new /obj/item/clothing/suit/storage/hazardvest(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/glasses/scanner/meson(src)
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new /obj/item/taperoll/engineering(src)
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new /obj/item/taperoll/engineering(src)
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new /obj/item/device/gps/engineering(src)
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new /obj/item/clothing/glasses/scanner/material(src)
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return
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/obj/structure/closet/secure_closet/engineering_atmos
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name = "Atmospheric Technician's Locker"
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req_access = list(access_atmospherics)
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icon_state = "secureatmos1"
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icon_closed = "secureatmos"
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icon_locked = "secureatmos1"
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icon_opened = "secureatmosopen"
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icon_broken = "secureatmosbroken"
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icon_off = "secureatmosoff"
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New()
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..()
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sleep(2)
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if(prob(50))
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new /obj/item/weapon/storage/backpack(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_norm(src)
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new /obj/item/clothing/under/rank/atmospheric_technician(src)
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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new /obj/item/weapon/extinguisher/foam(src)
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// new /obj/item/weapon/cartridge/engineering(src)
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new /obj/item/device/radio/headset/headset_eng(src)
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new /obj/item/clothing/suit/storage/hazardvest(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/taperoll/atmos(src)
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new /obj/item/pipe_planner(src)
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new /obj/item/weapon/wrench/socket(src)
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new /obj/item/weapon/gun/projectile/flare(src) //yay for emergency lighting
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new /obj/item/ammo_storage/box/flare(src)
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new /obj/item/device/rcd/rpd(src)
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new /obj/item/device/analyzer(src)
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new /obj/item/clothing/glasses/scanner/material(src)
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return
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/obj/structure/closet/secure_closet/engineering_mechanic
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name = "Mechanic's Locker"
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req_access = list(access_mechanic)
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icon_state = "securemechni1"
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icon_closed = "securemechni"
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icon_locked = "securemechni1"
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icon_opened = "securemechniopen"
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icon_broken = "securemechnibroken"
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icon_off = "securemechnioff"
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New()
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..()
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sleep(2)
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if(prob(50))
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new /obj/item/weapon/storage/backpack/industrial(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_eng(src)
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new /obj/item/clothing/under/rank/mechanic(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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//new /obj/item/device/component_exchanger(src)
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new /obj/item/device/radio/headset/headset_engsci(src)
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new /obj/item/clothing/suit/storage/hazardvest(src)
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new /obj/item/device/device_analyser(src)
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new /obj/item/weapon/soap/nanotrasen(src)
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/device/assembly_frame(src)
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new /obj/item/device/assembly_frame(src)
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if(prob(50))
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new /obj/item/clothing/head/welding(src)
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else
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new /obj/item/clothing/glasses/welding(src)
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return
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/obj/structure/closet/secure_closet/engineering_general
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name = "Engineering Locker"
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req_access = list(access_engine_equip)
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icon_state = "secureeng1"
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icon_closed = "secureeng"
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icon_locked = "secureeng1"
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icon_opened = "secureengopen"
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icon_broken = "secureengbroken"
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icon_off = "secureengoff"
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/obj/structure/closet/crate/secure/large/reinforced/shard
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name = "Supermatter Shard Crate"
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New()
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..()
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sleep(2)
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new /obj/machinery/power/supermatter/shard(src)
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/obj/structure/closet/crate/secure/large/reinforced/shard/Cross(atom/movable/mover, turf/target, height=1.5, air_group = 0)
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if(istype(mover,/obj/machinery/power/supermatter))
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return 1
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. = ..()
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/obj/structure/closet/crate/secure/large/reinforced/shard/can_close()
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for(var/obj/machinery/power/supermatter/S in loc)
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if(S.damage) //This is what I like to call predicting the metagame
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return 0
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return ..()
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