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73b54b017bd6bedcfb3cd69603d35a94d9bb2608
vgstation13/code/modules/projectiles
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Kortgstation@gmail.com afe9e93c05 Fixed name of the medical rig
Fixed the exile implant locker.

Made syndicate simple animals slightly squishier (block chance lowered).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5160 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 08:15:07 +00:00
..
ammunition
Fixed some L6 issues.
2012-11-20 18:57:14 +00:00
guns
Removed unused and unneeded sprites from gun.dmi
2012-11-20 19:47:44 +00:00
projectile
Fixed name of the medical rig
2012-11-22 08:15:07 +00:00
ammunition.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
gun.dm
-You can now target non-dense objects with a projectile.
2012-10-24 21:56:00 +00:00
projectile.dm
- Made Mimewalls a seperate instance of forcefields instead of the special-snowflake-mime-dependent ones. When made, they are added to processing_objects, and count down every process() until they delete themselves(And are removed from processing_objects)
2012-10-28 18:40:52 +00:00
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