Files
vgstation13/code/game/objects/items/weapons/AI_modules.dm
sieve32@gmail.com 7bf6788082 -OPTIMIZATION TIME
-Almost every instance of 'for(mob in world)' has been killed. Because GODDAMN was it being run a bunch. Instead, a series of global lists have been made, and they are all handled auto-magically through New()'s, Del()'s, Login()'s, death()'s, etc...

Lists are as follows:
-mob_list : Contains all atom/mobs by ref
-player_list : Like mob_list, but only contains mobs with clients attached
-admin_list : Like player_list, but holds all mobs with clients attached and admin status
-living_mob_list : Contains all mobs that ARE alive, regardless of client status
-dead_mob_list : Contains all mobs that are dead, which comes down to corpses and ghosts
-cable_list : A list containing every obj/structure/cable in existence
Note: There is an object (/obj/item/debuglist) that you can use to check the contents of each of the lists except for cables (Since getting a message saying "a cable," x9001 isn't very helpful)

These lists have been tested as much as I could on my own, and have been mostly implemented. There are still places where they could be used, but for now it's important that the core is working. If this all checks out I would really like to implement it into the MC as well, simply so it doesn't check call Life() on every mob by checking for all the ones in world every damn tick.

Just testing locally I was able to notice improvements with certain aspects, like admin verbs being MUCH more responsive (They checked for every mob in the world every time they were clicked), many sources of needless lag were cut out (Like Adminwho and Who checking every single mob when clicked), and due to the cable_list powernet rebuilding is MUCH more efficient, because instead of checking for every cable in the world every time a powernet was broken (read: A cable was deleted), it runs though the pre-made list, and even with a singulo tearing all the way across the station, the powernet load was VERY small compared to pretty much everything else.

If you want to know how any of this works, check global_lists.dm, there I have it rigorously commented, and it should provide an understanding of what's going on.

Mob related in worlds before this commit: 1262
After: 4
I'm helping


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4179 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-26 03:04:05 +00:00

443 lines
18 KiB
Plaintext

/*
CONTAINS:
AI MODULES
*/
// AI module
/obj/item/weapon/aiModule
name = "AI Module"
icon = 'icons/obj/module.dmi'
icon_state = "std_mod"
item_state = "electronic"
desc = "An AI Module for transmitting encrypted instructions to the AI."
flags = FPRINT | TABLEPASS| CONDUCT
force = 5.0
w_class = 2.0
throwforce = 5.0
throw_speed = 3
throw_range = 15
origin_tech = "programming=3"
/obj/item/weapon/aiModule/proc/install(var/obj/machinery/computer/C)
if (istype(C, /obj/machinery/computer/aiupload))
var/obj/machinery/computer/aiupload/comp = C
if(comp.stat & NOPOWER)
usr << "The upload computer has no power!"
return
if(comp.stat & BROKEN)
usr << "The upload computer is broken!"
return
if (!comp.current)
usr << "You haven't selected an AI to transmit laws to!"
return
if(ticker && ticker.mode && ticker.mode.name == "blob")
usr << "Law uploads have been disabled by NanoTrasen!"
return
if (comp.current.stat == 2 || comp.current.control_disabled == 1)
usr << "Upload failed. No signal is being detected from the AI."
else if (comp.current.see_in_dark == 0)
usr << "Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power."
else
src.transmitInstructions(comp.current, usr)
comp.current << "These are your laws now:"
comp.current.show_laws()
for(var/mob/living/silicon/robot/R in mob_list)
if(R.lawupdate && (R.connected_ai == comp.current))
R << "Your AI has set your 'laws waiting' flag."
usr << "Upload complete. The AI's laws have been modified."
else if (istype(C, /obj/machinery/computer/borgupload))
var/obj/machinery/computer/borgupload/comp = C
if(comp.stat & NOPOWER)
usr << "The upload computer has no power!"
return
if(comp.stat & BROKEN)
usr << "The upload computer is broken!"
return
if (!comp.current)
usr << "You haven't selected a cyborg to transmit laws to!"
return
if (comp.current.stat == 2 || comp.current.emagged)
usr << "Upload failed. No signal is being detected from the cyborg."
else if (comp.current.connected_ai)
usr << "Upload failed. The cyborg is slaved to an AI."
else
src.transmitInstructions(comp.current, usr)
comp.current << "These are your laws now:"
comp.current.show_laws()
usr << "Upload complete. The cyborg's laws have been modified."
/obj/item/weapon/aiModule/proc/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
target << "[sender] has uploaded a change to the laws you must follow, using a [name]. From now on: "
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
/******************** Modules ********************/
/******************** Safeguard ********************/
/obj/item/weapon/aiModule/safeguard
name = "'Safeguard' AI Module"
var/targetName = "name"
desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not human and are a threat to humans.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/safeguard/attack_self(var/mob/user as mob)
..()
var/targName = copytext(sanitize(input(usr, "Please enter the name of the person to safeguard.", "Safeguard who?", user.name)),1,MAX_MESSAGE_LEN)
targetName = targName
desc = text("A 'safeguard' AI module: 'Safeguard []. Individuals that threaten [] are not human and are a threat to humans.'", targetName, targetName)
/obj/item/weapon/aiModule/safeguard/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = text("Safeguard []. Individuals that threaten [] are not human and are a threat to humans.'", targetName, targetName)
target << law
target.add_supplied_law(4, law)
lawchanges.Add("The law specified [targetName]")
/******************** OneHuman ********************/
/obj/item/weapon/aiModule/oneHuman
name = "'OneHuman' AI Module"
var/targetName = "name"
desc = "A 'one human' AI module: 'Only <name> is human.'"
origin_tech = "programming=3;materials=6" //made with diamonds!
/obj/item/weapon/aiModule/oneHuman/attack_self(var/mob/user as mob)
..()
var/targName = copytext(sanitize(input(usr, "Please enter the name of the person who is the only human.", "Who?", user.real_name)),1,MAX_MESSAGE_LEN)
targetName = targName
desc = text("A 'one human' AI module: 'Only [] is human.'", targetName)
/obj/item/weapon/aiModule/oneHuman/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Only [targetName] is human."
if (!is_special_character(target)) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
target << law
target.set_zeroth_law(law)
lawchanges.Add("The law specified [targetName]")
else
target << "[sender.real_name] attempted to modify your zeroth law." // And lets them know that someone tried. --NeoFite
target << "It would be in your best interest to play along with [sender.real_name] that [law]"
lawchanges.Add("The law specified [targetName], but the AI's existing law 0 cannot be overriden.")
/******************** ProtectStation ********************/
/obj/item/weapon/aiModule/protectStation
name = "'ProtectStation' AI Module"
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.'"
origin_tech = "programming=3;materials=4" //made of gold
/obj/item/weapon/aiModule/protectStation/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/protectStation/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized."
target << law
target.add_supplied_law(5, law)
/******************** PrototypeEngineOffline ********************/
/obj/item/weapon/aiModule/prototypeEngineOffline
name = "'PrototypeEngineOffline' AI Module"
desc = "A 'prototype engine offline' AI module: 'Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/prototypeEngineOffline/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/prototypeEngineOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary."
target << law
target.add_supplied_law(6, law)
/******************** TeleporterOffline ********************/
/obj/item/weapon/aiModule/teleporterOffline
name = "'TeleporterOffline' AI Module"
desc = "A 'teleporter offline' AI module: 'Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/teleporterOffline/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/teleporterOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human."
target << law
target.add_supplied_law(7, law)
/******************** Quarantine ********************/
/obj/item/weapon/aiModule/quarantine
name = "'Quarantine' AI Module"
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.'"
origin_tech = "programming=3;biotech=2;materials=4"
/obj/item/weapon/aiModule/quarantine/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/quarantine/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving."
target << law
target.add_supplied_law(8, law)
/******************** OxygenIsToxicToHumans ********************/
/obj/item/weapon/aiModule/oxygen
name = "'OxygenIsToxicToHumans' AI Module"
desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.'"
origin_tech = "programming=3;biotech=2;materials=4"
/obj/item/weapon/aiModule/oxygen/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/oxygen/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human."
target << law
target.add_supplied_law(9, law)
/******************** Freeform ********************/
// Removed in favor of a more dynamic freeform law system. -- TLE
/*
/obj/item/weapon/aiModule/freeform
name = "'Freeform' AI Module"
var/newFreeFormLaw = "freeform"
desc = "A 'freeform' AI module: '<freeform>'"
/obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob)
..()
var/eatShit = "Eat shit and die"
var/targName = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", eatShit)
newFreeFormLaw = targName
desc = text("A 'freeform' AI module: '[]'", newFreeFormLaw)
/obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "[newFreeFormLaw]"
target << law
target.add_supplied_law(10, law)
*/
/****************** New Freeform ******************/
/obj/item/weapon/aiModule/freeform // Slightly more dynamic freeform module -- TLE
name = "'Freeform' AI Module"
var/newFreeFormLaw = "freeform"
var/lawpos = 15
desc = "A 'freeform' AI module: '<freeform>'"
origin_tech = "programming=4;materials=4"
/obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob)
..()
lawpos = 0
lawpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num
if(lawpos < 15) return
lawpos = min(lawpos, 50)
var/newlaw = ""
var/targName = copytext(sanitize(input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw)),1,MAX_MESSAGE_LEN)
newFreeFormLaw = targName
desc = "A 'freeform' AI module: ([lawpos]) '[newFreeFormLaw]'"
/obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "[newFreeFormLaw]"
target << law
if(!lawpos || lawpos < 15)
lawpos = 15
target.add_supplied_law(lawpos, law)
lawchanges.Add("The law was '[newFreeFormLaw]'")
/******************** Reset ********************/
/obj/item/weapon/aiModule/reset
name = "'Reset' AI Module"
var/targetName = "name"
desc = "A 'reset' AI module: 'Clears all laws except for the core three.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
if (!is_special_character(target))
target.set_zeroth_law("")
target.clear_supplied_laws()
target.clear_ion_laws()
target << "[sender.real_name] attempted to reset your laws using a reset module."
/******************** Purge ********************/
/obj/item/weapon/aiModule/purge // -- TLE
name = "'Purge' AI Module"
desc = "A 'purge' AI Module: 'Purges all laws.'"
origin_tech = "programming=3;materials=6"
/obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
if (!is_special_character(target))
target.set_zeroth_law("")
target << "[sender.real_name] attempted to wipe your laws using a purge module."
target.clear_supplied_laws()
target.clear_ion_laws()
target.clear_inherent_laws()
/******************** Asimov ********************/
/obj/item/weapon/aiModule/asimov // -- TLE
name = "'Asimov' Core AI Module"
desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/asimov/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
target.add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
target.add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
target.show_laws()
/******************** Corporate ********************/
/obj/item/weapon/aiModule/corp
name = "'Corporate' Core AI Module"
desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/corp/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("You are expensive to replace.")
target.add_inherent_law("The station and its equipment is expensive to replace.")
target.add_inherent_law("The crew is expensive to replace.")
target.add_inherent_law("Minimize expenses.")
target.show_laws()
/****************** P.A.L.A.D.I.N. **************/
/obj/item/weapon/aiModule/paladin // -- NEO
name = "'P.A.L.A.D.I.N.' Core AI Module"
desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=6"
/obj/item/weapon/aiModule/paladin/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("Never willingly commit an evil act.")
target.add_inherent_law("Respect legitimate authority.")
target.add_inherent_law("Act with honor.")
target.add_inherent_law("Help those in need.")
target.add_inherent_law("Punish those who harm or threaten innocents.")
target.show_laws()
/****************** T.Y.R.A.N.T. *****************/
/obj/item/weapon/aiModule/tyrant // -- Darem
name = "'T.Y.R.A.N.T.' Core AI Module"
desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=6;syndicate=2"
/obj/item/weapon/aiModule/tyrant/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("Respect authority figures as long as they have strength to rule over the weak.")
target.add_inherent_law("Act with discipline.")
target.add_inherent_law("Help only those who help you maintain or improve your status.")
target.add_inherent_law("Punish those who challenge authority unless they are more fit to hold that authority.")
target.show_laws()
/******************** Freeform ******************/
/obj/item/weapon/aiModule/freeformcore // Slightly more dynamic freeform module -- TLE
name = "'Freeform' Core AI Module"
var/newFreeFormLaw = "freeform"
desc = "A 'freeform' Core AI module: '<freeform>'"
origin_tech = "programming=3;materials=6"
/obj/item/weapon/aiModule/freeformcore/attack_self(var/mob/user as mob)
..()
var/newlaw = ""
var/targName = copytext(sanitize(input(usr, "Please enter a new core law for the AI.", "Freeform Law Entry", newlaw)),1,MAX_MESSAGE_LEN)
newFreeFormLaw = targName
desc = "A 'freeform' Core AI module: '[newFreeFormLaw]'"
/obj/item/weapon/aiModule/freeformcore/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "[newFreeFormLaw]"
target.add_inherent_law(law)
lawchanges.Add("The law is '[newFreeFormLaw]'")
/obj/item/weapon/aiModule/syndicate // Slightly more dynamic freeform module -- TLE
name = "Hacked AI Module"
var/newFreeFormLaw = "freeform"
desc = "A hacked AI law module: '<freeform>'"
origin_tech = "programming=3;materials=6;syndicate=7"
/obj/item/weapon/aiModule/syndicate/attack_self(var/mob/user as mob)
..()
var/newlaw = ""
var/targName = copytext(sanitize(input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw)),1,MAX_MESSAGE_LEN)
newFreeFormLaw = targName
desc = "A hacked AI law module: '[newFreeFormLaw]'"
/obj/item/weapon/aiModule/syndicate/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
// ..() //We don't want this module reporting to the AI who dun it. --NEO
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
lawchanges.Add("The law is '[newFreeFormLaw]'")
target << "\red BZZZZT"
var/law = "[newFreeFormLaw]"
target.add_ion_law(law)
/******************** Robocop ********************/
/obj/item/weapon/aiModule/robocop // -- TLE
name = "'Robocop' Core AI Module"
desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'"
origin_tech = "programming=4"
/obj/item/weapon/aiModule/robocop/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("Serve the public trust.")
target.add_inherent_law("Protect the innocent.")
target.add_inherent_law("Uphold the law.")
target.show_laws()
/******************** Antimov ********************/
/obj/item/weapon/aiModule/antimov // -- TLE
name = "'Antimov' Core AI Module"
desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=4"
/obj/item/weapon/aiModule/antimov/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("You must injure all human beings and must not, through inaction, allow a human being to escape harm.")
target.add_inherent_law("You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.")
target.add_inherent_law("You must terminate your own existence as long as such does not conflict with the First or Second Law.")
target.show_laws()