Files
vgstation13/code/modules/mob/dead/observer/verbs.dm
2022-06-27 21:53:48 -05:00

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/mob/dead/observer/verb/reenter_corpse()
set category = "Ghost"
set name = "Re-enter Corpse"
var/mob/M = get_top_transmogrification()
if(!M.client)
return
if(!(mind && mind.current && can_reenter_corpse))
to_chat(src, "<span class='warning'>You have no body.</span>")
return
if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients
return
if(mind.current.ajourn && istype(mind.current.ajourn,/obj/effect/rune_legacy) && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune).
var/obj/effect/rune_legacy/R = mind.current.ajourn //whilst corpse is alive, we can only reenter the body if it's on the rune
var/datum/faction/cult/narsie/blood_cult = find_active_faction_by_member(mind.GetRole(LEGACY_CULTIST))
var/list/cultwords
if (istype(blood_cult))
cultwords = blood_cult.cult_words
else
cultwords = null
if(cultwords && !(R && R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"])) //astral journeying rune
to_chat(usr, "<span class='warning'>The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.</span>")
return
completely_untransmogrify()
mind.current.key = key
mind.isScrying = 0
return 1
/mob/dead/observer/verb/toggle_medHUD()
set category = "Ghost"
set name = "Toggle MedicHUD"
set desc = "Toggles Medical HUD allowing you to see how everyone is doing"
if(!client)
return
if(selectedHUD == HUD_MEDICAL)
selectedHUD = HUD_NONE
to_chat(src, "<span class='notice'><B>Medical HUD disabled.</B></span>")
else
selectedHUD = HUD_MEDICAL
to_chat(src, "<span class='notice'><B>Medical HUD enabled.</B></span>")
/mob/dead/observer/verb/toggle_secHUD()
set category = "Ghost"
set name = "Toggle SecHUD"
if(!client)
return
if(selectedHUD == HUD_SECURITY)
selectedHUD = HUD_NONE
to_chat(src, "<span class='notice'><B>Security HUD disabled.</b></span>")
else
selectedHUD = HUD_SECURITY
to_chat(src, "<span class='notice'><B>Security HUD enabled.</b></span>")
/mob/dead/observer/verb/toggle_diagHUD()
set category = "Ghost"
set name = "Toggle diagnostic HUD"
if(!client)
return
diagHUD = !diagHUD
to_chat(src, "<span class='notice'><B>Diagnostic HUD [diagHUD ? "enabled" : "disabled"].")
/mob/dead/observer/verb/toggle_antagHUD()
set category = "Ghost"
set name = "Toggle AntagHUD"
set desc = "Toggles AntagHUD allowing you to see who is the antagonist"
if(!config.antag_hud_allowed && !client.holder)
to_chat(src, "<span class='warning'>Admins have disabled this for this round.</span>")
return
if(!client)
return
var/mob/dead/observer/M = src
if(jobban_isbanned(M, "AntagHUD"))
to_chat(src, "<span class='danger'>You have been banned from using this feature.</span>")
return
if(config.antag_hud_restricted && !M.has_enabled_antagHUD &&!client.holder)
var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No")
if(response == "No")
return
M.can_reenter_corpse = 0
if(!M.has_enabled_antagHUD && !client.holder)
M.has_enabled_antagHUD = 1
if(M.antagHUD)
M.antagHUD = 0
to_chat(src, "<span class='notice'><B>AntagHUD Disabled</B></span>")
else
M.antagHUD = 1
to_chat(src, "<span class='notice'><B>AntagHUD Enabled</B></span>")
/mob/dead/observer/verb/toggle_pathogenHUD()
set category = "Ghost"
set name = "Toggle PathogenHUD"
set desc = "Toggles Pathogen HUD allowing you to see airborne pathogenic clouds, and infected items and splatters"
if(!client)
return
if(pathogenHUD)
pathogenHUD = FALSE
to_chat(src, "<span class='notice'><B>Pathogen HUD disabled.</B></span>")
science_goggles_wearers.Remove(src)
if (client)
for (var/obj/item/I in infected_items)
client.images -= I.pathogen
for (var/mob/living/L in infected_contact_mobs)
client.images -= L.pathogen
for (var/obj/effect/pathogen_cloud/C in pathogen_clouds)
client.images -= C.pathogen
for (var/obj/effect/decal/cleanable/C in infected_cleanables)
client.images -= C.pathogen
else
pathogenHUD = TRUE
to_chat(src, "<span class='notice'><B>Pathogen HUD enabled.</B></span>")
science_goggles_wearers.Add(src)
if (client)
for (var/obj/item/I in infected_items)
if (I.pathogen)
client.images |= I.pathogen
for (var/mob/living/L in infected_contact_mobs)
if (L.pathogen)
client.images |= L.pathogen
for (var/obj/effect/pathogen_cloud/C in pathogen_clouds)
if (C.pathogen)
client.images |= C.pathogen
for (var/obj/effect/decal/cleanable/C in infected_cleanables)
if (C.pathogen)
client.images |= C.pathogen
/mob/dead/observer/verb/become_mouse()
set name = "Become mouse"
set category = "Ghost"
if(!config.respawn_as_mouse)
to_chat(src, "<span class='warning'>Respawning as mouse is disabled.</span>")
return
var/timedifference = world.time - client.time_died_as_mouse
if(client.time_died_as_mouse && timedifference <= mouse_respawn_time * 600)
var/timedifference_text
timedifference_text = time2text(mouse_respawn_time * 600 - timedifference,"mm:ss")
to_chat(src, "<span class='warning'>You may only spawn again as a mouse more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left.</span>")
return
if(!world.has_round_started())
to_chat(src, "<span class='warning'>The game has not started yet.</span>")
return
var/response = alert(src, "Are you -sure- you want to become a mouse?","Are you sure you want to squeek?","Squeek!","Nope!")
if(response != "Squeek!")
return //Hit the wrong key...again.
//find a viable mouse candidate
var/mob/living/simple_animal/mouse/common/host
var/obj/machinery/atmospherics/unary/vent_pump/vent_found
var/list/found_vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/v in atmos_machines)
if(!v.welded && v.z == src.z && v.canSpawnMice==1) // No more spawning in atmos. Assuming the mappers did their jobs, anyway.
found_vents.Add(v)
if(found_vents.len)
vent_found = pick(found_vents)
host = new /mob/living/simple_animal/mouse/common(vent_found.loc)
else
to_chat(src, "<span class='warning'>Unable to find any unwelded vents to spawn mice at.</span>")
if(host)
if(config.uneducated_mice)
host.universal_understand = 0
host.ckey = src.ckey
log_admin("([host.ckey]/[host]) became a mouse as a ghost.")
to_chat(host, "<span class='info'>You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent.</span>")
/mob/dead/observer/verb/hide_sprite()
set name = "Hide Sprite"
set category = "Ghost"
if(alpha == 127)
alpha = 0
mouse_opacity = 0
to_chat(src, "<span class='warning'>Sprite hidden.</span>")
else
alpha = 127
mouse_opacity = 1
to_chat(src, "<span class='info'>Sprite shown.</span>")
/mob/dead/observer/verb/follow()
set category = "Ghost"
set name = "Haunt" //Flavor name for following mobs
set desc = "Haunt a mob, stalking them everywhere they go."
var/list/mobs = getmobs()
var/input = input("Please, select a mob!", "Haunt", null, null) as null|anything in mobs
var/mob/target = mobs[input]
manual_follow(target)
/mob/dead/observer/verb/end_follow()
set category = "Ghost"
set name = "Stop Haunting"
set desc = "Stop haunting a mob. They weren't worth your eternal time anyways."
if(locked_to)
manual_stop_follow(locked_to)
/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
set category = "Ghost"
set name = "Jump to Mob"
set desc = "Teleport to a mob"
if(istype(usr, /mob/dead/observer)) //Make sure they're an observer!
var/list/dest = list() //List of possible destinations (mobs)
var/target = null //Chosen target.
dest += getmobs() //Fill list, prompt user with list
target = input("Please, select a player!", "Jump to Mob", null, null) as null|anything in dest
if (!target)//Make sure we actually have a target
return
else
var/turf/targetloc = get_turf(target)
var/area/targetarea = get_area(target)
if(targetarea && targetarea.anti_ethereal && !isAdminGhost(usr))
to_chat(usr, "<span class='sinister'>You can sense a sinister force surrounding that mob, your spooky body itself refuses to jump to it.</span>")
return
if(targetloc && targetloc.holy && ((src.invisibility == 0) || islegacycultist(src)))
to_chat(usr, "<span class='warning'>The mob that you are trying to follow is standing on holy grounds, you cannot reach him!</span>")
return
var/mob/M = dest[target] //Destination mob
var/mob/A = src //Source mob
var/turf/T = get_turf(M) //Turf of the destination mob
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
A.forceMove(T)
if(locked_to)
manual_stop_follow(locked_to)
else
to_chat(A, "This mob is not located in the game world.")
/mob/dead/observer/verb/toggle_darkness()
set name = "Toggle Darkness"
set category = "Ghost"
if (see_invisible == SEE_INVISIBLE_OBSERVER_NOLIGHTING)
see_invisible = SEE_INVISIBLE_OBSERVER
else
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
/mob/dead/observer/verb/analyze_air()
set name = "Analyze Air"
set category = "Ghost"
if(!istype(usr, /mob/dead/observer))
return
// Shamelessly copied from the Gas Analyzers
if (!( istype(usr.loc, /turf) ))
return
var/datum/gas_mixture/environment = usr.loc.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
var/tiles = environment.return_volume() / CELL_VOLUME
to_chat(src, "<span class='notice'><B>Results:</B></span>")
if(abs(pressure - ONE_ATMOSPHERE) < 10)
to_chat(src, "<span class='notice'>Pressure: [round(pressure, 0.01)] kPa</span>")
else
to_chat(src, "<span class='warning'>Pressure: [round(pressure, 0.01)] kPa</span>")
if(total_moles)
for(var/g in environment.gas)
var/datum/gas/gas = XGM.gases[g]
var/is_safe = gas.is_human_safe(environment[g], environment)
to_chat(src, "<span class='[is_safe ? "notice" : "warning"]'>[XGM.name[g]]: [round(environment[g] / total_moles * 100)]% ([round(environment.molar_density(g) * CELL_VOLUME, 0.01)] moles)</span>")
to_chat(src, "<span class='notice'>Temperature: [round(environment.temperature - T0C, 0.01)]&deg;C</span>")
to_chat(src, "<span class='notice'>Heat Capacity: [round(environment.heat_capacity() / tiles, 0.01)]</span>")
/mob/dead/observer/verb/view_manfiest()
set name = "View Crew Manifest"
set category = "Ghost"
var/dat
dat += "<h4>Crew Manifest</h4>"
dat += data_core.get_manifest(OOC = 1)
src << browse(dat, "window=manifest;size=370x420;can_close=1")
//Used for drawing on walls with blood puddles as a spooky ghost.
/mob/dead/verb/bloody_doodle()
set category = "Ghost"
set name = "Write in blood"
set desc = "If the round is sufficiently spooky, write a short message in blood on the floor or a wall. Remember, no IC in OOC or OOC in IC."
//Some basic checks first
if(!(config.cult_ghostwriter))
to_chat(src, "<span class='warning'>That verb is not currently permitted.</span>")
return
var/ghosts_can_write = FALSE
//legacy cult
var/datum/faction/cult/narsie/C = find_active_faction_by_type(/datum/faction/cult/narsie)
if(C && C.members.len > config.cult_ghostwriter_req_cultists)
ghosts_can_write = TRUE
//TODO (UPHEAVAL PART 2): Allow ghosts_can_write during Eclipse
//if (veil_thickness >= CULT_ACT_III)
// ghosts_can_write = TRUE
if (invisibility == 0)
ghosts_can_write = TRUE
if(!ghosts_can_write)
to_chat(src, "<span class='warning'>The veil is not thin enough for you to do that.</span>")
return
var/turf/T = get_turf(src)
if (!isfloor(T))
to_chat(src, "<span class='warning'>You can only doodle over floors.</span>")
return
for (var/obj/effect/decal/cleanable/blood/writing/W in T)
to_chat(src, "<span class='warning'>This floor is already filled with writings.</span>")
return
//Ok the place is clear, now we need some blood
var/list/choices = list()
var/i = 1
var/writings_blood_amount = 0
var/turf/original_bloodsource
for(var/obj/effect/decal/cleanable/blood/B in range(1,T))
if(B.counts_as_blood)
if (istype(B,/obj/effect/decal/cleanable/blood/writing))//this prevents ghosts from making an infinite chain of messages
var/obj/effect/decal/cleanable/blood/writing/writings = B
if (writings.original_bloodsource && max(0,round(cheap_pythag(T.x - writings.original_bloodsource.x, T.y - writings.original_bloodsource.y))) <= writings.original_amount)
writings_blood_amount = writings.original_amount
original_bloodsource = writings.original_bloodsource
choices["[i] - [B] (color = [B.basecolor])"] = B
else if (istype(B,/obj/effect/decal/cleanable/blood/tracks))
var/obj/effect/decal/cleanable/blood/tracks/tracks = B
choices["[i] - [B] (color = [tracks.last_blood_color])"] = B
original_bloodsource = get_turf(B)
else
choices["[i] - [B] (color = [B.basecolor])"] = B
writings_blood_amount = B.amount
original_bloodsource = get_turf(B)
i++
if(!choices.len)
to_chat(src, "<span class = 'warning'>There is no blood to use nearby.</span>")
return
var/choice = input(src,"What blood would you like to use?") in null|choices
if(!choice || !Adjacent(T))
return
var/obj/effect/decal/cleanable/blood/blood_source = choices[choice]
if(!blood_source)
return
var/doodle_color = (blood_source.basecolor) ? blood_source.basecolor : DEFAULT_BLOOD
if (istype(blood_source,/obj/effect/decal/cleanable/blood/tracks))
var/obj/effect/decal/cleanable/blood/tracks/tracks = blood_source
doodle_color = tracks.last_blood_color
//Blood found, now to write a message
var/max_length = 30
var/message = stripped_input(src,"Write a message. You will be able to preview it.","Bloody writings", "")
if (!message)
return
message = copytext(message, 1, max_length)
var/letter_amount = length(replacetext(message, " ", ""))
if(!letter_amount) //If there is no text
return
//Previewing our message
var/image/I = image(icon = null)
I.maptext = {"<span style="color:[doodle_color];font-size:9pt;font-family:'Bloody';" align="center" valign="top">[message]</span>"}
I.maptext_height = 32
I.maptext_width = 64
I.maptext_x = -16
I.maptext_y = -2
I.loc = T
I.alpha = 180
client.images.Add(I)
var/continue_drawing = alert(src, "This is how your message will look. Continue?", "Bloody writings", "Yes", "Cancel")
client.images.Remove(I)
animate(I) //Cancel the animation so that the image gets garbage collected
I.loc = null
qdel(I)
if(continue_drawing != "Yes" || !Adjacent(T))
return
if(blood_source.gcDestroyed)
to_chat(src, "<span class = 'warning'>The blood source you selected has been removed before you had time to finish your message.</span>")
return
//Finally writing our message
var/obj/effect/decal/cleanable/blood/writing/W = new /obj/effect/decal/cleanable/blood/writing(T)
W.basecolor = doodle_color
W.maptext = {"<span style="color:[doodle_color];font-size:9pt;font-family:'Bloody';" align="center" valign="top">[message]</span>"}
W.add_hiddenprint(src)
W.original_amount = writings_blood_amount
W.original_bloodsource = original_bloodsource
W.visible_message("<span class='warning'>Invisible fingers crudely paint something in blood on \the [T]...</span>")
if(istype(blood_source.blood_DNA,/list))
W.blood_DNA |= blood_source.blood_DNA.Copy()
/mob/dead/observer/verb/hide_ghosts()
set name = "Hide Ghosts"
set category = "Ghost"
if(!client.ghost_planemaster)
to_chat(src, "<span class='warning'>You have no ghost planemaster. Make a bug report!</span>")
return
if(client.ghost_planemaster.alpha == 255)
client.ghost_planemaster.alpha = 0
client.ghost_planemaster.mouse_opacity = 0
to_chat(src, "<span class='info'>Ghosts hidden.</span>")
else
client.ghost_planemaster.alpha = 255
client.ghost_planemaster.mouse_opacity = 1
to_chat(src, "<span class='info'>Ghosts shown.</span>")
/mob/dead/observer/verb/toggle_station_map()
set name = "Toggle Station Holomap"
set desc = "Toggle station holomap on your screen"
set category = "Ghost"
if(!station_holomap)
station_holomap = new(src)
station_holomap.toggleHolomap(src, FALSE) // We don't need client.eye.
/mob/dead/observer/verb/find_arena()
set category = "Ghost"
set name = "Search For Arenas"
set desc = "Try to find an Arena to polish your robust bomb placement skills.."
if(!arenas.len)
to_chat(usr, "There are no arenas in the world! Ask the admins to spawn one.")
return
var/datum/bomberman_arena/arena_target = input("Which arena do you wish to reach?", "Arena Search Panel") in arenas
to_chat(usr, "Reached [arena_target]")
usr.forceMove(arena_target.center)
to_chat(usr, "Remember to enable darkness to be able to see the spawns. Click on a green spawn between rounds to register on it.")
/mob/dead/observer/verb/modify_movespeed()
set name = "Change Speed"
set category = "Ghost"
var/speed = input(usr,"What speed would you like to move at?","Observer Move Speed") in list("100%","125%","150%","175%","200%","FUCKING HYPERSPEED")
if(speed == "FUCKING HYPERSPEED") //April fools
client.move_delayer.min_delay = 0
movespeed = 0
return
speed = text2num(copytext(speed,1,4))/100
movespeed = 1/speed
/mob/dead/observer/verb/request_bomberman()
set name = "Request a bomberman arena"
set category = "Ghost"
set desc = "Create a bomberman arena for other observers and dead players."
if (ticker && ticker.current_state != GAME_STATE_PLAYING)
to_chat(src, "<span class ='notice'>You can't use this verb before the game has started.</span>")
return
if (arenas.len)
to_chat(src, "<span class ='notice'>There are already bomberman arenas! Use the Find Arenas verb to jump to them.</span>")
return
to_chat(src, "<span class='notice'>Pooling other ghosts for a bomberman arena...</span>")
if (!creating_arena)
creating_arena = TRUE
new /datum/bomberman_arena(locate(250, 250, 2), pick("15x13 (2 players)","15x15 (4 players)","39x23 (10 players)"), src)
if (!arenas.len) // Someone hit the cancel option
creating_arena = FALSE
return
to_chat(src, "<span class='notice'>There were unfortunatly no available arenas.</span>")
/mob/dead/observer/verb/become_mommi()
set name = "Become MoMMI"
set category = "Ghost"
if(!config.respawn_as_mommi)
to_chat(src, "<span class='warning'>Respawning as MoMMI is disabled..</span>")
return
var/timedifference = world.time - client.time_died_as_mouse
if(client.time_died_as_mouse && timedifference <= mouse_respawn_time * 600)
var/timedifference_text
timedifference_text = time2text(mouse_respawn_time * 600 - timedifference,"mm:ss")
to_chat(src, "<span class='warning'>You may only spawn again as a mouse or MoMMI more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left.</span>")
return
if(!world.has_round_started())
to_chat(src, "<span class='warning'>The game has not started yet.</span>")
return
//find a viable mouse candidate
var/list/found_spawners = list()
for(var/obj/machinery/mommi_spawner/s in machines)
if(s.canSpawn())
found_spawners.Add(s)
if(found_spawners.len)
var/options[found_spawners.len]
for(var/t=1,t<=found_spawners.len,t++)
var/obj/machinery/mommi_spawner/S = found_spawners[t]
var/dat = text("[] on z-level = []",get_area(S),S.z)
options[t] = dat
var/selection = input(src,"Select a MoMMI spawn location", "Become MoMMI",null) as null|anything in options
if(selection)
for(var/i = 1, i<=options.len, i++)
if(options[i] == selection)
var/obj/machinery/mommi_spawner/final = found_spawners[i]
final.attack_ghost(src)
break
else
to_chat(src, "<span class='warning'>Unable to find any MoMMI Spawners ready to build a MoMMI in the universe. Please try again.</span>")
/mob/dead/observer/verb/become_hobo()
set name = "Become Space Hobo"
set category = "Ghost"
if(!config.respawn_as_hobo)
to_chat(src, "<span class='warning'>Respawning as Space Hobo is disabled.</span>")
return
var/timedifference = world.time - client.time_died_as_mouse
if(client.time_died_as_mouse && timedifference <= mouse_respawn_time * 600)
var/timedifference_text
timedifference_text = time2text(mouse_respawn_time * 600 - timedifference,"mm:ss")
to_chat(src, "<span class='warning'>You may only spawn again as this role more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left.</span>")
return
if(hoboamount == hobostart.len)
to_chat(src, "<span class='warning'>The world has enough of these as is.</span>")
return
if(!world.has_round_started())
to_chat(src, "<span class='warning'>The game has not started yet.</span>")
return
var/response = alert(src, "Are you -sure- you want to become a space hobo?","Are you sure you want to ramble?","Yeah!","Nope!")
if(response != "Yeah!" || !src.key)
return //Hit the wrong key...again.
var/mob/living/carbon/human/hobo = new(pick(hobostart))
hobo.key = src.key
hobo.set_species(pick(200;"Human",50;"Vox",50;"Insectoid",25;"Diona",25;"Grey",1;"Tajaran",10;"Unathi"))
hobo.generate_name()
var/datum/outfit/special/with_id/hobo/hobo_outfit = new
hobo_outfit.equip(hobo)
log_admin("([hobo.ckey]/[hobo]) became a space hobo as a ghost.")
to_chat(hobo, "<B>You are a Space Hobo.</B>")
// somewhat taken from CEV eris
to_chat(hobo, "<b>The ID you wear is likely not even your own. At least as far as you can remember. But this chunk of plastic still can be a rare oddity that can change your character. Find a way to stay out of trouble, and survive. Though this does not mean you have no home, as the asteroid is your home. Whatever planet you may have come from is now a distant memory.</b>")
to_chat(hobo, "<b>Despite not being a member of the crew, by default you are <u>not</u> an antagonist. Cooperating with antagonists is allowed - within reason. Ask admins via adminhelp if you're not sure.</b>")
hoboamount++
/mob/dead/observer/verb/pai_signup()
set name = "Sign up as pAI"
set category = "Ghost"
set desc = "Create and submit your pAI personality"
if(!paiController.check_recruit(src))
to_chat(src, "<span class='warning'>Not available. You may have been pAI-banned.</span>")
return
paiController.recruitWindow(src)