mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
853 lines
21 KiB
Plaintext
853 lines
21 KiB
Plaintext
/obj/item/projectile/bullet
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name = "bullet"
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icon_state = "bullet"
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damage = 60
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damage_type = BRUTE
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nodamage = 0
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phase_type = PROJREACT_WINDOWS
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penetration = 5 //bullets can now by default move through up to 5 windows, or 2 reinforced windows, or 1 plasma window. (reinforced plasma windows still have enough dampening to completely block them)
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flag = "bullet"
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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var/embed = 1
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var/embed_message = TRUE
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/obj/item/projectile/bullet/on_hit(var/atom/target, var/blocked = 0)
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if (..(target, blocked))
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var/mob/living/L = target
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shake_camera(L, 3, 2)
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return 1
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return 0
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/obj/item/projectile/bullet/dart
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name = "shotgun dart"
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damage = 5
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damage_type = TOX
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weaken = 5
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/obj/item/projectile/bullet/blank
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name = "hot gas discharge"
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icon_state = null
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damage = 10
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damage_type = BURN
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kill_count = 1 //Limits the range to one tile
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embed = 0
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/obj/item/projectile/bullet/shrapnel
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name = "shrapnel"
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damage = 45
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damage_type = BRUTE
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weaken = 1
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stun = 3
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/obj/item/projectile/bullet/shrapnel/New()
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..()
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kill_count = rand(6,10)
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/obj/item/projectile/bullet/shrapnel/small
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name = "small shrapnel"
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damage = 25
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/obj/item/projectile/bullet/shrapnel/small/plasma
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name = "small plasma shrapnel"
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damage_type = TOX
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color = "#BF5FFF"
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damage = 35
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/obj/item/projectile/bullet/weakbullet
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name = "weak bullet"
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icon_state = "bbshell"
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damage = 10
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stun = 5
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weaken = 5
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embed = 0
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/obj/item/projectile/bullet/weakbullet/booze
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name = "booze bullet"
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on_hit(var/atom/target, var/blocked = 0)
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if(..(target, blocked))
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var/mob/living/M = target
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M.dizziness += 20
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M:slurring += 20
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M.confused += 20
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M.eye_blurry += 20
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M.drowsyness += 20
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if(M.dizziness <= 150)
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M.Dizzy(150)
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M.dizziness = 150
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for(var/datum/reagent/ethanol/A in M.reagents.reagent_list)
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M.paralysis += 2
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M.dizziness += 10
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M:slurring += 10
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M.confused += 10
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M.eye_blurry += 10
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M.drowsyness += 10
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A.volume += 5 //Because we can
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M.dizziness += 10
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return 1
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return 0
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/obj/item/projectile/bullet/midbullet
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damage = 20
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stun = 5
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weaken = 5
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fire_sound = 'sound/weapons/Gunshot_c20.ogg'
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/obj/item/projectile/bullet/midbullet/lawgiver
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damage = 10
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stun = 0
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weaken = 0
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projectile_speed = 0.66
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/obj/item/projectile/bullet/midbullet/assault
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damage = 20
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stun = 0
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weaken = 0
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/obj/item/projectile/bullet/midbullet2
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damage = 25
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stun = 0
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weaken = 0
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/obj/item/projectile/bullet/midbullet/bouncebullet
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bounce_type = PROJREACT_WALLS|PROJREACT_WINDOWS
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bounces = -1
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/obj/item/projectile/bullet/midbullet/bouncebullet/lawgiver
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damage = 30
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stun = 0
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weaken = 0
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/obj/item/projectile/bullet/fourtyfive
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damage = 35 //buffed up for antag usage
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drowsy = 2
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agony = 2
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penetration = 3
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/obj/item/projectile/bullet/fourtyfive/practice
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damage = 3
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drowsy = 1
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agony = 1
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embed = 0
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penetration = 0
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/obj/item/projectile/bullet/fourtyfive/rubber
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damage = 10
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stun = 5
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weaken = 5
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penetration = 1
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/obj/item/projectile/bullet/auto380 //new sec pistol ammo, reverse name because lol compiler
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damage = 15
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drowsy = 1
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agony = 1
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penetration = 2
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/obj/item/projectile/bullet/auto380/practice
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damage = 2
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drowsy = 0
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agony = 0
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embed = 0
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penetration = 0
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/obj/item/projectile/bullet/auto380/rubber
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damage = 8
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stun = 5
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weaken = 5
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embed = 0
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penetration = 0
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/obj/item/projectile/bullet/suffocationbullet//How does this even work?
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name = "CO2 bullet"
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damage = 20
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damage_type = OXY
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/obj/item/projectile/bullet/cyanideround
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name = "poison bullet"
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damage = 40
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damage_type = TOX
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/obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit
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name = "exploding bullet"
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damage = 20
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/obj/item/projectile/bullet/stunshot
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name = "stunshot"
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icon_state = "sshell"
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damage = 5
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stun = 10
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weaken = 10
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stutter = 10
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/obj/item/projectile/bullet/a762
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damage = 25
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#define SPUR_FULL_POWER 4
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#define SPUR_HIGH_POWER 3
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#define SPUR_MEDIUM_POWER 2
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#define SPUR_LOW_POWER 1
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#define SPUR_NO_POWER 0
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/obj/item/projectile/spur
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name = "spur bullet"
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damage_type = BRUTE
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flag = "bullet"
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kill_count = 100
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layer = PROJECTILE_LAYER
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damage = 40
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icon = 'icons/obj/projectiles_experimental.dmi'
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icon_state = "spur_high"
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animate_movement = 2
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custom_impact = 1
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linear_movement = 0
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fire_sound = 'sound/weapons/spur_high.ogg'
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/obj/item/projectile/spur/OnFired()
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..()
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var/obj/item/weapon/gun/energy/polarstar/spur/quote = shot_from
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if(!quote || !istype(quote))
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return
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switch(quote.firelevel)
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if(SPUR_FULL_POWER,SPUR_HIGH_POWER)
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icon_state = "spur_high"
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damage = 40
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kill_count = 20
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if(SPUR_MEDIUM_POWER)
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icon_state = "spur_medium"
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damage = 30
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kill_count = 13
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if(SPUR_LOW_POWER,SPUR_NO_POWER)
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icon_state = "spur_low"
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damage = 20
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kill_count = 7
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/obj/item/projectile/spur/polarstar
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name = "polar star bullet"
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damage = 20
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/obj/item/projectile/spur/polarstar/OnFired()
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..()
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var/obj/item/weapon/gun/energy/polarstar/quote = shot_from
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if(!quote || !istype(quote))
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return
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switch(quote.firelevel)
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if(SPUR_FULL_POWER,SPUR_HIGH_POWER)
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icon_state = "spur_high"
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damage = 20
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kill_count = 20
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if(SPUR_MEDIUM_POWER)
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icon_state = "spur_medium"
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damage = 15
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kill_count = 13
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if(SPUR_LOW_POWER,SPUR_NO_POWER)
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icon_state = "spur_low"
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damage = 10
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kill_count = 7
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/obj/item/projectile/spur/to_bump(atom/A as mob|obj|turf|area)
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if(loc)
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var/turf/T = loc
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var/impact_icon = null
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var/impact_sound = null
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var/PixelX = 0
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var/PixelY = 0
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switch(get_dir(src,A))
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if(NORTH)
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PixelY = 16
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if(SOUTH)
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PixelY = -16
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if(EAST)
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PixelX = 16
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if(WEST)
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PixelX = -16
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if(ismob(A))
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impact_icon = "spur_3"
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impact_sound = 'sound/weapons/spur_hitmob.ogg'
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else
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impact_icon = "spur_1"
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impact_sound = 'sound/weapons/spur_hitwall.ogg'
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var/image/impact = image('icons/obj/projectiles_impacts.dmi',loc,impact_icon)
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impact.pixel_x = PixelX
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impact.pixel_y = PixelY
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impact.layer = PROJECTILE_LAYER
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T.overlays += impact
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spawn(3)
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T.overlays -= impact
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playsound(loc, impact_sound, 30, 1)
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if(istype(A, /turf/unsimulated/mineral))
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var/turf/unsimulated/mineral/M = A
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M.GetDrilled()
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if(istype(A, /obj/structure/boulder))
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returnToPool(A)
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return ..()
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/obj/item/projectile/spur/process_step()
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if(kill_count <= 0)
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if(loc)
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var/turf/T = loc
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var/image/impact = image('icons/obj/projectiles_impacts.dmi',loc,"spur_2")
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impact.layer = PROJECTILE_LAYER
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T.overlays += impact
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spawn(3)
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T.overlays -= impact
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..()
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#undef SPUR_FULL_POWER
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#undef SPUR_HIGH_POWER
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#undef SPUR_MEDIUM_POWER
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#undef SPUR_LOW_POWER
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#undef SPUR_NO_POWER
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/obj/item/projectile/bullet/gatling
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name = "gatling bullet"
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icon = 'icons/obj/projectiles_experimental.dmi'
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icon_state = "minigun"
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damage = 30
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fire_sound = 'sound/weapons/gatling_fire.ogg'
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/obj/item/projectile/bullet/osipr
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name = "\improper OSIPR bullet"
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icon = 'icons/obj/projectiles_experimental.dmi'
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icon_state = "osipr"
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damage = 50
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stun = 2
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weaken = 2
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destroy = 1
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bounce_type = PROJREACT_WALLS|PROJREACT_WINDOWS
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bounces = 1
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fire_sound = 'sound/weapons/osipr_fire.ogg'
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/obj/item/projectile/bullet/hecate
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name = "high penetration bullet"
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icon = 'icons/obj/projectiles_experimental.dmi'
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icon_state = "hecate"
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damage = 101//you're going to crit, lad
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armor_penetration = 75
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kill_count = 255//oh boy, we're crossing through the entire Z level!
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stun = 5
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weaken = 5
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stutter = 5
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phase_type = PROJREACT_WALLS|PROJREACT_WINDOWS|PROJREACT_OBJS|PROJREACT_MOBS|PROJREACT_BLOB
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penetration = 20 //can hit 3 mobs at once, or go through a wall and hit 2 more mobs, or go through an rwall/blast door and hit 1 mob
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projectile_speed = 0.66
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fire_sound = 'sound/weapons/hecate_fire.ogg'
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/obj/item/projectile/bullet/hecate/OnFired()
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..()
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for (var/mob/M in player_list)
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if(M && M.client)
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var/turf/M_turf = get_turf(M)
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if(M_turf && (M_turf.z == starting.z))
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M.playsound_local(starting, 'sound/weapons/hecate_fire_far.ogg', 25, 1)
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for (var/mob/living/carbon/human/H in range(src,1))
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if(!H.earprot())
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H.Knockdown(2)
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H.Stun(2)
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H.ear_damage += rand(3, 5)
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H.ear_deaf = max(H.ear_deaf,15)
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to_chat(H, "<span class='warning'>Your ears ring!</span>")
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/obj/item/projectile/bullet/a762x55
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name = "a762x55 round"
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damage = 65
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stun = 5
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weaken = 5
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phase_type = PROJREACT_WALLS|PROJREACT_WINDOWS|PROJREACT_OBJS
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penetration = 10
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/obj/item/projectile/bullet/beegun
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name = "bee"
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icon = 'icons/obj/projectiles_experimental.dmi'
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icon_state = "beegun"
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damage = 5
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damage_type = TOX
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flag = "bio"
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var/bug_species = BEESPECIES_NORMAL
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var/tox = 50
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var/dam = 2
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/obj/item/projectile/bullet/beegun/hornet
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name = "hornet"
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icon_state = "hornetgun"
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damage = 7
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bug_species = BEESPECIES_HORNET
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tox = 25
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dam = 4
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/obj/item/projectile/bullet/beegun/OnFired()
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..()
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playsound(starting, 'sound/effects/bees.ogg', 75, 1)
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/obj/item/projectile/bullet/beegun/to_bump(atom/A as mob|obj|turf|area)
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if (!A)
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return 0
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if((A == firer) && !reflected)
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loc = A.loc
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return 0
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if(bumped)
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return 0
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bumped = 1
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var/turf/T = get_turf(src)
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var/mob/living/simple_animal/bee/angry/BEE = new (T,null,bug_species,tox,dam)
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if(istype(A,/mob/living))
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var/mob/living/M = A
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visible_message("<span class='warning'>\the [M.name] is hit by \the [src.name] in the [parse_zone(def_zone)]!</span>")
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M.bullet_act(src, def_zone)
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admin_warn(M)
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BEE.forceMove(M.loc)
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BEE.target = M
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bullet_die()
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/obj/item/projectile/bullet/APS //Armor-piercing sabot round. Metal rods become this when fired from a railgun.
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name = "armor-piercing sabot round"
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icon_state = "APS"
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damage = 10 //Default damage, actual damage is determined per-shot in railgun.dm
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kill_count = 20 //This will be increased when the round is fired, based on the strength of the shot
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stun = 0
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weaken = 0
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stutter = 0
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phase_type = PROJREACT_WALLS|PROJREACT_WINDOWS|PROJREACT_OBJS|PROJREACT_MOBS|PROJREACT_BLOB
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penetration = 0 //By default. Higher-power shots will have penetration.
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/obj/item/projectile/bullet/APS/on_hit(var/atom/atarget, var/blocked = 0)
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if(istype(atarget, /mob/living) && damage == 200)
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var/mob/living/M = atarget
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M.gib()
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else
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..()
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/obj/item/projectile/bullet/APS/OnFired()
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..()
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if(damage >= 100)
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projectile_speed = 0.66
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for (var/mob/M in player_list)
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if(M && M.client)
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var/turf/M_turf = get_turf(M)
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if(M_turf && (M_turf.z == starting.z))
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M.playsound_local(starting, 'sound/weapons/hecate_fire_far.ogg', 25, 1)
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/obj/item/projectile/bullet/APS/OnDeath()
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var/turf/T = get_turf(src)
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new /obj/item/stack/rods(T)
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/obj/item/projectile/bullet/stinger
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name = "alien stinger"
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damage = 5
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damage_type = TOX
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flag = "bio"
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fire_sound = 'sound/weapons/hivehand.ogg'
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/obj/item/projectile/bullet/stinger/OnFired()
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var/choice = rand(1,4)
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switch(choice)
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if(1)
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stutter = 2
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if(2)
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eyeblur = 2
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if(3)
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agony = 2
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if(4)
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jittery = 2
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..()
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/obj/item/projectile/bullet/vial
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name = "vial"
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icon_state = "vial"
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damage = 0
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penetration = 0
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embed = 0
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var/vial = null
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var/user = null
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var/hit_mob = 0
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/obj/item/projectile/bullet/vial/Destroy()
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if(vial)
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qdel(vial)
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vial = null
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if(user)
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user = null
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..()
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/obj/item/projectile/bullet/vial/to_bump(atom/A as mob|obj|turf|area) //to allow vials to splash onto walls
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if(!A)
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return
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if(vial)
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var/obj/item/weapon/reagent_containers/glass/beaker/vial/V = vial
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if(!V.is_open_container())
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V.flags |= OPENCONTAINER
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if(istype(A, /turf/simulated/wall))
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splash_sub(V.reagents, A, V.reagents.total_volume)
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bullet_die()
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return 1
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..()
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/obj/item/projectile/bullet/vial/on_hit(var/atom/atarget, var/blocked = 0)
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..()
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if(vial)
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var/obj/item/weapon/reagent_containers/glass/beaker/vial/V = vial
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if(!V.is_open_container())
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V.flags |= OPENCONTAINER
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if(!V.is_empty())
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hit_mob = 1
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atarget.visible_message("<span class='warning'>\The [V] shatters, dousing [atarget] in its contents!</span>",
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"<span class='warning'>\The [V] shatters, dousing you in its contents!</span>")
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splash_sub(V.reagents, atarget, V.reagents.total_volume)
|
|
|
|
qdel(V)
|
|
vial = null
|
|
user = null
|
|
|
|
/obj/item/projectile/bullet/vial/OnDeath()
|
|
if(!hit_mob)
|
|
src.visible_message("<span class='warning'>The vial shatters!</span>")
|
|
playsound(src, "shatter", 20, 1)
|
|
|
|
/obj/item/projectile/bullet/blastwave
|
|
name = "blast wave"
|
|
icon_state = null
|
|
damage = 0
|
|
penetration = -1
|
|
embed = 0
|
|
phase_type = PROJREACT_WALLS|PROJREACT_WINDOWS|PROJREACT_OBJS|PROJREACT_MOBS|PROJREACT_BLOB
|
|
penetration_message = 0
|
|
var/heavy_damage_range = 0
|
|
var/medium_damage_range = 0
|
|
var/light_damage_range = 0
|
|
fire_sound = 'sound/effects/Explosion1.ogg'
|
|
|
|
/obj/item/projectile/bullet/blastwave/New()
|
|
..()
|
|
var/sound = rand(1,6)
|
|
switch(sound)
|
|
if(1)
|
|
fire_sound = 'sound/effects/Explosion1.ogg'
|
|
if(2)
|
|
fire_sound = 'sound/effects/Explosion2.ogg'
|
|
if(3)
|
|
fire_sound = 'sound/effects/Explosion3.ogg'
|
|
if(4)
|
|
fire_sound = 'sound/effects/Explosion4.ogg'
|
|
if(5)
|
|
fire_sound = 'sound/effects/Explosion5.ogg'
|
|
if(6)
|
|
fire_sound = 'sound/effects/Explosion6.ogg'
|
|
|
|
/obj/item/projectile/bullet/blastwave/OnFired()
|
|
..()
|
|
if(!heavy_damage_range || !medium_damage_range || !light_damage_range)
|
|
bullet_die()
|
|
return
|
|
|
|
/obj/item/projectile/bullet/blastwave/process_step()
|
|
..()
|
|
var/turf/T = get_turf(src)
|
|
if(light_damage_range)
|
|
if(medium_damage_range)
|
|
if(heavy_damage_range)
|
|
for(var/atom/movable/A in T.contents)
|
|
if(!istype(A, /obj/item/organ/external/head))
|
|
A.ex_act(1)
|
|
T.ex_act(1)
|
|
heavy_damage_range -= 1
|
|
else
|
|
for(var/atom/movable/A in T.contents)
|
|
A.ex_act(2)
|
|
T.ex_act(2)
|
|
medium_damage_range -= 1
|
|
else
|
|
for(var/atom/movable/A in T.contents)
|
|
A.ex_act(3)
|
|
T.ex_act(3)
|
|
light_damage_range -= 1
|
|
else
|
|
bullet_die()
|
|
|
|
/obj/item/projectile/bullet/blastwave/ex_act()
|
|
return
|
|
|
|
/obj/item/projectile/bullet/fire_plume
|
|
name = "fire plume"
|
|
icon_state = null
|
|
damage = 0
|
|
penetration = -1
|
|
embed = 0
|
|
phase_type = PROJREACT_MOBS|PROJREACT_BLOB|PROJREACT_OBJS
|
|
bounce_sound = null
|
|
custom_impact = 1
|
|
penetration_message = 0
|
|
var/has_O2_in_mix = 0
|
|
var/datum/gas_mixture/gas_jet = null
|
|
var/max_range = 10
|
|
var/stepped_range = 0
|
|
var/burn_strength = 0
|
|
var/has_reacted = 0
|
|
var/burn_damage = 0
|
|
var/jet_pressure = 0
|
|
var/original_total_moles = 0
|
|
|
|
/obj/item/projectile/bullet/fire_plume/OnFired()
|
|
..()
|
|
if(!gas_jet)
|
|
bullet_die()
|
|
else
|
|
original_total_moles = gas_jet.total_moles()
|
|
|
|
/obj/item/projectile/bullet/fire_plume/proc/create_puff()
|
|
if(gas_jet)
|
|
var/total_moles = gas_jet.total_moles
|
|
if(total_moles)
|
|
var/o2_concentration = gas_jet[GAS_OXYGEN] / total_moles
|
|
var/n2_concentration = gas_jet[GAS_NITROGEN] / total_moles
|
|
var/co2_concentration = gas_jet[GAS_CARBON] / total_moles
|
|
var/plasma_concentration = gas_jet[GAS_PLASMA] / total_moles
|
|
var/n2o_concentration = gas_jet[GAS_SLEEPING] / total_moles
|
|
|
|
var/datum/gas_mixture/gas_dispersal = gas_jet.remove(original_total_moles/10)
|
|
|
|
var/gas_type = null
|
|
|
|
if(o2_concentration > 0.5)
|
|
gas_type = "oxygen"
|
|
if(n2_concentration > 0.5)
|
|
gas_type = "nitrogen"
|
|
if(co2_concentration > 0.5)
|
|
gas_type = "CO2"
|
|
if(plasma_concentration > 0.5)
|
|
gas_type = "plasma"
|
|
if(n2o_concentration && n2o_concentration > 0.5)
|
|
gas_type = "N2O"
|
|
|
|
new /obj/effect/gas_puff(get_turf(src.loc), gas_dispersal, gas_type)
|
|
|
|
/obj/item/projectile/bullet/fire_plume/proc/calculate_burn_strength(var/turf/T = null)
|
|
if(!gas_jet)
|
|
return
|
|
|
|
var/jet_total_moles = gas_jet.total_moles
|
|
if(jet_total_moles)
|
|
var/toxin_concentration = gas_jet[GAS_PLASMA] / jet_total_moles
|
|
if(!(toxin_concentration > 0.01))
|
|
create_puff()
|
|
return
|
|
else
|
|
return
|
|
|
|
if(!has_O2_in_mix && T)
|
|
var/turf/location = get_turf(src)
|
|
var/datum/gas_mixture/turf_gases = location.return_air()
|
|
var/turf_total_moles = turf_gases.total_moles
|
|
if(turf_total_moles)
|
|
var/o2_concentration = turf_gases[GAS_OXYGEN] / turf_total_moles
|
|
if(!(o2_concentration > 0.01))
|
|
create_puff()
|
|
return
|
|
else
|
|
create_puff()
|
|
return
|
|
var/datum/gas_mixture/temp_gas_jet = new()
|
|
temp_gas_jet.copy_from(gas_jet)
|
|
temp_gas_jet.merge(turf_gases)
|
|
if(temp_gas_jet.temperature < 373.15)
|
|
temp_gas_jet.temperature = 383.15
|
|
temp_gas_jet.update_values()
|
|
for(var/i = 1; i <= 20; i++)
|
|
temp_gas_jet.react()
|
|
burn_strength = temp_gas_jet.temperature
|
|
|
|
else
|
|
if(!has_reacted)
|
|
if(gas_jet.temperature < 373.15)
|
|
gas_jet.temperature = 383.15
|
|
gas_jet.update_values()
|
|
for(var/i = 1; i <= 20; i++)
|
|
gas_jet.react()
|
|
has_reacted = 1
|
|
burn_strength = gas_jet.temperature
|
|
|
|
var/initial_burn_damage = burn_strength/100
|
|
burn_damage = ((((-(10 * (0.9**((initial_burn_damage/10) * 5))) + 10) * 0.4) * 20)/5) //Exponential decay function 20*(y=(-(10*(0.9^(x/10)))+10)*0.4)
|
|
//assuming the target stays in the fire for its duration, the total burn damage will be roughly 5 * burn_damage
|
|
new /obj/effect/fire_blast(get_turf(src.loc), burn_damage, stepped_range, 1, jet_pressure, burn_strength)
|
|
|
|
/obj/item/projectile/bullet/fire_plume/process_step()
|
|
..()
|
|
if(stepped_range <= max_range)
|
|
stepped_range++
|
|
else
|
|
bullet_die()
|
|
return
|
|
var/turf/T = get_turf(src)
|
|
for(var/obj/effect/E in T)
|
|
if(istype(E, /obj/effect/blob))
|
|
stepped_range += 3
|
|
if(istype(E, /obj/effect/blob/shield)) //The fire can't penetrate through dense blob shields
|
|
calculate_burn_strength(get_turf(src))
|
|
bullet_die()
|
|
return
|
|
calculate_burn_strength(get_turf(src))
|
|
|
|
/obj/item/projectile/bullet/fire_plume/ex_act()
|
|
return
|
|
|
|
/obj/item/projectile/bullet/mahoganut
|
|
name = "mahogany nut"
|
|
icon_state = "nut"
|
|
damage = 30
|
|
bounce_type = PROJREACT_WALLS|PROJREACT_WINDOWS
|
|
bounces = 1
|
|
fire_sound = 'sound/weapons/gunshot_1.ogg'
|
|
bounce_sound = null
|
|
projectile_speed = 1.33
|
|
kill_count = 100
|
|
embed = 0
|
|
rotate = 0
|
|
|
|
/obj/item/projectile/bullet/leaf
|
|
name = "leaf"
|
|
icon_state = "leaf"
|
|
damage = 10
|
|
fire_sound = null
|
|
penetration = 0
|
|
embed = 0
|
|
rotate = 0
|
|
|
|
/obj/item/projectile/bullet/liquid_blob
|
|
name = "blob of liquid"
|
|
icon_state = "liquid_blob"
|
|
damage = 0
|
|
penetration = 0
|
|
embed = 0
|
|
flags = FPRINT | NOREACT
|
|
custom_impact = 1
|
|
rotate = 0
|
|
var/hard = 0
|
|
|
|
/obj/item/projectile/bullet/liquid_blob/New(atom/T, var/hardness = null)
|
|
..(T)
|
|
hard = hardness
|
|
if(hard)
|
|
damage = 30
|
|
create_reagents(10)
|
|
else
|
|
create_reagents(50)
|
|
|
|
/obj/item/projectile/bullet/liquid_blob/OnFired()
|
|
src.icon += mix_color_from_reagents(reagents.reagent_list)
|
|
src.alpha = mix_alpha_from_reagents(reagents.reagent_list)
|
|
..()
|
|
|
|
/obj/item/projectile/bullet/liquid_blob/on_hit(atom/A as mob|obj|turf|area)
|
|
if(!A)
|
|
return
|
|
..()
|
|
if(reagents.total_volume)
|
|
for(var/datum/reagent/R in reagents.reagent_list)
|
|
reagents.add_reagent(R.id, reagents.get_reagent_amount(R.id))
|
|
if(istype(A, /mob))
|
|
if(hard)
|
|
var/splash_verb = pick("dousing","completely soaking","drenching","splashing")
|
|
A.visible_message("<span class='warning'>\The [src] smashes into [A], [splash_verb] \him!</span>",
|
|
"<span class='warning'>\The [src] smashes into you, [splash_verb] you!</span>")
|
|
else
|
|
var/splash_verb = pick("douses","completely soaks","drenches","splashes")
|
|
A.visible_message("<span class='warning'>\The [src] [splash_verb] [A]!</span>",
|
|
"<span class='warning'>\The [src] [splash_verb] you!</span>")
|
|
splash_sub(reagents, get_turf(A), reagents.total_volume/2)
|
|
else
|
|
splash_sub(reagents, get_turf(src), reagents.total_volume/2)
|
|
splash_sub(reagents, A, reagents.total_volume)
|
|
return 1
|
|
|
|
/obj/item/projectile/bullet/liquid_blob/OnDeath()
|
|
if(get_turf(src))
|
|
playsound(src, 'sound/effects/slosh.ogg', 20, 1)
|
|
|
|
/obj/item/projectile/bullet/buckshot
|
|
name = "buckshot pellet"
|
|
icon_state = "buckshot"
|
|
damage = 10
|
|
penetration = 0
|
|
rotate = 0
|
|
var/variance_angle = 20
|
|
var/total_amount_to_fire = 9
|
|
var/type_to_fire = /obj/item/projectile/bullet/buckshot
|
|
var/is_child = 0
|
|
|
|
/obj/item/projectile/bullet/buckshot/New(atom/T, var/C = 0)
|
|
..(T)
|
|
is_child = C
|
|
|
|
/obj/item/projectile/bullet/buckshot/OnFired()
|
|
if(!is_child)
|
|
for(var/I = 1; I <=total_amount_to_fire-1; I++)
|
|
var/obj/item/projectile/bullet/buckshot/B = new type_to_fire(src.loc, 1)
|
|
B.damage = src.damage
|
|
B.launch_at(original, tar_zone = src.def_zone, from = src.shot_from, variance_angle = src.variance_angle)
|
|
..()
|
|
|
|
/obj/item/projectile/bullet/invisible
|
|
name = "invisible bullet"
|
|
icon_state = null
|
|
damage = 25
|
|
fire_sound = null
|
|
|
|
/obj/item/projectile/bullet/invisible/on_hit(var/atom/target, var/blocked = 0) //silence the target for a few seconds on hit
|
|
if (..(target, blocked))
|
|
var/mob/living/L = target
|
|
if(!L.silent || (L.silent && L.silent < 5))
|
|
L.silent = 5
|
|
return 1
|
|
return 0
|
|
|
|
/obj/item/projectile/bullet/sabonana
|
|
name = "armor-piercing discarding sabonana"
|
|
icon_state = "sabonana_peel"
|
|
damage = 30
|
|
penetration = 10
|
|
var/peel_drop_chance = 4
|
|
var/peel_dropped = FALSE
|
|
fire_sound = 'sound/misc/slip.ogg'
|
|
|
|
/obj/item/projectile/bullet/sabonana/process_step()
|
|
..()
|
|
if(!peel_dropped)
|
|
if(prob(peel_drop_chance))
|
|
return drop_peel()
|
|
peel_drop_chance *= 2
|
|
|
|
/obj/item/projectile/bullet/sabonana/proc/drop_peel()
|
|
new /obj/item/weapon/bananapeel(get_turf(src))
|
|
icon_state = "sabonana"
|
|
damage *= 2
|
|
peel_dropped = TRUE
|
|
|
|
/obj/item/projectile/bullet/buckshot/bullet_storm
|
|
name = "tiny pellet"
|
|
total_amount_to_fire = 100
|
|
type_to_fire = /obj/item/projectile/bullet/buckshot/bullet_storm
|
|
custom_impact = 1
|
|
embed_message = FALSE
|
|
variance_angle = 50
|
|
|
|
/obj/item/projectile/bullet/faggot
|
|
name = "high-speed faggot"
|
|
icon = 'icons/obj/food.dmi'
|
|
icon_state = "faggot"
|
|
damage = 10
|