Files
vgstation13/code/modules/admin/admin.dm
VivianFoxfoot@gmail.com 7ffdec48bf Fixes fire extinguishers in space, removes empty hand requirement, which wasn't supposed to be committed. My bad.
Adds the ability for door buttons to both close the doors they're attached to, and also a framework for controlling their other functions like idscan/bolts.
Adds a secure safe to the HoS's office and a new flashbang grenade!  
Secure safes can now hold 8 weight units of stuff by default.  
Adds a reply function to the comm. console prayers as well as a confirmation button on BSA.  


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2946 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-13 02:15:22 +00:00

2662 lines
108 KiB
Plaintext

////////////////////////////////
/proc/message_admins(var/text, var/admin_ref = 0)
var/rendered = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[text]</span></span>"
log_adminwarn(rendered)
for (var/mob/M in world)
if (M && M.client && M.client.holder && M.client.authenticated)
if (admin_ref)
M << dd_replaceText(rendered, "%admin_ref%", "\ref[M]")
else
M << rendered
/obj/admins/Topic(href, href_list)
..()
if (usr.client != src.owner)
world << "\blue [usr.key] has attempted to override the admin panel!"
log_admin("[key_name(usr)] tried to use the admin panel without authorization.")
return
if(href_list["call_shuttle"])
if (src.rank in list("Trial Admin", "Badmin", "Game Admin", "Game Master"))
if( ticker.mode.name == "blob" )
alert("You can't call the shuttle during blob!")
return
switch(href_list["call_shuttle"])
if("1")
if ((!( ticker ) || emergency_shuttle.location))
return
emergency_shuttle.incall()
world << "\blue <B>Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.</B>"
log_admin("[key_name(usr)] called the Emergency Shuttle")
message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1)
if("2")
if ((!( ticker ) || emergency_shuttle.location || emergency_shuttle.direction == 0))
return
switch(emergency_shuttle.direction)
if(-1)
emergency_shuttle.incall()
world << "\blue <B>Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.</B>"
log_admin("[key_name(usr)] called the Emergency Shuttle")
message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1)
if(1)
emergency_shuttle.recall()
world << "\blue <B>Alert: The shuttle is going back!</B>"
log_admin("[key_name(usr)] sent the Emergency Shuttle back")
message_admins("\blue [key_name_admin(usr)] sent the Emergency Shuttle back", 1)
href_list["secretsadmin"] = "check_antagonist"
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if(href_list["edit_shuttle_time"])
if (src.rank in list("Badmin", "Game Admin", "Game Master"))
emergency_shuttle.settimeleft( input("Enter new shuttle duration (seconds):","Edit Shuttle Timeleft", emergency_shuttle.timeleft() ) as num )
log_admin("[key_name(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]")
message_admins("\blue [key_name_admin(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]", 1)
href_list["secretsadmin"] = "check_antagonist"
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
/////////////////////////////////////new ban stuff
if(href_list["unbanf"])
var/banfolder = href_list["unbanf"]
Banlist.cd = "/base/[banfolder]"
var/key = Banlist["key"]
if(alert(usr, "Are you sure you want to unban [key]?", "Confirmation", "Yes", "No") == "Yes")
if (RemoveBan(banfolder))
unbanpanel()
else
alert(usr,"This ban has already been lifted / does not exist.","Error","Ok")
unbanpanel()
if(href_list["unbane"])
UpdateTime()
var/reason
var/mins = 0
var/banfolder = href_list["unbane"]
Banlist.cd = "/base/[banfolder]"
var/reason2 = Banlist["reason"]
var/temp = Banlist["temp"]
var/minutes = (Banlist["minutes"] - CMinutes)
if(!minutes || minutes < 0) minutes = 0
var/banned_key = Banlist["key"]
Banlist.cd = "/base"
switch(alert("Temporary Ban?",,"Yes","No"))
if("Yes")
temp = 1
mins = input(usr,"How long (in minutes)? (Default: 1440)","Ban time",minutes ? minutes : 1440) as num
if(!mins)
return
if(mins >= 525600) mins = 525599
reason = input(usr,"Reason?","reason",reason2) as text
if(!reason)
return
if("No")
temp = 0
reason = input(usr,"Reason?","reason",reason2) as text
if(!reason)
return
log_admin("[key_name(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [GetExp(mins)]")
ban_unban_log_save("[key_name(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [GetExp(mins)]")
message_admins("\blue [key_name_admin(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [GetExp(mins)]", 1)
Banlist.cd = "/base/[banfolder]"
Banlist["reason"] << reason
Banlist["temp"] << temp
Banlist["minutes"] << (mins + CMinutes)
Banlist["bannedby"] << usr.ckey
Banlist.cd = "/base"
feedback_inc("ban_edit",1)
unbanpanel()
/////////////////////////////////////new ban stuff
if(href_list["jobban2"])
var/mob/M = locate(href_list["jobban2"])
var/dat = ""
var/header = "<b>Pick Job to ban this guy from.<br>"
var/body
var/jobs = ""
if(!job_master)
usr << "Job Master has not been setup!"
return
for(var/datum/job/job in job_master.occupations)
if(job.title == "Tourist")
continue
if(jobban_isbanned(M, job.title))
jobs += "<a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[dd_replacetext(job.title, " ", "&nbsp")]</font></a> "
else
jobs += "<a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[dd_replacetext(job.title, " ", "&nbsp")]</a> "
/* if(jobban_isbanned(M, "Captain")) These two are now jobs in the datums and should show up in the above code
jobs += "<a href='?src=\ref[src];jobban3=Captain;jobban4=\ref[M]'><font color=red>Captain</font></a> "
else
jobs += "<a href='?src=\ref[src];jobban3=Captain;jobban4=\ref[M]'>Captain</a> "
if(jobban_isbanned(M, "AI"))
jobs += "<a href='?src=\ref[src];jobban3=AI;jobban4=\ref[M]'><font color=red>AI</font></a> "
else
jobs += "<a href='?src=\ref[src];jobban3=AI;jobban4=\ref[M]'>AI</a> "
*/
if(jobban_isbanned(M, "Syndicate"))
jobs += "<BR><a href='?src=\ref[src];jobban3=Syndicate;jobban4=\ref[M]'><font color=red>[dd_replacetext("Syndicate", " ", "&nbsp")]</font></a> "
else
jobs += "<BR><a href='?src=\ref[src];jobban3=Syndicate;jobban4=\ref[M]'>[dd_replacetext("Syndicate", " ", "&nbsp")]</a> "
if(jobban_isbanned(M, "pAI"))
jobs += "<BR><a href='?src=\ref[src];jobban3=pAI;jobban4=\ref[M]'><font color=red>pAI</font></a> "
else
jobs += "<BR><a href='?src=\ref[src];jobban3=pAI;jobban4=\ref[M]'>pAI</a> "
body = "<br>[jobs]<br><br>"
dat = "<tt>[header][body]</tt>"
usr << browse(dat, "window=jobban2;size=600x180")
return
if(href_list["jobban3"])
if (src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))
var/mob/M = locate(href_list["jobban4"])
var/job = href_list["jobban3"]
if ((M.client && M.client.holder && (M.client.holder.level > src.level)))
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if (jobban_isbanned(M, job))
log_admin("[key_name(usr)] unbanned [key_name(M)] from [job]")
ban_unban_log_save("[key_name(usr)] unjobbanned [key_name(M)] from [job]")
M << "\red<BIG><B>You have been un-jobbanned by [usr.client.ckey] from [job].</B></BIG>"
feedback_inc("ban_job_unban",1)
feedback_add_details("ban_job_unban","- [job]")
message_admins("\blue [key_name_admin(usr)] unbanned [key_name_admin(M)] from [job]", 1)
jobban_unban(M, job)
href_list["jobban2"] = 1
else
var/reason = input(usr,"Reason?","reason","griefer") as text|null
if(!reason)
return
ban_unban_log_save("[key_name(usr)] jobbanned [key_name(M)] from [job]. reason: [reason]")
log_admin("[key_name(usr)] banned [key_name(M)] from [job]")
feedback_inc("ban_job",1)
feedback_add_details("ban_job","- [job]")
M << "\red<BIG><B>You have been jobbanned by [usr.client.ckey] from [job].</B></BIG>"
M << "\red <B>The reason is: [reason]</B>"
M << "\red Jooban can be lifted only on demand."
message_admins("\blue [key_name_admin(usr)] banned [key_name_admin(M)] from [job]", 1)
jobban_fullban(M, job, reason)
href_list["jobban2"] = 1 // lets it fall through and refresh
if (href_list["boot2"])
if ((src.rank in list( "Moderator", "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["boot2"])
if (ismob(M))
if ((M.client && M.client.holder && (M.client.holder.level >= src.level)))
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
M << "\red You have been kicked from the server"
log_admin("[key_name(usr)] booted [key_name(M)].")
message_admins("\blue [key_name_admin(usr)] booted [key_name_admin(M)].", 1)
//M.client = null
del(M.client)
if (href_list["removejobban"])
if ((src.rank in list("Game Admin", "Game Master" )))
var/t = href_list["removejobban"]
if(t)
log_admin("[key_name(usr)] removed [t]")
message_admins("\blue [key_name_admin(usr)] removed [t]", 1)
jobban_remove(t)
href_list["ban"] = 1 // lets it fall through and refresh
if (href_list["newban"])
if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["newban"])
if(!ismob(M)) return
if ((M.client && M.client.holder && (M.client.holder.level >= src.level)))
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
switch(alert("Temporary Ban?",,"Yes","No", "Cancel"))
if("Yes")
var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num|null
if(!mins)
return
if(mins >= 525600) mins = 525599
var/reason = input(usr,"Reason?","reason","Griefer") as text|null
if(!reason)
return
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 1, mins)
ban_unban_log_save("[usr.client.ckey] has banned [M.ckey]. - Reason: [reason] - This will be removed in [mins] minutes.")
M << "\red<BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason].</B></BIG>"
M << "\red This is a temporary ban, it will be removed in [mins] minutes."
feedback_inc("ban_tmp",1)
feedback_inc("ban_tmp_mins",mins)
if(config.banappeals)
M << "\red To try to resolve this matter head to [config.banappeals]"
else
M << "\red No ban appeals URL has been set."
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
del(M.client)
//del(M) // See no reason why to delete mob. Important stuff can be lost. And ban can be lifted before round ends.
if("No")
var/reason = input(usr,"Reason?","reason","Griefer") as text|null
if(!reason)
return
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 0, 0)
M << "\red<BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason].</B></BIG>"
M << "\red This is a permanent ban."
if(config.banappeals)
M << "\red To try to resolve this matter head to [config.banappeals]"
else
M << "\red No ban appeals URL has been set."
ban_unban_log_save("[usr.client.ckey] has permabanned [M.ckey]. - Reason: [reason] - This is a permanent ban.")
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
feedback_inc("ban_perma",1)
del(M.client)
//del(M)
if("Cancel")
return
if (href_list["newjobban1"])
var/mob/M = locate(href_list["newjobban1"])
var/dat = ""
var/header = "<b>Pick Job to ban this guy from.<br>"
var/body
// var/list/alljobs = get_all_jobs()
var/jobs = ""
jobs += "<a href='?src=\ref[src];newjobban2=Heads;jobban4=\ref[M]'>Heads</a> <br>"
jobs += "<a href='?src=\ref[src];newjobban2=Security;jobban4=\ref[M]'>Security</a> <br>"
jobs += "<a href='?src=\ref[src];newjobban2=Engineering;jobban4=\ref[M]'>Engineering</a> <br>"
jobs += "<a href='?src=\ref[src];newjobban2=Research;jobban4=\ref[M]'>Research</a> <br>"
jobs += "<a href='?src=\ref[src];newjobban2=Medical;jobban4=\ref[M]'>Medical</a> <br><br>"
jobs += "<a href='?src=\ref[src];newjobban2=CE_Station_Engineer;jobban4=\ref[M]'>CE+Station Engineer</a> <br>"
jobs += "<a href='?src=\ref[src];newjobban2=CE_Atmospheric_Tech;jobban4=\ref[M]'>CE+Atmospheric Tech</a> <br>"
jobs += "<a href='?src=\ref[src];newjobban2=CE_Shaft_Miner;jobban4=\ref[M]'>CE+Shaft Miner</a> <br>"
jobs += "<a href='?src=\ref[src];newjobban2=Chemist_RD_CMO;jobban4=\ref[M]'>Chemist+RD+CMO</a> <br>"
jobs += "<a href='?src=\ref[src];newjobban2=Geneticist_RD_CMO;jobban4=\ref[M]'>Geneticist+RD+CMO</a> <br>"
jobs += "<a href='?src=\ref[src];newjobban2=MD_CMO;jobban4=\ref[M]'>MD+CMO</a> <br>"
jobs += "<a href='?src=\ref[src];newjobban2=Virologist_RD_CMO;jobban4=\ref[M]'>Virologist+RD+CMO</a> <br>"
jobs += "<a href='?src=\ref[src];newjobban2=Scientist_RD;jobban4=\ref[M]'>Scientist+RD</a> <br>"
jobs += "<a href='?src=\ref[src];newjobban2=AI_Cyborg;jobban4=\ref[M]'>AI+Cyborg</a> <br>"
jobs += "<a href='?src=\ref[src];newjobban2=Detective_HoS;jobban4=\ref[M]'>Detective+HoS</a> <br><br>"
for(var/datum/job/job in job_master.occupations)
if(job.title == "Tourist")
continue
if(jobban_isbanned(M, job.title))
jobs += "<a href='?src=\ref[src];newjobban2=[job.title];jobban4=\ref[M]'><font color=red>[dd_replacetext(job.title, " ", "&nbsp")]</font></a> "
else
jobs += "<a href='?src=\ref[src];newjobban2=[job.title];jobban4=\ref[M]'>[dd_replacetext(job.title, " ", "&nbsp")]</a> " //why doesn't this work the stupid cunt
/* if(jobban_isbanned(M, "Captain"))
jobs += "<a href='?src=\ref[src];newjobban2=Captain;jobban4=\ref[M]'><font color=red>Captain</font></a> "
else
jobs += "<a href='?src=\ref[src];newjobban2=Captain;jobban4=\ref[M]'>Captain</a> " //why doesn't this work the stupid cunt
*/
if(jobban_isbanned(M, "Syndicate"))
jobs += "<BR><a href='?src=\ref[src];newjobban2=Syndicate;jobban4=\ref[M]'><font color=red>[dd_replacetext("Syndicate", " ", "&nbsp")]</font></a> "
else
jobs += "<BR><a href='?src=\ref[src];newjobban2=Syndicate;jobban4=\ref[M]'>[dd_replacetext("Syndicate", " ", "&nbsp")]</a> " //why doesn't this work the stupid cunt
body = "<br>[jobs]<br><br>"
dat = "<tt>[header][body]</tt>"
usr << browse(dat, "window=jobban2;size=600x250")
return
if(href_list["newjobban2"])
if ((src.rank in list("Moderator", "Administrator", "Badmin", "Tyrant" )))
var/mob/M = locate(href_list["jobban4"])
var/job = href_list["newjobban2"]
if(!ismob(M)) return
//if ((M.client && M.client.holder && (M.client.holder.level >= src.level)))
// alert("You cannot perform this action. You must be of a higher administrative rank!")
// return
switch(alert("Temporary Ban?",,"Yes","No", "Cancel"))
if("Yes")
var/mins = input(usr,"How long (in days)?","Ban time",7) as num
mins = mins * 24 * 60
if(!mins)
return
if(mins >= 525600) mins = 525599
var/reason = input(usr,"Reason?","reason","Griefer") as text
if(!reason)
return
if(AddBanjob(M.ckey, M.computer_id, reason, usr.ckey, 1, mins, job))
M << "\red<BIG><B>You have been jobbanned from [job] by [usr.client.ckey].\nReason: [reason].</B></BIG>"
M << "\red This is a temporary ban, it will be removed in [mins] minutes."
if(config.banappeals)
M << "\red To try to resolve this matter head to [config.banappeals]"
else
M << "\red No ban appeals URL has been set."
ban_unban_log_save("[usr.client.ckey] has jobbanned [M.ckey] from [job]. - Reason: [reason] - This will be removed in [mins] minutes.")
feedback_inc("ban_job",1)
feedback_add_details("ban_job","- [job]")
log_admin("[usr.client.ckey] has banned [M.ckey] from [job].\nReason: [reason]\nThis will be removed in [mins] minutes.")
message_admins("\blue[usr.client.ckey] has banned [M.ckey] from [job].\nReason: [reason]\nThis will be removed in [mins] minutes.")
//del(M.client)
//del(M) // See no reason why to delete mob. Important stuff can be lost. And ban can be lifted before round ends.
if("No")
var/reason = input(usr,"Reason?","reason","Griefer") as text
if(!reason)
return
if(AddBanjob(M.ckey, M.computer_id, reason, usr.ckey, 0, 0, job))
M << "\red<BIG><B>You have been banned from [job] by [usr.client.ckey].\nReason: [reason].</B></BIG>"
M << "\red This is a permanent ban."
if(config.banappeals)
M << "\red To try to resolve this matter head to [config.banappeals]"
else
M << "\red No ban appeals URL has been set."
ban_unban_log_save("[usr.client.ckey] has banned [M.ckey] from [job]. - Reason: [reason] - This is a permanent ban.")
feedback_inc("ban_job_tmp",1)
feedback_add_details("ban_job_tmp","- [job]")
log_admin("[usr.client.ckey] has banned [M.ckey] from [job].\nReason: [reason]\nThis is a permanent ban.")
message_admins("\blue[usr.client.ckey] has banned [M.ckey] from [job].\nReason: [reason]\nThis is a permanent ban.")
//del(M.client)
//del(M)
if("Cancel")
return
if(href_list["unjobbanf"])
var/banfolder = href_list["unjobbanf"]
Banlist.cd = "/base/[banfolder]"
var/key = Banlist["key"]
if(alert(usr, "Are you sure you want to unban [key]?", "Confirmation", "Yes", "No") == "Yes")
if (RemoveBanjob(banfolder))
unjobbanpanel()
else
alert(usr,"This ban has already been lifted / does not exist.","Error","Ok")
unjobbanpanel()
if(href_list["unjobbane"])
return
/*
if (href_list["remove"])
if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/t = href_list["remove"]
if(t && isgoon(t))
log_admin("[key_name(usr)] removed [t] from the goonlist.")
message_admins("\blue [key_name_admin(usr)] removed [t] from the goonlist.")
remove_goon(t)
*/
if (href_list["mute2"])
if ((src.rank in list( "Moderator", "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["mute2"])
if (ismob(M))
if ((M.client && M.client.holder && (M.client.holder.level >= src.level)))
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
if(!M.client)
src << "This mob doesn't have a client tied to it."
return
M.client.muted = !M.client.muted
log_admin("[key_name(usr)] has [(M.client.muted ? "muted" : "voiced")] [key_name(M)].")
message_admins("\blue [key_name_admin(usr)] has [(M.client.muted ? "muted" : "voiced")] [key_name_admin(M)].", 1)
M << "You have been [(M.client.muted ? "muted" : "voiced")]. Please resolve this in adminhelp."
if (href_list["mute_complete"])
if ((src.rank in list( "Moderator", "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["mute_complete"])
if (ismob(M))
if ((M.client && M.client.holder && (M.client.holder.level >= src.level)))
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
if(!M.client)
src << "This mob doesn't have a client tied to it."
return
M.client.muted_complete = !M.client.muted_complete
log_admin("[key_name(usr)] has [(M.client.muted_complete ? "completely muted" : "voiced (complete)")] [key_name(M)].")
message_admins("\blue [key_name_admin(usr)] has [(M.client.muted_complete ? "completely muted" : "voiced (complete)")] [key_name_admin(M)].", 1)
M << "You have been [(M.client.muted_complete ? "completely muted" : "voiced (complete)")]. You are unable to speak or even adminhelp"
if (href_list["c_mode"])
if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
if (ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
var/dat = {"<B>What mode do you wish to play?</B><HR>"}
for (var/mode in config.modes)
dat += {"<A href='?src=\ref[src];c_mode2=[mode]'>[config.mode_names[mode]]</A><br>"}
dat += {"<A href='?src=\ref[src];c_mode2=secret'>Secret</A><br>"}
dat += {"<A href='?src=\ref[src];c_mode2=random'>Random</A><br>"}
dat += {"Now: [master_mode]"}
usr << browse(dat, "window=c_mode")
if (href_list["f_secret"])
if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
if (ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
if (master_mode != "secret")
return alert(usr, "The game mode has to be secret!", null, null, null, null)
var/dat = {"<B>What game mode do you want to force secret to be? Use this if you want to change the game mode, but want the players to believe it's secret. This will only work if the current game mode is secret.</B><HR>"}
for (var/mode in config.modes)
dat += {"<A href='?src=\ref[src];f_secret2=[mode]'>[config.mode_names[mode]]</A><br>"}
dat += {"<A href='?src=\ref[src];f_secret2=secret'>Random (default)</A><br>"}
dat += {"Now: [secret_force_mode]"}
usr << browse(dat, "window=f_secret")
if (href_list["c_mode2"])
if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
if (ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
master_mode = href_list["c_mode2"]
log_admin("[key_name(usr)] set the mode as [master_mode].")
message_admins("\blue [key_name_admin(usr)] set the mode as [master_mode].", 1)
world << "\blue <b>The mode is now: [master_mode]</b>"
Game() // updates the main game menu
world.save_mode(master_mode)
.(href, list("c_mode"=1))
if (href_list["f_secret2"])
if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
if (ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
if (master_mode != "secret")
return alert(usr, "The game mode has to be secret!", null, null, null, null)
secret_force_mode = href_list["f_secret2"]
log_admin("[key_name(usr)] set the forced secret mode as [secret_force_mode].")
message_admins("\blue [key_name_admin(usr)] set the forced secret mode as [secret_force_mode].", 1)
Game() // updates the main game menu
.(href, list("f_secret"=1))
if (href_list["monkeyone"])
if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["monkeyone"])
if(!ismob(M))
return
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/N = M
log_admin("[key_name(usr)] attempting to monkeyize [key_name(M)]")
message_admins("\blue [key_name_admin(usr)] attempting to monkeyize [key_name_admin(M)]", 1)
N.monkeyize()
if(istype(M, /mob/living/silicon))
alert("The AI can't be monkeyized!", null, null, null, null, null)
return
if (href_list["forcespeech"])
if ((src.rank in list( "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["forcespeech"])
if (ismob(M))
var/speech = input("What will [key_name(M)] say?.", "Force speech", "")
if(!speech)
return
M.say(speech)
speech = copytext(sanitize(speech), 1, MAX_MESSAGE_LEN)
log_admin("[key_name(usr)] forced [key_name(M)] to say: [speech]")
message_admins("\blue [key_name_admin(usr)] forced [key_name_admin(M)] to say: [speech]")
else
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
if (href_list["sendtoprison"])
if ((src.rank in list( "Moderator", "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["sendtoprison"])
if (ismob(M))
if(istype(M, /mob/living/silicon/ai))
alert("The AI can't be sent to prison you jerk!", null, null, null, null, null)
return
//strip their stuff before they teleport into a cell :downs:
for(var/obj/item/weapon/W in M)
if(istype(W, /datum/organ/external))
continue
//don't strip organs
M.u_equip(W)
if (M.client)
M.client.screen -= W
if (W)
W.loc = M.loc
W.dropped(M)
W.layer = initial(W.layer)
//teleport person to cell
M.Paralyse(5)
sleep(5) //so they black out before warping
M.loc = pick(prisonwarp)
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/prisoner = M
prisoner.equip_if_possible(new /obj/item/clothing/under/color/orange(prisoner), prisoner.slot_w_uniform)
prisoner.equip_if_possible(new /obj/item/clothing/shoes/orange(prisoner), prisoner.slot_shoes)
spawn(50)
M << "\red You have been sent to the prison station!"
log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.")
message_admins("\blue [key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.", 1)
else
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
/*
if (href_list["sendtomaze"])
if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["sendtomaze"])
if (ismob(M))
if(istype(M, /mob/living/silicon/ai))
alert("The AI can't be sent to the maze you jerk!", null, null, null, null, null)
return
//strip their stuff before they teleport into a cell :downs:
for(var/obj/item/weapon/W in M)
if(istype(W, /datum/organ/external))
continue
//don't strip organs
M.u_equip(W)
if (M.client)
M.client.screen -= W
if (W)
W.loc = M.loc
W.dropped(M)
W.layer = initial(W.layer)
//teleport person to cell
M.paralysis += 5
sleep(5)
//so they black out before warping
M.loc = pick(mazewarp)
spawn(50)
M << "\red You have been sent to the maze! Try and get out alive. In the maze everyone is free game. Kill or be killed."
log_admin("[key_name(usr)] sent [key_name(M)] to the maze.")
message_admins("\blue [key_name_admin(usr)] sent [key_name_admin(M)] to the maze.", 1)
else
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
*/
if (href_list["tdome1"])
if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["tdome1"])
if (ismob(M))
if(istype(M, /mob/living/silicon/ai))
alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null)
return
for(var/obj/item/W in M)
if (istype(W,/obj/item))
if(istype(W, /datum/organ/external))
continue
M.u_equip(W)
if (M.client)
M.client.screen -= W
if (W)
W.loc = M.loc
W.dropped(M)
W.layer = initial(W.layer)
M.Paralyse(5)
sleep(5)
M.loc = pick(tdome1)
spawn(50)
M << "\blue You have been sent to the Thunderdome."
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Team 1)")
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Team 1)", 1)
if (href_list["tdome2"])
if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["tdome2"])
if (ismob(M))
if(istype(M, /mob/living/silicon/ai))
alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null)
return
for(var/obj/item/W in M)
if (istype(W,/obj/item))
if(istype(W, /datum/organ/external))
continue
M.u_equip(W)
if (M.client)
M.client.screen -= W
if (W)
W.loc = M.loc
W.dropped(M)
W.layer = initial(W.layer)
M.Paralyse(5)
sleep(5)
M.loc = pick(tdome2)
spawn(50)
M << "\blue You have been sent to the Thunderdome."
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Team 2)")
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Team 2)", 1)
if (href_list["tdomeadmin"])
if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["tdomeadmin"])
if (ismob(M))
if(istype(M, /mob/living/silicon/ai))
alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null)
return
M.Paralyse(5)
sleep(5)
M.loc = pick(tdomeadmin)
spawn(50)
M << "\blue You have been sent to the Thunderdome."
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Admin.)")
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Admin.)", 1)
if (href_list["tdomeobserve"])
if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["tdomeobserve"])
if (ismob(M))
if(istype(M, /mob/living/silicon/ai))
alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null)
return
for(var/obj/item/W in M)
if (istype(W,/obj/item))
if(istype(W, /datum/organ/external))
continue
M.u_equip(W)
if (M.client)
M.client.screen -= W
if (W)
W.loc = M.loc
W.dropped(M)
W.layer = initial(W.layer)
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/observer = M
observer.equip_if_possible(new /obj/item/clothing/under/suit_jacket(observer), observer.slot_w_uniform)
observer.equip_if_possible(new /obj/item/clothing/shoes/black(observer), observer.slot_shoes)
M.Paralyse(5)
sleep(5)
M.loc = pick(tdomeobserve)
spawn(50)
M << "\blue You have been sent to the Thunderdome."
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Observer.)")
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Observer.)", 1)
if (href_list["adminauth"])
if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["adminauth"])
if (ismob(M) && !M.client.authenticated && !M.client.authenticating)
M.client.verbs -= /client/proc/authorize
M.client.authenticated = text("admin/[]", usr.client.authenticated)
log_admin("[key_name(usr)] authorized [key_name(M)]")
message_admins("\blue [key_name_admin(usr)] authorized [key_name_admin(M)]", 1)
M.client << text("You have been authorized by []", usr.key)
if (href_list["revive"])
if ((src.rank in list( "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/living/M = locate(href_list["revive"])
if (isliving(M))
if(config.allow_admin_rev)
M.revive()
message_admins("\red Admin [key_name_admin(usr)] healed / revived [key_name_admin(M)]!", 1)
log_admin("[key_name(usr)] healed / Rrvived [key_name(M)]")
return
else
alert("Admin revive disabled")
else
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
if (href_list["makeai"]) //Yes, im fucking lazy, so what? it works ... hopefully
if (src.level>=3)
var/mob/M = locate(href_list["makeai"])
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
message_admins("\red Admin [key_name_admin(usr)] AIized [key_name_admin(M)]!", 1)
// if (ticker.mode.name == "AI malfunction")
// var/obj/O = locate("landmark*ai")
// M << "\blue <B>You have been teleported to your new starting location!</B>"
// M.loc = O.loc
// M.buckled = null
// else
// var/obj/S = locate(text("start*AI"))
// if ((istype(S, /obj/effect/landmark/start) && istype(S.loc, /turf)))
// M << "\blue <B>You have been teleported to your new starting location!</B>"
// M.loc = S.loc
// M.buckled = null
// world << "<b>[M.real_name] is the AI!</b>"
log_admin("[key_name(usr)] AIized [key_name(M)]")
H.AIize()
else
alert("I cannot allow this.")
return
else
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
if (href_list["makealien"])
if (src.level>=3)
var/mob/M = locate(href_list["makealien"])
if(istype(M, /mob/living/carbon/human))
usr.client.cmd_admin_alienize(M)
else
alert("Wrong mob. Must be human.")
return
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if (href_list["makemetroid"])
if (src.level>=3)
var/mob/M = locate(href_list["makemetroid"])
if(istype(M, /mob/living/carbon/human))
usr.client.cmd_admin_metroidize(M)
else
alert("Wrong mob. Must be human.")
return
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if (href_list["makerobot"])
if (src.level>=3)
var/mob/M = locate(href_list["makerobot"])
if(istype(M, /mob/living/carbon/human))
usr.client.cmd_admin_robotize(M)
else
alert("Wrong mob. Must be human.")
return
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
/***************** BEFORE**************
if (href_list["l_players"])
var/dat = "<B>Name/Real Name/Key/IP:</B><HR>"
for(var/mob/M in world)
var/foo = ""
if (ismob(M) && M.client)
if(!M.client.authenticated && !M.client.authenticating)
foo += text("\[ <A HREF='?src=\ref[];adminauth=\ref[]'>Authorize</A> | ", src, M)
else
foo += text("\[ <B>Authorized</B> | ")
if(M.start)
if(!istype(M, /mob/living/carbon/monkey))
foo += text("<A HREF='?src=\ref[];monkeyone=\ref[]'>Monkeyize</A> | ", src, M)
else
foo += text("<B>Monkeyized</B> | ")
if(istype(M, /mob/living/silicon/ai))
foo += text("<B>Is an AI</B> | ")
else
foo += text("<A HREF='?src=\ref[];makeai=\ref[]'>Make AI</A> | ", src, M)
if(M.z != 2)
foo += text("<A HREF='?src=\ref[];sendtoprison=\ref[]'>Prison</A> | ", src, M)
foo += text("<A HREF='?src=\ref[];sendtomaze=\ref[]'>Maze</A> | ", src, M)
else
foo += text("<B>On Z = 2</B> | ")
else
foo += text("<B>Hasn't Entered Game</B> | ")
foo += text("<A HREF='?src=\ref[];revive=\ref[]'>Heal/Revive</A> | ", src, M)
foo += text("<A HREF='?src=\ref[];forcespeech=\ref[]'>Say</A> \]", src, M)
dat += text("N: [] R: [] (K: []) (IP: []) []<BR>", M.name, M.real_name, (M.client ? M.client : "No client"), M.lastKnownIP, foo)
usr << browse(dat, "window=players;size=900x480")
*****************AFTER******************/
// Now isn't that much better? IT IS NOW A PROC, i.e. kinda like a big panel like unstable
if (href_list["adminplayeropts"])
var/mob/M = locate(href_list["adminplayeropts"])
show_player_panel(M)
if (href_list["adminplayervars"])
var/mob/M = locate(href_list["adminplayervars"])
if(src && src.owner)
if(istype(src.owner,/client))
var/client/cl = src.owner
cl.debug_variables(M)
else if(ismob(src.owner))
var/mob/MO = src.owner
if(MO.client)
var/client/cl = MO.client
cl.debug_variables(M)
if (href_list["adminplayersubtlemessage"])
var/mob/M = locate(href_list["adminplayersubtlemessage"])
if(src && src.owner)
if(istype(src.owner,/client))
var/client/cl = src.owner
cl.cmd_admin_subtle_message(M)
else if(ismob(src.owner))
var/mob/MO = src.owner
if(MO.client)
var/client/cl = MO.client
cl.cmd_admin_subtle_message(M)
if (href_list["adminplayerobservejump"])
var/mob/M = locate(href_list["adminplayerobservejump"])
if(src && src.owner)
if(istype(src.owner,/client))
var/client/cl = src.owner
cl.admin_observe()
sleep(2)
cl.jumptomob(M)
else if(ismob(src.owner))
var/mob/MO = src.owner
if(MO.client)
var/client/cl = MO.client
cl.admin_observe()
sleep(2)
cl.jumptomob(M)
if (href_list["BlueSpaceArtillery"])
var/mob/M = locate(href_list["BlueSpaceArtillery"])
if(!M)
return
var/choice = alert(src.owner, "Are you sure you wish to hit [key_name(M)] with Blue Space Artillery?", "Confirm Firing?" , "Yes" , "No")
if (choice == "No")
return
M << "You've been hit by bluespace artillery!"
log_admin("[key_name(M)] has been hit by Bluespace Artillery fired by [src.owner]")
message_admins("[key_name(M)] has been hit by Bluespace Artillery fired by [src.owner]")
var/obj/effect/stop/S
S = new /obj/effect/stop
S.victim = M
S.loc = M.loc
spawn(20)
del(S)
var/turf/T = get_turf(M)
if(T && (istype(T,/turf/simulated/floor/)))
if(prob(80))
T:break_tile_to_plating()
else
T:break_tile()
if(M.health == 1)
M.gib()
else
M.adjustBruteLoss( min( 99 , (M.health - 1) ) )
M.Stun(20)
M.Weaken(20)
M.stuttering = 20
if (href_list["CentcommReply"])
var/mob/M = locate(href_list["CentcommReply"])
if(!M)
return
if(!istype(M, /mob/living/carbon/human))
alert("Centcomm cannot transmit to non-humans.")
return
if(!istype(M:ears, /obj/item/device/radio/headset))
alert("The person you're trying to reply to doesn't have a headset! Centcomm cannot transmit directly to them.")
return
var/input = input(src.owner, "Please enter a message to reply to [key_name(M)] via their headset.","Outgoing message from Centcomm", "")
if(!input)
return
M << "You hear something crackle in your headset for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows. [input]. Message ends.\""
if (href_list["SyndicateReply"])
var/mob/M = locate(href_list["SyndicateReply"])
if(!M)
return
if(!istype(M, /mob/living/carbon/human))
alert("The Syndicate cannot transmit to non-humans.")
return
if(!istype(M:ears, /obj/item/device/radio/headset))
alert("The person you're trying to reply to doesn't have a headset! The Syndicate cannot transmit directly to them.")
return
var/input = input(src.owner, "Please enter a message to reply to [key_name(M)] via their headset.","Outgoing message from The Syndicate", "")
if(!input)
return
M << "You hear something crackle in your headset for a moment before a voice speaks. \"Please stand by for a message from your benefactor. Message as follows, agent. [input]. Message ends.\""
if (href_list["jumpto"])
if(rank in list("Badmin", "Game Admin", "Game Master"))
var/mob/M = locate(href_list["jumpto"])
usr.client.jumptomob(M)
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if (href_list["getmob"])
if(rank in list( "Trial Admin", "Badmin", "Game Admin", "Game Master"))
var/mob/M = locate(href_list["getmob"])
usr.client.Getmob(M)
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if (href_list["sendmob"])
if(rank in list( "Trial Admin", "Badmin", "Game Admin", "Game Master"))
var/mob/M = locate(href_list["sendmob"])
usr.client.sendmob(M)
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if (href_list["narrateto"])
if(rank in list("Game Admin", "Game Master"))
var/mob/M = locate(href_list["narrateto"])
usr.client.cmd_admin_direct_narrate(M)
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if (href_list["subtlemessage"])
var/mob/M = locate(href_list["subtlemessage"])
usr.client.cmd_admin_subtle_message(M)
if (href_list["traitor"])
if(!ticker || !ticker.mode)
alert("The game hasn't started yet!")
return
var/mob/M = locate(href_list["traitor"])
if (!istype(M))
player_panel_new()
return
if(isalien(M))
alert("Is an [M.mind ? M.mind.special_role : "Alien"]!", "[M.key]")
return
if (M:mind)
M:mind.edit_memory()
return
alert("Cannot make this mob a traitor! It has no mind!")
if (href_list["create_object"])
if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master"))
return create_object(usr)
else
alert("You are not a high enough administrator! Sorry!!!!")
if (href_list["create_turf"])
if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master"))
return create_turf(usr)
else
alert("You are not a high enough administrator! Sorry!!!!")
if (href_list["create_mob"])
if (src.rank in list("Badmin", "Game Admin", "Game Master"))
return create_mob(usr)
else
alert("You are not a high enough administrator! Sorry!!!!")
if (href_list["vmode"])
vmode()
if (href_list["votekill"])
votekill()
if (href_list["voteres"])
voteres()
if (href_list["prom_demot"])
if ((src.rank in list("Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/client/C = locate(href_list["prom_demot"])
if(C.holder && (C.holder.level >= src.level))
alert("This cannot be done as [C] is a [C.holder.rank]")
return
var/dat = "[C] is a [C.holder ? "[C.holder.rank]" : "non-admin"]<br><br>Change [C]'s rank?<br>"
if(src.level == 6)
//host
dat += {"
<A href='?src=\ref[src];chgadlvl=Game Admin;client4ad=\ref[C]'>Game Admin</A> //coder<BR>
<A href='?src=\ref[src];chgadlvl=Badmin;client4ad=\ref[C]'>Badmin</A> // Shit Guy<BR>
<A href='?src=\ref[src];chgadlvl=Trial Admin;client4ad=\ref[C]'>Trial Admin</A> // Primary Administrator<BR>
<A href='?src=\ref[src];chgadlvl=Admin Candidate;client4ad=\ref[C]'>Admin Candidate</A> // // Administrator<BR>
<A href='?src=\ref[src];chgadlvl=Temporary Admin;client4ad=\ref[C]'>Temporary Admin</A> // Secondary Admin<BR>
<A href='?src=\ref[src];chgadlvl=Moderator;client4ad=\ref[C]'>Moderator</A> // Moderator<BR>
<A href='?src=\ref[src];chgadlvl=Admin Observer;client4ad=\ref[C]'>Admin Observer</A> // Filthy Xeno<BR>
<A href='?src=\ref[src];chgadlvl=Remove;client4ad=\ref[C]'>Remove Admin</A><BR>"}
else if(src.level == 5)
//coder
dat += {"
<A href='?src=\ref[src];chgadlvl=Badmin;client4ad=\ref[C]'>Badmin</A> // Shit Guy<BR>
<A href='?src=\ref[src];chgadlvl=Trial Admin;client4ad=\ref[C]'>Trial Admin</A> // Primary Administrator<BR>
<A href='?src=\ref[src];chgadlvl=Admin Candidate;client4ad=\ref[C]'>Admin Candidate</A> // // Administrator<BR>
<A href='?src=\ref[src];chgadlvl=Temporary Admin;client4ad=\ref[C]'>Temporary Admin</A> // Secondary Admin<BR>
<A href='?src=\ref[src];chgadlvl=Moderator;client4ad=\ref[C]'>Moderator</A> // Moderator<BR>
<A href='?src=\ref[src];chgadlvl=Admin Observer;client4ad=\ref[C]'>Admin Observer</A> // Filthy Xeno<BR>
<A href='?src=\ref[src];chgadlvl=Remove;client4ad=\ref[C]'>Remove Admin</A><BR>"}
else
alert("Not a high enough level admin, sorry.")
return
usr << browse(dat, "window=prom_demot;size=480x300")
if (href_list["chgadlvl"])
//change admin level
var/rank = href_list["chgadlvl"]
var/client/C = locate(href_list["client4ad"])
if(rank == "Remove")
C.clear_admin_verbs()
C.update_admins(null)
log_admin("[key_name(usr)] has removed [C]'s adminship")
message_admins("[key_name_admin(usr)] has removed [C]'s adminship", 1)
admins.Remove(C.ckey)
else
C.clear_admin_verbs()
C.update_admins(rank)
log_admin("[key_name(usr)] has made [C] a [rank]")
message_admins("[key_name_admin(usr)] has made [C] a [rank]", 1)
admins[C.ckey] = rank
if (href_list["object_list"])
if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master"))
if (config.allow_admin_spawning && ((src.state == 2) || (src.rank in list("Badmin", "Game Admin", "Game Master"))))
var/atom/loc = usr.loc
var/dirty_paths
if (istext(href_list["object_list"]))
dirty_paths = list(href_list["object_list"])
else if (istype(href_list["object_list"], /list))
dirty_paths = href_list["object_list"]
var/paths = list()
var/removed_paths = list()
for (var/dirty_path in dirty_paths)
var/path = text2path(dirty_path)
if (!path)
removed_paths += dirty_path
else if (!ispath(path, /obj) && !ispath(path, /turf) && !ispath(path, /mob))
removed_paths += dirty_path
else if (ispath(path, /obj/item/weapon/gun/energy/pulse_rifle) && !(src.rank in list("Game Admin", "Game Master")))
removed_paths += dirty_path
else if (ispath(path, /obj/item/weapon/melee/energy/blade))//Not an item one should be able to spawn./N
removed_paths += dirty_path
else if (ispath(path, /obj/effect/bhole) && !(src.rank in list("Game Admin", "Game Master")))
removed_paths += dirty_path
else if (ispath(path, /mob) && !(src.rank in list("Badmin", "Game Admin", "Game Master")))
removed_paths += dirty_path
else
paths += path
if (!paths)
return
else if (length(paths) > 5)
alert("Select less object types, (max 5)")
return
else if (length(removed_paths))
alert("Removed:\n" + dd_list2text(removed_paths, "\n"))
var/list/offset = dd_text2list(href_list["offset"],",")
var/number = dd_range(1, 100, text2num(href_list["object_count"]))
var/X = offset.len > 0 ? text2num(offset[1]) : 0
var/Y = offset.len > 1 ? text2num(offset[2]) : 0
var/Z = offset.len > 2 ? text2num(offset[3]) : 0
var/tmp_dir = href_list["object_dir"]
var/obj_dir = tmp_dir ? text2num(tmp_dir) : 2
if(!obj_dir || !(obj_dir in list(1,2,4,8,5,6,9,10)))
obj_dir = 2
var/obj_name = sanitize(href_list["object_name"])
var/where = href_list["object_where"]
if (!( where in list("onfloor","inhand","inmarked") ))
where = "onfloor"
//TODO ERRORAGE
if( where == "inhand" )
usr << "Support for inhand not available yet. Will spawn on floor."
where = "onfloor"
//END TODO ERRORAGE
if ( where == "inhand" ) //Can only give when human or monkey
if ( !( ishuman(usr) || ismonkey(usr) ) )
usr << "Can only spawn in hand when you're a human or a monkey."
where = "onfloor"
else if ( usr.get_active_hand() )
usr << "Your active hand is full. Spawning on floor."
where = "onfloor"
if ( where == "inmarked" )
if ( !marked_datum )
usr << "You don't have any object marked. Abandoning spawn."
return
else
if ( !istype(marked_datum,/atom) )
usr << "The object you have marked cannot be used as a target. Target must be of type /atom. Abandoning spawn."
return
var/atom/target //Where the object will be spawned
switch ( where )
if ( "onfloor" )
switch (href_list["offset_type"])
if ("absolute")
target = locate(0 + X,0 + Y,0 + Z)
if ("relative")
target = locate(loc.x + X,loc.y + Y,loc.z + Z)
if ( "inmarked" )
target = marked_datum
//TODO ERRORAGE - Give support for "inhand"
if(target)
for (var/path in paths)
for (var/i = 0; i < number; i++)
var/atom/O = new path(target)
if(O)
O.dir = obj_dir
if(obj_name)
O.name = obj_name
if(istype(O,/mob))
var/mob/M = O
M.real_name = obj_name
if (number == 1)
log_admin("[key_name(usr)] created a [english_list(paths)]")
for(var/path in paths)
if(ispath(path, /mob))
message_admins("[key_name_admin(usr)] created a [english_list(paths)]", 1)
break
else
log_admin("[key_name(usr)] created [number]ea [english_list(paths)]")
for(var/path in paths)
if(ispath(path, /mob))
message_admins("[key_name_admin(usr)] created [number]ea [english_list(paths)]", 1)
break
return
else
alert("You cannot spawn items right now.")
return
if (href_list["secretsfun"])
if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/ok = 0
switch(href_list["secretsfun"])
if("sec_clothes")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SC")
for(var/obj/item/clothing/under/O in world)
del(O)
ok = 1
if("sec_all_clothes")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SAC")
for(var/obj/item/clothing/O in world)
del(O)
ok = 1
if("sec_classic1")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SC1")
for(var/obj/item/clothing/suit/fire/O in world)
del(O)
for(var/obj/structure/grille/O in world)
del(O)
/* for(var/obj/machinery/vehicle/pod/O in world)
for(var/mob/M in src)
M.loc = src.loc
if (M.client)
M.client.perspective = MOB_PERSPECTIVE
M.client.eye = M
del(O)
ok = 1*/
if("toxic")
/*
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","T")
for(var/obj/machinery/atmoalter/siphs/fullairsiphon/O in world)
O.t_status = 3
for(var/obj/machinery/atmoalter/siphs/scrubbers/O in world)
O.t_status = 1
O.t_per = 1000000.0
for(var/obj/machinery/atmoalter/canister/O in world)
if (!( istype(O, /obj/machinery/atmoalter/canister/oxygencanister) ))
O.t_status = 1
O.t_per = 1000000.0
else
O.t_status = 3
*/
usr << "HEH"
if("monkey")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","M")
for(var/mob/living/carbon/human/H in world)
spawn(0)
H.monkeyize()
ok = 1
if("power")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","P")
log_admin("[key_name(usr)] made all areas powered", 1)
message_admins("\blue [key_name_admin(usr)] made all areas powered", 1)
power_restore()
if("unpower")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","UP")
log_admin("[key_name(usr)] made all areas unpowered", 1)
message_admins("\blue [key_name_admin(usr)] made all areas unpowered", 1)
power_failure()
if("activateprison")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","AP")
world << "\blue <B>Transit signature detected.</B>"
world << "\blue <B>Incoming shuttle.</B>"
/*
var/A = locate(/area/shuttle_prison)
for(var/atom/movable/AM as mob|obj in A)
AM.z = 1
AM.Move()
*/
message_admins("\blue [key_name_admin(usr)] sent the prison shuttle to the station.", 1)
if("deactivateprison")
/*
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","DP")
var/A = locate(/area/shuttle_prison)
for(var/atom/movable/AM as mob|obj in A)
AM.z = 2
AM.Move()
*/
message_admins("\blue [key_name_admin(usr)] sent the prison shuttle back.", 1)
if("toggleprisonstatus")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TPS")
for(var/obj/machinery/computer/prison_shuttle/PS in world)
PS.allowedtocall = !(PS.allowedtocall)
message_admins("\blue [key_name_admin(usr)] toggled status of prison shuttle to [PS.allowedtocall].", 1)
if("prisonwarp")
if(!ticker)
alert("The game hasn't started yet!", null, null, null, null, null)
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","PW")
message_admins("\blue [key_name_admin(usr)] teleported all players to the prison station.", 1)
for(var/mob/living/carbon/human/H in world)
var/turf/loc = find_loc(H)
var/security = 0
if(loc.z > 1 || prisonwarped.Find(H))
//don't warp them if they aren't ready or are already there
continue
H.Paralyse(5)
if(H.wear_id)
var/obj/item/weapon/card/id/id = H.get_idcard()
for(var/A in id.access)
if(A == access_security)
security++
if(!security)
//strip their stuff before they teleport into a cell :downs:
for(var/obj/item/weapon/W in H)
if(istype(W, /datum/organ/external))
continue
//don't strip organs
H.u_equip(W)
if (H.client)
H.client.screen -= W
if (W)
W.loc = H.loc
W.dropped(H)
W.layer = initial(W.layer)
//teleport person to cell
H.loc = pick(prisonwarp)
H.equip_if_possible(new /obj/item/clothing/under/color/orange(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/orange(H), H.slot_shoes)
else
//teleport security person
H.loc = pick(prisonsecuritywarp)
prisonwarped += H
if("traitor_all")
if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
if(!ticker)
alert("The game hasn't started yet!")
return
var/objective = input("Enter an objective")
if(!objective)
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TA([objective])")
for(var/mob/living/carbon/human/H in world)
if(H.stat == 2 || !H.client || !H.mind) continue
if(is_special_character(H)) continue
//traitorize(H, objective, 0)
ticker.mode.traitors += H.mind
H.mind.special_role = "traitor"
var/datum/objective/new_objective = new
new_objective.owner = H
new_objective.explanation_text = objective
H.mind.objectives += new_objective
ticker.mode.greet_traitor(H)
//ticker.mode.forge_traitor_objectives(H.mind)
ticker.mode.finalize_traitor(H)
for(var/mob/living/silicon/A in world)
ticker.mode.traitors += A.mind
A.mind.special_role = "traitor"
var/datum/objective/new_objective = new
new_objective.owner = A
new_objective.explanation_text = objective
A.mind.objectives += new_objective
ticker.mode.greet_traitor(A)
ticker.mode.finalize_traitor(A)
message_admins("\blue [key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]", 1)
log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]")
else
alert("You're not of a high enough rank to do this")
if("moveminingshuttle")
if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
if(mining_shuttle_moving)
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShM")
move_mining_shuttle()
message_admins("\blue [key_name_admin(usr)] moved mining shuttle", 1)
log_admin("[key_name(usr)] moved the mining shuttle")
else
alert("You're not of a high enough rank to do this")
if("moveadminshuttle")
if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShA")
move_admin_shuttle()
message_admins("\blue [key_name_admin(usr)] moved the centcom administration shuttle", 1)
log_admin("[key_name(usr)] moved the centcom administration shuttle")
else
alert("You're not of a high enough rank to do this")
if("moveferry")
if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShF")
move_ferry()
message_admins("\blue [key_name_admin(usr)] moved the centcom ferry", 1)
log_admin("[key_name(usr)] moved the centcom ferry")
else
alert("You're not of a high enough rank to do this")
if("movealienship")
if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShX")
move_alien_ship()
message_admins("\blue [key_name_admin(usr)] moved the alien dinghy", 1)
log_admin("[key_name(usr)] moved the alien dinghy")
else
alert("You're not of a high enough rank to do this")
if("flicklights")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","FL")
while(!usr.stat)
//knock yourself out to stop the ghosts
for(var/mob/M in world)
if(M.client && M.stat != 2 && prob(25))
var/area/AffectedArea = get_area(M)
if(AffectedArea.name != "Space" && AffectedArea.name != "Engine Walls" && AffectedArea.name != "Chemical Lab Test Chamber" && AffectedArea.name != "Escape Shuttle" && AffectedArea.name != "Arrival Area" && AffectedArea.name != "Arrival Shuttle" && AffectedArea.name != "start area" && AffectedArea.name != "Engine Combustion Chamber")
AffectedArea.power_light = 0
AffectedArea.power_change()
spawn(rand(55,185))
AffectedArea.power_light = 1
AffectedArea.power_change()
var/Message = rand(1,4)
switch(Message)
if(1)
M.show_message(text("\blue You shudder as if cold..."), 1)
if(2)
M.show_message(text("\blue You feel something gliding across your back..."), 1)
if(3)
M.show_message(text("\blue Your eyes twitch, you feel like something you can't see is here..."), 1)
if(4)
M.show_message(text("\blue You notice something moving out of the corner of your eye, but nothing is there..."), 1)
for(var/obj/W in orange(5,M))
if(prob(25) && !W.anchored)
step_rand(W)
sleep(rand(100,1000))
for(var/mob/M in world)
if(M.client && M.stat != 2)
M.show_message(text("\blue The chilling wind suddenly stops..."), 1)
/* if("shockwave")
ok = 1
world << "\red <B><big>ALERT: STATION STRESS CRITICAL</big></B>"
sleep(60)
world << "\red <B><big>ALERT: STATION STRESS CRITICAL. TOLERABLE LEVELS EXCEEDED!</big></B>"
sleep(80)
world << "\red <B><big>ALERT: STATION STRUCTURAL STRESS CRITICAL. SAFETY MECHANISMS FAILED!</big></B>"
sleep(40)
for(var/mob/M in world)
shake_camera(M, 400, 1)
for(var/obj/structure/window/W in world)
spawn(0)
sleep(rand(10,400))
W.ex_act(rand(2,1))
for(var/obj/structure/grille/G in world)
spawn(0)
sleep(rand(20,400))
G.ex_act(rand(2,1))
for(var/obj/machinery/door/D in world)
spawn(0)
sleep(rand(20,400))
D.ex_act(rand(2,1))
for(var/turf/station/floor/Floor in world)
spawn(0)
sleep(rand(30,400))
Floor.ex_act(rand(2,1))
for(var/obj/structure/cable/Cable in world)
spawn(0)
sleep(rand(30,400))
Cable.ex_act(rand(2,1))
for(var/obj/structure/closet/Closet in world)
spawn(0)
sleep(rand(30,400))
Closet.ex_act(rand(2,1))
for(var/obj/machinery/Machinery in world)
spawn(0)
sleep(rand(30,400))
Machinery.ex_act(rand(1,3))
for(var/turf/station/wall/Wall in world)
spawn(0)
sleep(rand(30,400))
Wall.ex_act(rand(2,1)) */
if("wave")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","MW")
if ((src.rank in list("Trial Admin", "Badmin", "Game Admin", "Game Master" )))
meteor_wave()
message_admins("[key_name_admin(usr)] has spawned meteors", 1)
command_alert("Meteors have been detected on collision course with the station.", "Meteor Alert")
world << sound('meteors.ogg')
else
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
if("gravanomalies")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","GA")
command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
world << sound('granomalies.ogg')
var/turf/T = pick(blobstart)
var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
spawn(rand(50, 300))
del(bh)
if("timeanomalies")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","STA")
command_alert("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert")
world << sound('spanomalies.ogg')
var/list/turfs = list( )
var/turf/picked
for(var/turf/T in world)
if(T.z == 1 && istype(T,/turf/simulated/floor) && !istype(T,/turf/space))
turfs += T
for(var/turf/T in world)
set background = 1
if(prob(20) && T.z == 1 && istype(T,/turf/simulated/floor))
spawn(50+rand(0,3000))
picked = pick(turfs)
var/obj/effect/portal/P = new /obj/effect/portal( T )
P.target = picked
P.creator = null
P.icon = 'objects.dmi'
P.failchance = 0
P.icon_state = "anom"
P.name = "wormhole"
spawn(rand(300,600))
del(P)
if("goblob")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BL")
mini_blob_event()
message_admins("[key_name_admin(usr)] has spawned blob", 1)
if("aliens")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","AL")
if(aliens_allowed)
alien_infestation()
message_admins("[key_name_admin(usr)] has spawned aliens", 1)
if("spaceninja")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SN")
if(toggle_space_ninja)
if(space_ninja_arrival())//If the ninja is actually spawned. They may not be depending on a few factors.
message_admins("[key_name_admin(usr)] has sent in a space ninja", 1)
if("carp")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","C")
var/choice = input("You sure you want to spawn carp?") in list("Badmin", "Cancel")
if(choice == "Badmin")
message_admins("[key_name_admin(usr)] has spawned carp.", 1)
carp_migration()
if("radiation")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","R")
message_admins("[key_name_admin(usr)] has has irradiated the station", 1)
high_radiation_event()
if("immovable")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","IR")
message_admins("[key_name_admin(usr)] has sent an immovable rod to the station", 1)
immovablerod()
if("prison_break")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","PB")
message_admins("[key_name_admin(usr)] has allowed a prison break", 1)
prison_break()
if("lightsout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","LO")
message_admins("[key_name_admin(usr)] has broke a lot of lights", 1)
lightsout(1,2)
if("blackout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BO")
message_admins("[key_name_admin(usr)] broke all lights", 1)
lightsout(0,0)
if("virus")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","V")
var/answer = alert("Do you want this to be a random disease or do you have something in mind?",,"Virus2","Random","Choose")
if(answer=="Random")
viral_outbreak()
message_admins("[key_name_admin(usr)] has triggered a virus outbreak", 1)
else if(answer == "Choose")
var/list/viruses = list("fake gbs","gbs","magnitis","wizarditis",/*"beesease",*/"brain rot","cold","retrovirus","flu","pierrot's throat","rhumba beat")
var/V = input("Choose the virus to spread", "BIOHAZARD") in viruses
viral_outbreak(V)
message_admins("[key_name_admin(usr)] has triggered a virus outbreak of [V]", 1)
else
usr << "Nope"
/*
var/lesser = (alert("Do you want to infect the mob with a major or minor disease?",,"Major","Minor") == "Minor")
var/mob/living/carbon/victim = input("Select a mob to infect", "Virus2") as null|mob in world
if(!istype(victim)) return
if(lesser)
infect_mob_random_lesser(victim)
else
infect_mob_random_greater(victim)
message_admins("[key_name_admin(usr)] has infected [victim] with a [lesser ? "minor" : "major"] virus2.", 1)
*/
if("retardify")
if (src.rank in list("Badmin", "Game Admin", "Game Master"))
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","RET")
for(var/mob/living/carbon/human/H in world)
if(H.client)
H << "\red <B>You suddenly feel stupid.</B>"
H.setBrainLoss(60)
message_admins("[key_name_admin(usr)] made everybody retarded")
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if("fakeguns")
if (src.rank in list("Badmin", "Game Admin", "Game Master"))
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","FG")
for(var/obj/item/W in world)
if(istype(W, /obj/item/clothing) || istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/weapon/disk) || istype(W, /obj/item/weapon/tank))
continue
W.icon = 'gun.dmi'
W.icon_state = "revolver"
W.item_state = "gun"
message_admins("[key_name_admin(usr)] made every item look like a gun")
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if("schoolgirl")
if (src.rank in list("Badmin", "Game Admin", "Game Master"))
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SG")
for(var/obj/item/clothing/under/W in world)
W.icon_state = "schoolgirl"
W.item_state = "w_suit"
W.color = "schoolgirl"
message_admins("[key_name_admin(usr)] activated Japanese Animes mode")
world << sound('animes.ogg')
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if("dorf")
if (src.rank in list("Badmin","Game Admin", "Game Master"))
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","DF")
for(var/mob/living/carbon/human/B in world)
B.face_icon_state = "facial_wise"
B.update_face()
message_admins("[key_name_admin(usr)] activated dorf mode")
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if("ionstorm")
if (src.rank in list("Badmin","Game Admin", "Game Master"))
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","I")
IonStorm()
message_admins("[key_name_admin(usr)] triggered an ion storm")
var/show_log = alert(usr, "Show ion message?", "Message", "Yes", "No")
if(show_log == "Yes")
command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert")
world << sound('ionstorm.ogg')
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if (usr)
log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]")
if (ok)
world << text("<B>A secret has been activated by []!</B>", usr.key)
return
if (href_list["secretsadmin"])
if ((src.rank in list( "Moderator", "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/ok = 0
switch(href_list["secretsadmin"])
if("clear_bombs")
//I do nothing
if("list_bombers")
var/dat = "<B>Bombing List<HR>"
for(var/l in bombers)
dat += text("[l]<BR>")
usr << browse(dat, "window=bombers")
if("list_signalers")
var/dat = "<B>Showing last [length(lastsignalers)] signalers.</B><HR>"
for(var/sig in lastsignalers)
dat += "[sig]<BR>"
usr << browse(dat, "window=lastsignalers;size=800x500")
if("list_lawchanges")
var/dat = "<B>Showing last [length(lawchanges)] law changes.</B><HR>"
for(var/sig in lawchanges)
dat += "[sig]<BR>"
usr << browse(dat, "window=lawchanges;size=800x500")
if("list_job_debug")
var/dat = "<B>Job Debug info.</B><HR>"
if(job_master)
for(var/line in job_master.job_debug)
dat += "[line]<BR>"
dat+= "*******<BR><BR>"
for(var/datum/job/job in job_master.occupations)
if(!job) continue
dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions] <BR>"
usr << browse(dat, "window=jobdebug;size=600x500")
if("check_antagonist")
if (ticker && ticker.current_state >= GAME_STATE_PLAYING)
var/dat = "<html><head><title>Round Status</title></head><body><h1><B>Round Status</B></h1>"
dat += "Current Game Mode: <B>[ticker.mode.name]</B><BR>"
dat += "Round Duration: <B>[round(world.time / 36000)]:[add_zero(world.time / 600 % 60, 2)]:[world.time / 100 % 6][world.time / 100 % 10]</B><BR>"
dat += "<B>Emergency shuttle</B><BR>"
if (!emergency_shuttle.online)
dat += "<a href='?src=\ref[src];call_shuttle=1'>Call Shuttle</a><br>"
else
var/timeleft = emergency_shuttle.timeleft()
switch(emergency_shuttle.location)
if(0)
dat += "ETA: <a href='?src=\ref[src];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
dat += "<a href='?src=\ref[src];call_shuttle=2'>Send Back</a><br>"
if(1)
dat += "ETA: <a href='?src=\ref[src];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
if(ticker.mode.syndicates.len)
dat += "<br><table cellspacing=5><tr><td><B>Syndicates</B></td><td></td></tr>"
for(var/datum/mind/N in ticker.mode.syndicates)
var/mob/M = N.current
if(M)
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td></tr>"
else
dat += "<tr><td><i>Nuclear Operative not found!</i></td></tr>"
dat += "</table><br><table><tr><td><B>Nuclear Disk(s)</B></td></tr>"
for(var/obj/item/weapon/disk/nuclear/N in world)
dat += "<tr><td>[N.name], "
var/atom/disk_loc = N.loc
while(!istype(disk_loc, /turf))
if(istype(disk_loc, /mob))
var/mob/M = disk_loc
dat += "carried by <a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a> "
if(istype(disk_loc, /obj))
var/obj/O = disk_loc
dat += "in \a [O.name] "
disk_loc = disk_loc.loc
dat += "in [disk_loc.loc] at ([disk_loc.x], [disk_loc.y], [disk_loc.z])</td></tr>"
dat += "</table>"
if(ticker.mode.head_revolutionaries.len || ticker.mode.revolutionaries.len)
dat += "<br><table cellspacing=5><tr><td><B>Revolutionaries</B></td><td></td></tr>"
for(var/datum/mind/N in ticker.mode.head_revolutionaries)
var/mob/M = N.current
if(!M)
dat += "<tr><td><i>Head Revolutionary not found!</i></td></tr>"
else
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a> <b>(Leader)</b>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td></tr>"
for(var/datum/mind/N in ticker.mode.revolutionaries)
var/mob/M = N.current
if(M)
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td></tr>"
dat += "</table><table cellspacing=5><tr><td><B>Target(s)</B></td><td></td><td><B>Location</B></td></tr>"
for(var/datum/mind/N in ticker.mode.get_living_heads())
var/mob/M = N.current
if(M)
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
var/turf/mob_loc = get_turf_loc(M)
dat += "<td>[mob_loc.loc]</td></tr>"
else
dat += "<tr><td><i>Head not found!</i></td></tr>"
dat += "</table>"
if(ticker.mode.changelings.len > 0)
dat += "<br><table cellspacing=5><tr><td><B>Changelings</B></td><td></td><td></td></tr>"
for(var/datum/mind/changeling in ticker.mode.changelings)
var/mob/M = changeling.current
if(M)
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
dat += "<td><A HREF='?src=\ref[src];traitor=\ref[M]'>Show Objective</A></td></tr>"
else
dat += "<tr><td><i>Changeling not found!</i></td></tr>"
dat += "</table>"
if(ticker.mode.wizards.len > 0)
dat += "<br><table cellspacing=5><tr><td><B>Wizards</B></td><td></td><td></td></tr>"
for(var/datum/mind/wizard in ticker.mode.wizards)
var/mob/M = wizard.current
if(M)
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
dat += "<td><A HREF='?src=\ref[src];traitor=\ref[M]'>Show Objective</A></td></tr>"
else
dat += "<tr><td><i>Wizard not found!</i></td></tr>"
dat += "</table>"
if(ticker.mode.cult.len)
dat += "<br><table cellspacing=5><tr><td><B>Cultists</B></td><td></td></tr>"
for(var/datum/mind/N in ticker.mode.cult)
var/mob/M = N.current
if(M)
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td></tr>"
dat += "</table>"
if(ticker.mode.traitors.len > 0)
dat += "<br><table cellspacing=5><tr><td><B>Traitors</B></td><td></td><td></td></tr>"
for(var/datum/mind/traitor in ticker.mode.traitors)
var/mob/M = traitor.current
if(M)
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
dat += "<td><A HREF='?src=\ref[src];traitor=\ref[M]'>Show Objective</A></td></tr>"
else
dat += "<tr><td><i>Traitor not found!</i></td></tr>"
dat += "</table>"
dat += "</body></html>"
usr << browse(dat, "window=roundstatus;size=400x500")
else
alert("The game hasn't started yet!")
if("showailaws")
for(var/mob/living/silicon/ai/ai in world)
usr << "[key_name(ai, usr)]'s Laws:"
if (ai.laws == null)
usr << "[key_name(ai, usr)]'s Laws are null??"
else
ai.laws.show_laws(usr)
if("showgm")
if(!ticker)
alert("The game hasn't started yet!")
else if (ticker.mode)
alert("The game mode is [ticker.mode.name]")
else alert("For some reason there's a ticker, but not a game mode")
if("manifest")
var/dat = "<B>Showing Crew Manifest.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Position</th></tr>"
for(var/mob/living/carbon/human/H in world)
if(H.ckey)
dat += text("<tr><td>[]</td><td>[]</td></tr>", H.name, H.get_assignment())
dat += "</table>"
usr << browse(dat, "window=manifest;size=440x410")
if("DNA")
var/dat = "<B>Showing DNA from blood.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
for(var/mob/living/carbon/human/H in world)
if(H.dna && H.ckey)
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.b_type]</td></tr>"
dat += "</table>"
usr << browse(dat, "window=DNA;size=440x410")
if("fingerprints")
var/dat = "<B>Showing Fingerprints.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Fingerprints</th></tr>"
for(var/mob/living/carbon/human/H in world)
if(H.ckey)
if(H.dna && H.dna.uni_identity)
dat += "<tr><td>[H]</td><td>[md5(H.dna.uni_identity)]</td></tr>"
else if(H.dna && !H.dna.uni_identity)
dat += "<tr><td>[H]</td><td>H.dna.uni_identity = null</td></tr>"
else if(!H.dna)
dat += "<tr><td>[H]</td><td>H.dna = null</td></tr>"
dat += "</table>"
usr << browse(dat, "window=fingerprints;size=440x410")
else
if (usr)
log_admin("[key_name(usr)] used secret [href_list["secretsadmin"]]")
if (ok)
world << text("<B>A secret has been activated by []!</B>", usr.key)
return
if (href_list["secretscoder"])
if ((src.rank in list( "Badmin", "Game Admin", "Game Master" )))
switch(href_list["secretscoder"])
if("spawn_objects")
var/dat = "<B>Admin Log<HR></B>"
for(var/l in admin_log)
dat += "<li>[l]</li>"
if(!admin_log.len)
dat += "No-one has done anything this round!"
usr << browse(dat, "window=admin_log")
if("maint_access_brig")
for(var/obj/machinery/door/airlock/maintenance/M in world)
if (access_maint_tunnels in M.req_access)
M.req_access = list(access_brig)
message_admins("[key_name_admin(usr)] made all maint doors brig access-only.")
if("maint_access_engiebrig")
for(var/obj/machinery/door/airlock/maintenance/M in world)
if (access_maint_tunnels in M.req_access)
M.req_access = list()
M.req_one_access = list(access_brig,access_engine)
message_admins("[key_name_admin(usr)] made all maint doors engineering and brig access-only.")
if("infinite_sec")
var/datum/job/J = job_master.GetJob("Security Officer")
if(!J) return
J.total_positions = -1
J.spawn_positions = -1
message_admins("[key_name_admin(usr)] has removed the cap on security officers.")
return
//hahaha
///////////////////////////////////////////////////////////////////////////////////////////////Panels
/obj/admins/proc/show_player_panel(var/mob/M in world)
set category = "Admin"
set name = "Show Player Panel"
set desc="Edit player (respawn, ban, heal, etc)"
if(!M)
usr << "You seem to be selecting a mob that doesn't exist anymore."
return
if (!istype(src,/obj/admins))
src = usr.client.holder
if (!istype(src,/obj/admins))
usr << "Error: you are not an admin!"
return
var/dat = "<html><head><title>Options for [M.key]</title></head>"
var/foo = "\[ "
if (ismob(M) && M.client)
if(!M.client.authenticated && !M.client.authenticating)
foo += text("<A HREF='?src=\ref[src];adminauth=\ref[M]'>Authorize</A> | ")
else
foo += text("<B>Authorized</B> | ")
foo += text("<A HREF='?src=\ref[src];prom_demot=\ref[M.client]'>Promote/Demote</A> | ")
if(!istype(M, /mob/new_player))
if(!ismonkey(M))
foo += text("<A HREF='?src=\ref[src];monkeyone=\ref[M]'>Monkeyize</A> | ")
else
foo += text("<B>Monkeyized</B> | ")
if(isAI(M))
foo += text("<B>Is an AI</B> | ")
else if(ishuman(M))
foo += text("<A HREF='?src=\ref[src];makeai=\ref[M]'>Make AI</A> | ")
foo += text("<A HREF='?src=\ref[src];makerobot=\ref[M]'>Make Robot</A> | ")
foo += text("<A HREF='?src=\ref[src];makealien=\ref[M]'>Make Alien</A> | ")
foo += text("<A HREF='?src=\ref[src];makemetroid=\ref[M]'>Make Metroid</A> | ")
foo += text("<A HREF='?src=\ref[src];tdome1=\ref[M]'>Thunderdome 1</A> | ")
foo += text("<A HREF='?src=\ref[src];tdome2=\ref[M]'>Thunderdome 2</A> | ")
foo += text("<A HREF='?src=\ref[src];tdomeadmin=\ref[M]'>Thunderdome Admin</A> | ")
foo += text("<A HREF='?src=\ref[src];tdomeobserve=\ref[M]'>Thunderdome Observer</A> | ")
foo += text("<A HREF='?src=\ref[src];sendtoprison=\ref[M]'>Prison</A> | ")
// foo += text("<A HREF='?src=\ref[src];sendtomaze=\ref[M]'>Maze</A> | ")
foo += text("<A HREF='?src=\ref[src];revive=\ref[M]'>Heal/Revive</A> | ")
else
foo += text("<B>Hasn't Entered Game</B> | ")
foo += text("<A href='?src=\ref[src];forcespeech=\ref[M]'>Forcesay</A> | ")
if(M.client)
foo += text("<A href='?src=\ref[src];mute2=\ref[M]'>Mute: [(M.client.muted ? "Muted" : "Voiced")]</A> | ")
foo += text("<A href='?src=\ref[src];mute_complete=\ref[M]'>Complete mute: [(M.client.muted ? "Completely Muted" : "Voiced")]</A> | ")
else
foo += "Mute unavailable - no client"
foo += text("<A href='?src=\ref[src];boot2=\ref[M]'>Boot</A>")
foo += text("<br>")
foo += text("<A href='?src=\ref[src];jumpto=\ref[M]'>Jump to</A> | ")
foo += text("<A href='?src=\ref[src];getmob=\ref[M]'>Get</A> | ")
foo += text("<A href='?src=\ref[src];sendmob=\ref[M]'>Send</A>")
foo += text("<br>")
foo += text("<A href='?src=\ref[src];traitor=\ref[M]'>Edit mind</A> | ")
foo += text("<A href='?src=\ref[src];narrateto=\ref[M]'>Narrate to</A> | ")
foo += text("<A href='?src=\ref[src];subtlemessage=\ref[M]'>Subtle message</A>")
foo += text("<br>")
foo += text("<A href='?src=\ref[src];newban=\ref[M]'>Ban</A> | ")
foo += text("<A href='?src=\ref[src];jobban2=\ref[M]'>Jobban</A>")
dat += text("<body>[foo]</body></html>")
usr << browse(dat, "window=adminplayeropts;size=480x150")
/obj/admins/proc/Jobbans()
if ((src.rank in list( "Game Admin", "Game Master" )))
var/dat = "<B>Job Bans!</B><HR><table>"
for(var/t in jobban_keylist)
var/r = t
if( findtext(r,"##") )
r = copytext( r, 1, findtext(r,"##") )//removes the description
dat += text("<tr><td>[t] (<A href='?src=\ref[src];removejobban=[r]'>unban</A>)</td></tr>")
dat += "</table>"
usr << browse(dat, "window=ban;size=400x400")
/obj/admins/proc/Game()
var/dat
var/lvl = 0
switch(src.rank)
if("Moderator")
lvl = 1
if("Temporary Admin")
lvl = 2
if("Admin Candidate")
lvl = 3
if("Trial Admin")
lvl = 4
if("Badmin")
lvl = 5
if("Game Admin")
lvl = 6
if("Game Master")
lvl = 7
dat += "<center><B>Game Panel</B></center><hr>\n"
if(lvl > 0)
// if(lvl >= 2 )
dat += "<A href='?src=\ref[src];c_mode=1'>Change Game Mode</A><br>"
if(lvl > 0 && master_mode == "secret")
dat += "<A href='?src=\ref[src];f_secret=1'>(Force Secret Mode)</A><br>"
dat += "<BR>"
if(lvl >= 3 )
dat += "<A href='?src=\ref[src];create_object=1'>Create Object</A><br>"
dat += "<A href='?src=\ref[src];create_turf=1'>Create Turf</A><br>"
if(lvl >= 5)
dat += "<A href='?src=\ref[src];create_mob=1'>Create Mob</A><br>"
// if(lvl == 6 )
usr << browse(dat, "window=admin2;size=210x180")
return
/*
/obj/admins/proc/goons()
var/dat = "<HR><B>GOOOOOOONS</B><HR><table cellspacing=5><tr><th>Key</th><th>SA Username</th></tr>"
for(var/t in goon_keylist)
dat += text("<tr><td><A href='?src=\ref[src];remove=[ckey(t)]'><B>[t]</B></A></td><td>[goon_keylist[ckey(t)]]</td></tr>")
dat += "</table>"
usr << browse(dat, "window=ban;size=300x400")
/obj/admins/proc/beta_testers()
var/dat = "<HR><B>Beta testers</B><HR><table cellspacing=5><tr><th>Key</th></tr>"
for(var/t in beta_tester_keylist)
dat += text("<tr><td>[t]</td></tr>")
dat += "</table>"
usr << browse(dat, "window=ban;size=300x400")
*/
/obj/admins/proc/Secrets()
if (!usr.client.holder)
return
var/lvl = 0
switch(src.rank)
if("Moderator")
lvl = 1
if("Temporary Admin")
lvl = 2
if("Admin Candidate")
lvl = 3
if("Trial Admin")
lvl = 4
if("Badmin")
lvl = 5
if("Game Admin")
lvl = 6
if("Game Master")
lvl = 7
var/dat = {"
<B>Choose a secret, any secret at all.</B><HR>
<B>Admin Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsadmin=clear_bombs'>Remove all bombs currently in existence</A><BR>
<A href='?src=\ref[src];secretsadmin=list_bombers'>Bombing List</A><BR>
<A href='?src=\ref[src];secretsadmin=check_antagonist'>Show current traitors and objectives</A><BR>
<A href='?src=\ref[src];secretsadmin=list_signalers'>Show last [length(lastsignalers)] signalers</A><BR>
<A href='?src=\ref[src];secretsadmin=list_lawchanges'>Show last [length(lawchanges)] law changes</A><BR>
<A href='?src=\ref[src];secretsadmin=showailaws'>Show AI Laws</A><BR>
<A href='?src=\ref[src];secretsadmin=showgm'>Show Game Mode</A><BR>
<A href='?src=\ref[src];secretsadmin=manifest'>Show Crew Manifest</A><BR>
<A href='?src=\ref[src];secretsadmin=DNA'>List DNA (Blood)</A><BR>
<A href='?src=\ref[src];secretsadmin=fingerprints'>List Fingerprints</A><BR><BR>
<BR>"}
if(lvl > 2)
dat += {"
<B>'Random' Events</B><BR>
<BR>
<A href='?src=\ref[src];secretsfun=wave'>Spawn a wave of meteors</A><BR>
<A href='?src=\ref[src];secretsfun=gravanomalies'>Spawn a gravitational anomaly (Untested)</A><BR>
<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes (Untested)</A><BR>
<A href='?src=\ref[src];secretsfun=goblob'>Spawn blob(Untested)</A><BR>
<A href='?src=\ref[src];secretsfun=aliens'>Trigger an Alien infestation</A><BR>
<A href='?src=\ref[src];secretsfun=spaceninja'>Send in a space ninja</A><BR>
<A href='?src=\ref[src];secretsfun=carp'>Trigger an Carp migration</A><BR>
<A href='?src=\ref[src];secretsfun=radiation'>Irradiate the station</A><BR>
<A href='?src=\ref[src];secretsfun=prison_break'>Trigger a Prison Break</A><BR>
<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
<A href='?src=\ref[src];secretsfun=immovable'>Spawn an Immovable Rod</A><BR>
<A href='?src=\ref[src];secretsfun=lightsout'>Toggle a "lights out" event</A><BR>
<A href='?src=\ref[src];secretsfun=ionstorm'>Spawn an Ion Storm</A><BR>
<BR>
<B>Fun Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsfun=sec_clothes'>Remove 'internal' clothing</A><BR>
<A href='?src=\ref[src];secretsfun=sec_all_clothes'>Remove ALL clothing</A><BR>
<A href='?src=\ref[src];secretsfun=toxic'>Toxic Air (WARNING: dangerous)</A><BR>
<A href='?src=\ref[src];secretsfun=monkey'>Turn all humans into monkeys</A><BR>
<A href='?src=\ref[src];secretsfun=sec_classic1'>Remove firesuits, grilles, and pods</A><BR>
<A href='?src=\ref[src];secretsfun=power'>Make all areas powered</A><BR>
<A href='?src=\ref[src];secretsfun=unpower'>Make all areas unpowered</A><BR>
<A href='?src=\ref[src];secretsfun=toggleprisonstatus'>Toggle Prison Shuttle Status(Use with S/R)</A><BR>
<A href='?src=\ref[src];secretsfun=activateprison'>Send Prison Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=deactivateprison'>Return Prison Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=prisonwarp'>Warp all Players to Prison</A><BR>
<A href='?src=\ref[src];secretsfun=traitor_all'>Everyone is the traitor</A><BR>
<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR>
<A href='?src=\ref[src];secretsfun=moveadminshuttle'>Move Administration Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=moveferry'>Move Ferry</A><BR>
<A href='?src=\ref[src];secretsfun=movealienship'>Move Alien Dinghy</A><BR>
<A href='?src=\ref[src];secretsfun=moveminingshuttle'>Move Mining Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR><BR>"}
//<A href='?src=\ref[src];secretsfun=shockwave'>Station Shockwave</A><BR>
if(lvl >= 5)
dat += {"
<B>Security Level Elevated</B><BR>
<BR>
<A href='?src=\ref[src];secretscoder=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
<A href='?src=\ref[src];secretscoder=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
<A href='?src=\ref[src];secretscoder=infinite_sec'>Remove cap on security officers</A><BR>
<BR>
<B>Coder Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsadmin=list_job_debug'>Show Job Debug</A><BR>
<A href='?src=\ref[src];secretscoder=spawn_objects'>Admin Log</A><BR>
<BR>
"}
usr << browse(dat, "window=secrets")
return
/obj/admins/proc/Voting()
var/dat
var/lvl = 0
switch(src.rank)
if("Moderator")
lvl = 1
if("Temporary Admin")
lvl = 2
if("Admin Candidate")
lvl = 3
if("Trial Admin")
lvl = 4
if("Badmin")
lvl = 5
if("Game Admin")
lvl = 6
if("Game Master")
lvl = 7
dat += "<center><B>Voting</B></center><hr>\n"
if(lvl > 0)
// if(lvl >= 2 )
dat += {"
<A href='?src=\ref[src];votekill=1'>Abort Vote</A><br>
<A href='?src=\ref[src];vmode=1'>Start Vote</A><br>
<A href='?src=\ref[src];voteres=1'>Toggle Voting</A><br>
"}
// if(lvl >= 3 )
// if(lvl >= 5)
// if(lvl == 6 )
usr << browse(dat, "window=admin2;size=210x160")
return
/////////////////////////////////////////////////////////////////////////////////////////////////admins2.dm merge
//i.e. buttons/verbs
/obj/admins/proc/vmode()
set category = "Server"
set name = "Start Vote"
set desc="Starts vote"
if (!usr.client.holder)
return
var/confirm = alert("What vote would you like to start?", "Vote", "Restart", "Change Game Mode", "Cancel")
if(confirm == "Cancel")
return
if(confirm == "Restart")
vote.mode = 0
// hack to yield 0=restart, 1=changemode
if(confirm == "Change Game Mode")
vote.mode = 1
if(!ticker)
if(going)
world << "<B>The game start has been delayed.</B>"
going = 0
vote.voting = 1
// now voting
vote.votetime = world.timeofday + config.vote_period*10
// when the vote will end
spawn(config.vote_period*10)
vote.endvote()
world << "\red<B>*** A vote to [vote.mode?"change game mode":"restart"] has been initiated by Admin [usr.key].</B>"
world << "\red You have [vote.timetext(config.vote_period)] to vote."
log_admin("Voting to [vote.mode?"change mode":"restart round"] forced by admin [key_name(usr)]")
for(var/mob/CM in world)
if(CM.client)
if(config.vote_no_default || (config.vote_no_dead && CM.stat == 2) || !CM.client.authenticated)
CM.client.vote = "none"
else
CM.client.vote = "default"
for(var/mob/CM in world)
if(CM.client)
if(config.vote_no_default || (config.vote_no_dead && CM.stat == 2) || !CM.client.authenticated)
CM.client.vote = "none"
else
CM.client.vote = "default"
/obj/admins/proc/votekill()
set category = "Server"
set name = "Abort Vote"
set desc="Aborts a vote"
if(vote.voting == 0)
alert("No votes in progress")
return
world << "\red <b>*** Voting aborted by [usr.client.stealth ? "Admin Candidate" : usr.key].</b>"
log_admin("Voting aborted by [key_name(usr)]")
vote.voting = 0
vote.nextvotetime = world.timeofday + 10*config.vote_delay
for(var/mob/M in world)
// clear vote window from all clients
if(M.client)
M << browse(null, "window=vote")
M.client.showvote = 0
/obj/admins/proc/voteres()
set category = "Server"
set name = "Toggle Voting"
set desc="Toggles Votes"
var/confirm = alert("What vote would you like to toggle?", "Vote", "Restart [config.allow_vote_restart ? "Off" : "On"]", "Change Game Mode [config.allow_vote_mode ? "Off" : "On"]", "Cancel")
if(confirm == "Cancel")
return
if(confirm == "Restart [config.allow_vote_restart ? "Off" : "On"]")
config.allow_vote_restart = !config.allow_vote_restart
world << "<b>Player restart voting toggled to [config.allow_vote_restart ? "On" : "Off"]</b>."
log_admin("Restart voting toggled to [config.allow_vote_restart ? "On" : "Off"] by [key_name(usr)].")
if(config.allow_vote_restart)
vote.nextvotetime = world.timeofday
if(confirm == "Change Game Mode [config.allow_vote_mode ? "Off" : "On"]")
config.allow_vote_mode = !config.allow_vote_mode
world << "<b>Player mode voting toggled to [config.allow_vote_mode ? "On" : "Off"]</b>."
log_admin("Mode voting toggled to [config.allow_vote_mode ? "On" : "Off"] by [key_name(usr)].")
if(config.allow_vote_mode)
vote.nextvotetime = world.timeofday
/obj/admins/proc/restart()
set category = "Server"
set name = "Restart"
set desc="Restarts the world"
if (!usr.client.holder)
return
var/confirm = alert("Restart the game world?", "Restart", "Yes", "Cancel")
if(confirm == "Cancel")
return
if(confirm == "Yes")
world << "\red <b>Restarting world!</b> \blue Initiated by [usr.client.stealth ? "Admin" : usr.key]!"
log_admin("[key_name(usr)] initiated a reboot.")
feedback_set_details("end_error","admin reboot - by [usr.key] [usr.client.stealth ? "(stealth)" : ""]")
feedback_set_details("round_end","[time2text(world.realtime)]")
if(blackbox)
blackbox.save_all_data_to_sql()
sleep(50)
world.Reboot()
/obj/admins/proc/announce()
set category = "Special Verbs"
set name = "Announce"
set desc="Announce your desires to the world"
var/message = input("Global message to send:", "Admin Announce", null, null) as message
if (message)
if(usr.client.holder.rank != "Game Admin" && usr.client.holder.rank != "Game Master")
message = adminscrub(message,500)
world << "\blue <b>[usr.client.stealth ? "Administrator" : usr.key] Announces:</b>\n \t [message]"
log_admin("Announce: [key_name(usr)] : [message]")
/obj/admins/proc/toggleooc()
set category = "Server"
set desc="Toggle dis bitch"
set name="Toggle OOC"
ooc_allowed = !( ooc_allowed )
if (ooc_allowed)
world << "<B>The OOC channel has been globally enabled!</B>"
else
world << "<B>The OOC channel has been globally disabled!</B>"
log_admin("[key_name(usr)] toggled OOC.")
message_admins("[key_name_admin(usr)] toggled OOC.", 1)
/obj/admins/proc/toggleoocdead()
set category = "Server"
set desc="Toggle dis bitch"
set name="Toggle Dead OOC"
dooc_allowed = !( dooc_allowed )
log_admin("[key_name(usr)] toggled OOC.")
message_admins("[key_name_admin(usr)] toggled Dead OOC.", 1)
/obj/admins/proc/toggletraitorscaling()
set category = "Server"
set desc="Toggle traitor scaling"
set name="Toggle Traitor Scaling"
traitor_scaling = !traitor_scaling
log_admin("[key_name(usr)] toggled Traitor Scaling to [traitor_scaling].")
message_admins("[key_name_admin(usr)] toggled Traitor Scaling [traitor_scaling ? "on" : "off"].", 1)
/obj/admins/proc/startnow()
set category = "Server"
set desc="Start the round RIGHT NOW"
set name="Start Now"
if(!ticker)
alert("Unable to start the game as it is not set up.")
return
if(ticker.current_state == GAME_STATE_PREGAME)
ticker.current_state = GAME_STATE_SETTING_UP
log_admin("[usr.key] has started the game.")
message_admins("<font color='blue'>[usr.key] has started the game.</font>")
return 1
else
alert("Game has already started you fucking jerk, stop spamming up the chat :ARGH:")
return 0
/obj/admins/proc/toggleenter()
set category = "Server"
set desc="People can't enter"
set name="Toggle Entering"
enter_allowed = !( enter_allowed )
if (!( enter_allowed ))
world << "<B>New players may no longer enter the game.</B>"
else
world << "<B>New players may now enter the game.</B>"
log_admin("[key_name(usr)] toggled new player game entering.")
message_admins("\blue [key_name_admin(usr)] toggled new player game entering.", 1)
world.update_status()
/obj/admins/proc/toggleAI()
set category = "Server"
set desc="People can't be AI"
set name="Toggle AI"
config.allow_ai = !( config.allow_ai )
if (!( config.allow_ai ))
world << "<B>The AI job is no longer chooseable.</B>"
else
world << "<B>The AI job is chooseable now.</B>"
log_admin("[key_name(usr)] toggled AI allowed.")
world.update_status()
/obj/admins/proc/toggleaban()
set category = "Server"
set desc="Respawn basically"
set name="Toggle Respawn"
abandon_allowed = !( abandon_allowed )
if (abandon_allowed)
world << "<B>You may now respawn.</B>"
else
world << "<B>You may no longer respawn :(</B>"
message_admins("\blue [key_name_admin(usr)] toggled respawn to [abandon_allowed ? "On" : "Off"].", 1)
log_admin("[key_name(usr)] toggled respawn to [abandon_allowed ? "On" : "Off"].")
world.update_status()
/obj/admins/proc/toggle_aliens()
set category = "Server"
set desc="Toggle alien mobs"
set name="Toggle Aliens"
aliens_allowed = !aliens_allowed
log_admin("[key_name(usr)] toggled Aliens to [aliens_allowed].")
message_admins("[key_name_admin(usr)] toggled Aliens [aliens_allowed ? "on" : "off"].", 1)
/obj/admins/proc/toggle_space_ninja()
set category = "Server"
set desc="Toggle space ninjas spawning."
set name="Toggle Space Ninjas"
toggle_space_ninja = !toggle_space_ninja
log_admin("[key_name(usr)] toggled Space Ninjas to [toggle_space_ninja].")
message_admins("[key_name_admin(usr)] toggled Space Ninjas [toggle_space_ninja ? "on" : "off"].", 1)
/obj/admins/proc/delay()
set category = "Server"
set desc="Delay the game start"
set name="Delay"
if (!ticker || ticker.current_state != GAME_STATE_PREGAME)
return alert("Too late... The game has already started!", null, null, null, null, null)
going = !( going )
if (!( going ))
world << "<b>The game start has been delayed.</b>"
log_admin("[key_name(usr)] delayed the game.")
else
world << "<b>The game will start soon.</b>"
log_admin("[key_name(usr)] removed the delay.")
/obj/admins/proc/adjump()
set category = "Server"
set desc="Toggle admin jumping"
set name="Toggle Jump"
config.allow_admin_jump = !(config.allow_admin_jump)
message_admins("\blue Toggled admin jumping to [config.allow_admin_jump].")
/obj/admins/proc/adspawn()
set category = "Server"
set desc="Toggle admin spawning"
set name="Toggle Spawn"
config.allow_admin_spawning = !(config.allow_admin_spawning)
message_admins("\blue Toggled admin item spawning to [config.allow_admin_spawning].")
/obj/admins/proc/adrev()
set category = "Server"
set desc="Toggle admin revives"
set name="Toggle Revive"
config.allow_admin_rev = !(config.allow_admin_rev)
message_admins("\blue Toggled reviving to [config.allow_admin_rev].")
/obj/admins/proc/immreboot()
set category = "Server"
set desc="Reboots the server post haste"
set name="Immediate Reboot"
if( alert("Reboot server?",,"Yes","No") == "No")
return
world << "\red <b>Rebooting world!</b> \blue Initiated by [usr.client.stealth ? "Admin" : usr.key]!"
log_admin("[key_name(usr)] initiated an immediate reboot.")
feedback_set_details("end_error","immediate admin reboot - by [usr.key] [usr.client.stealth ? "(stealth)" : ""]")
feedback_set_details("round_end","[time2text(world.realtime)]")
if(blackbox)
blackbox.save_all_data_to_sql()
world.Reboot()
/client/proc/deadchat()
set category = "Admin"
set desc="Toggles Deadchat Visibility"
set name="Deadchat Visibility"
if(deadchat == 0)
deadchat = 1
usr << "Deadchat turned on"
else
deadchat = 0
usr << "Deadchat turned off"
/client/proc/toggleprayers()
set category = "Admin"
set desc="Toggles Prayer Visibility"
set name="Prayer Visibility"
if(seeprayers == 0)
seeprayers = 1
usr << "Prayer visibility turned on"
else
seeprayers = 0
usr << "Prayer visibility turned off"
/obj/admins/proc/unprison(var/mob/M in world)
set category = "Admin"
set name = "Unprison"
if (M.z == 2)
if (config.allow_admin_jump)
M.loc = pick(latejoin)
message_admins("[key_name_admin(usr)] has unprisoned [key_name_admin(M)]", 1)
log_admin("[key_name(usr)] has unprisoned [key_name(M)]")
else
alert("Admin jumping disabled")
else
alert("[M.name] is not prisoned.")
////////////////////////////////////////////////////////////////////////////////////////////////ADMIN HELPER PROCS
/proc/is_special_character(mob/M as mob) // returns 1 for specail characters and 2 for heroes of gamemode
if(!ticker || !ticker.mode)
return 0
if (!istype(M))
return 0
if((M.mind in ticker.mode.head_revolutionaries) || (M.mind in ticker.mode.revolutionaries))
if (ticker.mode.config_tag == "revolution")
return 2
return 1
if(M.mind in ticker.mode.cult)
if (ticker.mode.config_tag == "cult")
return 2
return 1
if(M.mind in ticker.mode.malf_ai)
if (ticker.mode.config_tag == "malfunction")
return 2
return 1
if(M.mind in ticker.mode.syndicates)
if (ticker.mode.config_tag == "nuclear")
return 2
return 1
if(M.mind in ticker.mode.wizards)
if (ticker.mode.config_tag == "wizard")
return 2
return 1
if(M.mind in ticker.mode.changelings)
if (ticker.mode.config_tag == "changeling")
return 2
return 1
for(var/datum/disease/D in M.viruses)
if(istype(D, /datum/disease/jungle_fever))
if (ticker.mode.config_tag == "monkey")
return 2
return 1
if(isrobot(M))
var/mob/living/silicon/robot/R = M
if(R.emagged)
return 1
if(M.mind&&M.mind.special_role)//If they have a mind and special role, they are some type of traitor or antagonist.
return 1
return 0
/*
/obj/admins/proc/get_sab_desc(var/target)
switch(target)
if(1)
return "Destroy at least 70% of the plasma canisters on the station"
if(2)
return "Destroy the AI"
if(3)
var/count = 0
for(var/mob/living/carbon/monkey/Monkey in world)
if(Monkey.z == 1)
count++
return "Kill all [count] of the monkeys on the station"
if(4)
return "Cut power to at least 80% of the station"
else
return "Error: Invalid sabotage target: [target]"
*/
/obj/admins/proc/spawn_atom(var/object as text)
set category = "Debug"
set desc= "(atom path) Spawn an atom"
set name= "Spawn"
if(usr.client.holder.level >= 5)
var/list/types = typesof(/atom)
var/list/matches = new()
for(var/path in types)
if(findtext("[path]", object))
matches += path
if(matches.len==0)
return
var/chosen
if(matches.len==1)
chosen = matches[1]
else
chosen = input("Select an atom type", "Spawn Atom", matches[1]) as null|anything in matches
if(!chosen)
return
new chosen(usr.loc)
log_admin("[key_name(usr)] spawned [chosen] at ([usr.x],[usr.y],[usr.z])")
else
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
/obj/admins/proc/show_traitor_panel(var/mob/M in world)
set category = "Admin"
set desc = "Edit mobs's memory and role"
set name = "Show Traitor Panel"
if (!M.mind)
usr << "Sorry, this mob has no mind!"
M.mind.edit_memory()
/obj/admins/proc/toggletintedweldhelmets()
set category = "Debug"
set desc="Reduces view range when wearing welding helmets"
set name="Toggle tinted welding helmes"
tinted_weldhelh = !( tinted_weldhelh )
if (tinted_weldhelh)
world << "<B>The tinted_weldhelh has been enabled!</B>"
else
world << "<B>The tinted_weldhelh has been disabled!</B>"
log_admin("[key_name(usr)] toggled tinted_weldhelh.")
message_admins("[key_name_admin(usr)] toggled tinted_weldhelh.", 1)
/obj/admins/proc/toggleguests()
set category = "Server"
set desc="Guests can't enter"
set name="Toggle guests"
guests_allowed = !( guests_allowed )
if (!( guests_allowed ))
world << "<B>Guests may no longer enter the game.</B>"
else
world << "<B>Guests may now enter the game.</B>"
log_admin("[key_name(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.")
message_admins("\blue [key_name_admin(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.", 1)
/obj/admins/proc/view_txt_log()
set category = "Admin"
set desc="Shows todays server log in new window"
set name="Show Server Log"
var/path = "data/logs/[time2text(world.realtime,"YYYY")]/[time2text(world.realtime,"MM")]-[time2text(world.realtime,"Month")]/[time2text(world.realtime,"DD")]-[time2text(world.realtime,"Day")].log"
var/output = {"<html>
<head>
<title>[time2text(world.realtime,"Day, MMM DD, YYYY")] - Log</title>
</head>
<body>
<pre>
[file2text(path)]
</pre>
</body>
</html>"}
usr << browse(output,"window=server_logfile")
onclose(usr,"server_logfile")
return
/obj/admins/proc/view_atk_log()
set category = "Admin"
set desc="Shows todays server attack log in new window"
set name="Show Server Attack Log"
var/path = "data/logs/[time2text(world.realtime,"YYYY")]/[time2text(world.realtime,"MM")]-[time2text(world.realtime,"Month")]/[time2text(world.realtime,"DD")]-[time2text(world.realtime,"Day")] Attack.log"
var/output = {"<html>
<head>
<title>[time2text(world.realtime,"Day, MMM DD, YYYY")] - Attack Log</title>
</head>
<body>
<pre>
[file2text(path)]
</pre>
</body>
</html>"}
usr << browse(output,"window=server_logfile")
onclose(usr,"server_logfile")
return
/client/proc/unjobban_panel()
set name = "Unjobban Panel"
set category = "Admin"
if (src.holder)
src.holder.unjobbanpanel()
return
//
//
//ALL DONE
//*********************************************************************************************************
//TO-DO:
//
//
/**********************Administration Shuttle**************************/
var/admin_shuttle_location = 0 // 0 = centcom 13, 1 = station
proc/move_admin_shuttle()
var/area/fromArea
var/area/toArea
if (admin_shuttle_location == 1)
fromArea = locate(/area/shuttle/administration/station)
toArea = locate(/area/shuttle/administration/centcom)
else
fromArea = locate(/area/shuttle/administration/centcom)
toArea = locate(/area/shuttle/administration/station)
fromArea.move_contents_to(toArea)
if (admin_shuttle_location)
admin_shuttle_location = 0
else
admin_shuttle_location = 1
return
/**********************Centcom Ferry**************************/
var/ferry_location = 0 // 0 = centcom , 1 = station
proc/move_ferry()
var/area/fromArea
var/area/toArea
if (ferry_location == 1)
fromArea = locate(/area/shuttle/transport1/station)
toArea = locate(/area/shuttle/transport1/centcom)
else
fromArea = locate(/area/shuttle/transport1/centcom)
toArea = locate(/area/shuttle/transport1/station)
fromArea.move_contents_to(toArea)
if (ferry_location)
ferry_location = 0
else
ferry_location = 1
return
/**********************Alien ship**************************/
var/alien_ship_location = 1 // 0 = base , 1 = mine
proc/move_alien_ship()
var/area/fromArea
var/area/toArea
if (alien_ship_location == 1)
fromArea = locate(/area/shuttle/alien/mine)
toArea = locate(/area/shuttle/alien/base)
else
fromArea = locate(/area/shuttle/alien/base)
toArea = locate(/area/shuttle/alien/mine)
fromArea.move_contents_to(toArea)
if (alien_ship_location)
alien_ship_location = 0
else
alien_ship_location = 1
return