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vgstation13/code/unused/gamemodes/ctf.dm

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/*
/datum/game_mode/ctf
name = "ctf"
config_tag = "ctf"
/datum/game_mode/ctf/announce()
world << "<B>The current game mode is - Capture the Flag!</B>"
world << "<B>Capture the other teams flag and bring it back to your base!</B>"
world << "Respawn is on"
/datum/game_mode/ctf/pre_setup()
config.allow_ai = 0
var/list/mobs = list()
var/total_mobs
for(var/mob/living/carbon/human/M in world)
if (M.client)
mobs += M
total_mobs++
var/obj/R = locate("landmark*Red-Spawn")
var/obj/G = locate("landmark*Green-Spawn")
var/mob_check
for(var/mob/living/carbon/human/M in mobs)
if(!M)
continue
mob_check++
if(mob_check <= total_mobs/2) //add to red team else to green
spawn()
if(M.client)
M << "You are in the Red Team!"
del(M.wear_suit)
M.w_uniform = new /obj/item/clothing/under/color/red(M)
M.w_uniform.layer = 20
del(M.shoes)
M.wear_suit = new /obj/item/clothing/suit/armor/tdome/red(M)
M.wear_suit.layer = 20
M.shoes = new /obj/item/clothing/shoes/black(M)
M.shoes.layer = 20
M.wear_mask = new /obj/item/clothing/mask/gas/emergency(M)
M.wear_mask.layer = 20
M.gloves = new /obj/item/clothing/gloves/swat(M)
M.gloves.layer = 20
M.glasses = new /obj/item/clothing/glasses/thermal(M)
M.glasses.layer = 20
var/obj/item/device/radio/headset/H = new /obj/item/device/radio/headset(M)
H.set_frequency(1465)
M.w_radio = H
M.w_radio.layer = 20
var/obj/item/weapon/tank/air/O = new /obj/item/weapon/tank/air(M)
M.back = O
M.back.layer = 20
M.internal = O
del(M.wear_id)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID card (Red Team)"
W.access = access_red
W.assignment = "Red Team"
W.registered = M.real_name
M.wear_id = W
M.wear_id.layer = 20
if(R)
M.loc = R.loc
else
world << "No red team spawn point detected"
M.client.team = "Red"
else
spawn()
if(M.client)
M << "You are in the Green Team!"
del(M.wear_suit)
M.w_uniform = new /obj/item/clothing/under/color/green(M)
M.w_uniform.layer = 20
del(M.shoes)
M.wear_suit = new /obj/item/clothing/suit/armor/tdome/green(M)
M.wear_suit.layer = 20
M.shoes = new /obj/item/clothing/shoes/black(M)
M.shoes.layer = 20
M.wear_mask = new /obj/item/clothing/mask/gas/emergency(M)
M.wear_mask.layer = 20
M.gloves = new /obj/item/clothing/gloves/swat(M)
M.gloves.layer = 20
M.glasses = new /obj/item/clothing/glasses/thermal(M)
M.glasses.layer = 20
var/obj/item/device/radio/headset/H = new /obj/item/device/radio/headset(M)
H.set_frequency(1449)
M.w_radio = H
M.w_radio.layer = 20
var/obj/item/weapon/tank/air/O = new /obj/item/weapon/tank/air(M)
M.back = O
M.back.layer = 20
M.internal = O
del(M.wear_id)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID card (Green Team)"
W.access = access_green
W.assignment = "Green Team"
W.registered = M.real_name
M.wear_id = W
M.wear_id.layer = 20
if(G)
M.loc = G.loc
else
world << "No green team spawn point detected"
M.client.team = "Green"
/datum/game_mode/ctf/post_setup()
abandon_allowed = 1
setup_game()
spawn (50)
var/obj/L = locate("landmark*Red-Flag")
if (L)
new /obj/item/weapon/ctf_flag/red(L.loc)
else
world << "No red flag spawn point detected"
L = locate("landmark*Green-Flag")
if (L)
new /obj/item/weapon/ctf_flag/green(L.loc)
else
world << "No green flag spawn point detected"
L = locate("landmark*The-Red-Team")
if (L)
new /obj/machinery/red_injector(L.loc)
else
world << "No red team spawn injector point detected"
L = locate("landmark*The-Green-Team")
if (L)
new /obj/machinery/green_injector(L.loc)
else
world << "No green team injector spawn point detected"
..()
*/