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vgstation13/code/ZAS/Connection.dm

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/*
This object is contained within zone/var/connections. It's generated whenever two turfs from different zones are linked.
Indirect connections will not merge the two zones after they reach equilibrium.
*/
#define CONNECTION_DIRECT 2
#define CONNECTION_INDIRECT 1
#define CONNECTION_CLOSED 0
connection
var
turf/simulated //The turfs involved in the connection.
A
B
zone
zone_A
zone_B
ref_A
ref_B
indirect = CONNECTION_DIRECT //If the connection is purely indirect, the zones should not join.
last_updated //The tick at which this was last updated.
no_zone_count = 0
New(turf/T,turf/O)
A = T
B = O
if(A.zone && B.zone)
if(!A.zone.connections) A.zone.connections = list()
A.zone.connections += src
zone_A = A.zone
ref_A = "\ref[A]"
if(!B.zone.connections) B.zone.connections = list()
B.zone.connections += src
zone_B = B.zone
ref_B = "\ref[B]"
if(ref_A in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[ref_A]
connections.Add(src)
else
air_master.turfs_with_connections[ref_A] = list(src)
if(ref_B in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[ref_B]
connections.Add(src)
else
air_master.turfs_with_connections[ref_B] = list(src)
if(A.CanPass(null, B, 0, 0))
if(!A.zone.connected_zones)
A.zone.connected_zones = list()
if(!B.zone.connected_zones)
B.zone.connected_zones = list()
if(B.zone in A.zone.connected_zones)
A.zone.connected_zones[B.zone]++
else
A.zone.connected_zones += B.zone
A.zone.connected_zones[B.zone] = 1
if(A.zone in B.zone.connected_zones)
B.zone.connected_zones[A.zone]++
else
B.zone.connected_zones += A.zone
B.zone.connected_zones[A.zone] = 1
else
indirect = CONNECTION_CLOSED
if(!A.zone.closed_connection_zones)
A.zone.closed_connection_zones = list()
if(B.zone in A.zone.closed_connection_zones)
A.zone.closed_connection_zones[B.zone]++
else
A.zone.closed_connection_zones += B.zone
A.zone.closed_connection_zones[B.zone] = 1
if(!B.zone.closed_connection_zones)
B.zone.closed_connection_zones = list()
if(A.zone in B.zone.closed_connection_zones)
B.zone.closed_connection_zones[A.zone]++
else
B.zone.closed_connection_zones += A.zone
B.zone.closed_connection_zones[A.zone] = 1
if(A.HasDoor(B) || B.HasDoor(A))
indirect = CONNECTION_INDIRECT
else
world.log << "Attempted to create connection object for non-zone tiles: [T] -> [O]"
del(src)
Del()
if(ref_B in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[ref_B]
connections.Remove(src)
if(ref_A in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[ref_A]
connections.Remove(src)
if(A)
if(A.zone && A.zone.connections)
A.zone.connections.Remove(src)
if(!A.zone.connections.len)
del A.zone.connections
if(B)
if(B.zone && B.zone.connections)
B.zone.connections.Remove(src)
if(!B.zone.connections.len)
del B.zone.connections
if(zone_A)
if(zone_A && zone_A.connections)
zone_A.connections.Remove(src)
if(!zone_A.connections.len)
del zone_A.connections
if(zone_B)
if(zone_B && zone_B.connections)
zone_B.connections.Remove(src)
if(!zone_B.connections.len)
del zone_B.connections
if(indirect != CONNECTION_CLOSED)
if(A && A.zone)
if(B && B.zone)
if(B.zone in A.zone.connected_zones)
if(A.zone.connected_zones[B.zone] > 1)
A.zone.connected_zones[B.zone]--
else
A.zone.connected_zones -= B.zone
if(A.zone.connected_zones && !A.zone.connected_zones.len)
A.zone.connected_zones = null
if( zone_B && (!B.zone || zone_B != B.zone) )
if(zone_B in A.zone.connected_zones)
if(A.zone.connected_zones[zone_B] > 1)
A.zone.connected_zones[zone_B]--
else
A.zone.connected_zones -= zone_B
if(A.zone.connected_zones && !A.zone.connected_zones.len)
A.zone.connected_zones = null
if(zone_A && (!A.zone || zone_A != A.zone))
if(B && B.zone)
if(B.zone in zone_A.connected_zones)
if(zone_A.connected_zones[B.zone] > 1)
zone_A.connected_zones[B.zone]--
else
zone_A.connected_zones -= B.zone
if(zone_A.connected_zones && !zone_A.connected_zones.len)
zone_A.connected_zones = null
if( zone_B && (!B.zone || zone_B != B.zone) )
if(zone_B in zone_A.connected_zones)
if(zone_A.connected_zones[zone_B] > 1)
zone_A.connected_zones[zone_B]--
else
zone_A.connected_zones -= zone_B
if(zone_A.connected_zones && !zone_A.connected_zones.len)
zone_A.connected_zones = null
if(B && B.zone)
if(A && A.zone)
if(A.zone in B.zone.connected_zones)
if(B.zone.connected_zones[A.zone] > 1)
B.zone.connected_zones[A.zone]--
else
B.zone.connected_zones -= A.zone
if(B.zone.connected_zones && !B.zone.connected_zones.len)
B.zone.connected_zones = null
if( zone_A && (!A.zone || zone_A != A.zone) )
if(zone_A in B.zone.connected_zones)
if(B.zone.connected_zones[zone_A] > 1)
B.zone.connected_zones[zone_A]--
else
B.zone.connected_zones -= zone_A
if(B.zone.connected_zones && !B.zone.connected_zones.len)
B.zone.connected_zones = null
if(zone_B && (!B.zone || zone_B != B.zone))
if(A && A.zone)
if(A.zone in zone_B.connected_zones)
if(zone_B.connected_zones[A.zone] > 1)
zone_B.connected_zones[A.zone]--
else
zone_B.connected_zones -= A.zone
if(zone_B.connected_zones && !zone_B.connected_zones.len)
zone_B.connected_zones = null
if( zone_A && (!A.zone || zone_A != A.zone) )
if(zone_A in zone_B.connected_zones)
if(zone_B.connected_zones[zone_A] > 1)
zone_B.connected_zones[zone_A]--
else
zone_B.connected_zones -= zone_A
if(zone_B.connected_zones && !zone_B.connected_zones.len)
zone_B.connected_zones = null
else
if(A && A.zone)
if(B && B.zone)
if(B.zone in A.zone.closed_connection_zones)
if(A.zone.closed_connection_zones[B.zone] > 1)
A.zone.closed_connection_zones[B.zone]--
else
A.zone.closed_connection_zones -= B.zone
if(A.zone.closed_connection_zones && !A.zone.closed_connection_zones.len)
A.zone.closed_connection_zones = null
if( zone_B && (!B.zone || zone_B != B.zone) )
if(zone_B in A.zone.closed_connection_zones)
if(A.zone.closed_connection_zones[zone_B] > 1)
A.zone.closed_connection_zones[zone_B]--
else
A.zone.closed_connection_zones -= zone_B
if(A.zone.closed_connection_zones && !A.zone.closed_connection_zones.len)
A.zone.closed_connection_zones = null
if(zone_A && (!A.zone || zone_A != A.zone))
if(B && B.zone)
if(B.zone in zone_A.closed_connection_zones)
if(zone_A.closed_connection_zones[B.zone] > 1)
zone_A.closed_connection_zones[B.zone]--
else
zone_A.closed_connection_zones -= B.zone
if(zone_A.closed_connection_zones && !zone_A.closed_connection_zones.len)
zone_A.closed_connection_zones = null
if( zone_B && (!B.zone || zone_B != B.zone) )
if(zone_B in zone_A.closed_connection_zones)
if(zone_A.closed_connection_zones[zone_B] > 1)
zone_A.closed_connection_zones[zone_B]--
else
zone_A.closed_connection_zones -= zone_B
if(zone_A.closed_connection_zones && !zone_A.closed_connection_zones.len)
zone_A.closed_connection_zones = null
if(B && B.zone)
if(A && A.zone)
if(A.zone in B.zone.closed_connection_zones)
if(B.zone.closed_connection_zones[A.zone] > 1)
B.zone.closed_connection_zones[A.zone]--
else
B.zone.closed_connection_zones -= A.zone
if(B.zone.closed_connection_zones && !B.zone.closed_connection_zones.len)
B.zone.closed_connection_zones = null
if( zone_A && (!A.zone || zone_A != A.zone) )
if(zone_A in B.zone.closed_connection_zones)
if(B.zone.closed_connection_zones[zone_A] > 1)
B.zone.closed_connection_zones[zone_A]--
else
B.zone.closed_connection_zones -= zone_A
if(B.zone.closed_connection_zones && !B.zone.closed_connection_zones.len)
B.zone.closed_connection_zones = null
if(zone_B && (!B.zone || zone_B != B.zone))
if(A && A.zone)
if(A.zone in zone_B.closed_connection_zones)
if(zone_B.closed_connection_zones[A.zone] > 1)
zone_B.closed_connection_zones[A.zone]--
else
zone_B.closed_connection_zones -= A.zone
if(zone_B.closed_connection_zones && !zone_B.closed_connection_zones.len)
zone_B.closed_connection_zones = null
if( zone_A && (!A.zone || zone_A != A.zone) )
if(zone_A in zone_B.closed_connection_zones)
if(zone_B.closed_connection_zones[zone_A] > 1)
zone_B.closed_connection_zones[zone_A]--
else
zone_B.closed_connection_zones -= zone_A
if(zone_B.closed_connection_zones && !zone_B.closed_connection_zones.len)
zone_B.closed_connection_zones = null
. = ..()
proc/Cleanup()
if(!A || !B)
//world.log << "Connection removed: [A] or [B] missing entirely."
del src
if(A.zone == B.zone)
//world.log << "Connection removed: Zones now merged."
del src
if(ref_A != "\ref[A]" || ref_B != "\ref[B]")
del src
if((A.zone && A.zone != zone_A) || (B.zone && B.zone != zone_B))
Sanitize()
if(!A.zone || !B.zone)
no_zone_count++
if(no_zone_count >= 5)
//world.log << "Connection removed: [A] or [B] missing a zone."
del src
return 0
return 1
proc/CheckPassSanity()
Cleanup()
if(A.zone && B.zone)
if(A.ZAirPass(B))
var/door_pass = A.CanPass(null,B,1.5,1)
if(door_pass || A.CanPass(null,B,0,0))
if(indirect == CONNECTION_CLOSED)
//ADJUST FOR CAN CONNECT
if(!A.zone.connected_zones)
A.zone.connected_zones = list()
if(B.zone in A.zone.connected_zones)
A.zone.connected_zones[B.zone]++
else
A.zone.connected_zones += B.zone
A.zone.connected_zones[B.zone] = 1
if(!B.zone.connected_zones)
B.zone.connected_zones = list()
if(A.zone in B.zone.connected_zones)
B.zone.connected_zones[A.zone]++
else
B.zone.connected_zones += A.zone
B.zone.connected_zones[A.zone] = 1
if(A.zone.closed_connection_zones)
if(A.zone.closed_connection_zones[B.zone] > 1)
A.zone.closed_connection_zones[B.zone]--
else
A.zone.closed_connection_zones.Remove(B.zone)
if(A.zone.closed_connection_zones && !A.zone.closed_connection_zones.len)
A.zone.closed_connection_zones = null
if(B.zone.closed_connection_zones)
if(B.zone.closed_connection_zones[A.zone] > 1)
B.zone.closed_connection_zones[A.zone]--
else
B.zone.closed_connection_zones.Remove(A.zone)
if(B.zone.closed_connection_zones && !B.zone.closed_connection_zones.len)
B.zone.closed_connection_zones = null
if(door_pass)
indirect = CONNECTION_DIRECT
else if(!door_pass)
indirect = CONNECTION_INDIRECT
else if(indirect > CONNECTION_CLOSED)
indirect = CONNECTION_CLOSED
//ADJUST FOR CANNOT CONNECT
if(A.zone.connected_zones)
if(A.zone.connected_zones[B.zone] > 1)
A.zone.connected_zones[B.zone]--
else
A.zone.connected_zones.Remove(B.zone)
if(A.zone.connected_zones && !A.zone.connected_zones.len)
A.zone.connected_zones = null
if(B.zone.connected_zones)
if(B.zone.connected_zones[A.zone] > 1)
B.zone.connected_zones[A.zone]--
else
B.zone.connected_zones.Remove(A.zone)
if(B.zone.connected_zones && !B.zone.connected_zones.len)
B.zone.connected_zones = null
//Add to the closed connections list(s)
if(!A.zone.closed_connection_zones)
A.zone.closed_connection_zones = list()
if(B.zone in A.zone.closed_connection_zones)
A.zone.closed_connection_zones[B.zone]++
else
A.zone.closed_connection_zones += B.zone
A.zone.closed_connection_zones[B.zone] = 1
if(!B.zone.closed_connection_zones)
B.zone.closed_connection_zones = list()
if(A.zone in B.zone.closed_connection_zones)
B.zone.closed_connection_zones[A.zone]++
else
B.zone.closed_connection_zones += A.zone
B.zone.closed_connection_zones[A.zone] = 1
else //If I can no longer pass air, better delete
del src
proc/Sanitize()
//If the zones change on connected turfs, update it.
if(A.zone && A.zone != zone_A && B.zone && B.zone != zone_B)
if(!A.zone || !B.zone)
del src
if(A.zone == zone_B && B.zone == zone_A)
var/turf/temp = B
B = A
A = temp
zone_B = B.zone
zone_A = A.zone
var/temp_ref = ref_A
ref_A = ref_B
ref_B = temp_ref
return
if(zone_A)
if(zone_A.connections)
zone_A.connections.Remove(src)
if(!zone_A.connections.len)
del zone_A.connections
if(indirect != CONNECTION_CLOSED)
if(zone_A.connected_zones)
if(zone_A.connected_zones[zone_B] > 1)
zone_A.connected_zones[zone_B]--
else
zone_A.connected_zones.Remove(zone_B)
if(zone_A.connected_zones && !zone_A.connected_zones.len)
zone_A.connected_zones = null
else
if(zone_A.closed_connection_zones)
if(zone_A.closed_connection_zones[zone_B] > 1)
zone_A.closed_connection_zones[zone_B]--
else
zone_A.closed_connection_zones.Remove(zone_B)
if(zone_A.closed_connection_zones && !zone_A.closed_connection_zones.len)
zone_A.closed_connection_zones = null
if(zone_B)
if(zone_B.connections)
zone_B.connections.Remove(src)
if(!zone_B.connections.len)
del zone_B.connections
if(indirect != CONNECTION_CLOSED)
if(zone_B.connected_zones)
if(zone_B.connected_zones[zone_A] > 1)
zone_B.connected_zones[zone_A]--
else
zone_B.connected_zones.Remove(zone_A)
if(zone_B.connected_zones && !zone_B.connected_zones.len)
zone_B.connected_zones = null
else
if(zone_B.closed_connection_zones)
if(zone_B.closed_connection_zones[zone_A] > 1)
zone_B.closed_connection_zones[zone_A]--
else
zone_B.closed_connection_zones.Remove(zone_A)
if(zone_B.closed_connection_zones && !zone_B.closed_connection_zones.len)
zone_B.closed_connection_zones = null
if(indirect != CONNECTION_CLOSED)
if(!A.zone.connections)
A.zone.connections = list()
A.zone.connections |= src
if(!B.zone.connections)
B.zone.connections = list()
B.zone.connections |= src
if(!A.zone.connected_zones)
A.zone.connected_zones = list()
if(B.zone in A.zone.connected_zones)
A.zone.connected_zones[B.zone]++
else
A.zone.connected_zones += B.zone
A.zone.connected_zones[B.zone] = 1
if(!B.zone.connected_zones)
B.zone.connected_zones = list()
if(A.zone in B.zone.connected_zones)
B.zone.connected_zones[A.zone]++
else
B.zone.connected_zones += A.zone
B.zone.connected_zones[A.zone] = 1
else
if(!A.zone.connections)
A.zone.connections = list()
A.zone.connections |= src
if(!B.zone.connections)
B.zone.connections = list()
B.zone.connections |= src
if(!A.zone.closed_connection_zones)
A.zone.closed_connection_zones = list()
if(B.zone in A.zone.closed_connection_zones)
A.zone.closed_connection_zones[B.zone]++
else
A.zone.closed_connection_zones += B.zone
A.zone.closed_connection_zones[B.zone] = 1
if(!B.zone.closed_connection_zones)
B.zone.closed_connection_zones = list()
if(A.zone in B.zone.closed_connection_zones)
B.zone.closed_connection_zones[A.zone]++
else
B.zone.closed_connection_zones += A.zone
B.zone.closed_connection_zones[A.zone] = 1
zone_B = B.zone
zone_A = A.zone
else if(A.zone && A.zone != zone_A)
if(zone_A)
if(zone_A.connections)
zone_A.connections.Remove(src)
if(!zone_A.connections.len)
del zone_A.connections
if(!A.zone.connections)
A.zone.connections = list()
A.zone.connections |= src
if(indirect != CONNECTION_CLOSED)
if(zone_A.connected_zones)
if(zone_A.connected_zones[zone_B] > 1)
zone_A.connected_zones[zone_B]--
else
zone_A.connected_zones.Remove(zone_B)
if(zone_A.connected_zones && !zone_A.connected_zones.len)
zone_A.connected_zones = null
if(!A.zone.connected_zones)
A.zone.connected_zones = list()
if(!(zone_B in A.zone.connected_zones))
A.zone.connected_zones += zone_B
A.zone.connected_zones[zone_B] = 1
else
A.zone.connected_zones[zone_B]++
else
if(zone_A.closed_connection_zones)
if(zone_A.closed_connection_zones[zone_B] > 1)
zone_A.closed_connection_zones[zone_B]--
else
zone_A.closed_connection_zones.Remove(zone_B)
if(zone_A.closed_connection_zones && !zone_A.closed_connection_zones.len)
zone_A.closed_connection_zones = null
if(!A.zone.closed_connection_zones)
A.zone.closed_connection_zones = list()
if(!(zone_B in A.zone.closed_connection_zones))
A.zone.closed_connection_zones += zone_B
A.zone.closed_connection_zones[zone_B] = 1
else
A.zone.closed_connection_zones[zone_B]++
zone_A = A.zone
else
del src
else if(B.zone && B.zone != zone_B)
if(zone_B)
if(zone_B.connections)
zone_B.connections.Remove(src)
if(!zone_B.connections.len)
del zone_B.connections
if(!B.zone.connections)
B.zone.connections = list()
B.zone.connections |= src
if(indirect != CONNECTION_CLOSED)
if(zone_B.connected_zones)
if(zone_B.connected_zones[zone_A] > 1)
zone_B.connected_zones[zone_A]--
else
zone_B.connected_zones.Remove(zone_A)
if(zone_B.connected_zones && !zone_B.connected_zones.len)
zone_B.connected_zones = null
if(!B.zone.connected_zones)
B.zone.connected_zones = list()
if(!(zone_A in B.zone.connected_zones))
B.zone.connected_zones += zone_A
B.zone.connected_zones[zone_A] = 1
else
B.zone.connected_zones[zone_A]++
else
if(zone_B.closed_connection_zones)
if(zone_B.closed_connection_zones[zone_A] > 1)
zone_B.closed_connection_zones[zone_A]--
else
zone_B.closed_connection_zones.Remove(zone_A)
if(zone_B.closed_connection_zones && !zone_B.closed_connection_zones.len)
zone_B.closed_connection_zones = null
if(!B.zone.closed_connection_zones)
B.zone.closed_connection_zones = list()
if(!(zone_A in B.zone.closed_connection_zones))
B.zone.closed_connection_zones += zone_A
B.zone.closed_connection_zones[zone_A] = 1
else
B.zone.closed_connection_zones[zone_A]++
zone_B = B.zone
else
del src
#undef CONNECTION_DIRECT
#undef CONNECTION_INDIRECT
#undef CONNECTION_CLOSED