mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 02:16:05 +00:00
Plasma settings changed as per Cacophony Airflow defaults changed as per Cacophony Plasma now has an effect other than what happens when breathed. (contamination readded) Washing machines now clean off contamination.
333 lines
11 KiB
Plaintext
333 lines
11 KiB
Plaintext
var/global/vs_control/vsc = new
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vs_control/var
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IgnitionLevel = 0.5
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IgnitionLevel_DESC = "Determines point at which fire can ignite"
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fire_consuption_rate = 0.25
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fire_consuption_rate_NAME = "Fire - Air Consumption Ratio"
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fire_consuption_rate_DESC = "Ratio of air removed and combusted per tick."
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fire_firelevel_multiplier = 25
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fire_firelevel_multiplier_NAME = "Fire - Firelevel Constant"
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fire_firelevel_multiplier_DESC = "Multiplied by the equation for firelevel, affects the combustion and ignition of gas mixes."
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fire_temperature_multiplier = 1700
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fire_temperature_multiplier_NAME = "Fire - Temperature Multiplier"
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fire_temperature_multiplier_DESC = "Base value for fire temperatures."
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fire_gas_combustion_ratio = 0.25
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fire_gas_combustion_ratio_NAME = "Fire - Gas Conversion Ratio"
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fire_gas_combustion_ratio_DESC = "The rate at which oxygen and plasma are converted to CO2, expressed in terms of the firelevel."
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airflow_lightest_pressure = 20
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airflow_lightest_pressure_NAME = "Airflow - Small Movement Threshold %"
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airflow_lightest_pressure_DESC = "Percent of 1 Atm. at which items with the small weight classes will move."
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airflow_light_pressure = 35
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airflow_light_pressure_NAME = "Airflow - Medium Movement Threshold %"
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airflow_light_pressure_DESC = "Percent of 1 Atm. at which items with the medium weight classes will move."
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airflow_medium_pressure = 50
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airflow_medium_pressure_NAME = "Airflow - Heavy Movement Threshold %"
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airflow_medium_pressure_DESC = "Percent of 1 Atm. at which items with the largest weight classes will move."
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airflow_heavy_pressure = 65
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airflow_heavy_pressure_NAME = "Airflow - Mob Movement Threshold %"
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airflow_heavy_pressure_DESC = "Percent of 1 Atm. at which mobs will move."
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airflow_dense_pressure = 85
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airflow_dense_pressure_NAME = "Airflow - Dense Movement Threshold %"
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airflow_dense_pressure_DESC = "Percent of 1 Atm. at which items with canisters and closets will move."
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airflow_stun_pressure = 60
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airflow_stun_pressure_NAME = "Airflow - Mob Stunning Threshold %"
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airflow_stun_pressure_DESC = "Percent of 1 Atm. at which mobs will be stunned by airflow."
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airflow_stun_cooldown = 60
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airflow_stun_cooldown_NAME = "Aiflow Stunning - Cooldown"
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airflow_stun_cooldown_DESC = "How long, in tenths of a second, to wait before stunning them again."
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airflow_stun = 1
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airflow_stun_NAME = "Airflow Impact - Stunning"
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airflow_stun_DESC = "How much a mob is stunned when hit by an object."
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airflow_damage = 2
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airflow_damage_NAME = "Airflow Impact - Damage"
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airflow_damage_DESC = "Damage from airflow impacts."
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airflow_speed_decay = 1.5
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airflow_speed_decay_NAME = "Airflow Speed Decay"
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airflow_speed_decay_DESC = "How rapidly the speed gained from airflow decays."
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airflow_delay = 30
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airflow_delay_NAME = "Airflow Retrigger Delay"
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airflow_delay_DESC = "Time in deciseconds before things can be moved by airflow again."
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airflow_mob_slowdown = 1
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airflow_mob_slowdown_NAME = "Airflow Slowdown"
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airflow_mob_slowdown_DESC = "Time in tenths of a second to add as a delay to each movement by a mob if they are fighting the pull of the airflow."
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vs_control
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var
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list/settings = list()
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list/bitflags = list("1","2","4","8","16","32","64","128","256","512","1024")
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pl_control/plc = new()
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New()
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. = ..()
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settings = vars.Copy()
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var/datum/D = new() //Ensure only unique vars are put through by making a datum and removing all common vars.
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for(var/V in D.vars)
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settings -= V
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for(var/V in settings)
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if(findtextEx(V,"_RANDOM") || findtextEx(V,"_DESC") || findtextEx(V,"_METHOD"))
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settings -= V
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settings -= "settings"
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settings -= "bitflags"
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settings -= "plc"
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proc/ChangeSettingsDialog(mob/user,list/L)
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//var/which = input(user,"Choose a setting:") in L
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var/dat = ""
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for(var/ch in L)
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if(findtextEx(ch,"_RANDOM") || findtextEx(ch,"_DESC") || findtextEx(ch,"_METHOD") || findtextEx(ch,"_NAME")) continue
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var/vw
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var/vw_desc = "No Description."
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var/vw_name = ch
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if(ch in plc.settings)
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vw = plc.vars[ch]
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if("[ch]_DESC" in plc.vars) vw_desc = plc.vars["[ch]_DESC"]
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if("[ch]_NAME" in plc.vars) vw_name = plc.vars["[ch]_NAME"]
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else
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vw = vars[ch]
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if("[ch]_DESC" in vars) vw_desc = vars["[ch]_DESC"]
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if("[ch]_NAME" in vars) vw_name = vars["[ch]_NAME"]
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dat += "<b>[vw_name] = [vw]</b> <A href='?src=\ref[src];changevar=[ch]'>\[Change\]</A><br>"
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dat += "<i>[vw_desc]</i><br><br>"
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user << browse(dat,"window=settings")
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Topic(href,href_list)
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if("changevar" in href_list)
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ChangeSetting(usr,href_list["changevar"])
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proc/ChangeSetting(mob/user,ch)
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var/vw
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var/how = "Text"
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var/display_description = ch
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if(ch in plc.settings)
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vw = plc.vars[ch]
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if("[ch]_NAME" in plc.vars)
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display_description = plc.vars["[ch]_NAME"]
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if("[ch]_METHOD" in plc.vars)
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how = plc.vars["[ch]_METHOD"]
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else
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if(isnum(vw))
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how = "Numeric"
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else
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how = "Text"
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else
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vw = vars[ch]
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if("[ch]_NAME" in vars)
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display_description = vars["[ch]_NAME"]
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if("[ch]_METHOD" in vars)
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how = vars["[ch]_METHOD"]
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else
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if(isnum(vw))
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how = "Numeric"
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else
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how = "Text"
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var/newvar = vw
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switch(how)
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if("Numeric")
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newvar = input(user,"Enter a number:","Settings",newvar) as num
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if("Bit Flag")
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var/flag = input(user,"Toggle which bit?","Settings") in bitflags
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flag = text2num(flag)
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if(newvar & flag)
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newvar &= ~flag
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else
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newvar |= flag
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if("Toggle")
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newvar = !newvar
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if("Text")
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newvar = input(user,"Enter a string:","Settings",newvar) as text
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if("Long Text")
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newvar = input(user,"Enter text:","Settings",newvar) as message
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vw = newvar
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if(ch in plc.settings)
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plc.vars[ch] = vw
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else
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vars[ch] = vw
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if(how == "Toggle")
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newvar = (newvar?"ON":"OFF")
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world << "\blue <b>[key_name(user)] changed the setting [display_description] to [newvar].</b>"
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if(ch in plc.settings)
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ChangeSettingsDialog(user,plc.settings)
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else
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ChangeSettingsDialog(user,settings)
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proc/RandomizeWithProbability()
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for(var/V in settings)
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var/newvalue
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if("[V]_RANDOM" in vars)
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if(isnum(vars["[V]_RANDOM"]))
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newvalue = prob(vars["[V]_RANDOM"])
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else if(istext(vars["[V]_RANDOM"]))
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newvalue = roll(vars["[V]_RANDOM"])
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else
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newvalue = vars[V]
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V = newvalue
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proc/ChangePlasma()
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for(var/V in plc.settings)
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plc.Randomize(V)
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proc/SetDefault(var/mob/user)
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var/list/setting_choices = list("Plasma - Standard", "Plasma - Low Hazard", "Plasma - High Hazard", "Plasma - Oh Shit!",\
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"ZAS - Normal", "ZAS - Forgiving", "ZAS - Dangerous", "ZAS - Hellish")
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var/def = input(user, "Which of these presets should be used?") as null|anything in setting_choices
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if(!def)
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return
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switch(def)
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if("Plasma - Standard")
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plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
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plc.PLASMAGUARD_ONLY = 0
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plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000.
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plc.SKIN_BURNS = 0 //Plasma has an effect similar to mustard gas on the un-suited.
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plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
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plc.PLASMA_HALLUCINATION = 0
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plc.CONTAMINATION_LOSS = 0.02
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if("Plasma - Low Hazard")
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plc.CLOTH_CONTAMINATION = 0 //If this is on, plasma does damage by getting into cloth.
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plc.PLASMAGUARD_ONLY = 0
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plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000
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plc.SKIN_BURNS = 0 //Plasma has an effect similar to mustard gas on the un-suited.
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plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
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plc.PLASMA_HALLUCINATION = 0
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plc.CONTAMINATION_LOSS = 0.01
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if("Plasma - High Hazard")
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plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
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plc.PLASMAGUARD_ONLY = 0
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plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000.
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plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited.
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plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
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plc.PLASMA_HALLUCINATION = 1
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plc.CONTAMINATION_LOSS = 0.05
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if("Plasma - Oh Shit!")
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plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
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plc.PLASMAGUARD_ONLY = 1
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plc.GENETIC_CORRUPTION = 5 //Chance of genetic corruption as well as toxic damage, X in 1000.
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plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited.
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plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
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plc.PLASMA_HALLUCINATION = 1
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plc.CONTAMINATION_LOSS = 0.075
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if("ZAS - Normal")
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IgnitionLevel = 0.5
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airflow_lightest_pressure = 20
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airflow_light_pressure = 35
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airflow_medium_pressure = 50
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airflow_heavy_pressure = 65
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airflow_dense_pressure = 85
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airflow_stun_pressure = 60
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airflow_stun_cooldown = 60
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airflow_stun = 1
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airflow_damage = 2
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airflow_speed_decay = 1.5
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airflow_delay = 30
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airflow_mob_slowdown = 1
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if("ZAS - Forgiving")
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IgnitionLevel = 1
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airflow_lightest_pressure = 45
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airflow_light_pressure = 60
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airflow_medium_pressure = 120
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airflow_heavy_pressure = 110
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airflow_dense_pressure = 200
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airflow_stun_pressure = 150
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airflow_stun_cooldown = 90
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airflow_stun = 0.15
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airflow_damage = 0.15
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airflow_speed_decay = 1.5
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airflow_delay = 50
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airflow_mob_slowdown = 0
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if("ZAS - Dangerous")
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IgnitionLevel = 0.4
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airflow_lightest_pressure = 15
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airflow_light_pressure = 30
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airflow_medium_pressure = 45
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airflow_heavy_pressure = 55
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airflow_dense_pressure = 70
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airflow_stun_pressure = 50
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airflow_stun_cooldown = 50
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airflow_stun = 2
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airflow_damage = 3
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airflow_speed_decay = 1.2
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airflow_delay = 25
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airflow_mob_slowdown = 2
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if("ZAS - Hellish")
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IgnitionLevel = 0.3
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airflow_lightest_pressure = 20
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airflow_light_pressure = 30
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airflow_medium_pressure = 40
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airflow_heavy_pressure = 50
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airflow_dense_pressure = 60
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airflow_stun_pressure = 40
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airflow_stun_cooldown = 40
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airflow_stun = 3
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airflow_damage = 4
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airflow_speed_decay = 1
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airflow_delay = 20
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airflow_mob_slowdown = 3
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world << "\blue <b>[key_name(user)] changed the global plasma/ZAS settings to \"[def]\"</b>"
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pl_control
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var/list/settings = list()
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New()
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. = ..()
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settings = vars.Copy()
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var/datum/D = new() //Ensure only unique vars are put through by making a datum and removing all common vars.
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for(var/V in D.vars)
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settings -= V
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for(var/V in settings)
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if(findtextEx(V,"_RANDOM") || findtextEx(V,"_DESC"))
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settings -= V
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settings -= "settings"
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proc/Randomize(V)
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var/newvalue
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if("[V]_RANDOM" in vars)
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if(isnum(vars["[V]_RANDOM"]))
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newvalue = prob(vars["[V]_RANDOM"])
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else if(istext(vars["[V]_RANDOM"]))
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var/txt = vars["[V]_RANDOM"]
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if(findtextEx(txt,"PROB"))
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txt = text2list(txt,"/")
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txt[1] = replacetext(txt[1],"PROB","")
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var/p = text2num(txt[1])
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var/r = txt[2]
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if(prob(p))
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newvalue = roll(r)
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else
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newvalue = vars[V]
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else if(findtextEx(txt,"PICK"))
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txt = replacetext(txt,"PICK","")
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txt = text2list(txt,",")
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newvalue = pick(txt)
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else
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newvalue = roll(txt)
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else
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newvalue = vars[V]
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vars[V] = newvalue |