Files
vgstation13/code/game/machinery/computer/power.dm
ESwordTheCat 84a8b2056d Batch 2.
2014-05-25 03:45:41 -08:00

147 lines
4.4 KiB
Plaintext

// the power monitoring computer
// for the moment, just report the status of all APCs in the same powernet
/obj/machinery/power/monitor
name = "power monitoring computer"
desc = "It monitors power levels across the station."
icon = 'icons/obj/computer.dmi'
icon_state = "power"
density = 1
anchored = 1
use_power = 2
idle_power_usage = 20
active_power_usage = 80
//fix for issue 521, by QualityVan.
//someone should really look into why circuits have a powernet var, it's several kinds of retarded.
/obj/machinery/power/monitor/New()
..()
var/obj/structure/cable/attached = null
var/turf/T = loc
if(isturf(T))
attached = locate() in T
if(attached)
powernet = attached.get_powernet()
/obj/machinery/power/monitor/attack_ai(mob/user)
src.add_hiddenprint(user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
interact(user)
/obj/machinery/power/monitor/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
interact(user)
/obj/machinery/power/monitor/attackby(I as obj, user as mob)
if(istype(I, /obj/item/weapon/screwdriver))
playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
getFromPool(/obj/item/weapon/shard, loc)
var/obj/item/weapon/circuitboard/powermonitor/M = new /obj/item/weapon/circuitboard/powermonitor( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
var/obj/item/weapon/circuitboard/powermonitor/M = new /obj/item/weapon/circuitboard/powermonitor( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)
else
src.attack_hand(user)
return
/obj/machinery/power/monitor/interact(mob/user)
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
if (!istype(user, /mob/living/silicon))
user.unset_machine()
user << browse(null, "window=powcomp")
return
user.set_machine(src)
var/t = "<TT><B>Power Monitoring</B><HR>"
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\game\machinery\computer\power.dm:84: t += "<BR><HR><A href='?src=\ref[src];update=1'>Refresh</A>"
t += {"<BR><HR><A href='?src=\ref[src];update=1'>Refresh</A>
<BR><HR><A href='?src=\ref[src];close=1'>Close</A>"}
// END AUTOFIX
if(!powernet)
t += "\red No connection"
else
var/list/L = list()
for(var/obj/machinery/power/terminal/term in powernet.nodes)
if(istype(term.master, /obj/machinery/power/apc))
var/obj/machinery/power/apc/A = term.master
L += A
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\game\machinery\computer\power.dm:97: t += "<PRE>Total power: [powernet.avail] W<BR>Total load: [num2text(powernet.viewload,10)] W<BR>"
t += {"<PRE>Total power: [powernet.avail] W<BR>Total load: [num2text(powernet.viewload,10)] W<BR>
<FONT SIZE=-1>"}
// END AUTOFIX
if(L.len > 0)
t += "Area Eqp./Lgt./Env. Load Cell<HR>"
var/list/S = list(" Off","AOff"," On", " AOn")
var/list/chg = list("N","C","F")
for(var/obj/machinery/power/apc/A in L)
t += copytext(add_tspace("\The [A.areaMaster]", 30), 1, 30)
t += " [S[A.equipment+1]] [S[A.lighting+1]] [S[A.environ+1]] [add_lspace(A.lastused_total, 6)] [A.cell ? "[add_lspace(round(A.cell.percent()), 3)]% [chg[A.charging+1]]" : " N/C"]<BR>"
t += "</FONT></PRE></TT>"
user << browse(t, "window=powcomp;size=420x900")
onclose(user, "powcomp")
/obj/machinery/power/monitor/Topic(href, href_list)
..()
if( href_list["close"] )
usr << browse(null, "window=powcomp")
usr.unset_machine()
return
if( href_list["update"] )
src.updateDialog()
return
/obj/machinery/power/monitor/power_change()
if(stat & BROKEN)
icon_state = "broken"
else
if( powered() )
icon_state = initial(icon_state)
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = "c_unpowered"
stat |= NOPOWER