mirror of
https://github.com/vgstation-coders/vgstation13.git
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487 lines
25 KiB
HTML
487 lines
25 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<title>/vg/station Changelog</title>
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<link rel="stylesheet" type="text/css" href="changelog.css">
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<script type='text/javascript'>
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function changeText(tagID, newText, linkTagID) {
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var tag = document.getElementById(tagID);
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tag.innerHTML = newText;
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var linkTag = document.getElementById(linkTagID);
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linkTag.removeAttribute("href");
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linkTag.removeAttribute("onclick");
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</script>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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</head>
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<body>
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<!--
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Header Section
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-->
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<div class="header">
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<h1>/vg/station - A Space Station 13 Server</h1>
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<p>
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<b>Forum | <a href="http://baystation12.net/wiki/">Wiki</a> | <a href="https://github.com/d3athrow/vgstation13">Source</a></b>
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</p>
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<p>
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<b>Visit our IRC channel:</b><a href="irc://irc.rizon.net/vgstation">#vgstation on irc.rizon.net</a>
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</p>
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<p>
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<em>Code licensed under <a href="http://www.gnu.org/licenses/gpl.html">GPLv3</a>. Content licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC BY-SA 3.0</a>.</em>
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</p>
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<h2>/vg/station 13 Credits</h2>
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<dl class="creditblock">
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<dt class="creditsection">
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Code:
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</dt>
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<dd>
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Emisune, N3X15, Pomf123, SarahJohnson
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</dd>
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<dt class="creditsection">
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Sprites:
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</dt>
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<dd>
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Bustatime, Dbuhos, Emisune, N3X15, Rei1226, Osaifh
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</dd>
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<dt class="creditsection">
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Sounds:
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</dt>
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<dd>
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NOBODY ;_;
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</dd>
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<dt class="creditsection">
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Thanks To:
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</dt>
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<dd>
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Baystation, Festival TTS, /tg/ station, Goonstation, Animus Station, Daedalus, and original Spacestation 13 devs. Skibiliano for the IRC bot.
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</dd>
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</dl>
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</div>
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<div class="testserver">
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Visit the Bleeding-Edge test server at <a href="byond://ss13.nexisonline.net:1336">byond://ss13.nexisonline.net:1336</a>
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</div>
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<!--
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Changelog Section
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-->
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<!-- NOTE TO UPDATERS!! Please only list things which are important to players.
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Stuff which is in development and not yet visible to players or just code related
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(ie. code improvements for expandability, etc.) should not be listed here. They
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should be listed in the changelog upon commit though. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
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<!-- Suggestion: Group changes not merged into master into a single [IN DEVELOPMENT] block, then change the date to today before merging. Makes the changes from the last release a bit easier to comprehend. -->
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<div class="commit sansserif">
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<h2 class="date">2014.05.22</h2>
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<h3 class="author">Kokuten updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">New Gygax sprites, including an overloaded actuators sprite and transitions.</li>
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<li class="rscadd">New lockdown mode animation for the Durand Mk II.</li>
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</ul>
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<h3 class="author">N3X15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Spiderlings can actually grow now.</li>
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<li class="tweak">Spiders buffed, further balancing needed.</li>
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</ul>
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<h3 class="author">Rei1226 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added Kamina's Cape to a secret location on the map.</li>
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<li class="rscadd">Added shirtless uniforms, now available at the Suitlord 9000 in the locker rooms.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">2014.05.20</h2>
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<h3 class="author">N3X15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">The jukebox now requires a payment to change songs by default. (Settings panel can set price, $0 will not require payment.)</li>
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<li class="rscadd">Refactored, far more flexible and efficient access control system (backwards compatible).</li>
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<li class="tweak">Purchased song will only play after the current song ends.</li>
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<li class="tweak">Only bartender access can change playlist.</li>
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<li class="tweak">Bartender can change jukebox payable account, price of songs, and restrict song changes to a variety of access levels.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">2014.05.19</h2>
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<h3 class="author">N3X15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">MoMMIs can now use the Destructive Analyzer.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">In Development</h2>
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<h3 class="author">Rei1226 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">New race of fish people, the Nemoians. Available Soon<6F>.</li>
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<li class="rscadd">Space Gorillas and Gorillionares. Available Soon<6F>.</li>
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</ul>
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<h2 class="date">2014.05.19</h2>
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<h3 class="author">Rei1226 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The HF Frequency Blade now has proper sprites. Admin-spawn only.</li>
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<li class="rscadd">Jetstream Sam suit added. Admin-spawn only.</li>
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<li class="rscadd">Bladewolf security borg module added.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">2014.05.18</h2>
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<h3 class="author">N3X15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">ATMs will spawn withdrawn cash on their sprite (assuming mappers set the dir correctly), preventing it from being consumed.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">2014.05.17</h2>
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<h3 class="author">N3X15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Jukeboxes can be moved by unwrenching.</li>
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<li class="bugfix">When still waiting for the playlist cooldown to complete, the cooldown notice will no longer turn the rest of the page italic.</li>
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<li class="bugfix">When removing MMIs from a robot, the old body is now properly deleted.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">2014.05.16</h2>
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<h3 class="author">Kokuten updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">New shield generator sprites!</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">2014.05.15</h2>
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<h3 class="author">Kokuten updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">New Durand sprites!</li>
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</ul>
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<h3 class="author">N3X15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd"><a href="http://ss13.nexisonline.net/wiki/Space_Pod">You can now build space pods.</a></li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">2014.05.12</h2>
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<h3 class="author">N3X15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added Pod Bay. Pod construction still WIP.</li>
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<li class="bugfix">Multitool menu for airlocks now works as expected.</li>
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<li class="tweak">Nuke moved next to security, detective now has a window into spess, lots of atmos and wiring work.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">2014.05.11</h2>
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<h3 class="author">Erthilo updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">All PDA's can access crew manifest, even without a cartridge.</li>
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<li class="rscadd">Stungloves now have a unique onmob sprite.</li>
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</ul>
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<h2 class="date">2014.05.11</h2>
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<h3 class="author">Rei1226 updated;</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Kamina's glasses added in a secret location on the map.</li>
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<li class="rscadd">Added new borg module sprites: Wall-E for engineering, Wall-A for mining, EVE for medical, and R2-D2 for service.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">In development</h2>
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<h3 class="author">Erthilo updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added inacusiate which cures deafness instantly. Useful after an explosion. Add 1 part anti-toxin, 1 part carbon, and 1 part water.</li>
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<li class="rscadd">Added Magboot toggle to the action bar at the top left of the screen</li>
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<li class="bugfix">Vending machines scan ID's inside PDAs.</li>
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<li class="rscadd">You can now click food and drink in your hand to eat/drink it.</li>
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<li class="bugfix">Superior Welding goggles no longer block sight at all when worn.</li>
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<li class="bugfix">Cargo now properly takes money from the person who requested an order. No more having to reorder things!</li>
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<li class="bugfix">Compressed matter implanter can now fit in storage items.</li>
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<li class="bugfix">Newscasters should now be functional again.</li>
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<li class="bugfix">Fixed some typos.</li>
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</ul>
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<h3 class="author">ESwordTheCat updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Remove default WEST when creating terminal for SMEs.</li>
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<li class="bugfix">Fixed https://github.com/d3athrow/vgstation13/issues/675.</li>
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</ul>
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<h3 class="author">Kzd1 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">New PDA cartridge for the chef equipped with a reagent scanner</li>
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<li class="bugfix">Fixed snack bars not deleting themself when a reaction causes them to be completely emptied of reagents</li>
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<li class="bugfix">Fixed CondiMaster displaying a pill bottle message due to some inheritance from the ChemMaster</li>
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<li class="rscadd">Can now climb into the gibber and commit sudoku</li>
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<li class="experiment">Added dynamic snack bars that can be made out of any reagent. Color changes with reagents. Max 10 units per bar.</li>
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<li class="rscadd">Slightly expanded the kitchen freezer room</li>
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<li class="rscadd">Added SnackBar Machine to the kitchen freezer room, with R&D support</li>
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<li class="rscadd">Added a plant bag for the chef next to the SmartFridge</li>
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<li class="rscadd">The ChemMaster and similar machines now show the color mix of the reagents within them on screen</li>
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<li class="rscadd">Drinking glasses can be smashed over heads via harm intent. Reagents react with the target.</li>
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<li class="rscadd">Added Radgun traitor item for Geneticist</li>
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<li class="rscadd">Added PDA Pinpointer traitor item</li>
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<li class="rscadd">Added DNA Scrambler traitor item</li>
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<li class="rscadd">Caps can now be flipped by clicking it while is is in your active hand rather than only by using the verb</li>
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</ul>
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<h3 class="author">Hikayu updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Added the ability to create multiple pills at once to the ChemMaster 3000</li>
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</ul>
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<h3 class="author">Pomf123 updated:</h3>
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<ul class="changes bgimages16">
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<li class="experiment">Removed click delay for most actions, hostile moves still have a delay of 8 to 10 ticks.</li>
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<li class="bugfix">Fixed powergloves and laser eyes.</li>
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<li class="bugfix">Fixed aliens not being able to kill simple animals with harm intent.</li>
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<li class="bugfix">Fixed being able to use a reset board on a MoMMI</li>
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<li class="bugfix">Fixed lighting not updating properly upon an airlock closing.</li>
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<li class="rscadd">Added a snack, Busta-Nuts. They're full of hardcore eating action.</li>
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<li class="rscadd">Added spacepods a work in progress, currently one spawns per round in a random location.</li>
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<li class="rscadd">Added the framework for colored lighting and as a proof of concept, glosticks. If you want a rave just ask.</li>
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<li class="rscadd">Re-added ghost dionas, now with a cooldown for each player.</li>
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</ul>
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<h3 class="author">Heredth updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added sound synthesizer. It can be found in the theater, or in a service borg.</li>
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<li class="rscadd">Roman sheilds can now be bashed with spears.</li>
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<li class="rscadd">Sprited old hats that never had sprites. Bowler hat, beaver hat, boater hat, fedora, and a fez.</li>
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<li class="rscadd">Added RSF to the bar.</li>
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<li class="rscadd">Added three new vending machines. Hatlord, Suitlord, and Shoelord.</li>
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<li class="rscadd">Re-did the area below tool storage.</li>
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<li class="rscadd">Added new DNA injectors.</li>
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<li class="rscadd">Fixed a couple manuals.</li>
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<li class="rscadd">Added new AI core display.</li>
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<li class="rscadd">Added two new songs to the lobby.</li>
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<li class="rscadd">Added new cards for major departments.</li>
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<li class="rscadd">Added the smile disability.</li>
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<li class="rscadd">Added the Elvis disability.</li>
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<li class="rscadd">Ghosts now have spooky speach.</li>
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<li class="rscadd">Traitors may now have a belt to hold the heads of their enemies.</li>
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<li class="rscadd">Added two new toys, the Mini Meteor and the Wisperphone.</li>
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<li class="bugfix">RSF may now place items unto tables directly. At the sacrifice of not being able to pass over tables anymore.</li>
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</ul>
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<h3 class="author">N3X15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="experiment">All objects caught in explosions or in Singuloth's maw are now deleted using a new technique. This should make explosions and singulo releases nearly lagless.</li>
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<li class="experiment">Xenoarch updated from Bay.</li>
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<li class="rscadd">Ghosts can no longer interact with an object if it's blessed with holy water.</li>
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<li class="rscadd">Ghosts have a cooldown before they can interact with light switches.</li>
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<li class="rscadd">A new streaming audio system has been stolen from D2K5's old code and reimplemented. </li>
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<li class="rscadd">Added Chariot spell to Wizards.</li>
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<li class="rscadd">Added a huge new variety of things to the asteroid: Caves, mobs, Gibtonite from /tg/, custom dungeon generation, wider variety of dungeons.</li>
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<li class="rscadd">Added Go-Karts, sprited by Rei1226.</li>
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<li class="rscadd">Ghosts can click on posibrains or the sign up link to register for being a posibrain. Golem runes and pAIs work in a similar fashion.</li>
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<li class="rscadd">Plant pods now spawn Dionae.</li>
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<li class="rscadd">Clicking on a standing human, alien, or monkey will allow you to hug them. Can spread diseases and trigger farts.</li>
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<li class="rscadd">Added Atmospherics Automation Console, which allows basic automation of many atmospherics-related systems, such as injectors, vent pumps, and digital valves. Uses a visual scripting language.</li>
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<li class="rscadd">Display case can now be opened with the captain's ID, setting the fingerprint (empty hand), and using the fingerprint (empty hand). After the gun is out, you can insert a new item, and lock the display case by swiping your ID. Breaking it requires harm intent, otherwise it's the same as the old display case.</li>
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<li class="rscadd">Display cases are constructable by using a glass sheet on an empty machine frame, then inserting airlock controller board and screwdrivering it. Permissions set on airlock controller will be set on the display case.</li>
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<li class="rscadd">Injector flow rate is now controllable from General Air Control consoles.</li>
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<li class="rscadd">Added planning frame to RD's office. Allows you to plan out a lawset by inserting boards into it, examine to preview, right-click > dry run to check for common mistakes. Runs all laws at once when inserted an upload.</li>
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<li class="rscadd">Clicking on the name of a design in a circuit imprinter or protolathe will build it immediately.</li>
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<li class="rscadd">Genetics has a vast new array of powers and disabilities, and nearly twice as many blocks to contend with.</li>
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<li class="rscadd">Bartender and Detective now start off with the Sober gene.</li>
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<li class="rscadd">Overdoses treatable with Activated Charcoal, available via Biogenerator. Must be ground and then injected or ingested.</li>
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<li class="bugfix">People who fail to spawn with their items (e.g. fatties) will now get them in a plastic bag held in their hand.</li>
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<li class="bugfix">Due to abuse, mice are now killed by tasers and other projectiles.</li>
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<li class="bugfix">Magboots can be stored in Suit Storage Units.</li>
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<li class="bugfix">Assistant jumpsuit is now fat-compatible.</li>
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<li class="bugfix">Jumpsuits with missing sprites show up with an ugly black and purple checkerboard pattern.</li>
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<li class="bugfix">Traitors should no longer be asked to steal things their job provides easy access to.</li>
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<li class="bugfix">MoMMIs no longer drop their stunprods when emagged.</li>
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</ul>
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<h3 class='author'>Yota updated:</h3>
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<ul class='changes bgimages16'>
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<li class='tweak'>Photograph now rendered crisp and clean, so that we may enjoy them in their 0.009 megapixel goodness.</li>
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<li class='bugfix'>Cameras should now capture more of what they should, and less of what they shouldn't.</li>
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</ul>
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</div>
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||
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||
<div class="commit sansserif">
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||
<h2 class="date">2014.01.15</h2>
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||
<h3 class="author">Iamgoofball updated:</h3>
|
||
<ul class="changes bgimages16">
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||
<li class="rscadd">Added catwalks.</li>
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</ul>
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<h3 class="author">JohnFuklaw updated:</h3>
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||
<ul class="changes bgimages16">
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||
<li class="rscadd">Enlarged the Vox Skipjack.</li>
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</ul>
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<h3 class="author">Lokiamis updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added /tg/'s Autodrobe and theatre rework.</li>
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<li class="rscadd">Added /tg/'s spears.</li>
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</ul>
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<h3 class="author">N3X15 updated:</h3>
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||
<ul class="changes bgimages16">
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<li class="experiment">Ghost interaction re-added.</li>
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<li class="rscadd">Merged in /tg/'s recode of wire hacking.</li>
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<li class="rscadd">Added a TEG to the left side of engineering.</li>
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<li class="rscadd">Freezers/Heaters can be rotated.</li>
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<li class="rscadd">Added a bunch of new posters from Bay.</li>
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<li class="rscadd">Added telecrystals from /tg/, can be used to boost the power of a telepad past jamming by opening it with a screwdriver and jamming in a crystal.</li>
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<li class="rscadd">Fire extinguishers can now be filled with any chemical. Wrench to open cap, dump contents onto floor, fill with beaker, wrench to close. Can also be filled by any reagent dispenser (virus food, fueltanks, pepper spray, water tanks, etc).</li>
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<li class="rscadd">Standardized how vault floor tiles work, made some new dark floor tiles with department colors.</li>
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<li class="rscadd">Build catwalks by using 2 rods on a lattice. Remove with a screwdriver.</li>
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<li class="bugfix">Newer /tg/ slime recipes work properly.</li>
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<li class="bugfix">R&D consoles have different boards for each access level, will pop out the appropriate board when deconstructed.</li>
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<li class="bugfix">Detective's scanner works properly on bloodstains/other crap on the floor.</li>
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||
<li class="bugfix">Conveyor belt switches have a 30-tile radius and no longer work across z-levels.</li>
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||
<li class="bugfix">Mousetraps will now send pulses to assembly devices correctly.</li>
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||
<li class="bugfix">Silver slimes now produce drinks upon injection with water.</li>
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<li class="bugfix">Flames now properly extinguish.</li>
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<li class="bugfix">Bats are now a swarm of bats.</li>
|
||
<li class="bugfix">Slimes split from a killed adult will be able to understand humans.</li>
|
||
<li class="bugfix">MoMMIs that lose charge or get their cells removed will no longer teleport tools into walls.</li>
|
||
<li class="bugfix">Secure lockers and fridges cannot be opened while welded anymore.</li>
|
||
<li class="bugfix">C4 on a locker/crate will dump its contents instead of deleting it entirely.</li>
|
||
<li class="bugfix">Posters can no longer be duplicated with wirecutters.</li>
|
||
<li class="tweak">Bees will die to vacuums, hot temperatures.</li>
|
||
<li class="tweak">Brain borers are no longer dense (you will move "over" them instead of into them).</li>
|
||
<li class="tweak">Freezers and Fridges are now an Indiana Jones-Certified bomb-proof shelter.</li>
|
||
</ul>
|
||
<h3 class="author">Pomf123 updated:</h3>
|
||
<ul class="changes bgimages16">
|
||
<li class="rscadd">Added an [OPEN] link for AI's to open doors without interrupting their current view.</li>
|
||
<li class="rscadd">Added an assistant limiter, enablable through the config.</li>
|
||
<li class="rscadd">Added a new preference setting: Randomized Character Slot. If it is set to 'Yes' it will take all your properly setup character slots and pick one to use upon round start. This has no effect for late joining however.</li>
|
||
<li class="bugfix">Braindamage no longer message up hivemind usage (':g absorbing captain' doesn't show up as ';g absorbing captain')</li>
|
||
<li class="bugfix">Fixed ryetalin making powers no longer manifesting after usage.</li>
|
||
<li class="bugfix">Fixed stripping people and picking up items through dense objects</li>
|
||
<li class="bugfix">Hopefully fixed everlasting plasma overlays.</li>
|
||
<li class="bugfix">Fixed jacket/coat storage and holsters not being checked for theft objectives.</li>
|
||
<li class="bugfix">Fixed vampires not being hurt by ingested holy water.</li>
|
||
<li class="bugfix">Fixed ATM crash exploit.</li>
|
||
<li class="bugfix">Fixed quick item equip not updating hair leaving you with a bald head.</li>
|
||
<li class="tweak">Explosion optmizations.</li>
|
||
</ul>
|
||
</div>
|
||
|
||
<!--
|
||
Credits Section
|
||
-->
|
||
<h1>Credits</h1>
|
||
|
||
<h2>Baystation 12 Credits</h2>
|
||
<dl class="creditblock">
|
||
<dt class="creditsection">
|
||
Code:
|
||
</dt>
|
||
<dd>
|
||
Abi79, Aryn, Cael_Aislinn, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, Lexusjjss, Melonstorm, Miniature, Mloc, NerdyBoy1104, SkyMarshal, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty
|
||
</dd>
|
||
<dt class="creditsection">
|
||
Sprites:
|
||
</dt>
|
||
<dd>
|
||
Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, Miniature, Searif, Xenone
|
||
</dd>
|
||
<dt class="creditsection">
|
||
Thanks To:
|
||
</dt>
|
||
<dd>
|
||
/tg/ station, Goonstation, Animus Station, Daedalus, and original Spacestation 13 devs. Skibiliano for the IRC bot.
|
||
</dd>
|
||
<dt class="creditsection">
|
||
Sounds:
|
||
</dt>
|
||
<dd>
|
||
Aryn
|
||
</dd>
|
||
</dl>
|
||
|
||
<h2>/tg/ station 13 Development Team</h2>
|
||
<dl class="creditblock">
|
||
<dt class="creditsection">
|
||
Coders:
|
||
</dt>
|
||
<dd>
|
||
TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie
|
||
</dd>
|
||
<dt class="creditsection">
|
||
Spriters:
|
||
</dt>
|
||
<dd>
|
||
Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut
|
||
</dd>
|
||
<dt class="creditsection">
|
||
Sounds:
|
||
</dt>
|
||
<dd>
|
||
Skie, Lasty/Vinyl
|
||
</dd>
|
||
<dt class="creditsection">
|
||
Thanks to:
|
||
</dt>
|
||
<dd>
|
||
CDK Station devs, GoonStation devs, the original SpaceStation developers and Invisty for the title image
|
||
</dd>
|
||
</dl>
|
||
|
||
<h2>Daedalus Development Team</h2>
|
||
<dl class="creditblock">
|
||
<dt class="creditsection">
|
||
Coders:
|
||
</dt>
|
||
<dd>
|
||
DopeGhoti, Sunfall, ThVortex
|
||
</dd>
|
||
<dt class="creditsection">
|
||
Artwork:
|
||
</dt>
|
||
<dd>
|
||
Captain Hammer
|
||
</dd>
|
||
<dt class="creditsection">
|
||
Spriters:
|
||
</dt>
|
||
<dd>
|
||
((TODO.))
|
||
</dd>
|
||
<dt class="creditsection">
|
||
Sounds:
|
||
</dt>
|
||
<dd>
|
||
Peter J, due, Erik Satie
|
||
</dd>
|
||
<dt class="creditsection">
|
||
Thanks to:
|
||
</dt>
|
||
<dd>
|
||
All the dev teams that came before: BS12, /tg/station13, the Goons, and the original SS13 folks.
|
||
</dd>
|
||
</dl>
|
||
|
||
<h2>GoonStation 13 Development Team</h2>
|
||
<dl class="creditblock">
|
||
<dt class="creditsection">
|
||
Coders:
|
||
</dt>
|
||
<dd>
|
||
Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
|
||
</dd>
|
||
<dt class="creditsection">
|
||
Spriters:
|
||
</dt>
|
||
<dd>
|
||
Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
|
||
</dd>
|
||
</dl>
|
||
<p class="lic">
|
||
<a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" /></a>
|
||
<br />
|
||
<i>This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-ShareAlike 3.0 Unported License</a>.
|
||
<br />
|
||
Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i>
|
||
</p>
|
||
<p class="lic">
|
||
Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.
|
||
</p>
|
||
</body>
|
||
</html>
|