Files
vgstation13/code/modules/admin
kane-f 85ff2bf3c4 Turret code refactoring/trimming (#29613)
* Beginning of refactor

* Cut down bullet act

* Attacking turrets

* Popping up and down

* woops

* Standardising israising and isdown, more readable now

* Enabled/disabled

* Something here

* Update gun override, this will help with refactoring shootAt()

* And finally, shootAt() is cut down

* Small bit of standardisation

* Gutting protected_area stuff, is unpopular apparently

* The belated rewrite of process()

* Last removals of lasers var

* A lot of duplicate code for nothing. Was that so hard?

* Trimming the loop down, don't wanna introduce lag

* woops

* Attempt at cutting this down too

* More inheritance

* Fixes a ton of compile errors

* Last one to fix in turret ffiles

* Updating vault objects file

* Fixing spawner

* Final compile fix, for now

* Not sure how this was forgotten

* Somehow this wasn't set to true

* Fixing some map compile errors

* And more

* Last ones

* Removing unused var and replacing usage

* Reverting it on syngery to resolve conflict

* Now, synergy

* Doing this better

* Fixing most of these

* Another update

* Fixing bug that prevented turret from updating to lethal

* Didn't need all this

* Format fix

* Prep for merge

* Readd

* Now fix

* And this

* Cleaning out more unused code

* Fix again

Co-authored-by: kanef <kanef9x@protonmail.com>
2021-06-22 17:53:44 -05:00
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