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* Part 1: fix tgui * Fix overdark layering * Vector code rework * misc. tgui things * final DM side fixes * TGUI try to fix #1 * Nuclear option. Bring all TGUI files. Will begin UNTGification in later commits. * Untgify: callback * untgify : config flags & config datums * Fixes GLOBAL_VAR_INIT * Purge HASTRAIT * .dme cleanup * file by file: status_alert.dm * file by file : preference datums + remove unused content * file by file : tgui_input/text.dm * file by file : fixes asset_cache_client.dm * file by file : tgui_panel / external.dm * file by file : tgui / external.dm * file by file : tgui / states.dm * file by file : subsystems/assets.dm [unused return type] * file by file : subsystems/tgui.dm [tg-macro for process()] * file by file : asset_cache_item.dm [minor proc call fix] * file by file : fixes a mistype for datum/asset_cache_item * file by file : removes bugs and unimplemented features in asset_list.dm * multifile : some more work on asset manager * File deleted : spirtesheet tg_assets. Don't need them * Remove unused TG content, fix asset_list.dm * Fixes a few issues with wrong type paths. * remove tgui_panel : this is for tgchat/stat2, which we don't use * fix thing * misc changes to tgui.dm. Defining QDELETED macro * final TGui fix * TGUI file convert : camera console and religion screen * Works * GPS fixed + fontAwesome fixed * Mecha console control * Fixes blurry icons * fixes iconbase64 regression * Misc bug/runtimes fixes * Fixes runtime funtime * Add merch computer TGUI * Fixes TGUI ticking interfaces + MSGS * PCMC * Power Monitor working * Power monitor * Bugfixes + robot console * Fixes mecha messages * Spess dot TV * TEG * Syndicate Uplink * Bump defines and connection warning * fix? * Fucking highscores * Fixes mistakes --------- Co-authored-by: west3436 <66280799+west3436@users.noreply.github.com>
31 lines
712 B
Plaintext
31 lines
712 B
Plaintext
/*!
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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/**
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* tgui state: hands_state
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*
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* Checks that the src_object is in the user's hands.
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*/
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var/datum/ui_state/hands_state/hands_state = new
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/datum/ui_state/hands_state/can_use_topic(src_object, mob/user)
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. = user.shared_ui_interaction(src_object)
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if(. > UI_CLOSE)
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return min(., user.hands_can_use_topic(src_object))
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/mob/proc/hands_can_use_topic(src_object)
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return UI_CLOSE
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/mob/living/hands_can_use_topic(src_object)
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if(get_active_hand() == src_object)
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return UI_INTERACTIVE
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return UI_CLOSE
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/mob/living/silicon/robot/hands_can_use_topic(src_object)
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if(activated(src_object))
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return UI_INTERACTIVE
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return UI_CLOSE
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