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* Move DMI files over to 64x64 * Lighting overlay + world.icon_size. * Change 32 to world icon size * Adds pixel shift multiplier * Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion * Fixes lighting properly * Fix spacepods bounds * Redo all icons with BYONDTools bug fixed * Update ALL the map files dear god * Double crayon font size * Update all screen locs * Fix contextual clicks Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces * Fixes maptext size and the final touch ups on antag screen locs * Runs optipng on the DMI files in last commit. Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that. * Reduces parallax size a bit for 64x64 map sizes * Fix lobby screens * Fix DME
13 lines
455 B
Plaintext
13 lines
455 B
Plaintext
//////////////////////////////Construct Spells/////////////////////////
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proc/findNullRod(var/atom/target)
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if(istype(target,/obj/item/weapon/nullrod))
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var/turf/T = get_turf(target)
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T.turf_animation('icons/effects/96x96.dmi',"nullding",-WORLD_ICON_SIZE,-WORLD_ICON_SIZE,MOB_LAYER+1,'sound/piano/Ab7.ogg',anim_plane = EFFECTS_PLANE)
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return 1
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else if(target.contents)
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for(var/atom/A in target.contents)
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if(findNullRod(A))
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return 1
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return 0
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