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* A new dawn (#16) * Added a toggle-able graphical blur to shadows (#30755) * Lasers and tasers now give off light (#30613) * Fixes some shuttle turfs being searing white (#30785) * Fixes some shuttle turfs being searing white * second * parity with BE * TGUI fixed * beepers and holomaps * fixes flickering * cigs and other stuff too * fix black squares once and for all! * turns down postprocess * Emergency shuttle lights * conflict * stoves and fireplaces * box brig remap * ... and it's all over now, baby blue. * fixes lag machine * box part 1 * better bar * Fix light constructions * Revert "better bar" This reverts commita851405f3f. * better moving lights * box bar mk2 * Bouncing lights * t * linter * less pross mov lights * Revert "less pross mov lights" This reverts commit4ff895e20a. * smooth + gult * Bird on the Buffalo * check * box * box 2 * this doesn't work for now * New reflections * Rearrange temp * testing half and half * Rewrite the entire shadow projection from start for soft shadows. * New Shadow Stuff * New iteration * Special effects fix * more effects * fix * Test tiny back * Fix holdover * attempt at render sourcing it. * Attempt to make lag machines less laggy * Cheaper on the filtering too * Solution for colour mixing problems * mixing * fix dorms light * Light walls colours * Makes wall shadows less jumpy. * small fixes * remove smooth_light_objs, they're not used anymore * Part one of the possible wall shadow fix :/ * fixes wall jumpyness * remove stuff * undo the TGUI things * Maps * A new dawntest (#15) * further round of otpimisations and fixes * more optims * Some optimsiations + fixes bug * light fixtures moody lights * some work on shadows+optimisations * fix * Fixes some light leaks; better lights * fire optimisations begin * try to fix ghosts/xray * Optimisation + map fixes * Box station relighting * fix sliding shadows out of backbag * Fixes appearing lights, re-enable life for gues and spooders * Overdark for mobs * Fixes byond darkness but it's a bit expensive * try fix zzz * Light bleeding through walls part 2 * definitive fix to flare sliding * definitive fix to flare sliding * FINALLY fix PDA lights * Fixes grues dying instantly * Light bugfixes + XRAY toggle * Box final touches * fixes 4 paint * fixes wrong shadow icons * fixes vox outpost * Glasses, documentation, old-ass goonlights * Box bridge one ways * review: hub and hell universe * missed define * copy & paste error * remove old world.dm status * morgue icons? * fix snaxi not working * robotics light switch * Light costs change revert * More comments on the light range icon choices * XRAYS sanity * small optimisation with layers * Europa Credit * Bringing Nano Paint into parity with Europa Lights (#17) * fix morgue * documentation pass: remove unclear var names, etc * unneeded now * bloom fix * fixes * last second fixes --------- Co-authored-by: DeityLink <logistics256@gmail.com>