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* Revert "May fix the login failure issue on 516 (#37537)" This reverts commit6071b0a21e. * Revert "516 compatibility PR 2: the revenge of Node.js (#37501)" This reverts commit875eca8b71.
187 lines
5.6 KiB
Plaintext
187 lines
5.6 KiB
Plaintext
/**
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* Creates a TGUI input list window and returns the user's response.
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*
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* This proc should be used to create alerts that the caller will wait for a response from.
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* Arguments:
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* * user - The user to show the input box to.
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* * message - The content of the input box, shown in the body of the TGUI window.
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* * title - The title of the input box, shown on the top of the TGUI window.
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* * buttons - The options that can be chosen by the user, each string is assigned a button on the UI.
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* * timeout - The timeout of the input box, after which the input box will close and qdel itself. Set to zero for no timeout.
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*/
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/proc/tgui_input_list(mob/user, message, title, list/buttons, timeout = 0)
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if (!user)
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user = usr
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if(!length(buttons))
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return
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if (!istype(user))
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if (istype(user, /client))
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var/client/client = user
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user = client.mob
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else
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return
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var/datum/tgui_list_input/input = new(user, message, title, buttons, timeout)
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input.tgui_interact(user)
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input.wait()
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if (input)
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. = input.choice
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qdel(input)
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/**
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* Creates an asynchronous TGUI input list window with an associated callback.
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*
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* This proc should be used to create inputs that invoke a callback with the user's chosen option.
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* Arguments:
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* * user - The user to show the input box to.
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* * message - The content of the input box, shown in the body of the TGUI window.
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* * title - The title of the input box, shown on the top of the TGUI window.
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* * buttons - The options that can be chosen by the user, each string is assigned a button on the UI.
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* * callback - The callback to be invoked when a choice is made.
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* * timeout - The timeout of the input box, after which the menu will close and qdel itself. Set to zero for no timeout.
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*/
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/proc/tgui_input_list_async(mob/user, message, title, list/buttons, callback/callback, timeout = 60 SECONDS)
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if (!user)
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user = usr
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if(!length(buttons))
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return
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if (!istype(user))
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if (istype(user, /client))
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var/client/client = user
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user = client.mob
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else
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return
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var/datum/tgui_list_input/async/input = new(user, message, title, buttons, callback, timeout)
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input.tgui_interact(user)
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/**
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* # tgui_list_input
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*
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* Datum used for instantiating and using a TGUI-controlled list input that prompts the user with
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* a message and shows a list of selectable options
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*/
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/datum/tgui_list_input
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/// The title of the TGUI window
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var/title
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/// The textual body of the TGUI window
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var/message
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/// The list of buttons (responses) provided on the TGUI window
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var/list/buttons
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/// Buttons (strings specifically) mapped to the actual value (e.g. a mob or a verb)
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var/list/buttons_map
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/// The button that the user has pressed, null if no selection has been made
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var/choice
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/// The time at which the tgui_list_input was created, for displaying timeout progress.
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var/start_time
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/// The lifespan of the tgui_list_input, after which the window will close and delete itself.
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var/timeout
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/// Boolean field describing if the tgui_list_input was closed by the user.
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var/closed
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/datum/tgui_list_input/New(mob/user, message, title, list/buttons, timeout)
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src.title = title
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src.message = message
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src.buttons = list()
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src.buttons_map = list()
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var/list/repeat_buttons = list()
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// Gets rid of illegal characters
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var/static/regex/whitelistedWords = regex(@{"([^\u0020-\u8000]+)"})
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for(var/i in buttons)
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var/string_key = whitelistedWords.Replace("[i]", "")
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//avoids duplicated keys E.g: when areas have the same name
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string_key = avoid_assoc_duplicate_keys(string_key, repeat_buttons)
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src.buttons += string_key
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src.buttons_map[string_key] = i
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if (timeout)
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src.timeout = timeout
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start_time = world.time
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spawn(timeout)
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qdel(src)
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/datum/tgui_list_input/Destroy()
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SStgui.close_uis(src)
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QDEL_NULL(buttons)
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. = ..()
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/**
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* Waits for a user's response to the tgui_list_input's prompt before returning. Returns early if
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* the window was closed by the user.
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*/
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/datum/tgui_list_input/proc/wait()
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while (!choice && !closed)
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stoplag(1)
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/datum/tgui_list_input/tgui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "ListInput")
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ui.open()
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/datum/tgui_list_input/ui_close(mob/user)
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. = ..()
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closed = TRUE
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/datum/tgui_list_input/ui_state(mob/user)
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return global.always_state
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/datum/tgui_list_input/ui_static_data(mob/user)
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. = list(
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"title" = title,
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"message" = message,
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"buttons" = buttons
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)
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/datum/tgui_list_input/ui_data(mob/user)
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. = list()
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if(timeout)
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.["timeout"] = clamp((timeout - (world.time - start_time) - 1 SECONDS) / (timeout - 1 SECONDS), 0, 1)
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/datum/tgui_list_input/ui_act(action, list/params)
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. = ..()
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if (.)
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return
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switch(action)
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if("choose")
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if (!(params["choice"] in buttons))
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return
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set_choice(buttons_map[params["choice"]])
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SStgui.close_uis(src)
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return TRUE
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if("cancel")
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SStgui.close_uis(src)
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closed = TRUE
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return TRUE
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/datum/tgui_list_input/proc/set_choice(choice)
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src.choice = choice
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/**
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* # async tgui_list_input
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*
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* An asynchronous version of tgui_list_input to be used with callbacks instead of waiting on user responses.
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*/
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/datum/tgui_list_input/async
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/// The callback to be invoked by the tgui_list_input upon having a choice made.
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var/callback/callback
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/datum/tgui_list_input/async/New(mob/user, message, title, list/buttons, callback, timeout)
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..(user, message, title, buttons, timeout)
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src.callback = callback
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/datum/tgui_list_input/async/Destroy(force, ...)
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QDEL_NULL(callback)
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. = ..()
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/datum/tgui_list_input/async/set_choice(choice)
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. = ..()
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if(!isnull(src.choice))
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callback?.invoke_async(src.choice)
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/datum/tgui_list_input/async/wait()
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return
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