mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
1261 lines
50 KiB
Plaintext
1261 lines
50 KiB
Plaintext
/client/proc/Debug2()
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set category = "Debug"
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set name = "Debug-Game"
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if(!check_rights(R_DEBUG)) return
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if(Debug2)
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Debug2 = 0
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message_admins("[key_name(src)] toggled debugging off.")
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log_admin("[key_name(src)] toggled debugging off.")
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else
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Debug2 = 1
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message_admins("[key_name(src)] toggled debugging on.")
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log_admin("[key_name(src)] toggled debugging on.")
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feedback_add_details("admin_verb","DG2") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/* 21st Sept 2010
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Updated by Skie -- Still not perfect but better!
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Stuff you can't do:
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Call proc /mob/proc/Dizzy() for some player
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Because if you select a player mob as owner it tries to do the proc for
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/mob/living/carbon/human/ instead. And that gives a run-time error.
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But you can call procs that are of type /mob/living/carbon/human/proc/ for that player.
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*/
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/client/proc/callproc()
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set category = "Debug"
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set name = "Advanced ProcCall"
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if(!check_rights(R_DEBUG)) return
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spawn(0)
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var/target = null
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var/targetselected = 0
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var/lst[] // List reference
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lst = new/list() // Make the list
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var/returnval = null
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var/class = null
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switch(alert("Proc owned by something?",,"Yes","No"))
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if("Yes")
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targetselected = 1
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class = input("Proc owned by...","Owner",null) as null|anything in list("Obj","Mob","Area or Turf","Client")
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switch(class)
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if("Obj")
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target = input("Enter target:","Target",usr) as obj in world
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if("Mob")
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target = input("Enter target:","Target",usr) as mob in world
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if("Area or Turf")
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target = input("Enter target:","Target",usr.loc) as area|turf in world
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if("Client")
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var/list/keys = list()
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for(var/client/C)
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keys += C
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target = input("Please, select a player!", "Selection", null, null) as null|anything in keys
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else
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return
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if("No")
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target = null
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targetselected = 0
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var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null
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if(!procname) return
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var/argnum = input("Number of arguments","Number:",0) as num|null
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if(!argnum && (argnum!=0)) return
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lst.len = argnum // Expand to right length
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//TODO: make a list to store whether each argument was initialised as null.
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//Reason: So we can abort the proccall if say, one of our arguments was a mob which no longer exists
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//this will protect us from a fair few errors ~Carn
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var/i
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for(i=1, i<argnum+1, i++) // Lists indexed from 1 forwards in byond
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// Make a list with each index containing one variable, to be given to the proc
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class = input("What kind of variable?","Variable Type") in list("text","num","type","reference","mob reference","icon","file","client","mob's area","CANCEL")
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switch(class)
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if("CANCEL")
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return
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if("text")
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lst[i] = input("Enter new text:","Text",null) as text
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if("num")
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lst[i] = input("Enter new number:","Num",0) as num
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if("type")
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lst[i] = input("Enter type:","Type") in typesof(/obj,/mob,/area,/turf)
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if("reference")
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lst[i] = input("Select reference:","Reference",src) as mob|obj|turf|area in world
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if("mob reference")
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lst[i] = input("Select reference:","Reference",usr) as mob in world
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if("file")
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lst[i] = input("Pick file:","File") as file
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if("icon")
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lst[i] = input("Pick icon:","Icon") as icon
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if("client")
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var/list/keys = list()
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for(var/mob/M in world)
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keys += M.client
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lst[i] = input("Please, select a player!", "Selection", null, null) as null|anything in keys
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if("mob's area")
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var/mob/temp = input("Select mob", "Selection", usr) as mob in world
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lst[i] = temp.loc
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if(targetselected)
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if(!target)
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usr << "<font color='red'>Error: callproc(): owner of proc no longer exists.</font>"
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return
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if(!hascall(target,procname))
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usr << "<font color='red'>Error: callproc(): target has no such call [procname].</font>"
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return
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log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
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returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
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else
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//this currently has no hascall protection. wasn't able to get it working.
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log_admin("[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
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returnval = call(procname)(arglist(lst)) // Pass the lst as an argument list to the proc
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usr << "<font color='blue'>[procname] returned: [returnval ? returnval : "null"]</font>"
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feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/Cell()
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set category = "Debug"
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set name = "Air Status in Location"
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if(!mob)
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return
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var/turf/T = mob.loc
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if (!( istype(T, /turf) ))
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return
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var/datum/gas_mixture/env = T.return_air()
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var/t = ""
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\admin\verbs\debug.dm:145: t+= "Nitrogen : [env.nitrogen]\n"
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t += {"Nitrogen : [env.nitrogen]
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Oxygen : [env.oxygen]
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Plasma : [env.toxins]
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CO2: [env.carbon_dioxide]
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Pressure: [env.return_pressure()]"}
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// END AUTOFIX
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usr.show_message(t, 1)
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feedback_add_details("admin_verb","ASL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_robotize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make Robot"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has robotized [M.key].")
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spawn(10)
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M:Robotize()
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_mommify(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make MoMMI"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has MoMMIfied [M.key].")
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spawn(10)
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M:MoMMIfy()
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_animalize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make Simple Animal"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(!M)
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alert("That mob doesn't seem to exist, close the panel and try again.")
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return
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if(istype(M, /mob/new_player))
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alert("The mob must not be a new_player.")
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return
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log_admin("[key_name(src)] has animalized [M.key].")
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spawn(10)
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M.Animalize()
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/client/proc/makepAI(var/turf/T in mob_list)
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set category = "Fun"
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set name = "Make pAI"
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set desc = "Specify a location to spawn a pAI device, then specify a key to play that pAI"
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var/list/available = list()
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for(var/mob/C in mob_list)
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if(C.key)
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available.Add(C)
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var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in available
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if(!choice)
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return 0
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if(!istype(choice, /mob/dead/observer))
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var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
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if(confirm != "Yes")
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return 0
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var/obj/item/device/paicard/card = new(T)
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var/mob/living/silicon/pai/pai = new(card)
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pai.name = input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text
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pai.real_name = pai.name
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pai.key = choice.key
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card.setPersonality(pai)
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for(var/datum/paiCandidate/candidate in paiController.pai_candidates)
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if(candidate.key == choice.key)
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paiController.pai_candidates.Remove(candidate)
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feedback_add_details("admin_verb","MPAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_alienize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make Alien"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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log_admin("[key_name(src)] has alienized [M.key].")
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spawn(10)
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M:Alienize()
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feedback_add_details("admin_verb","MKAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(usr)] made [key_name(M)] into an alien.")
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message_admins("\blue [key_name_admin(usr)] made [key_name(M)] into an alien.", 1)
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_slimeize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make slime"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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log_admin("[key_name(src)] has slimeized [M.key].")
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spawn(10)
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M:slimeize()
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feedback_add_details("admin_verb","MKMET") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(usr)] made [key_name(M)] into a slime.")
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message_admins("\blue [key_name_admin(usr)] made [key_name(M)] into a slime.", 1)
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else
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alert("Invalid mob")
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/*
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/client/proc/cmd_admin_monkeyize(var/mob/M in world)
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set category = "Fun"
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set name = "Make Monkey"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/target = M
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log_admin("[key_name(src)] is attempting to monkeyize [M.key].")
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spawn(10)
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target.monkeyize()
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_changelinginize(var/mob/M in world)
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set category = "Fun"
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set name = "Make Changeling"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has made [M.key] a changeling.")
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spawn(10)
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M.absorbed_dna[M.real_name] = M.dna.Clone()
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M.make_changeling()
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if(M.mind)
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M.mind.special_role = "Changeling"
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else
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alert("Invalid mob")
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*/
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/*
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/client/proc/cmd_admin_abominize(var/mob/M in world)
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set category = null
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set name = "Make Abomination"
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usr << "Ruby Mode disabled. Command aborted."
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return
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if(!ticker)
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alert("Wait until the game starts.")
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has made [M.key] an abomination.")
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// spawn(10)
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// M.make_abomination()
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*/
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/*
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/client/proc/make_cultist(var/mob/M in world) // -- TLE, modified by Urist
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set category = "Fun"
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set name = "Make Cultist"
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set desc = "Makes target a cultist"
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if(!cultwords["travel"])
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runerandom()
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if(M)
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if(M.mind in ticker.mode.cult)
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return
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else
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if(alert("Spawn that person a tome?",,"Yes","No")=="Yes")
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M << "\red You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie. A tome, a message from your new master, appears on the ground."
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new /obj/item/weapon/tome(M.loc)
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else
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M << "\red You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie."
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var/glimpse=pick("1","2","3","4","5","6","7","8")
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switch(glimpse)
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if("1")
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M << "\red You remembered one thing from the glimpse... [cultwords["travel"]] is travel..."
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if("2")
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M << "\red You remembered one thing from the glimpse... [cultwords["blood"]] is blood..."
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if("3")
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M << "\red You remembered one thing from the glimpse... [cultwords["join"]] is join..."
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if("4")
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M << "\red You remembered one thing from the glimpse... [cultwords["hell"]] is Hell..."
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if("5")
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M << "\red You remembered one thing from the glimpse... [cultwords["destroy"]] is destroy..."
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if("6")
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M << "\red You remembered one thing from the glimpse... [cultwords["technology"]] is technology..."
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if("7")
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M << "\red You remembered one thing from the glimpse... [cultwords["self"]] is self..."
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if("8")
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M << "\red You remembered one thing from the glimpse... [cultwords["see"]] is see..."
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if(M.mind)
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M.mind.special_role = "Cultist"
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ticker.mode.cult += M.mind
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src << "Made [M] a cultist."
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*/
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//TODO: merge the vievars version into this or something maybe mayhaps
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/client/proc/cmd_debug_del_all()
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set category = "Debug"
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set name = "Del-All"
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// to prevent REALLY stupid deletions
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var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/dead, /mob/dead/observer, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
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var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in typesof(/obj) + typesof(/mob) - blocked
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if(hsbitem)
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for(var/atom/O in world)
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if(istype(O, hsbitem))
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del(O)
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log_admin("[key_name(src)] has deleted all instances of [hsbitem].")
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message_admins("[key_name_admin(src)] has deleted all instances of [hsbitem].", 0)
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feedback_add_details("admin_verb","DELA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_debug_make_powernets()
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set category = "Debug"
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set name = "Make Powernets"
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makepowernets()
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log_admin("[key_name(src)] has remade the powernet. makepowernets() called.")
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message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.", 0)
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feedback_add_details("admin_verb","MPWN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_debug_tog_aliens()
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set category = "Server"
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set name = "Toggle Aliens"
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aliens_allowed = !aliens_allowed
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log_admin("[key_name(src)] has turned aliens [aliens_allowed ? "on" : "off"].")
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message_admins("[key_name_admin(src)] has turned aliens [aliens_allowed ? "on" : "off"].", 0)
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feedback_add_details("admin_verb","TAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_grantfullaccess(var/mob/M in mob_list)
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set category = "Admin"
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set name = "Grant Full Access"
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if (!ticker)
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alert("Wait until the game starts")
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return
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if (istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if (H.wear_id)
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var/obj/item/weapon/card/id/id = H.wear_id
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if(istype(H.wear_id, /obj/item/device/pda))
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var/obj/item/device/pda/pda = H.wear_id
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id = pda.id
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id.icon_state = "gold"
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id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
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else
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var/obj/item/weapon/card/id/id = new/obj/item/weapon/card/id(M);
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id.icon_state = "gold"
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id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
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id.registered_name = H.real_name
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id.assignment = "Captain"
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id.name = "[id.registered_name]'s ID Card ([id.assignment])"
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H.equip_to_slot_or_del(id, slot_wear_id)
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H.update_inv_wear_id()
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else
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alert("Invalid mob")
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feedback_add_details("admin_verb","GFA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(src)] has granted [M.key] full access.")
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message_admins("\blue [key_name_admin(usr)] has granted [M.key] full access.", 1)
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/client/proc/cmd_assume_direct_control(var/mob/M in mob_list)
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set category = "Admin"
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set name = "Assume direct control"
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set desc = "Direct intervention"
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if(!check_rights(R_DEBUG|R_ADMIN)) return
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if(M.ckey)
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if(alert("This mob is being controlled by [M.ckey]. Are you sure you wish to assume control of it? [M.ckey] will be made a ghost.",,"Yes","No") != "Yes")
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return
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else
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var/mob/dead/observer/ghost = new/mob/dead/observer(M,1)
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ghost.ckey = M.ckey
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message_admins("\blue [key_name_admin(usr)] assumed direct control of [M].", 1)
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log_admin("[key_name(usr)] assumed direct control of [M].")
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var/mob/adminmob = src.mob
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M.ckey = src.ckey
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if( isobserver(adminmob) )
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del(adminmob)
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feedback_add_details("admin_verb","ADC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_areatest()
|
|
set category = "Mapping"
|
|
set name = "Test areas"
|
|
|
|
var/list/areas_all = list()
|
|
var/list/areas_with_APC = list()
|
|
var/list/areas_with_air_alarm = list()
|
|
var/list/areas_with_RC = list()
|
|
var/list/areas_with_light = list()
|
|
var/list/areas_with_LS = list()
|
|
var/list/areas_with_intercom = list()
|
|
var/list/areas_with_camera = list()
|
|
|
|
for(var/area/A in world)
|
|
if(!(A.type in areas_all))
|
|
areas_all.Add(A.type)
|
|
|
|
for(var/obj/machinery/power/apc/APC in world)
|
|
var/area/A = get_area(APC)
|
|
if(!(A.type in areas_with_APC))
|
|
areas_with_APC.Add(A.type)
|
|
|
|
for(var/obj/machinery/alarm/alarm in world)
|
|
var/area/A = get_area(alarm)
|
|
if(!(A.type in areas_with_air_alarm))
|
|
areas_with_air_alarm.Add(A.type)
|
|
|
|
for(var/obj/machinery/requests_console/RC in world)
|
|
var/area/A = get_area(RC)
|
|
if(!(A.type in areas_with_RC))
|
|
areas_with_RC.Add(A.type)
|
|
|
|
for(var/obj/machinery/light/L in world)
|
|
var/area/A = get_area(L)
|
|
if(!(A.type in areas_with_light))
|
|
areas_with_light.Add(A.type)
|
|
|
|
for(var/obj/machinery/light_switch/LS in world)
|
|
var/area/A = get_area(LS)
|
|
if(!(A.type in areas_with_LS))
|
|
areas_with_LS.Add(A.type)
|
|
|
|
for(var/obj/item/device/radio/intercom/I in world)
|
|
var/area/A = get_area(I)
|
|
if(!(A.type in areas_with_intercom))
|
|
areas_with_intercom.Add(A.type)
|
|
|
|
for(var/obj/machinery/camera/C in world)
|
|
var/area/A = get_area(C)
|
|
if(!(A.type in areas_with_camera))
|
|
areas_with_camera.Add(A.type)
|
|
|
|
var/list/areas_without_APC = areas_all - areas_with_APC
|
|
var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
|
|
var/list/areas_without_RC = areas_all - areas_with_RC
|
|
var/list/areas_without_light = areas_all - areas_with_light
|
|
var/list/areas_without_LS = areas_all - areas_with_LS
|
|
var/list/areas_without_intercom = areas_all - areas_with_intercom
|
|
var/list/areas_without_camera = areas_all - areas_with_camera
|
|
|
|
world << "<b>AREAS WITHOUT AN APC:</b>"
|
|
for(var/areatype in areas_without_APC)
|
|
world << "* [areatype]"
|
|
|
|
world << "<b>AREAS WITHOUT AN AIR ALARM:</b>"
|
|
for(var/areatype in areas_without_air_alarm)
|
|
world << "* [areatype]"
|
|
|
|
world << "<b>AREAS WITHOUT A REQUEST CONSOLE:</b>"
|
|
for(var/areatype in areas_without_RC)
|
|
world << "* [areatype]"
|
|
|
|
world << "<b>AREAS WITHOUT ANY LIGHTS:</b>"
|
|
for(var/areatype in areas_without_light)
|
|
world << "* [areatype]"
|
|
|
|
world << "<b>AREAS WITHOUT A LIGHT SWITCH:</b>"
|
|
for(var/areatype in areas_without_LS)
|
|
world << "* [areatype]"
|
|
|
|
world << "<b>AREAS WITHOUT ANY INTERCOMS:</b>"
|
|
for(var/areatype in areas_without_intercom)
|
|
world << "* [areatype]"
|
|
|
|
world << "<b>AREAS WITHOUT ANY CAMERAS:</b>"
|
|
for(var/areatype in areas_without_camera)
|
|
world << "* [areatype]"
|
|
|
|
/client/proc/cmd_admin_dress(var/mob/living/carbon/human/M in mob_list)
|
|
set category = "Fun"
|
|
set name = "Select equipment"
|
|
if(!ishuman(M))
|
|
alert("Invalid mob")
|
|
return
|
|
//log_admin("[key_name(src)] has alienized [M.key].")
|
|
var/list/dresspacks = list(
|
|
"strip",
|
|
"Engineer RIG",
|
|
"CE RIG",
|
|
"Mining RIG",
|
|
"Syndi RIG",
|
|
"Wizard RIG",
|
|
"Medical RIG",
|
|
"Atmos RIG",
|
|
"standard space gear",
|
|
"tournament standard red",
|
|
"tournament standard green",
|
|
"tournament gangster",
|
|
"tournament chef",
|
|
"tournament janitor",
|
|
"pirate",
|
|
"space pirate",
|
|
"soviet admiral",
|
|
"tunnel clown",
|
|
"masked killer",
|
|
"assassin",
|
|
"death commando",
|
|
"syndicate commando",
|
|
"special ops officer",
|
|
"blue wizard",
|
|
"red wizard",
|
|
"marisa wizard",
|
|
"emergency rescue team",
|
|
"nanotrasen representative",
|
|
"nanotrasen officer",
|
|
"nanotrasen captain"
|
|
)
|
|
var/dostrip = input("Do you want to strip [M] before equipping them? (0=no, 1=yes)", "STRIPTEASE") as null|anything in list(0,1)
|
|
if(isnull(dostrip))
|
|
return
|
|
var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in dresspacks
|
|
if (isnull(dresscode))
|
|
return
|
|
feedback_add_details("admin_verb","SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
if(dostrip)
|
|
for (var/obj/item/I in M)
|
|
if (istype(I, /obj/item/weapon/implant))
|
|
continue
|
|
del(I)
|
|
switch(dresscode)
|
|
if ("strip")
|
|
//do nothing
|
|
if ("standard space gear")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space(M), slot_head)
|
|
var /obj/item/weapon/tank/jetpack/J = new /obj/item/weapon/tank/jetpack/oxygen(M)
|
|
M.equip_to_slot_or_del(J, slot_back)
|
|
J.toggle()
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
|
|
J.Topic(null, list("stat" = 1))
|
|
if ("Engineer RIG","CE RIG","Mining RIG","Syndi RIG","Wizard RIG","Medical RIG","Atmos RIG")
|
|
if(dresscode=="Engineer RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig(M), slot_head)
|
|
else if(dresscode=="CE RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/elite(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/elite(M), slot_head)
|
|
else if(dresscode=="Mining RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/mining(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/mining(M), slot_head)
|
|
else if(dresscode=="Syndi RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi(M), slot_head)
|
|
else if(dresscode=="Wizard RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/wizard(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/wizard(M), slot_head)
|
|
else if(dresscode=="Medical RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/medical(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/medical(M), slot_head)
|
|
else if(dresscode=="Atmos RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/atmos(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/atmos(M), slot_head)
|
|
var /obj/item/weapon/tank/jetpack/J = new /obj/item/weapon/tank/jetpack/oxygen(M)
|
|
M.equip_to_slot_or_del(J, slot_back)
|
|
J.toggle()
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
|
|
J.Topic(null, list("stat" = 1))
|
|
|
|
if ("tournament standard red","tournament standard green") //we think stunning weapon is too overpowered to use it on tournaments. --rastaf0
|
|
if (dresscode=="tournament standard red")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/red(M), slot_w_uniform)
|
|
else
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/green(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/thunderdome(M), slot_head)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/kitchenknife(M), slot_l_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/smokebomb(M), slot_r_store)
|
|
|
|
|
|
if ("tournament gangster") //gangster are supposed to fight each other. --rastaf0
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/det(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(M), slot_head)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/cloaking_device(M), slot_r_store)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/ammo_storage/box/a357(M), slot_l_store)
|
|
|
|
if ("tournament chef") //Steven Seagal FTW
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chef(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/chef(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/chefhat(M), slot_head)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/rollingpin(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/kitchenknife(M), slot_l_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/kitchenknife(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/kitchenknife(M), slot_s_store)
|
|
|
|
if ("tournament janitor")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
var/obj/item/weapon/storage/backpack/backpack = new(M)
|
|
for(var/obj/item/I in backpack)
|
|
del(I)
|
|
M.equip_to_slot_or_del(backpack, slot_back)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/mop(M), slot_r_hand)
|
|
var/obj/item/weapon/reagent_containers/glass/bucket/bucket = new(M)
|
|
bucket.reagents.add_reagent("water", 70)
|
|
M.equip_to_slot_or_del(bucket, slot_l_hand)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
|
|
if ("pirate")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
|
|
|
|
if ("space pirate")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/pirate(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/pirate(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
|
|
|
|
if ("soviet soldier")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(M), slot_head)
|
|
|
|
if("tunnel clown")//Tunnel clowns rule!
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/chaplain_hood(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/chaplain_hoodie(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.access = get_all_accesses()
|
|
W.assignment = "Tunnel Clown!"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M)
|
|
M.equip_to_slot_or_del(fire_axe, slot_r_hand)
|
|
|
|
if("masked killer")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_wear_mask)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/welding(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/kitchenknife(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/scalpel(M), slot_r_store)
|
|
|
|
var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M)
|
|
M.equip_to_slot_or_del(fire_axe, slot_r_hand)
|
|
|
|
for(var/obj/item/carried_item in M.contents)
|
|
if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant.
|
|
carried_item.add_blood(M)//Oh yes, there will be blood...
|
|
|
|
if("assassin")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wcoat(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/cloaking_device(M), slot_r_store)
|
|
|
|
var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(M)
|
|
for(var/obj/item/briefcase_item in sec_briefcase)
|
|
del(briefcase_item)
|
|
for(var/i=3, i>0, i--)
|
|
sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
|
|
sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow
|
|
sec_briefcase.contents += new /obj/item/weapon/gun/projectile/mateba
|
|
sec_briefcase.contents += new /obj/item/ammo_storage/box/a357
|
|
sec_briefcase.contents += new /obj/item/weapon/plastique
|
|
M.equip_to_slot_or_del(sec_briefcase, slot_l_hand)
|
|
|
|
var/obj/item/device/pda/heads/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "Reaper"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
|
|
M.equip_to_slot_or_del(pda, slot_belt)
|
|
|
|
var/obj/item/weapon/card/id/syndicate/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.access = get_all_accesses()
|
|
W.assignment = "Reaper"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("death commando")//Was looking to add this for a while.
|
|
M.equip_death_commando()
|
|
|
|
if("syndicate commando")
|
|
M.equip_syndicate_commando()
|
|
|
|
if("nanotrasen representative")
|
|
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/representative(M), slot_w_uniform)
|
|
M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
|
|
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
|
M.equip_if_possible(new /obj/item/device/radio/headset/heads/hop(M), slot_ears)
|
|
|
|
var/obj/item/device/pda/heads/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "NanoTrasen Navy Representative"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
|
|
M.equip_if_possible(pda, slot_r_store)
|
|
M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
|
M.equip_if_possible(new /obj/item/weapon/clipboard(M), slot_belt)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "centcom"
|
|
W.item_state = "id_inv"
|
|
W.access = get_all_accesses()
|
|
W.access += list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer")
|
|
W.assignment = "NanoTrasen Navy Representative"
|
|
W.registered_name = M.real_name
|
|
M.equip_if_possible(W, slot_wear_id)
|
|
|
|
if("nanotrasen officer")
|
|
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/officer(M), slot_w_uniform)
|
|
M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
|
|
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
|
M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
|
|
M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
|
|
|
|
var/obj/item/device/pda/heads/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "NanoTrasen Navy Officer"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
|
|
M.equip_if_possible(pda, slot_r_store)
|
|
M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
|
M.equip_if_possible(new /obj/item/weapon/gun/energy(M), slot_belt)
|
|
|
|
var/obj/item/weapon/card/id/centcom/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "NanoTrasen Navy Officer"
|
|
W.registered_name = M.real_name
|
|
M.equip_if_possible(W, slot_wear_id)
|
|
|
|
|
|
if("nanotrasen captain")
|
|
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
|
|
M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
|
|
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
|
M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
|
|
M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
|
|
|
|
var/obj/item/device/pda/heads/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "NanoTrasen Navy Captain"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
|
|
M.equip_if_possible(pda, slot_r_store)
|
|
M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
|
M.equip_if_possible(new /obj/item/weapon/gun/energy(M), slot_belt)
|
|
|
|
var/obj/item/weapon/card/id/centcom/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "NanoTrasen Navy Captain"
|
|
W.registered_name = M.real_name
|
|
M.equip_if_possible(W, slot_wear_id)
|
|
|
|
if("emergency rescue team")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "centcom"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "Emergency Response Team"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("special ops officer")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/swat/officer(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/havana(M), slot_wear_mask)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/lighter/zippo(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "centcom"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "Special Operations Officer"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("blue wizard")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/staff(M), slot_l_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
|
|
|
if("red wizard")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/red(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/red(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/staff(M), slot_l_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
|
|
|
if("marisa wizard")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/marisa(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/marisa(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/marisa(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/staff(M), slot_l_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
|
if("soviet admiral")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/hgpiratecap(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/hgpirate(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/mateba(M), slot_belt)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "centcom"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "Admiral"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
M.regenerate_icons()
|
|
|
|
log_admin("[key_name(usr)] changed the equipment of [key_name(M)] to [dresscode].")
|
|
message_admins("\blue [key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode]..", 1)
|
|
return
|
|
|
|
/client/proc/startSinglo()
|
|
|
|
set category = "Debug"
|
|
set name = "Start Singularity"
|
|
set desc = "Sets up the singularity and all machines to get power flowing through the station"
|
|
|
|
if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
|
|
return
|
|
|
|
log_admin("[key_name(usr)] set up the singulo.")
|
|
message_admins("\blue [key_name_admin(usr)] set up the singulo.", 1)
|
|
|
|
for(var/obj/machinery/power/emitter/E in world)
|
|
if(E.anchored)
|
|
E.active = 1
|
|
|
|
for(var/obj/machinery/field_generator/F in world)
|
|
if(F.anchored)
|
|
F.Varedit_start = 1
|
|
spawn(30)
|
|
for(var/obj/machinery/the_singularitygen/G in world)
|
|
if(G.anchored)
|
|
var/obj/machinery/singularity/S = new /obj/machinery/singularity(get_turf(G), 50)
|
|
spawn(0)
|
|
del(G)
|
|
S.energy = 1750
|
|
S.current_size = 7
|
|
S.icon = 'icons/effects/224x224.dmi'
|
|
S.icon_state = "singularity_s7"
|
|
S.pixel_x = -96
|
|
S.pixel_y = -96
|
|
S.grav_pull = 0
|
|
//S.consume_range = 3
|
|
S.dissipate = 0
|
|
//S.dissipate_delay = 10
|
|
//S.dissipate_track = 0
|
|
//S.dissipate_strength = 10
|
|
|
|
for(var/obj/machinery/power/rad_collector/Rad in world)
|
|
if(Rad.anchored)
|
|
if(!Rad.P)
|
|
var/obj/item/weapon/tank/plasma/Plasma = new/obj/item/weapon/tank/plasma(Rad)
|
|
Plasma.air_contents.toxins = 70
|
|
Rad.drain_ratio = 0
|
|
Rad.P = Plasma
|
|
Plasma.loc = Rad
|
|
|
|
if(!Rad.active)
|
|
Rad.toggle_power()
|
|
|
|
for(var/obj/machinery/power/smes/SMES in world)
|
|
if(SMES.anchored)
|
|
SMES.connect_to_network() // Just in case.
|
|
SMES.chargemode = 1
|
|
SMES.online=1
|
|
|
|
/client/proc/cheat_power()
|
|
|
|
set category = "Debug"
|
|
set name = "Free Power"
|
|
set desc = "Replaces all SMES on the map with magical ones."
|
|
|
|
if(alert("Are you sure? This will completely fuck over your round!",,"Yes","No") != "Yes")
|
|
return
|
|
|
|
log_admin("[key_name(usr)] haxed the powergrid with magic SMES.")
|
|
message_admins("\blue [key_name_admin(usr)] haxed the powergrid with magic SMES.", 1)
|
|
|
|
for(var/obj/machinery/power/smes/SMES in world)
|
|
var/turf/T=SMES.loc
|
|
del(SMES)
|
|
var/obj/machinery/power/smes/magical/magic = new(T)
|
|
// Manually set up our powernets since stupid seems to reign in the powernet code.
|
|
magic.connect_to_network()
|
|
magic.output=200000 // AKA rape
|
|
magic.online=1
|
|
|
|
//world << "<b>LET THERE BE JUICE</b>"
|
|
|
|
|
|
// Getting tired of doing this shit every fucking round when I'm testing something atmos-related
|
|
/client/proc/setup_atmos()
|
|
|
|
set category = "Debug"
|
|
set name = "Start Atmos"
|
|
set desc = "WOW ATMOS DID THEIR JOBS!!!1"
|
|
|
|
if(alert("Are you sure? This will completely fuck over your round!",,"Yes","No") != "Yes")
|
|
return
|
|
|
|
log_admin("[key_name(usr)] haxed atmos.")
|
|
message_admins("\blue [key_name_admin(usr)] haxed atmos.", 1)
|
|
|
|
for(var/obj/machinery/atmospherics/binary/pump/P in world)
|
|
//if(p.name == "Air to Distro")
|
|
P.target_pressure=4500
|
|
for(var/obj/machinery/atmospherics/unary/vent_pump/high_volume/P in world)
|
|
if(P.id_tag=="air_out")
|
|
P.internal_pressure_bound=4500
|
|
for(var/obj/machinery/atmospherics/trinary/filter/F in world)
|
|
F.target_pressure=4500
|
|
|
|
//world << "<b>LET THERE BE AIR</b>"
|
|
|
|
|
|
/client/proc/cmd_debug_mob_lists()
|
|
set category = "Debug"
|
|
set name = "Debug Mob Lists"
|
|
set desc = "For when you just gotta know"
|
|
|
|
switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs", "Clients"))
|
|
if("Players")
|
|
usr << list2text(player_list,",")
|
|
if("Admins")
|
|
usr << list2text(admins,",")
|
|
if("Mobs")
|
|
usr << list2text(mob_list,",")
|
|
if("Living Mobs")
|
|
usr << list2text(living_mob_list,",")
|
|
if("Dead Mobs")
|
|
usr << list2text(dead_mob_list,",")
|
|
if("Clients")
|
|
usr << list2text(clients,",")
|
|
|
|
|
|
/client/proc/cmd_admin_toggle_block(var/mob/M,var/block)
|
|
if(!ticker)
|
|
alert("Wait until the game starts")
|
|
return
|
|
if(istype(M, /mob/living/carbon))
|
|
M.dna.SetSEState(block,!M.dna.GetSEState(block))
|
|
genemutcheck(M,block,null,MUTCHK_FORCED)
|
|
M.update_mutations()
|
|
var/state="[M.dna.GetSEState(block)?"on":"off"]"
|
|
var/blockname=assigned_blocks[block]
|
|
message_admins("[key_name_admin(src)] has toggled [M.key]'s [blockname] block [state]!")
|
|
log_admin("[key_name(src)] has toggled [M.key]'s [blockname] block [state]!")
|
|
else
|
|
alert("Invalid mob")
|
|
|
|
|
|
/client/proc/cmd_admin_dump_instances()
|
|
set category = "Debug"
|
|
set name = "Dump Instance Counts"
|
|
set desc = "MEMORY PROFILING IS TOO HIGH TECH"
|
|
var/date_string = time2text(world.realtime, "YYYY-MM-Month-DD-Day-SS")
|
|
var/F=file("data/logs/profiling/instances_[date_string].csv")
|
|
fdel(F)
|
|
F << "Types,Number of Instances"
|
|
for(var/key in type_instances)
|
|
F << "[key],[type_instances[key]]"
|
|
|
|
usr << "\blue Dumped to instances.csv."
|
|
|
|
#ifdef PROFILE_MACHINES
|
|
/client/proc/cmd_admin_dump_macprofile()
|
|
set category = "Debug"
|
|
set name = "Dump Machine and Object Profiling"
|
|
|
|
var/date_string = time2text(world.realtime, "YYYY-MM-DD")
|
|
var/F =file("data/logs/profiling/machine_profiling_[date_string].csv")
|
|
fdel(F)
|
|
F << "type,nanoseconds"
|
|
for(var/typepath in machine_profiling)
|
|
var/ns = machine_profiling[typepath]
|
|
F << "[typepath],[ns]"
|
|
|
|
usr << "\blue Dumped to machine_profiling.csv."
|
|
var/FF = file("data/logs/profiling/object_profiling_[date_string].csv")
|
|
fdel(FF)
|
|
FF << "type,nanoseconds"
|
|
for(var/typepath in object_profiling)
|
|
var/ns = object_profiling[typepath]
|
|
FF << "[typepath],[ns]"
|
|
|
|
usr << "\blue Dumped to object_profiling.csv."
|
|
#endif
|
|
|
|
/client/proc/cmd_admin_dump_delprofile()
|
|
set category = "Debug"
|
|
set name = "Dump Del Profiling"
|
|
|
|
var/date_string = time2text(world.realtime, "YYYY-MM-Month-DD-Day-SS")
|
|
var/F =file("data/logs/profiling/del_profiling_[date_string].csv")
|
|
fdel(F)
|
|
F << "type,deletes"
|
|
for(var/typepath in del_profiling)
|
|
var/ns = del_profiling[typepath]
|
|
F << "[typepath],[ns]"
|
|
|
|
usr << "\blue Dumped to del_profiling.csv."
|
|
F =file("data/logs/profiling/gdel_profiling_[date_string].csv")
|
|
fdel(F)
|
|
F << "type,soft deletes"
|
|
for(var/typepath in gdel_profiling)
|
|
var/ns = gdel_profiling[typepath]
|
|
F << "[typepath],[ns]"
|
|
|
|
usr << "\blue Dumped to gdel_profiling.csv."
|
|
|
|
F =file("data/logs/profiling/ghdel_profiling_[date_string].csv")
|
|
fdel(F)
|
|
F << "type,hard deletes"
|
|
for(var/typepath in ghdel_profiling)
|
|
var/ns = ghdel_profiling[typepath]
|
|
F << "[typepath],[ns]"
|
|
|
|
usr << "\blue Dumped to ghdel_profiling.csv."
|
|
|
|
/client/proc/gib_money()
|
|
set category = "Fun"
|
|
set name = "Dispense Money"
|
|
set desc = "Honk"
|
|
|
|
var/response = input(src,"How much moneys?") as num
|
|
if( response < 1) return
|
|
dispense_cash(response, mob.loc)
|
|
|
|
var/global/blood_virus_spreading_disabled = 0
|
|
/client/proc/disable_bloodvirii()
|
|
set category = "Debug"
|
|
set name = "Disable Blood Virus Spreading"
|
|
|
|
//usr << "\red Proc disabled."
|
|
|
|
blood_virus_spreading_disabled = !blood_virus_spreading_disabled
|
|
if(blood_virus_spreading_disabled)
|
|
message_admins("[src.ckey] disabled findAirborneVirii.")
|
|
else
|
|
message_admins("[src.ckey] enabled findAirborneVirii.")
|
|
|
|
/client/proc/reload_style_sheet()
|
|
set category = "Server"
|
|
set name = "Reload Style Sheet"
|
|
set desc = "Reload the Style Sheet (be careful)."
|
|
|
|
for(var/client/C in clients)
|
|
winset(C, null, "outputwindow.output.style=[config.world_style_config];")
|
|
message_admins("The style sheet has been reloaded by [src.ckey]")
|
|
|
|
/client/proc/reset_style_sheet()
|
|
set category = "Server"
|
|
set name = "Reset Style Sheet"
|
|
set desc = "Reset the Style Sheet (restore to default)."
|
|
|
|
for(var/client/C in clients)
|
|
winset(C, null, "outputwindow.output.style=[world_style];")
|
|
config.world_style_config = world_style
|
|
message_admins("The style sheet has been reset by [src.ckey]")
|
|
|
|
/client/proc/cmd_admin_cluwneize(var/mob/M in mob_list)
|
|
set category = "Fun"
|
|
set name = "Make Cluwne"
|
|
if(!ticker)
|
|
alert("Wait until the game starts")
|
|
return
|
|
if(ishuman(M))
|
|
M:Cluwneize()
|
|
message_admins("\blue [key_name_admin(usr)] made [key_name(M)] into a cluwne.", 1)
|
|
feedback_add_details("admin_verb","MKCLU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
log_admin("[key_name(src)] has cluwne-ified [M.key].")
|
|
else
|
|
alert("Invalid mob, needs to be a human.")
|
|
|
|
client/proc/make_invulnerable(var/mob/M in mob_list)
|
|
set name = "Toggle Invulnerability"
|
|
set desc = "Make the target atom invulnerable to all form of damage."
|
|
set category = "Fun"
|
|
|
|
var/isinvuln = 0
|
|
if(M.flags & INVULNERABLE)
|
|
isinvuln = 1
|
|
|
|
switch(isinvuln)
|
|
if(0)
|
|
if(alert(usr, "Make the target atom invulnerable to all form of damage?", "Toggle Invulnerability", "Yes", "No") != "Yes")
|
|
return
|
|
|
|
M.flags |= INVULNERABLE
|
|
if(1)
|
|
if(alert(usr, "Make the target atom vulnerable again?", "Toggle Invulnerability", "Yes", "No") != "Yes")
|
|
return
|
|
|
|
M.flags &= ~INVULNERABLE
|
|
log_admin("[ckey(key)]/([mob]) has toggled [M]'s invulnerability [(M.flags & INVULNERABLE) ? "on" : "off"]")
|
|
message_admins("[ckey(key)]/([mob]) has toggled [M]'s invulnerability [(M.flags & INVULNERABLE) ? "on" : "off"]")
|
|
|
|
client/proc/delete_all_adminbus()
|
|
set name = "Delete every Adminbus"
|
|
set desc = "When the world cannot handle them anymore."
|
|
set category = "Fun"
|
|
|
|
if(alert(usr, "Delete every single Adminbus in the game world?", "Delete Adminbus", "Yes", "No") != "Yes")
|
|
return
|
|
|
|
for(var/obj/structure/stool/bed/chair/vehicle/adminbus/AB in world)
|
|
AB.Adminbus_Deletion()
|