mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
180 lines
5.3 KiB
Plaintext
180 lines
5.3 KiB
Plaintext
/obj/item/device/radio/intercom
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name = "station intercom"
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desc = "Talk through this."
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icon_state = "intercom"
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anchored = 1
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w_class = W_CLASS_LARGE
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canhear_range = 2
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var/number = 0
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var/anyai = 1
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var/circuitry_installed=1
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var/mob/living/silicon/ai/ai = list()
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var/last_tick //used to delay the powercheck
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var/buildstage = 0
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holomap = TRUE
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auto_holomap = TRUE
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/obj/item/device/radio/intercom/universe/New()
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tag = "UNIVERSE"
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return ..()
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/obj/item/device/radio/intercom/New(turf/loc, var/ndir = 0, var/building = 3)
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..()
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buildstage = building
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if(buildstage)
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processing_objects.Add(src)
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else
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pixel_x = (ndir & 3)? 0 : (ndir == 4 ? 28 * PIXEL_MULTIPLIER: -28 * PIXEL_MULTIPLIER)
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pixel_y = (ndir & 3)? (ndir ==1 ? 28 * PIXEL_MULTIPLIER: -28 * PIXEL_MULTIPLIER) : 0
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dir=ndir
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b_stat=1
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on = 0
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update_icon()
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/obj/item/device/radio/intercom/Destroy()
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processing_objects.Remove(src)
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..()
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/obj/item/device/radio/intercom/attack_ai(mob/user as mob)
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add_hiddenprint(user)
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add_fingerprint(user)
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spawn (0)
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attack_self(user)
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/obj/item/device/radio/intercom/attack_paw(mob/user as mob)
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return attack_hand(user)
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/obj/item/device/radio/intercom/attack_hand(mob/user as mob)
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add_fingerprint(user)
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spawn (0)
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attack_self(user)
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/obj/item/device/radio/intercom/receive_range(freq, level)
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if (!on || b_stat || isWireCut(WIRE_RECEIVE))
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return -1
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if(!(0 in level))
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var/turf/position = get_turf(src)
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if(isnull(position) || !(position.z in level))
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return -1
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if (!src.listening)
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return -1
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if(freq == SYND_FREQ)
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if(!(src.syndie))
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return -1//Prevents broadcast of messages over devices lacking the encryption
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if(freq == RAID_FREQ)
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if(!(src.raider))
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return -1//Prevents broadcast of messages over devices lacking the encryption, birb edition
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return canhear_range
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/obj/item/device/radio/intercom/Hear(var/datum/speech/speech, var/rendered_speech="")
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if(speech.speaker && !src.anyai && !(speech.speaker in src.ai))
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return
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..()
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/obj/item/device/radio/intercom/attackby(obj/item/weapon/W as obj, mob/user as mob)
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switch(buildstage)
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if(3)
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if(iswirecutter(W) && b_stat && wires.IsAllCut())
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to_chat(user, "<span class='notice'>You cut out the intercoms wiring and disconnect its electronics.</span>")
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playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1)
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if(do_after(user, src, 10))
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new /obj/item/stack/cable_coil(get_turf(src),5)
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on = 0
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b_stat = 1
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buildstage = 1
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update_icon()
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processing_objects.Remove(src)
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return 1
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else
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return ..()
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if(2)
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if(isscrewdriver(W))
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playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, src, 10))
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update_icon()
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on = 1
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b_stat = 0
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buildstage = 3
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to_chat(user, "<span class='notice'>You secure the electronics!</span>")
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update_icon()
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processing_objects.Add(src)
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for(var/i, i<= 5, i++)
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wires.UpdateCut(i,1)
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return 1
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if(1)
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if(iscoil(W))
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var/obj/item/stack/cable_coil/coil = W
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if(coil.amount < 5)
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to_chat(user, "<span class='warning'>You need more cable for this!</span>")
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return
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if(do_after(user, src, 10))
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coil.use(5)
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to_chat(user, "<span class='notice'>You wire \the [src]!</span>")
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buildstage = 2
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return 1
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if(iscrowbar(W))
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to_chat(user, "<span class='notice'>You begin removing the electronics...</span>")
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playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, src, 10))
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new /obj/item/weapon/intercom_electronics(get_turf(src))
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to_chat(user, "<span class='notice'>The circuitboard pops out!</span>")
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buildstage = 0
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return 1
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if(0)
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if(istype(W,/obj/item/weapon/intercom_electronics))
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playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, src, 10))
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qdel(W)
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to_chat(user, "<span class='notice'>You insert \the [W] into \the [src]!</span>")
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buildstage = 1
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return 1
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if(iswelder(W))
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var/obj/item/weapon/weldingtool/WT=W
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playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1)
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if(!WT.remove_fuel(3, user))
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to_chat(user, "<span class='warning'>You're out of welding fuel.</span>")
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return 1
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if(do_after(user, src, 10))
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to_chat(user, "<span class='notice'>You cut the intercom frame from the wall!</span>")
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new /obj/item/mounted/frame/intercom(get_turf(src))
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qdel(src)
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return 1
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/obj/item/device/radio/intercom/update_icon()
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if(!circuitry_installed)
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icon_state="intercom-frame"
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return
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icon_state = "intercom[!on?"-p":""][b_stat ? "-open":""]"
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/obj/item/device/radio/intercom/process()
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if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
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last_tick = world.timeofday
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if(!areaMaster)
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on = 0
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update_icon()
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return
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on = areaMaster.powered(EQUIP) // set "on" to the power status
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update_icon()
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/obj/item/weapon/intercom_electronics
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name = "intercom electronics"
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icon = 'icons/obj/doors/door_assembly.dmi'
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icon_state = "door_electronics"
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desc = "Looks like a circuit. Probably is."
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w_class = W_CLASS_SMALL
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starting_materials = list(MAT_IRON = 50, MAT_GLASS = 50)
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w_type = RECYK_ELECTRONIC
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melt_temperature = MELTPOINT_SILICON
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/obj/item/device/radio/intercom/medbay
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name = "station intercom (Medbay)"
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frequency = 1485
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/obj/item/device/radio/intercom/medbay/broadcast_nospeaker
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broadcasting = 1
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listening = 0
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