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vgstation13/code/game/objects/items/devices/radio/intercom.dm
myusername 9401688e50 FINALLY
2017-08-30 18:20:10 -04:00

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/obj/item/device/radio/intercom
name = "station intercom"
desc = "Talk through this."
icon_state = "intercom"
anchored = 1
w_class = W_CLASS_LARGE
canhear_range = 2
var/number = 0
var/anyai = 1
var/circuitry_installed=1
var/mob/living/silicon/ai/ai = list()
var/last_tick //used to delay the powercheck
var/buildstage = 0
holomap = TRUE
auto_holomap = TRUE
/obj/item/device/radio/intercom/universe/New()
tag = "UNIVERSE"
return ..()
/obj/item/device/radio/intercom/New(turf/loc, var/ndir = 0, var/building = 3)
..()
buildstage = building
if(buildstage)
processing_objects.Add(src)
else
pixel_x = (ndir & 3)? 0 : (ndir == 4 ? 28 * PIXEL_MULTIPLIER: -28 * PIXEL_MULTIPLIER)
pixel_y = (ndir & 3)? (ndir ==1 ? 28 * PIXEL_MULTIPLIER: -28 * PIXEL_MULTIPLIER) : 0
dir=ndir
b_stat=1
on = 0
update_icon()
/obj/item/device/radio/intercom/Destroy()
processing_objects.Remove(src)
..()
/obj/item/device/radio/intercom/attack_ai(mob/user as mob)
add_hiddenprint(user)
add_fingerprint(user)
spawn (0)
attack_self(user)
/obj/item/device/radio/intercom/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/item/device/radio/intercom/attack_hand(mob/user as mob)
add_fingerprint(user)
spawn (0)
attack_self(user)
/obj/item/device/radio/intercom/receive_range(freq, level)
if (!on || b_stat || isWireCut(WIRE_RECEIVE))
return -1
if(!(0 in level))
var/turf/position = get_turf(src)
if(isnull(position) || !(position.z in level))
return -1
if (!src.listening)
return -1
if(freq == SYND_FREQ)
if(!(src.syndie))
return -1//Prevents broadcast of messages over devices lacking the encryption
if(freq == RAID_FREQ)
if(!(src.raider))
return -1//Prevents broadcast of messages over devices lacking the encryption, birb edition
return canhear_range
/obj/item/device/radio/intercom/Hear(var/datum/speech/speech, var/rendered_speech="")
if(speech.speaker && !src.anyai && !(speech.speaker in src.ai))
return
..()
/obj/item/device/radio/intercom/attackby(obj/item/weapon/W as obj, mob/user as mob)
switch(buildstage)
if(3)
if(iswirecutter(W) && b_stat && wires.IsAllCut())
to_chat(user, "<span class='notice'>You cut out the intercoms wiring and disconnect its electronics.</span>")
playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1)
if(do_after(user, src, 10))
new /obj/item/stack/cable_coil(get_turf(src),5)
on = 0
b_stat = 1
buildstage = 1
update_icon()
processing_objects.Remove(src)
return 1
else
return ..()
if(2)
if(isscrewdriver(W))
playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, src, 10))
update_icon()
on = 1
b_stat = 0
buildstage = 3
to_chat(user, "<span class='notice'>You secure the electronics!</span>")
update_icon()
processing_objects.Add(src)
for(var/i, i<= 5, i++)
wires.UpdateCut(i,1)
return 1
if(1)
if(iscoil(W))
var/obj/item/stack/cable_coil/coil = W
if(coil.amount < 5)
to_chat(user, "<span class='warning'>You need more cable for this!</span>")
return
if(do_after(user, src, 10))
coil.use(5)
to_chat(user, "<span class='notice'>You wire \the [src]!</span>")
buildstage = 2
return 1
if(iscrowbar(W))
to_chat(user, "<span class='notice'>You begin removing the electronics...</span>")
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, src, 10))
new /obj/item/weapon/intercom_electronics(get_turf(src))
to_chat(user, "<span class='notice'>The circuitboard pops out!</span>")
buildstage = 0
return 1
if(0)
if(istype(W,/obj/item/weapon/intercom_electronics))
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, src, 10))
qdel(W)
to_chat(user, "<span class='notice'>You insert \the [W] into \the [src]!</span>")
buildstage = 1
return 1
if(iswelder(W))
var/obj/item/weapon/weldingtool/WT=W
playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1)
if(!WT.remove_fuel(3, user))
to_chat(user, "<span class='warning'>You're out of welding fuel.</span>")
return 1
if(do_after(user, src, 10))
to_chat(user, "<span class='notice'>You cut the intercom frame from the wall!</span>")
new /obj/item/mounted/frame/intercom(get_turf(src))
qdel(src)
return 1
/obj/item/device/radio/intercom/update_icon()
if(!circuitry_installed)
icon_state="intercom-frame"
return
icon_state = "intercom[!on?"-p":""][b_stat ? "-open":""]"
/obj/item/device/radio/intercom/process()
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
last_tick = world.timeofday
if(!areaMaster)
on = 0
update_icon()
return
on = areaMaster.powered(EQUIP) // set "on" to the power status
update_icon()
/obj/item/weapon/intercom_electronics
name = "intercom electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
desc = "Looks like a circuit. Probably is."
w_class = W_CLASS_SMALL
starting_materials = list(MAT_IRON = 50, MAT_GLASS = 50)
w_type = RECYK_ELECTRONIC
melt_temperature = MELTPOINT_SILICON
/obj/item/device/radio/intercom/medbay
name = "station intercom (Medbay)"
frequency = 1485
/obj/item/device/radio/intercom/medbay/broadcast_nospeaker
broadcasting = 1
listening = 0