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vgstation13/code/defines/area/Space Station 13 areas.dm
2010-09-18 20:15:02 +00:00

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/*
### This file contains a list of all the areas in your station. Format is as follows:
/area/CATEGORY/OR/DESCRIPTOR/NAME (you can make as many subdivisions as you want)
name = "NICE NAME" (not required but makes things really nice)
icon = "ICON FILENAME" (defaults to areas.dmi)
icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
requires_power = 0 (defaults to 1)
music = "music/music.ogg" (defaults to "music/music.ogg")
*/
/area
var/fire = null
var/atmos = 1
var/poweralm = 1
var/party = null
level = null
name = "Space"
icon = 'areas.dmi'
icon_state = "unknown"
layer = 10
mouse_opacity = 0
var/lightswitch = 1
var/eject = null
var/requires_power = 1
var/power_equip = 1
var/power_light = 1
var/power_environ = 1
var/music = null
var/used_equip = 0
var/used_light = 0
var/used_environ = 0
var/no_air = null
var/area/master // master area used for power calcluations
// (original area before splitting due to sd_DAL)
var/list/related // the other areas of the same type as this
/area/engine/
/area/turret_protected/
/area/arrival
requires_power = 0
/area/arrival/start
name = "Arrival Area"
icon_state = "start"
/area/admin
name = "Admin room"
icon_state = "start"
//These are shuttle areas, they must contain two areas in a subgroup if you want to move a shuttle from one
//place to another. Look at escape shuttle for example.
/area/shuttle //DO NOT TURN THE SD_LIGHTING STUFF ON FOR SHUTTLES. IT BREAKS THINGS.
requires_power = 0
luminosity = 1
sd_lighting = 0
/area/shuttle/arrival
name = "Arrival Shuttle"
/area/shuttle/arrival/pre_game
icon_state = "shuttle2"
/area/shuttle/arrival/station
icon_state = "shuttle"
/area/shuttle/escape
name = "Emergency Shuttle"
music = "music/escape.ogg"
/area/shuttle/escape/station
icon_state = "shuttle2"
/area/shuttle/escape/centcom
icon_state = "shuttle"
/area/shuttle/prison/
name = "Prison Shuttle"
/area/shuttle/prison/station
icon_state = "shuttle"
/area/shuttle/prison/prison
icon_state = "shuttle2"
/area/shuttle/thunderdome
name = "honk"
/area/shuttle/thunderdome/grnshuttle
name = "Thunderdome GRN Shuttle"
icon_state = "green"
/area/shuttle/thunderdome/grnshuttle/dome
name = "GRN Shuttle"
icon_state = "shuttlegrn"
/area/shuttle/thunderdome/grnshuttle/station
name = "GRN Station"
icon_state = "shuttlegrn2"
/area/shuttle/thunderdome/redshuttle
name = "Thunderdome RED Shuttle"
icon_state = "red"
/area/shuttle/thunderdome/redshuttle/dome
name = "RED Shuttle"
icon_state = "shuttlered"
/area/shuttle/thunderdome/redshuttle/station
name = "RED Station"
icon_state = "shuttlered2"
// === Trying to remove these areas:
/area/airtunnel1/ // referenced in airtunnel.dm:759
/area/dummy/ // Referenced in engine.dm:261
/area/start // will be unused once kurper gets his login interface patch done
name = "start area"
icon_state = "start"
// === end remove
/area/prison/arrival_airlock
name = "Prison Station Airlock"
icon_state = "green"
requires_power = 0
/area/prison/control
name = "Prison Security Checkpoint"
icon_state = "security"
/area/prison/crew_quarters
name = "Prison Security Quarters"
icon_state = "security"
/area/prison/closet
name = "Prison Supply Closet"
icon_state = "dk_yellow"
/area/prison/hallway/fore
name = "Prison Fore Hallway"
icon_state = "yellow"
/area/prison/hallway/aft
name = "Prison Aft Hallway"
icon_state = "yellow"
/area/prison/hallway/port
name = "Prison Port Hallway"
icon_state = "yellow"
/area/prison/hallway/starboard
name = "Prison Starboard Hallway"
icon_state = "yellow"
/area/prison/morgue
name = "Prison Morgue"
icon_state = "morgue"
/area/prison/medical_research
name = "Prison Genetic Research"
icon_state = "medresearch"
/area/prison/medical
name = "Prison Medbay"
icon_state = "medbay"
/area/medical/robotics
name = "Robotics"
icon_state = "medresearch"
/area/prison/solar
name = "Prison Solar Array"
icon_state = "storage"
requires_power = 0
/area/prison/podbay
name = "Prison Podbay"
icon_state = "dk_yellow"
/area/prison/solar_control
name = "Prison Solar Array Control"
icon_state = "dk_yellow"
/area/prison/solitary
name = "Solitary Confinement"
icon_state = "brig"
/area/prison/cell_block/A
name = "Prison Cell Block A"
icon_state = "brig"
/area/prison/cell_block/B
name = "Prison Cell Block B"
icon_state = "brig"
/area/prison/cell_block/C
name = "Prison Cell Block C"
icon_state = "brig"
//
/area/centcom
name = "Centcom"
icon_state = "purple"
requires_power = 0
/area/atmos
name = "Atmospherics"
icon_state = "atmos"
/area/maintenance/fpmaint
name = "Fore Port Maintenance"
icon_state = "fpmaint"
/area/maintenance/fsmaint
name = "Fore Starboard Maintenance"
icon_state = "fsmaint"
/area/maintenance/asmaint
name = "Aft Starboard Maintenance"
icon_state = "asmaint"
/area/maintenance/apmaint
name = "Aft Port Maintenance"
icon_state = "apmaint"
/area/maintenance/maintcentral
name = "Central Maintenance"
icon_state = "maintcentral"
/area/maintenance/fore
name = "Fore Maintenance"
icon_state = "fmaint"
/area/maintenance/starboard
name = "Starboard Maintenance"
icon_state = "smaint"
/area/maintenance/port
name = "Port Maintenance"
icon_state = "pmaint"
/area/maintenance/aft
name = "Aft Maintenance"
icon_state = "amaint"
/area/maintenance/starboardsolar
name = "Starboard Solar Maintenance"
icon_state = "SolarcontrolS"
/area/maintenance/portsolar
name = "Port Solar Maintenance"
icon_state = "SolarcontrolP"
/area/maintenance/storage
name = "Atmospherics"
icon_state = "green"
/area/maintenance/disposal
name = "Waste Disposal"
icon_state = "disposal"
/area/hallway/primary/fore
name = "Fore Primary Hallway"
icon_state = "hallF"
/area/hallway/primary/starboard
name = "Starboard Primary Hallway"
icon_state = "hallS"
/area/hallway/primary/aft
name = "Aft Primary Hallway"
icon_state = "hallA"
/area/hallway/primary/port
name = "Port Primary Hallway"
icon_state = "hallP"
/area/hallway/primary/central
name = "Central Primary Hallway"
icon_state = "hallC"
/area/hallway/secondary/exit
name = "Escape Shuttle Hallway"
icon_state = "escape"
/area/hallway/secondary/construction
name = "Construction Area"
icon_state = "construction"
/area/hallway/secondary/entry
name = "Arrival Shuttle Hallway"
icon_state = "entry"
/area/bridge
name = "Bridge"
icon_state = "bridge"
music = "signal"
/area/crew_quarters/locker
name = "Locker Room"
icon_state = "locker"
/area/crew_quarters/fitness
name = "Fitness Room"
icon_state = "fitness"
/area/crew_quarters/captain
name = "Captain's Quarters"
icon_state = "captain"
/area/crew_quarters/cafeteria
name = "Cafeteria"
icon_state = "cafeteria"
/area/crew_quarters/kitchen
name = "Kitchen"
icon_state = "kitchen"
/area/crew_quarters/bar
name= "Bar"
icon_state = "bar"
/area/crew_quarters/heads
name = "Head of Staff's Quarters"
icon_state = "head_quarters"
/area/crew_quarters/hor
name = "Head of Research's Office"
icon_state = "head_quarters"
/area/crew_quarters/chief
name = "Chief Engineer's Office"
icon_state = "head_quarters"
/area/crew_quarters/courtroom
name = "Courtroom"
icon_state = "courtroom"
/area/engine/engine_smes
name = "Engine SMES Room"
icon_state = "engine"
/area/engine/engine_walls
name = "Engine Walls"
icon_state = "engine"
/area/engine/engine_gas_storage
name = "Engine Storage"
icon_state = "engine_gas_storage"
/area/engine/engine_hallway
name = "Engine Hallway"
icon_state = "engine_hallway"
/area/engine/engine_mon
name = "Engine Monitoring"
icon_state = "engine_monitoring"
/area/engine/combustion
name = "Engine Combustion Chamber"
icon_state = "engine"
music = "signal"
/area/engine/engine_control
name = "Engine Control"
icon_state = "engine_control"
/area/engine/launcher
name = "Engine Launcher Room"
icon_state = "engine_monitoring"
/area/teleporter
name = "Teleporter"
icon_state = "teleporter"
music = "signal"
/area/AIsattele
name = "AI Satellite Teleporter Room"
icon_state = "teleporter"
music = "signal"
/area/tdome
name = "Thunderdome"
icon_state = "medbay"
requires_power = 0
/area/tdome/tdome1
name = "Thunderdome (Team 1)"
icon_state = "green"
/area/tdome/tdome2
name = "Thunderdome (Team 2)"
icon_state = "yellow"
/area/tdome/tdomeadmin
name = "Thunderdome (Admin.)"
icon_state = "purple"
/area/tdome/tdomeobserve
name = "Thunderdome (Observer.)"
icon_state = "purple"
/area/medical/medbay
name = "Medbay"
icon_state = "medbay"
music = 'signal.ogg'
/area/medical/research
name = "Medical Research"
icon_state = "medresearch"
/area/medical/morgue
name = "Morgue"
icon_state = "morgue"
/area/security/main
name = "Security"
icon_state = "security"
/area/security/checkpoint
name = "Security Checkpoint"
icon_state = "checkpoint1"
/area/security/checkpoint2
name = "Security Checkpoint"
icon_state = "security"
/area/security/brig
name = "Brig"
icon_state = "brig"
/area/security/detectives_office
name = "Detectives Office"
icon_state = "detective"
/area/solar
requires_power = 0
luminosity = 1
sd_lighting = 0
/area/solar/fore
name = "Fore Solar Array"
icon_state = "yellow"
/area/solar/aft
name = "Aft Solar Array"
icon_state = "aft"
/area/solar/starboard
name = "Starboard Solar Array"
icon_state = "panelsS"
/area/solar/port
name = "Port Solar Array"
icon_state = "panelsP"
/area/solar/derelict_starboard
name = "Derelict Starboard Solar Array"
icon_state = "panelsS"
/area/solar/derelict_aft
name = "Derelict Aft Solar Array"
icon_state = "aft"
/area/syndicate_station
name = "Syndicate Station"
icon_state = "yellow"
requires_power = 0
/area/wizard_station
name = "Wizard's Den"
icon_state = "yellow"
requires_power = 0
/area/quartermaster/office
name = "Quartermaster's Office"
icon_state = "quartoffice"
/area/quartermaster/storage
name = "Quartermaster's Storage"
icon_state = "quartstorage"
/area/quartermaster/
name = "Quartermasters"
icon_state = "quart"
/area/janitor/
name = "Janitors Closet"
icon_state = "janitor"
/area/chemistry
name = "Chemistry"
icon_state = "chem"
/area/hydroponics
name = "Hydroponics"
icon_state = "hydro"
/area/toxins/lab
name = "Toxin Lab"
icon_state = "toxlab"
/area/toxins/storage
name = "Toxin Storage"
icon_state = "toxstorage"
/area/toxins/test_area
name = "Toxin Test Area"
icon_state = "toxtest"
/area/toxins/mixing
name = "Toxin Mixing Room"
icon_state = "toxmix"
/area/chapel/main
name = "Chapel"
icon_state = "chapel"
/area/chapel/office
name = "Chapel Office"
icon_state = "chapeloffice"
/area/storage/tools
name = "Tool Storage"
icon_state = "storage"
/area/storage/primary
name = "Primary Tool Storage"
icon_state = "primarystorage"
/area/storage/autolathe
name = "Autolathe Storage"
icon_state = "storage"
/area/storage/auxillary
name = "Auxillary Storage"
icon_state = "auxstorage"
/area/storage/eva
name = "EVA Storage"
icon_state = "eva"
/area/storage/secure
name = "Secure Storage"
icon_state = "storage"
/area/storage/emergency
name = "Emergency Storage A"
icon_state = "emergencystorage"
/area/storage/emergency2
name = "Emergency Storage B"
icon_state = "emergencystorage"
/area/storage/tech
name = "Technical Storage"
icon_state = "auxstorage"
/area/storage/testroom
requires_power = 0
name = "Test Room"
icon_state = "storage"
/area/derelict
name = "Derelict Station"
icon_state = "storage"
/area/derelict/hallway/primary
name = "Derelict Primary Hallway"
icon_state = "hallP"
/area/derelict/hallway/secondary
name = "Derelict Secondary Hallway"
icon_state = "hallS"
/area/derelict/arrival
name = "Arrival Centre"
icon_state = "yellow"
/area/derelict/storage/equipment
name = "Derelict Equipment Storage"
/area/derelict/storage/storage_access
name = "Derelict Storage Access"
/area/derelict/storage/engine_storage
name = "Derelict Engine Storage"
icon_state = "green"
/area/derelict/bridge
name = "Control Room"
icon_state = "bridge"
/area/derelict/bridge/access
name = "Control Room Access"
icon_state = "auxstorage"
/area/derelict/bridge/ai_upload
name = "Ruined Computer Core"
icon_state = "ai"
/area/derelict/solar_control
name = "Solar Control"
icon_state = "engine"
/area/derelict/crew_quarters
name = "Derelict Crew Quarters"
icon_state = "fitness"
/area/derelict/medical
name = "Derelict Medbay"
icon_state = "medbay"
/area/derelict/medical/morgue
name = "Derelict Morgue"
icon_state = "morgue"
/area/derelict/medical/chapel
name = "Derelict Chapel"
icon_state = "chapel"
/area/derelict/teleporter
name = "Derelict Teleporter"
icon_state = "teleporter"
/area/derelict/eva
name = "Derelict EVA Storage"
icon_state = "eva"
/area/derelict/ship
name = "Abandoned ship"
icon_state = "yellow"
/area/ai_monitored/storage/eva
name = "EVA Storage"
icon_state = "eva"
/area/ai_monitored/storage/secure
name = "Secure Storage"
icon_state = "storage"
/area/ai_monitored/storage/emergency
name = "Emergency Storage"
icon_state = "storage"
/area/turret_protected/ai_upload
name = "AI Upload Chamber"
icon_state = "ai_upload"
/area/turret_protected/ai_upload_foyer
name = "AI Upload Foyer"
icon_state = "ai_foyer"
/area/turret_protected/ai
name = "AI Chamber"
icon_state = "ai_chamber"
/area/turret_protected/aisat
name = "AI Satellite"
icon_state = "ai"
/area/turret_protected/aisat_interior
name = "AI Satellite"
icon_state = "ai"
/area/turret_protected/AIsatextFP
name = "AI Sat Ext"
icon_state = "storage"
/area/turret_protected/AIsatextFS
name = "AI Sat Ext"
icon_state = "storage"
/area/turret_protected/AIsatextAS
name = "AI Sat Ext"
icon_state = "storage"
/area/turret_protected/AIsatextAP
name = "AI Sat Ext"
icon_state = "storage"
/area/asteroid // -- TLE
name = "Asteroid"
icon_state = "asteroid"
requires_power = 0
/area/asteroid/cave // -- TLE
name = "Asteroid - Underground"
icon_state = "cave"
requires_power = 0
/area/library
name = "Library"
icon_state = "library"
/area/lawoffice
name = "Law Office"
icon_state = "law"