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vgstation13/code/_onclick/hud/fullscreen.dm
DeityLink e71d6c4fba [Cult 3.0] Confusion & Deaf-Mute, Runes VII & VIII (#19006)
* confusion & deafmute

* gne
2018-08-04 17:07:16 +01:00

169 lines
4.3 KiB
Plaintext

/mob
var/list/screens = list()
/mob/proc/overlay_fullscreen(category, type, severity)
var/obj/abstract/screen/fullscreen/screen
if(screens[category])
screen = screens[category]
if(screen.type != type)
clear_fullscreen(category, FALSE)
return
else if(screen.clear_after_length)
screen = getFromPool(type)
else if(!severity || severity == screen.severity)
return null
else
screen = getFromPool(type)
screen.severity = severity
if(screen.anim_state)
flick("[screen.anim_state][severity]",screen)
if(client)
client.screen += screen
if(screen.clear_after_length)
spawn(screen.clear_after_length)
clear_fullscreen(category, animate = 0)
else
screen.icon_state = "[initial(screen.icon_state)][severity]"
if(screen.clear_after_length)
return 1
screens[category] = screen
if(client)
client.screen += screen
return screen
/mob/proc/update_fullscreen_alpha(category, a = 255, t = 10)
var/obj/abstract/screen/fullscreen/screen = screens[category]
if(!screen)
screens -= category
return
if (client)
client.screen -= screen
animate(screen, alpha = a, time = t)
client.screen += screen
/mob/proc/clear_fullscreen(category, animate = 10)
set waitfor = 0
var/obj/abstract/screen/fullscreen/screen = screens[category]
if(!screen)
screens -= category
return
if(animate)
animate(screen, alpha = 0, time = animate)
sleep(animate)
screens[category] = null
screens -= category
if(client)
client.screen -= screen
qdel(screen)
/mob/proc/clear_fullscreens()
for(var/category in screens)
clear_fullscreen(category)
/datum/hud/proc/reload_fullscreen()
if(mymob && mymob.client && mymob.stat != DEAD)
var/list/screens = mymob.screens
for(var/category in screens)
var/obj/A = screens[category]
if(!A)
log_debug("screens\[[category]\] is null on [mymob]")
continue
if(istype(A, /atom))
if(!istype(A, /obj/abstract/screen))
log_debug("Wrong type of object in screens, type [A.type] [mymob]")
continue
else // not even an atom, shouldnt go in list anyway
log_debug("screens\[[category]\] is a non-atom, WHY IS THIS IN SCREENS [mymob]")
continue
mymob.client.screen |= A
/obj/abstract/screen/fullscreen
icon = 'icons/mob/screen1_full.dmi'
icon_state = "default"
screen_loc = "CENTER-7,CENTER-7"
layer = FULLSCREEN_LAYER
plane = FULLSCREEN_PLANE
mouse_opacity = 0
var/severity = 0
var/anim_state
var/clear_after_length // also doubles as the length of the animation
/obj/abstract/screen/fullscreen/Destroy()
severity = 0
..()
/obj/abstract/screen/fullscreen/brute
icon_state = "brutedamageoverlay"
layer = DAMAGE_HUD_LAYER
/obj/abstract/screen/fullscreen/oxy
icon_state = "oxydamageoverlay"
layer = DAMAGE_HUD_LAYER
/obj/abstract/screen/fullscreen/numb
icon_state = "numboverlay"
layer = DAMAGE_HUD_LAYER
/obj/abstract/screen/fullscreen/crit
icon_state = "passage"
layer = CRIT_LAYER
/obj/abstract/screen/fullscreen/blind
icon_state = "blackimageoverlay"
layer = BLIND_LAYER
/obj/abstract/screen/fullscreen/impaired
icon_state = "impairedoverlay"
layer = IMPAIRED_LAYER
/obj/abstract/screen/fullscreen/blurry
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "blurry"
/obj/abstract/screen/fullscreen/flash
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "blank"
anim_state = "flash"
clear_after_length = 27
/obj/abstract/screen/fullscreen/flash/noise
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "blank"
anim_state = "noise"
/obj/abstract/screen/fullscreen/high
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "druggy"
/obj/abstract/screen/fullscreen/conversion_border
icon_state = "conversionoverlay"
layer = HALLUCINATION_LAYER
alpha = 0
/obj/abstract/screen/fullscreen/conversion_red
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "redoverlay"
layer = DAMAGE_HUD_LAYER
/obj/abstract/screen/fullscreen/black
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "black"
layer = BLIND_LAYER
alpha = 0
/obj/abstract/screen/fullscreen/white
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "white"
layer = BLIND_LAYER
alpha = 0