mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
271 lines
5.9 KiB
Plaintext
271 lines
5.9 KiB
Plaintext
/turf/simulated/var/zone/zone
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/turf/simulated/var/open_directions
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/turf/simulated/var/list/gasGraphics
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/turf/var/needs_air_update = 0
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/turf/var/datum/gas_mixture/air
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/turf/simulated/proc/set_graphic(const/newGraphics)
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if (!isnum(newGraphics))
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return
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if (!newGraphics) // Clear overlay, or simply 0.
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if (gasGraphics)
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overlays -= gasGraphics
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gasGraphics = null
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return
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var/list/overlayGraphics = list()
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if (GRAPHICS_PLASMA & newGraphics)
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overlayGraphics += plmaster
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if (GRAPHICS_N2O & newGraphics)
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overlayGraphics += slmaster
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if (overlayGraphics.len)
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if (gasGraphics)
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overlays -= gasGraphics
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gasGraphics = null
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overlays += overlayGraphics
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gasGraphics = overlayGraphics.Copy()
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/turf/proc/update_air_properties()
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var/block = c_airblock(src)
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if(block & AIR_BLOCKED)
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//dbg(blocked)
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return 1
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#ifdef ZLEVELS
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for(var/d = 1, d < 64, d *= 2)
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#else
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for(var/d = 1, d < 16, d *= 2)
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#endif
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var/turf/unsim = get_step(src, d)
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if(!unsim) // Edge of map.
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continue
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block = unsim.c_airblock(src)
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if(block & AIR_BLOCKED)
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//unsim.dbg(air_blocked, turn(180,d))
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continue
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var/r_block = c_airblock(unsim)
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if(r_block & AIR_BLOCKED)
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continue
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if(istype(unsim, /turf/simulated))
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var/turf/simulated/sim = unsim
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if(air_master.has_valid_zone(sim))
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air_master.connect(sim, src)
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/turf/simulated/update_air_properties()
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if(zone && zone.invalid)
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c_copy_air()
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zone = null //Easier than iterating through the list at the zone.
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var/s_block = c_airblock(src)
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if(s_block & AIR_BLOCKED)
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#ifdef ZASDBG
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to_chat(if(verbose) world, "Self-blocked.")
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//dbg(blocked)
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#endif
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if(zone)
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var/zone/z = zone
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if(locate(/obj/machinery/door/airlock) in src) //Hacky, but prevents normal airlocks from rebuilding zones all the time
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z.remove(src)
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else
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z.rebuild()
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return 1
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var/previously_open = open_directions
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open_directions = 0
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var/list/postponed
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#ifdef ZLEVELS
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for(var/d = 1, d < 64, d *= 2)
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#else
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for(var/d = 1, d < 16, d *= 2)
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#endif
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var/turf/unsim = get_step(src, d)
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if(!unsim) // Edge of map.
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continue
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var/block = unsim.c_airblock(src)
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if(block & AIR_BLOCKED)
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#ifdef ZASDBG
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to_chat(if(verbose) world, "[d] is blocked.")
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//unsim.dbg(air_blocked, turn(180,d))
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#endif
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continue
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var/r_block = c_airblock(unsim)
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if(r_block & AIR_BLOCKED)
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#ifdef ZASDBG
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to_chat(if(verbose) world, "[d] is blocked.")
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//dbg(air_blocked, d)
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#endif
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//Check that our zone hasn't been cut off recently.
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//This happens when windows move or are constructed. We need to rebuild.
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if((previously_open & d) && istype(unsim, /turf/simulated))
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var/turf/simulated/sim = unsim
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if(istype(zone) && sim.zone == zone)
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zone.rebuild()
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return
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continue
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open_directions |= d
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if(istype(unsim, /turf/simulated))
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var/turf/simulated/sim = unsim
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if(air_master.has_valid_zone(sim))
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//Might have assigned a zone, since this happens for each direction.
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if(!zone)
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//if((block & ZONE_BLOCKED) || (r_block & ZONE_BLOCKED && !(s_block & ZONE_BLOCKED)))
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if(((block & ZONE_BLOCKED) && !(r_block & ZONE_BLOCKED)) || (r_block & ZONE_BLOCKED && !(s_block & ZONE_BLOCKED)))
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#ifdef ZASDBG
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to_chat(if(verbose) world, "[d] is zone blocked.")
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//dbg(zone_blocked, d)
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#endif
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//Postpone this tile rather than exit, since a connection can still be made.
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if(!postponed) postponed = list()
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postponed.Add(sim)
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else
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sim.zone.add(src)
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#ifdef ZASDBG
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dbg(assigned)
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to_chat(if(verbose) world, "Added to [zone]")
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#endif
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else if(sim.zone != zone)
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#ifdef ZASDBG
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to_chat(if(verbose) world, "Connecting to [sim.zone]")
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#endif
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air_master.connect(src, sim)
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#ifdef ZASDBG
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to_chat(else if(verbose) world, "[d] has same zone.")
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to_chat(else if(verbose) world, "[d] has invalid zone.")
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#endif
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else
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//Postponing connections to tiles until a zone is assured.
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if(!postponed) postponed = list()
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postponed.Add(unsim)
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if(!air_master.has_valid_zone(src)) //Still no zone, make a new one.
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var/zone/newzone = new/zone()
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newzone.add(src)
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#ifdef ZASDBG
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dbg(created)
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ASSERT(zone)
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#endif
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//At this point, a zone should have happened. If it hasn't, don't add more checks, fix the bug.
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for(var/turf/T in postponed)
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air_master.connect(src, T)
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/turf/proc/post_update_air_properties()
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if(connections) connections.update_all()
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/turf/assume_air(datum/gas_mixture/giver) //use this for machines to adjust air
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return 0
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/turf/return_air()
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//Create gas mixture to hold data for passing
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var/datum/gas_mixture/GM = new
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GM.oxygen = oxygen
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GM.carbon_dioxide = carbon_dioxide
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GM.nitrogen = nitrogen
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GM.toxins = toxins
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GM.temperature = temperature
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GM.update_values()
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return GM
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/turf/remove_air(amount as num)
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var/datum/gas_mixture/GM = new
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var/sum = oxygen + carbon_dioxide + nitrogen + toxins
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if(sum>0)
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GM.oxygen = (oxygen/sum)*amount
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GM.carbon_dioxide = (carbon_dioxide/sum)*amount
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GM.nitrogen = (nitrogen/sum)*amount
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GM.toxins = (toxins/sum)*amount
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GM.temperature = temperature
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GM.update_values()
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return GM
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/turf/simulated/assume_air(datum/gas_mixture/giver)
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var/datum/gas_mixture/my_air = return_air()
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my_air.merge(giver)
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/turf/simulated/remove_air(amount as num)
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var/datum/gas_mixture/my_air = return_air()
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return my_air.remove(amount)
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/turf/simulated/return_air()
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if(zone)
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if(!zone.invalid)
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air_master.mark_zone_update(zone)
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return zone.air
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else
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if(!air)
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make_air()
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c_copy_air()
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return air
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else
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if(!air)
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make_air()
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return air
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/turf/proc/make_air()
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air = new/datum/gas_mixture
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air.temperature = temperature
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air.adjust(oxygen, carbon_dioxide, nitrogen, toxins)
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air.group_multiplier = 1
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air.volume = CELL_VOLUME
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/turf/simulated/proc/c_copy_air()
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if(!air) air = new/datum/gas_mixture
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air.copy_from(zone.air)
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air.group_multiplier = 1
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/turf/attack_hand(mob/user as mob)
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user.Move_Pulled(src) |