mirror of
https://github.com/vgstation-coders/vgstation13.git
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179 lines
4.3 KiB
Plaintext
179 lines
4.3 KiB
Plaintext
/*
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Cyborg ClickOn()
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Cyborgs have no range restriction on attack_robot(), because it is basically an AI click.
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However, they do have a range restriction on item use, so they cannot do without the
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adjacency code.
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*/
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/mob/living/silicon/robot/ClickOn(var/atom/A, var/params)
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if(click_delayer.blocked())
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return
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click_delayer.setDelay(1)
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if(client.buildmode) // comes after object.Click to allow buildmode gui objects to be clicked
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build_click(src, client.buildmode, params, A)
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return
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if(stat || lockcharge || weakened || stunned || paralysis)
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return
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var/list/modifiers = params2list(params)
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if(modifiers["middle"])
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MiddleClickOn(A)
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return
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if(modifiers["shift"])
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ShiftClickOn(A)
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return
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if(modifiers["alt"]) // alt and alt-gr (rightalt)
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AltClickOn(A)
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return
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if(modifiers["ctrl"])
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CtrlClickOn(A)
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return
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if(attack_delayer.blocked())
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return
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if(isVentCrawling())
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to_chat(src, "<span class='danger'>Not while we're vent crawling!</span>")
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return
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face_atom(A) // change direction to face what you clicked on
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/*
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cyborg restrained() currently does nothing
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if(restrained())
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RestrainedClickOn(A)
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return
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*/
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var/obj/item/W = get_active_hand()
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// Cyborgs have no range-checking unless there is item use
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if(!W)
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A.add_hiddenprint(src)
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A.attack_robot(src)
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return
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// locked_to cannot prevent machine interlinking but stops arm movement
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if(locked_to)
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return
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if(W == A)
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/*next_move = world.time + 8
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if(W.flags&USEDELAY)
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next_move += 5
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*/
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W.attack_self(src, params)
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return
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
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if(A == loc || (A in loc) || (A in contents))
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// No adjacency checks
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/*if(W.flags&USEDELAY)
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next_move += 5
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*/
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var/resolved = W.preattack(A, src, 1, params)
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if(!resolved)
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resolved = A.attackby(W,src,params)
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if(ismob(A) || istype(A, /obj/mecha) || istype(W, /obj/item/weapon/grab))
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delayNextAttack(10)
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if(!resolved && A && W)
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W.afterattack(A,src,1,params) // 1 indicates adjacency
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else
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delayNextAttack(10)
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return
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
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if(isturf(A) || isturf(A.loc))
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if(A.Adjacent(src)) // see adjacent.dm
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/*next_move = world.time + 10
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if(W.flags&USEDELAY)
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next_move += 5
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*/
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var/resolved = W.preattack(A, src, 1, params)
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if(!resolved)
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resolved = A.attackby(W,src,params)
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if(ismob(A) || istype(A, /obj/mecha))
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delayNextAttack(10)
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if(!resolved && A && W)
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W.afterattack(A,src,1,params) // 1 indicates adjacency
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else
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delayNextAttack(10)
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return
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else
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//next_move = world.time + 10
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W.afterattack(A, src, 0, params)
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return
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return
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//Middle click cycles through selected modules.
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/mob/living/silicon/robot/MiddleClickOn(var/atom/A)
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cycle_modules()
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return
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//Middle click cycles through selected modules.
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/mob/living/silicon/robot/AltClickOn(var/atom/A)
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//Borgs dont need a quick shock hotkey, just in case
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/*
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if(istype(A, /obj/machinery/door/airlock))
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A.AIAltClick(src)
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return
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*/
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. = ..()
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if(.)
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return
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if(isturf(A))
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A.RobotAltClick(src)
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return
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A.RobotAltClick(src)
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return
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/mob/living/silicon/robot/ShiftClickOn(var/atom/A)
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//Borgs can into doors as well
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if(istype(A, /obj/machinery/door/airlock))
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A.AIShiftClick(src)
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return
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..()
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/mob/living/silicon/robot/CtrlClickOn(var/atom/A)
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//Borgs can into doors as well
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if(istype(A, /obj/machinery/door/airlock))
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A.AICtrlClick(src)
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return
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..()
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/*
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As with AI, these are not used in click code,
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because the code for robots is specific, not generic.
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If you would like to add advanced features to robot
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clicks, you can do so here, but you will have to
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change attack_robot() above to the proper function
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*/
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/mob/living/silicon/robot/UnarmedAttack(atom/A)
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if(ismob(A))
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delayNextAttack(10)
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A.attack_robot(src)
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return
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/mob/living/silicon/robot/RangedAttack(atom/A)
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A.attack_robot(src)
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/atom/proc/attack_robot(mob/user as mob)
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attack_ai(user)
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return
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// /vg/: Alt-click.
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/atom/proc/RobotAltClick()
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return
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// /vg/: Alt-click to open shit
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/* not anymore
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/obj/machinery/door/airlock/RobotAltClick() // Opens doors
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if(density)
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Topic("aiEnable=7", list("aiEnable"="7"), 1) // 1 meaning no window (consistency!)
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else
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Topic("aiDisable=7", list("aiDisable"="7"), 1)*/ |