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9a7675ce5a1290d321dfa5e36a20856635c50171
vgstation13/code/modules/projectiles
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vageyenaman@gmail.com 9a7675ce5a Implemented Tobba's new lighting system. This grants some infrastructure to allow for colored light sources. It should also, theoretically, but more efficient.
Created a quick variable to let projectiles automatically illuminate.

Implemented some of Ausops' sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3944 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-29 03:43:30 +00:00
..
ammunition
Fixed Erro's NON COMPILING CODE regarding flashlights
2012-02-21 01:28:53 +00:00
guns
Not a whole lot going on in this commit, just more work on preparation for the traitor factions update. Added some new sprites and weapons.
2012-06-07 02:31:09 +00:00
projectile
Implemented Tobba's new lighting system. This grants some infrastructure to allow for colored light sources. It should also, theoretically, but more efficient.
2012-06-29 03:43:30 +00:00
ammunition.dm
- Removed support for the ONBACK and ONBELT flags.
2012-05-25 07:38:36 +00:00
gun.dm
There's a metric assload of stuff here, mostly in preparation to my massive traitor expansion, so I'll try to be brief:
2012-05-29 03:16:47 +00:00
projectile.dm
Implemented Tobba's new lighting system. This grants some infrastructure to allow for colored light sources. It should also, theoretically, but more efficient.
2012-06-29 03:43:30 +00:00
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